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mentalbreakdownsarenormal · 3 hours ago
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stupid -> BIG stupid
(wanna know a secret? they all eat rocks.)
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"The carefree shamelessness of a kid." That... entirely recontextualizes her relationship with Lancer in chapter 1, doesn't it.
(Long rant about the two under the cut)
I mean, consider what chapter 1 must have been like for her. The human freak she hates has just caught her eating school property, and if they report it it'd be the last straw that gets her expelled. Considering what she said to them in The_Newist_Girl post, they will probably do so immediately and remorselessly. It is only because of their mother and her kindness towards her that she doesn't cause a major incident on the spot. She begrudgingly agrees to just get some more chalk and head back to class.
(She also drops the line "If you haven't gotten it by now... Your choices don't matter" which uh. Speaking of internalization.)
Of course, it isn't that simple. The closet is both impossibly dark and impossibly big. And when the two of them go to leave, the door is slammed in her face and locked. The floor collapses under her and she falls through. The drop is impossibly far.
She wakes up in a new world that does not make sense. The first person (barring the freak) she sees starts shooting at the two of them. She finds an entire abandoned town, complete with a castle. And, perhaps the strangest thing of all, she meets a hooded figure who tells her about a prophecy. One she is a part of.
One that calls her a hero.
She doesn't believe it. When asked to accept her destiny as one of the Delta Warriors, she refuses. The hooded guy is knocked away by a kid on a bike. And he's the first person to finally give her a clear answer when she asks a question.
"Who the hell are you?"
"I'm... The Bad Guy!"
This is the first and only thing she has understood in the last few hours. He's a bad guy. He's getting in her way. Someone's getting beat up. After the fight, two facts make themselves clear. One, she needs to go east. Two, people are gonna try and stop her.
So she goes, alone, and makes herself a menace of the enemies. Beats them up, steals their stuff, and other sorts of things you would do in a normal RPG. That's what the enemies are for, after all. Why would she be nice to someone trying to kill her. Eventually, she's blocked by a door she can't open alone until the other nerds show up. She needs to follow them, but like hell she's actually gonna help them or change her behavior at all. There's no point. Kris and Ralsei are good and she's bad. They fell right into their roles, being all nice and stuff, but she's not like them. She can't think of anything good to say about someone trying to kill them like they can. She isn't delicate. She isn't skilled at anything. But she can smash things. And so smash things she shall. Just like she always has, and just like she always will. Don't know why anyone's expecting anything else.
She won't, she can't grow as a person like they can, not now not ever.
Susie's arc where she grows as a person begins after two rooms. It's the scene where Lancer mistakes Susie trying to intimidate him as advice on how to be scary and thanks her for it. His praise surprises her and having someone who appreciates her motivates her to become better. That's the basic reading anyway. But in hindsight...
Lancer is a child. A young child. Why? Lancer's age, for the most part, is irrelevant to his character. If you wanted him to parallel Susie, why not write him to be the same age as everyone else? How does the relationship between the two of them benefit from Susie needing to babysit the kid half the time they hang out?
She's his mentor. The one she never had herself. Lancer is bad at being scary. His evil laugh sounds like a baby Santa Claus. He has no idea what he's doing, he's just trying to be "scary and badass" like his dad. And it just so happens being scary is one of the few things Susie knows how to be "good" at. And with that in mind, Susie's words suddenly take on a whole new meaning.
Susie interrupts with a single word. "Stop." What Susie says next, about wannabe tough guys and bitten faces isn't her trying to scare him. It's her trying to crush him. The same way she was when she tried to play. You need to stop because you're bad, now here's someone who can do it better. But unlike back then, the person who told the kid to stop was the better person. The kid got the chance to see it be done properly and was told what exactly needed improvement.
And the next time they meet, Lancer acts far more intimidating. He's still not good, to be sure, but he did improve. He then immediately asks for feedback to try to improve more. He doesn't even have guys, he just wanted to practice.
And this shatters Susie's world view. This kid, this young, carefree kid who's just playing around improves. The kid who's the only person around she could understand or relate to, the kid who introduced himself as "the bad guy" *improved*. Whatever was wrong with this kid that made him a bad guy, that made him an outcast, didn't end up mattering. The support around him did.
In the very same scene Lancer shows improvement, he realizes your team doesn't have a name. To fix this, he asks everyone to drop a name in his bucket to be randomly selected. Kris doesn't and they "look like they don't care." But Susie does add a name. She might not put a lot of effort into it, but she plays along. Susie, who walked through puzzles, who disobeyed commands, who left the party behind, who repeatedly complains about you being slow, who refused help stop the very world from ending, put a name in the bucket.
And in every following scene the two are together, she encourages everything he does.
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She expected to be able to play it because she was. She wasn't trying to be good: she liked the piano and she wanted to play it, so she did. Playing for the sake of playing with the carefree shamelessness of a kid.
But because someone thought she was "bad", they told her to stop. It's a role she's been assigned all her life. Without explanation, without justification, without fault, something as inherent to her as her voice, her claws, her skin.
So she internalized it. "Good" must be a role too, right? No one's ever cared enough to teach her about practice or training or perseverance. "Good" is something Susie would simply never get to be.
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i hate it when i cant even write a poem about something because its too obvious. like in the airbnb i was at i guess it used to be a kids room cause you could see the imprint of one little glow in the dark star that had been missed and painted over in landlord white. like that's a poem already what's the point
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mentalbreakdownsarenormal · 1 month ago
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GUYS READ ALL OF THIS PLEASE PLEASE PL–
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mentalbreakdownsarenormal · 2 months ago
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mentalbreakdownsarenormal · 2 months ago
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mentalbreakdownsarenormal · 2 months ago
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mentalbreakdownsarenormal · 3 months ago
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Dialmon beloved.....
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mentalbreakdownsarenormal · 3 months ago
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speechless. the pose. the expression. this should be a painting.
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mentalbreakdownsarenormal · 4 months ago
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UH WHAT
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UH…… WHAT………
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mentalbreakdownsarenormal · 4 months ago
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Sneak-peak from the Rebecca scene I'm adding to Roger's route!
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The scene's finished and now I'm just testing it and making tweaks/bugfixes! I have a few other smaller additions to make to the next few scenes to acknowledge meeting becca, not meeting everett and ofc, the fear room being brought up slightly earlier, and Roger's VA is recording a few new lines for the evil route (where the player can give Roger alcohol, just to make the ending sting a little bit more) and I'd say the update should be out next week. Then, it's all Olandy - all the time for me!
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mentalbreakdownsarenormal · 4 months ago
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big fan of "one william" as a quantity. keep it up
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mentalbreakdownsarenormal · 4 months ago
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The communists want to take away YOUR MOLD
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mentalbreakdownsarenormal · 5 months ago
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mentalbreakdownsarenormal · 5 months ago
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monday through through thursday we're a thing. it's friday i'm aromantic
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mentalbreakdownsarenormal · 6 months ago
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Under the Stars: Chapter Nine
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I had to split the first part of the Familyquest arc in half because it was getting so long! Here's the link, for some reason tumblr wont let it work in a link post
Read it here
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mentalbreakdownsarenormal · 6 months ago
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me when i replay the entire evil route with the name frothbaby, expecting one or two lines about it at most, because i really like dialgoue, and the game instead chooses to point out a lot of the insecurities i've been heavily struggling with of recent like OKAY. i GUESS.
(i also recorded it for anyone who wants to see it but doesn't want to replay the whole route/doesn't have the game. because HOLY SHIT. please excuse the small audio issues recording on top of playing a game using wineskin was making my laptop overheat like crazyyyy)
so like. roger's route is ABSOLUTELY a story about neurodivergence right. like it was already pretty clear but this scene hammers it in pretty hard...he's SO adhd coded i'd be genuinely super surprised if it wasn't intentional. i mean it Has to be right? i'm not insane??
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