mercury101
mercury101
Poison 21
990 posts
Pascal 23
Last active 60 minutes ago
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mercury101 · 10 hours ago
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Sunny Isles pt. 6
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mercury101 · 21 hours ago
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Fort Sim pt. 2
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mercury101 · 1 day ago
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Sunny Isles pt. 5
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mercury101 · 1 day ago
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#rb
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mercury101 · 1 day ago
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Let's Get Drunk - Mod Download
Introducing 3 different types of beverages: alcohol, non-alcoholic juice, and tap water!
Full documentation is included in the download!
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Alcohol
Purchase from the grocery store, buy mode, or from Alcohol Racks on community lots. There are up to 7 different alcohol glasses that may be used depending on the setting/occasion. There's also a champagne bucket that only serves champagne!
By default: drinking nectar, from a professional bar, playing juice pong, and drinking from a juice keg also count as drinking alcohol. This is tuneable.
Most sims will become drunk after drinking around 4 cups, however this can fluctuate depending on if your sim is a lightweight (or an alcoholic), or if they are out clubbing.
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Drunken Behaviour
There are 6 different types of drunks. Traits and buffs affect how sims will act when intoxicated. Whether it's picking fights, streaking, having giggle fits, or falling flat on their faces, there's something unique for everyone.
Drinking is social behaviour so most of the fun will be seen when drinking in groups.
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Benefits:
Sims can be more successful at various social interactions
Non-violent drunks will be less angry
Drunk sims are less exhausted
Sims may lose all sense of embarrassment (and morals)
Drawbacks:
Excessive drinking increases the risk of addiction, poisoning, fainting and vomiting
Underage drinkers may be punished
Going to work or school drunk can lead to dire consequences
Drunk driving or travelling abroad while drunk may lead to fines, or a police visit
There are many other effects besides the few mentioned above.
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Social Interactions:
There are 10 new unique social interactions, including: ramble incoherently, drunk tease, shove, spill soul, and show off guns. All with TS4 animations I converted!
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Hangovers
Hangovers don't come on immediately after a sim finishes being drunk, and the intensity, length and symptom frequency depends on how well the sim looks after them self before and after. Things like napping, drinking water, and eating certain food will reduce hangover severity.
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Addiction
A sim's propensity for addiction depends on how much they drink (a lot), their traits, and if there is a history of addiction in their family. Addiction has the ability to become fatal.
It can be disabled in the tuning.
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Juice
Juice can likewise be purchased from the supermarket & buy mode. There are 3 different types of cups that may be used. Toddlers can also be given juice.
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Benefits:
Blocks 'too spicy' buff
Increases children's party score
May increase the intensity of drunk buff
Drawbacks:
Can give sim's toothaches if they already have a sugar high
Water
Water can be drunk from the kitchen sink (any room with a fridge or stove)
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Benefits:
May reduce hangover length
Reduces sims temperature
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Thank yous:
To @aroundthesims for generously allowing me to use her meshes in my mods. It's always appreciated. Link to the originals can be found in the documentation
To @zoeoe-sims for the commodity tutorial at MTS
To Douglas Veiga for the gardening service mod that helped me also with the alcoholic commodity
To @desiree-uk for helping me brainstorm and being the reason behind water being added
To TS4 for the animations which I converted
To Lizcandor as her 'common' code was a great reference on how to reference NRaas Woohooer PROC tests (romantic social interactions will also take woohooer attraction and preference settings into account)
Compatibility
Made on version 1.67
Because there are new romantic interactions, Nraas woohooer may generate a script log when loading the game. It's not actually an error so can be discarded. (The documentation includes a way to stop this though)
All new objects are unique so shouldn't be conflicts.
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If you would like to give a tip as thanks, feel free to do so here: my kofi. I'm always grateful for your kind words and generosity!
Download here: Simblr.cc - Let's Get Drunk Mod
Thank you and hope you all enjoy!
Phoebe :)
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mercury101 · 2 days ago
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Fort Sim
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mercury101 · 2 days ago
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spotless sand, toxic water
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mercury101 · 3 days ago
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Cladbridge-on-Stowe pt. 4
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mercury101 · 3 days ago
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Interior 🌸
#rb
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mercury101 · 3 days ago
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Murking Islands
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The cursed archipelago of rocky islands a few nautical miles off the coast of Cape Monkfish is known for being…well, cursed. Ships have ran aground here for centuries and rumors of evil, amphibian beings have spread for generations. 3/5 recommend for a third honeymoon.
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I needed a subhood for Cape Monkfish and thought this was a neat idea. It consists of several islands which will be inhabited by semi-aquatic creatures. I realized this was easier to do rather than to create full-on merpeople for now.
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The thumbnail includes a sunken church where a failed missionary program lasted for a short while, serving as a warning for Missionary Island, which consists of shipwrecks. Maybe they could be ideal homes for the creatures!
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The long stairway to the Ziggurat of the Shallow Ones, located on Stairway Island, famous for the torment of the long stairway that leads up to it.
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Believe it or not, it's the coziest place in all the islands and probably the most safe-ish.
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mercury101 · 3 days ago
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Cladbridge-on-Stowe pt. 3
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mercury101 · 4 days ago
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Mountain Lake pt. 6
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mercury101 · 4 days ago
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mercury101 · 5 days ago
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Sims 3 Revamped EA Worlds Collection
I've put together a collection of various ea worlds makeovers/renovations/redux i found. It's not exhaustive, of course. Let me know if i messed up with any of the links :)
Sunset Valley
@elvgreen has made a list here
Riverview
⚪ Riverview Reimagined by @vicsims3
⚫ Riverview Redux by pleyita [🔗DL]
Save File for this world: Simmysimsam
⚪ Riverview Plus+ by @moonestate
⚫ Riverview Makeover by @kaleekalo
⚪ New Riverview by dollytia
Shang Simla
404 not found
Champs Les Sims
⚫ Champs Les Sims World [populated, unpopulated, empty] by skzmyg
⚪ Champs Les Sims Base World Deluxe by Stw402
⚫ Vintage Champs Les Sims by @franglishetchocolat
Al Simhara
⚪ Al Shibalba by My Sim Realty
Twinbrook
⚫ A Tider Twinbrook by @pleyita
⚪ Twinbrook Empty by sookielee
⚫ Twinbrook Plus+ by @moonestate
⚪ New Twinbrook Beta by @minasavenue
Barnacle Bay
⚫ Barnacless Bay CAW Files by @technicallyswagpizza
Bridgeport
⚪ Bridgeport By Gabriel 
⚫ Bridgeport Revisted by simminginthecorner [🔗DL]
⚪ Bridgeport by Rflong7
Save File for this world: HeyheyheyMax
⚫ Bridgeport Empty by sookielee
⚪ Bridgeport Makeover by Loverdag
⚫ Eastport by @bmilkyway
⚪ Hollyweird (A Better Bridgeport) by simsfan95173 [🔗DL]
Hidden Springs
⚫ Hidden Springs RETEXTURED by @grandelama
⚪ Hidden Skies by @amberpuggle
⚫ New Hidden Springs (Save File) by @thevoodoosim
Appaloosa Plains
⚪ Appaloosa Plains Renovated by @plumbob95
⚫ Appaloosa Plains Empty by sookielee
⚪ Apple Loosa Pie by santasims
Lunar Lakes
⚫ Martian Lakes by @neimssimsblog
Starlight Shores
⚪ Starlight Shores Deluxe by @moonestate
⚫ Starlight Shores Empty by sookielee
⚪ Starlight Shores Revisited by crimsoniuum
Lucky Palms
⚫ A Greener Lucky Palms by Jackscreations
⚪ Lucky Palms City by @brntwaffle
Sunlit Tides
⚫ Sunlit Tides Makeover by bakersims
⚪ Sunlit Tides V2 by ModernSims
⚫ Sunlite Tides With Houseboats By Jack's Creations [🔗SFS / MF]
⚪ Sunlit Island by @amberpuggle
Moonlight Falls
⚫ Moonlight Falls Empty by sookielee
⚪ Moonlight Falls (Terrain Edit) by woohoo-juice-simoleons [🔗DL]
⚫ New moonlight Falls by dutchysim
Save File for this world: Grey's Harbor by @blitzgal
⚪ Silverlight Falls by @manicorchestra
⚫ Wickery Glen by @heavensims
Monte Vista
⚪ ReNew Monte Vista - ReMastered by Melissa [🔗SFS / MF]
Aurora Skies
⚫ Aurora Skies fixed by @potato-ballad-sims
⚪ Aurora Snows by @sigmundsims
Sims University
⚫ Sims 3 University as a Home Suburb by @novapark
⚪ University Homeworld by elyfs-simsalabim [🔗DL]
⚫ Oakwood Plains by simleigh
Dragon Valley
⚪ Dragon Valley Makeover by crimsoniuum
⚫ Dragon Valley Updated by @brntwaffle
Isla Paradiso
⚪ Isla Paradiso Empty by sookielee
⚫ Isla Paradiso with a bridge between the two main islands by phantom__99
⚪ Oceania Ilusiek by sookielee
⚫ ReNew Isla Paradiso - ReMastered by Melissa [🔗SFS / MF]
Midnight Hollow
404 not found
Oasis Landing
⚪ Oasis Landing Updated by @amandieu
⚫ Sanctuary by auntielynds
Roaring Heights
⚪ Modern Heights - a Roaring Heights makeover by @pixelplayground
⚫ New Roaring Heights - Remastered by Melissa [🔗SFS / MF]
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mercury101 · 5 days ago
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mercury101 · 8 days ago
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Cladbridge-on-Stowe pt. 2
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mercury101 · 8 days ago
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TS3 - Rossmere (WIP)
ENG:
(No environmental mods here, just my trusty NVIDIA filters. )
So yeah, this is what I’ve been working on over the past month.
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The CAW tool is honestly a bit of a mess in some aspects, but at the same time, it’s incredibly fascinating how much you can create with it. I’ve edited other worlds before, but I had never built one completely from scratch. It’s a massive time sink and takes a lot of effort—but trust me, it’s 100% worth it.
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Now, have I mentioned how much I hate terrain sculpting? No? Well, here it goes: I HATE IT. It’s by far the most tedious part of the entire process. But hey, that’s finally done—and now I get to dive into my favorite part: building.
I genuinely thought I’d never get here. 😭
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Rossmere is beautiful, isn’t it? I know it’s hard to imagine it bustling with life, skyscrapers towering over the streets, Sims everywhere... when right now it all looks so empty. But I promise you, in my head, it’s already amazing.
Come on, have a little faith—when have I ever let you down?
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And yes, just to confirm what you’ve probably already guessed: it’s a city. My main inspiration comes from parts of Los Angeles (mostly), with touches of Brooklyn and Miami here and there. But just to be clear: I’m not trying to recreate any of them. I’m simply taking the elements I love most and blending them into a world that feels uniquely mine.
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Since I know you're curious for more details, here’s a little preview:
Currently, the world uses the Sunlit Tides lighting, but the water is too clear and I’m not completely happy with it, so I’ll probably change it. Roaring Heights might be an option—it has the kind of tone I’ve always wanted and suits the style of this city much better.
As always, I’m not using any CC—but I will be using some Store content and a couple of mods. If you’re familiar with my previous builds, you can probably guess which ones I mean. That said, I’m planning to add an amusement park this time around, so I’ll likely bring in a few new mods just for that.
I’ll be using every single expansion pack—no exceptions.
Rossmere will have three ports—none of them will include a houseboat with Sims living in it.
The water level is set above 30, so you’ll be able to place dive lots without any issues. I won’t be including any myself, though—it’s not something I’m personally interested in, and I like leaving that as something special for Isla Paradiso.
Right now, the world contains 140 lots—some of them will be left empty so you can add your own builds. I’ve also put a lot of work into routing to ensure performance stays smooth. I’ll try not to overload the builds for that same reason.
I plan to release both a populated and an unpopulated version, each available in both Spanish and English.
From now on, I’ll be sharing all my progress with you so you can keep me company on this journey. I skipped over the terrain sculpting and layout process because, well… it wasn’t anything worth showing off. And honestly? You would’ve gotten tired of watching me rework it again and again. The final version looks nothing like the first. The idea was always there, and so was the vision—but I’ve refined it a lot over the past few weeks.
To make the wait feel a bit shorter, I’ll be posting the builds I’m making for Rossmere on my Patreon as I complete them.
So stay tuned—some really exciting things are coming your way. 💙
If you have any questions or doubts, feel free to ask me anytime.
xoxo
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SPA:
Así que sí, esto es en lo que he estado trabajando el último mes.
La herramienta CAW es un desastre en algunos aspectos, pero también es absolutamente fascinante todo lo que se puede llegar a crear con ella. Ya había editado otros mundos antes, aunque nunca había hecho uno desde cero, y la verdad es que exige muchísimo esfuerzo y tiempo… pero vale completamente la pena.
Ahora bien, ¿os he dicho ya lo mucho que odio modelar el terreno? ¿No? Pues ahí va: LO DETESTO. Sin duda, es la parte más tediosa de todo el proceso. Por suerte, ya está hecho, y ahora empieza mi parte favorita: construir.
Pensé que nunca iba a llegar. 😭
Rossmere es maravillosa, ¿a que sí? Sé que cuesta imaginarla llena de vida, con rascacielos y Sims por todas partes cuando ahora mismo está tan vacía, pero os prometo que en mi cabeza ya es alucinante.
Venga, tened un poco de fe en mí. ¿Cuándo os he decepcionado?
Y aunque probablemente ya lo habíais adivinado, lo confirmo por si acaso: sí, es una ciudad. Me estoy inspirando sobre todo en zonas de Los Ángeles, con toques de Brooklyn y Miami. Pero ojo: no estoy intentando replicarlas, solo tomar lo que más me gusta de cada una y juntarlo en un mundo que encaje con mis gustos y preferencias.
Y como sé que queréis más detalles, os adelanto algunas cositas:
Actualmente, el mundo tiene implementada la iluminación de Sunlit Tides, pero el agua es demasiado clara y no termina de convencerme, así que probablemente la cambie. La de Roaring Heights podría ser una opción: su tono se acerca mucho más a lo que siempre he querido y encaja mejor con el estilo de esta ciudad.
Como siempre, nada de contenido personalizado, aunque sí usaré algunos objetos de la Store y un par de mods. Si me conocéis, ya os imagináis cuáles son, porque los he utilizado en muchas de mis construcciones anteriores. Aun así, como quiero hacer un parque de atracciones, probablemente añada algunos nuevos a la lista.
Voy a utilizar todas las expansiones del juego, sin excepción.
Habrá tres puertos, pero ninguna casa flotante habitada.
He establecido el nivel del agua sobre 30, así que podréis colocar solares para hacer submarinismo sin problema. Yo no incluiré ninguno porque, sinceramente, no es algo que me interese demasiado; me gusta que siga siendo algo exclusivo de Isla Paradiso.
Actualmente, el mundo tiene 140 solares (varios estarán vacíos para que podáis colocar vuestras propias construcciones). He trabajado mucho el tema del enrutamiento para que el rendimiento no se vea afectado, y también intentaré no sobrecargar demasiado los solares por el mismo motivo.
Habrá una versión poblada y otra sin poblar, y ambas estarán disponibles en español e inglés.
A partir de ahora, compartiré con vosotros todos los avances que vaya haciendo, para que me hagáis un poco de compañía en este viaje. Me he ahorrado mostraros el proceso de modelado y distribución porque, sinceramente, no era nada digno de admiración. Y para qué mentir: también porque os habríais cansado de verme cambiarlo todo una y otra vez. La versión final no se parece en nada a la inicial. La idea siempre estuvo ahí, y también la intención, pero la he pulido muchísimo estas semanas.
Y para que la espera se os haga más llevadera, iré subiendo a mi Patreon las construcciones que vaya haciendo para Rossmere según las vaya terminando.
Así que ya sabéis, estad atentos, que se vienen cosas muy chulas. 💙
Y si tenéis alguna pregunta o duda, no os cortéis y preguntadme lo que sea.
¡Un abrazo!
#rb
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