mi5016callumspence-blog
mi5016callumspence-blog
Research and Professional Practice
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mi5016callumspence-blog · 6 years ago
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image of my current CV
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mi5016callumspence-blog · 6 years ago
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Reflective essay
The animation industry is a very broad and diverse industry with many roles to be filled in all aspects from concept design to modelling and post production. After looking into the industry and what I currently enjoy doing I determined that I want to start off by working on the modelling aspect of process. With my aspiration being to work in games industry specifically creating models for vehicles, weapons and other objects. Throughout this essay I will reflect on how I began tailoring my portfolio for this as well as personal branding that will allow me to best present myself to the companies I have researched. I thought initially about freelancing work as it would give me a better range of projects to keep my interests peaked, however it also doesn’t give me the job security that I am looking for, moreover it would mean working on projects that I would not be fully interested in all the time and I feel like I should focus on a specific aspect that I want to work on to fully put my effort behind to produce the best outcome. It is for this reason why I decided to work on developing myself to work as a modeller.
This part of the industry the work is very much focused on the technical aspects of my work and from the contacts I have talked to in the industry the work is mainly what they focus on when looking at potential recruits. As they have to make sure you aren’t going to be slowing the team down due to the strict deadlines. This kind of regimented work place appeals to me for being my entry into the industry as it would give me more certainty in my employment and give me a constant work load to use to gain experience and develop the level of my work. When I began to think about what I want out of a job I had to think of a range of things I want in a job including the key elements of the workplace I want to work in. In this case I wanted to be a part of a large of a team with a chance to progress in both ability and the role I have in the company. This sense of teamwork is important to me as I a feel as though I work well in a team and the sense of comradery in making something is personally very rewarding to me.
In researching the role I wish to fill I gained a better understanding of how my portfolio should look and what to include in it. Mostly, the content of a modeller’s portfolio should consist of completed models with breakdowns of how you accomplished it with the software that you used. For example having a model of a radio with the initial model in maya then the transition into either mudbox or substance designer to produce the details. Furthermore to show from research on those already in my desired field of work, the more highly sought after creators also show full uv maps of the objects. Therefore, this makes up most of the portfolio I have created for this unit as well as some other bits of work I feel are of note to showcase more of a broad range of skills.
I want to present myself as someone with a  broad range of skills across the whole process of modelling for games and animations, with no specific style of modelling to best work in my favour as it means I will be able to work on a variety of projects ranging from the cartoon, more exaggerated style to the more realistic work the is required with a lot of games currently.
Working in this industry I am aware that I will have to present myself as a useful asset and have my work place ethics in check. As I will be one amongst a decently sized team I will have to be punctual and meet the deadlines assigned to me. Moreover, I must insure that the ethics of the company I work for a line with my own and don’t produce content I wouldn’t want to associate myself with. Although, as most companies end up producing games with multiple age restrictions that explore several sensitive subject matters this will be hard to avoid and I may have to become accustomed to having to work on things that may not be completely within my own ethics.
In constructing my work for this module I have tried to remain in an area of limited ethical debate, having my work be mostly one dimensional to focus on the technical aspect of it rather than start a debate around it. However, in instances where the subject matter of a build could be called into question I have done my best to express to the people that the work I am putting out is simple an exercise in creativity and in ability to produce technically sound work. In addition to this I will be responsible for following personal copyright laws in my personal work and make sure I avoid replication of already existing work. I will also have to be careful as when working in a team I will have to be assured that, if and when I chose to leave my initial job, I am within my rights to use pieces of work that I had a part in creating for my show reel and that I properly document what it was I had a part in and that the company is open to the idea of me using aspects of their products in said show reel.
In order to gain a place in the industry I have begun to develop a stronger online presence by making am Instagram, website and a link’d in page. Specifically focusing on the Instagram page as this is the easiest way to begin to network. In order to develop this into a page that will be taken serious I started a modelling series where I produced a hundred different models in a hundred days which has begun to develop some interest with some small studios getting in touch with me.
In addition to this I have taken steps to create a personal brand in order to better sell myself to the companies I have researched. I have made designs for web based branding and physical branding such as business cards and a stylised cv. My logo for these is a piece of geometry created in mash then taken into Photoshop to be painted over to make it into an impossible shape. This both represents the aspect of the industry I want being a use of 3D. Yet it also represents a theme of technical ability and a bit of quirkiness which I feel is the most accurate representation of myself in terms of how I want to portray myself in the future. The theme across my branding is to be sleek and professional, as a modeller your job is very technical and straightforward and as a result this is reflected in their personal branding as far as my research into the subject has shown.
This is then also link into my portfolio as it is to the point with turntables of my works with a variety of styles. These include breakdowns of the models as this is the most simple and professional way to showcase my skills as a modeller. In this I wanted to show case the broad range of styles in my modelling.
 As far as my show reel and CV, I have learnt from people in the industry that they get a lot of CV’s a day and that while through the work in this module I have learnt the importance of a strong personal brand and standing out from the crowd, the most important thing the games industry focuses on is the work you produce and the software you are capable of using. Moreover, they are more concerned at the entry level the work you have done in your own time rather than the work you have done for your degree therefore, my personal work will make up the most of my portfolio. For the future however, I feel as though it would also be prevalent to continue to work on other things on the side to construct a CV that showcases me as a better-rounded individual so I can easily transition out into other things if I feel that solely modelling is not for me. In addition, I feel that with the choice I have made for  myself with my future a CV is somewhat of an import step as I will be applying the traditional way rather than the freelancing route of having to make a website that is not only of showing my work but also to be used as a business platform. This therefore will be something I will look more into in the future using the research I have done in this module as a base line for a working website.  
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mi5016callumspence-blog · 6 years ago
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link to my linked in page
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mi5016callumspence-blog · 6 years ago
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In order to make my portfolio better and make myself more appealing to the industry I started an Instagram series in which I create a hundred models in the space of hundred days. So far the series has gained a bit of traction and I've had a couple of small studios across Europe start to show interest. 
Above are a few images from the series
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mi5016callumspence-blog · 6 years ago
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Instagram account
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mi5016callumspence-blog · 6 years ago
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My Art station page with a small project uploaded
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mi5016callumspence-blog · 6 years ago
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3D modelling show reel on Vimeo showing some of my personal work from the last few months as well as some work from uni. After what I was told from people at Rockstar North as well as from looking at portfolios online and their show reels the majority of the work in my reel is things that I have created for myself as this is what they are looking for in a reel. They want to see what you want to make. As such my reel is a mix of stylised, realistic and low poly models as I enjoy making all styles of 3D. 
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mi5016callumspence-blog · 6 years ago
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link to my website
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mi5016callumspence-blog · 6 years ago
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Final choices for business cards between the blue and patterned variants. Improvements from the last generation include the blue design having a bigger a more readable back design and using a back design that includes the pattern from the front to make it more cohesive
The design I am going to use for business card design is the black and red patterned design as I feel it presents a design that is more transferable to other branding projects
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mi5016callumspence-blog · 6 years ago
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link to a short showreel for a student level modeller to be used as reference for making of my showreel. This is a good indicator of how my work should be presented as well as the standard of work I need to be producing by the time I have graduated. 
In terms of layout of a modellers showreel, I should have models with and without wireframe to show the topology of my work is sound.
In addition to my models in isolation I also want to include my models in a proper environment by including some of my previous projects such as my games design module. Yet the majority of my showreel will be my own personal works as this is what I have found to be the best way to present yourself 
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mi5016callumspence-blog · 6 years ago
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Images from my website, this is to further increase my online presence and will be used as a place to put my portfolio with images and videos of my work. This will not be used as a place to be doing business on however I have linked to other elements of my online presence such as my Instagram and art station. The design of the website is from the final design I chose from developing my business cards
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mi5016callumspence-blog · 6 years ago
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Final logo design, after developing my business cards I chose to go with a change colour scheme of my logo
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mi5016callumspence-blog · 6 years ago
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Updated business card designs after choosing my logo design to start a more comprehensive design process for business cards. After going through these designs I felt as though I should put more focus into these designs as it is easy for the design of a business card to impact the designs of other elements of my branding i.e. web design. As my logo is a very bold and simple image I felt that the business card should be completely about that as it makes them more professional and I feel that they are more likely to increase the impact of my brand
In order to further develop these into a final design I need to work on the layout of the backside of the business cards to make it feel like a more cohesive design as well as more readable 
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mi5016callumspence-blog · 6 years ago
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Rockstar
So in the first semester when looking for a placement I got into contact with a  guy that works for Rockstar north in Edinburgh
He told me no… but gave me some solid advice on the application process for the future
His advice:
the CV is not as important as people think as they will mostly just look for a link to a portfolio and ignore the rest unless you have good work experience as well
Portfolio has to be much more than what you’ve done at uni
They want to see what you are about and compare you to the hundreds of applicants
He specifically said that he likes a cover letter on the CV giving a brief description/ background rather than a bunch of “waffle”
And list the software's you are proficient in
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mi5016callumspence-blog · 6 years ago
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Initial mock up of design for a website, made using photoshop. The design is simplistic and from research on the subject of making a website for artists the work is meant to be the forefront and as such the design needs to be somewhat standardised. As from looking into what is wanted in the chosen field I want to go into is the quality of the work and that is what should matter in the conceptualising of a website’s design
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mi5016callumspence-blog · 6 years ago
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A couple of business card designs based on the initial logo concepts I created. What I wanted in a business card was for it to be a mix of being recognisable while still being sleek enough to not look out of place. This was because as I am not planning on going to attempt to work freelance straight out of uni a business card is not going to be as vital a part of my personal branding
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mi5016callumspence-blog · 6 years ago
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Some initial designs for my own logo, in the creation of these designs I tried to think of what represents me as a person as well as the role I want to fill in the future. For the most part I thought of maybe having a sort of stylised avatar as i felt that this would be the most recognisable as I felt that it would be distinctive enough to work well. I also thought of making one in maya to play into the role of a modeller (these being the top middle and bottom right) , I feel as though the top middle design being made in 3D and the symbolism I see in it being an impossible shape linking to the ideas of technical ability and quirkiness which is what I want to portray myself as in order to find a place in the workforce 
edit: I will be using the top middle as my logo as it symbolism and simple design lend itself more to being a more universal design that can better translate into branding 
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