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mi5016craigare · 5 months
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COMPARISON BETWEEN THE 2 ANIMATION PROCESSES PART 2
With the edited animated intro I knew the boundaries of the images that would be seen on screen and kept that in mind whilst working on the characters and moving assets.
2. Since I was working with digital assets built from the ground up, I would be able to manipulate the images to the quintessence of my vision like hue shifting, keyframing, transitions and zooms and with the advantage of the digital space utilising effects like the digital glitch seen in the beginning.
3. Since the characters introduced were still images I could maximise the detail and truly get their depictions exactly as I wanted.
References for the animation
youtube
youtube
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mi5016craigare · 5 months
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COMPARISON BETWEEN THE 2 ANIMATION PROCESSES
The first animation was made with a more traditional styles of animation with it being made with the frame-by-frame style, it required me to plan out the running in blocked stages all with separate layers (arm, leg, head eyes etc).
During this animation process, it made me that...
Traditional style animation requires more distinction between each frame otherwise the movement looks more muddled and sluggish. Which is opposite the snappy and fast animation I attempted to emulate. (example below, 0:01-0:02)
youtube
2. The planning required for the run cycle was something I didn't predict as I thought the animated running shot would take up more of the screen therefore I omitted drawing the shoes as they made contact with the ground, after realising this I decided to shrink the animated run and have it move across the screen to hide the error.
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mi5016craigare · 5 months
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FINAL ANIMATION
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mi5016craigare · 5 months
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ADDITIONAL ASSETS 3
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mi5016craigare · 5 months
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ADDITIONAL ASSETS 2
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mi5016craigare · 5 months
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ADDITIONAL ASSETS
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mi5016craigare · 5 months
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STILL IMAGE LAYERS 4
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mi5016craigare · 5 months
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FINAL IMAGES
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mi5016craigare · 5 months
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STILL IMAGE LAYERS 4
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mi5016craigare · 5 months
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STILL IMAGE LAYERS 3
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mi5016craigare · 5 months
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STILL IMAGE LAYERS 2
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mi5016craigare · 5 months
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STILL IMAGE LAYERS
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FINAL ASSEMBLY
(CLIP IS MEANT TO LAST 3s, THE ADDITIONAL TIME IS FOR INSURANCE)
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mi5016craigare · 5 months
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FRAME-BY-FRAME INTRO FINAL
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mi5016craigare · 5 months
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FRAME-BY-FRAME INTRO V2
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mi5016craigare · 5 months
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FRAME-BY-FRAME INTRO V1
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mi5016craigare · 5 months
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FRAME-BY-FRAME INTRO
STAGE 4 COLOUR
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mi5016craigare · 5 months
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FRAME-BY-FRAME INTRO
STAGE 3 LINEART
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