mi6021dhanushkanthdissertation
mi6021dhanushkanthdissertation
MI6021_Dhanushkanth_Dissertation
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Although Unreal Engine was first created for video games, filmmakers found it to be a useful tool due to its strong rendering and real-time capabilities. Its use in previsualization, virtual production, and even final renderings began when Unreal Engine 4 demonstrated its potential for filmmaking. Unreal Engine 5 has established itself as a flexible technology that can revolutionize filmmaking processes with features like Real-time updates for film-quality assets, Cinematic editing, rigging, and animation tools, Dedicated virtual production tools and etc (Unreal Engine - Films & TV, n.d.).
The first step of Unreal Engine in filmmaking was previsualization or Previs. Previs entails producing rough, animated representations of scenes in order to arrange lighting, action scenes, and camera angles. Conventional Previs techniques frequently used sluggish rendering speeds and crude models. This technique was upset by Unreal Engine, which allowed filmmakers to produce intricate, interactive Previs in real-time.
The first full-length motion picture made entirely with Unreal Engine was Allahyar and the Legend of Markhor (2018). The leadership team of 3rd World Studios, which produced the award-winning animated movie, has prior expertise working on AAA video games (Dana Cowley, n.d.).
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Unreal Engine: A revolution in the film industry
Introduction
Technological innovation has always been a part of the film industry, pushing the boundaries of what can be shown on screen. Storytelling has changed with each technological advancement, from silent films to the introduction of color and computer-generated imagery. One of the most important developments in recent years has been the introduction of real-time rendering engines, most notably the Unreal Engine. Originally developed for video games, the Unreal Engine has evolved into a groundbreaking tool that is changing the process of film production and merging the game and film industries.
This essay will critically examine how a game engine such as the Unreal Engine has become a game changer in the film industry. This essay will focus on the developments and early applications of Unreal in filmmaking and how it has the potential to further change the industry. I will also explain how Unreal has played a major role in some of the best CGI films and the long-term impact it has had on the film industry.
 Development
With the launch of the first-person shooter game Unreal in 1998, Epic Games introduced the Unreal Engine. Originally intended as a game engine, it gave programmers the ability to produce interactive gameplay and realistic 3D worlds. The Unreal Engine has been modified several times over the years, with each version bringing revolutionary improvements in lighting, physics, graphics and real-time rendering.
Unreal Engine 1 the Unreal Engine was developed by Epic Games founder Tim Sweeney for Unreal, which primarily uses CPU rendering, and was released in 1998. The engine was compatible with all operating systems and was used for the development of interactive games. The engine was used for the development of a first-person shooter called Unreal. The Unreal Engine was improved by the developers to maximize performance on low-end computers. Additional functions for the multiplayer mode were improved. The graphics were also improved to enable high-quality 24-bit textures without compromising efficiency.
Unreal Engine 2
With the switch from software rendering to hardware rendering [CPU-GPU], Unreal Engine 2 was introduced in 2002. America's Army, the first game developed with Unreal, won numerous awards, including the Computer Games Magazine Best Use of Tax Dollars Award and the IGN Biggest Surprise of the Year Award. The best and most improved aspects of this game are rooted in the development of the UNREAL ENGINE. Although Unreal Engine 2 is based on its predecessor, it features many significant improvements. It is possibly over 100 times more comprehensive than its predecessor. New features such as particle systems, a cinematic editing tool and a skeletal animation system have also been added. With Unreal Tournament 2004, the developers succeeded in implementing vehicle-based gameplay for the first time.
Unreal Engine 3
In 2006, this version of Unreal was released, which achieved significantly better visual results thanks to improved physics systems, sophisticated shaders and HDR (High Dynamic Range) lighting. Gears of War, the first game to be developed using this technology, achieved an astonishing score of 94. A major change compared to Unreal Engine 2 was that calculations were now performed per pixel instead of per vertex. Over time, developers added more and more features to the engine, such as improved destructible environments, crowd simulation, stereoscopic 3D, soft body dynamics, etc. In addition, the popularity of the engine skyrocketed. Unreal Engine 3 has been used to produce nearly 300 games, resulting in license agreements with major companies such as Activision, Capcom, Disney, Ubisoft, Electronic Arts, Atari and others.
Unreal Engine 4 With an endless array of capabilities, cutting-edge real-time rendering, and ground-breaking advancements that increase the possibilities for gameplay and visual storytelling, Unreal Engine 4 was introduced in 2014. More than 400 games were created with Unreal Engine 4, and the system was easier to use than any other version of the game engine.
Unreal Engine 5 Making the fifth edition of Unreal Engine a game-changer in the digital business took a considerable amount of time and effort from the development team. When Unreal Engine 5 was formally released in 2022, its incredible features completely astounded the creators. The feature that was most talked about was Nanite, a new and enhanced virtualized geometry system that came with Unreal Engine 5. Unlike the earlier Static Meshes, it creates "Nanite Meshes" by providing an internal format for imported meshes. High poly counts and pixel scale can be easily rendered with Nanite effortlessly
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More research about VP
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youtube
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Disney’s The Little Mermaid -VP and Real Time Rendering
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youtube
ILM's Richard Bluff's Interview about Mandalorian
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Unreal Engine 1 The Unreal Engine was firstly developed by Epic Games founder Tim Sweeney for Unreal, which primarily uses CPU rendering, and was released in 1998. The engine was compatible with all operating systems and was used for the development of interactive games. The engine was used for the development of a first-person shooter called Unreal. The Unreal Engine was improved by the developers to maximize performance on low-end computers. Additional functions for the multiplayer mode were improved. The graphics were also improved to enable high-quality 24-bit textures without compromising efficiency.
Unreal Engine 2 With the switch from software rendering to hardware rendering [CPU - GPU], Unreal Engine 2 was introduced in 2002. America's Army, the first game developed with Unreal, won numerous awards, including the Computer Games Magazine Best Use of Tax Dollars Award and the IGN Biggest Surprise of the Year Award. The best and most improved aspects of this game are rooted in the development of the UNREAL ENGINE. Although Unreal Engine 2 is based on its predecessor, it features many significant improvements. It is possibly over 100 times more comprehensive than its predecessor. New features such as particle systems, a cinematic editing tool and a skeletal animation system have also been added. With Unreal Tournament 2004, the developers succeeded in implementing vehicle-based gameplay for the first time.
Unreal Engine 3 In 2006, this version of Unreal was released, which achieved significantly better visual results thanks to improved physics systems, sophisticated shaders and HDR (High Dynamic Range) lighting. Gears of War, the first game to be developed using this technology, achieved an astonishing score of 94. A major change compared to Unreal Engine 2 was that calculations were now performed per pixel instead of per vertex. Over time, developers added more and more features to the engine, such as improved destructible environments, crowd simulation, stereoscopic 3D, soft body dynamics, etc. In addition, the popularity of the engine skyrocketed. Unreal Engine 3 has been used to produce nearly 300 games, resulting in license agreements with major companies such as Activision, Capcom, Disney, Ubisoft, Electronic Arts, Atari, and others.
Unreal Engine 4 With an endless array of capabilities, cutting-edge real-time rendering, and ground-breaking advancements that increase the possibilities for gameplay and visual storytelling, Unreal Engine 4 was introduced in 2014. More than 400 games were created with Unreal Engine 4, and the system was easier to use than any other version of the game engine.
Unreal Engine 5 Making the fifth edition of Unreal Engine a game-changer in the digital business took a considerable amount of time and effort from the development team. When Unreal Engine 5 was formally released in 2022, its incredible features completely astounded the creators. The feature that was most talked about was Nanite, a new and enhanced virtualized geometry system that came with Unreal Engine 5. Unlike the earlier Static Meshes, it creates "Nanite Meshes" by providing an internal format for imported meshes. High poly counts and pixel scale can be easily rendered with Nanite effortlessly
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started with the evolution of unreal engine
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Introduction
Technological innovation has always been a part of the cinema industry, pushing the limits of what can be shown on screen. Storytelling has changed with each technological advancement, from silent movies to the introduction of color and computer-generated imagery. Among the most important developments in recent years has been the incorporation of real-time rendering engines, with Unreal Engine leading the way. Originally created for video games, Unreal Engine has developed into a ground-breaking tool that is transforming the filmmaking process and fusing the gaming and movie industries. This essay critically examines how a game engine like Unreal has become a game-changer in the film industry. This essay contains the developments and the early uses of unreal in filmmaking and how it has the potential to further change the business. Additionally, I will be explaining how unreal has played a major role in some of the top CGI featured movies and its long-term effects on the film industry. started writing the intro part
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Research
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HOW UNREAL MADE IT SO UNREAL?
For the Second part of the module, I am required to write an essay based on a critical question of my choice.
For this part, i am planning to do technical-based research on how the Unreal engine is becoming a game-changer in the film industry I chose this topic because I have always been interested in making environmental designs in the unreal engine and I am planning to use the unreal engine in my upcoming final year project also
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