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If you see this on your dashboard, reblog this, NO MATTER WHAT and all your dreams and wishes will come true.
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Are fedoras really that bad?





YES YES THEY ARE
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How to Trigger Spooky Events in Curse of Blackmoor Manor (SPOILERS!!!)
The last time I played CUR, I missed just about all of the spooky events I saw when I played as a kid. I decided to try to track down what triggers any “event” that takes place in Curse of Blackmoor Manor. In a new playthrough, I managed to find all the spooky events. One big difference was unlocking puzzles after the game gave you the clues (and not solving them by memory or intuition). Further details below. I hope this helps anyone in their own playthroughs whether they are playing for themselves or showing the game to a newcomer.
Nancy hears chanting after the first night. No puzzles needed.
Get the nightmare sequence by completing the 13-ghost-hunt on Alan’s computer and looking at all the portraits in the Great Hall)
To hear Linda cry, open the East Hall passageway and complete the parrot door. Walk by her room to hear sobs (I did actually go back and forth between the door and Loulou for each word)
To see meat by Linda’s bedside, I asked Linda about the passageway and eventually got kicked out after asking if I could get her anything. I opened the West Hall passageway (after getting the coat of arms from Nigel). I also saw that Nancy had to see Linda’s hand and call Paliki to follow up. I also had just come back from unlocking the forge. Whether Nancy has to unlock the forge or just be in another location is unknown (kind of like how to get food from Tommy, I order in Nancy’s room then go to the conservatory. When I go directly back to my room, the food is ready).
Nonetheless, I found that the biggest difference in my last gameplay (with few spooky events) and my latest (with a whole collection of events) was accessing the forge ASAP. I think it has to do with the letters in the forge (in one of the journals) having clues for how to solve the rest of the game. In my bad playthrough with few spooky scenes I completely forgot that notebook was there and skipped right past it.
Scratches on Nancy’s door: Go to sleep after getting the Moon key (opening the box in Nancy’s room, typing in zodiac)
Creepy Dark figure: go to sleep after solving for the lightning key.
Nothing happened after the arrow key. Nothing after finding the time/clock key. Nothing after unlocking the mercury wand.
With the water puzzle, open the food before moving any triangles. There is something at the bottom of the well. After opening well, Jane Penvellyn gets a threatening note.
Get the Crazy Frog dream by going to Jane’s room and clicking on the chattering teeth 10 times to get an Easter egg. Read through the Frog book in Nancy’s room. Solve the Frog puzzle with the filled up well and go to sleep.
Mrs. Drake leaves charm directly after one conversation line with Hugh Penvellyn, so always check if there’s something he needs to talk about
Obtain a threatening note after obtaining the 6 keys, opening the pipes (correctly), and going directly to Nancy’s room.
Hope this guide serves as a help. I replayed puzzles and dialogue pieces half a dozen times to figure out as specifically as possible what triggered the different spooky events. Other people may have found different strategies, but I am satisfied that I found all these events on one playthrough (though with loops until I found the right combination of events).
I do have to thank HAFanForever and Arglefumph for their work in displaying these scenes in their videos. They were great reminders of events, and I discovered new ones (the Frog Easter Egg Dream). I also want to thank Arglefumph for his “Nancy Drew: Curse of Blackmoor Manor - Easter Egg” video which showed how to get the crazy frog dream.
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You're past is always close behind DOWN IN THE UNDERWORLD
ATTENTION
If you see this you are OBLIGATED to reblog w/ the song currently stuck in your head :)
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You guys just have to trust me on this one and click here okay?
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