mindfang-srevenge
mindfang-srevenge
Edolon Vryche Stan Blog
371 posts
Hi. It’s me. Static. The girl (she/her) behind the blog. Gemun but I don't recognize it. Preferred Classpect: Witch of Void header image shamelessly stolen from deviant art and subject to change.
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mindfang-srevenge · 1 month ago
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i realized recently that vriska's left eye looking the way it is was what felt like an intentionally hidden detail throughout act 5 act 1, like it was a secret she kept deliberately. every appearance of her sans two in hivebent has her left eye obscured, by lack or otherwise
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aside from times shown after she loses her eye, where she wears an eyepatch lens, she is ALWAYS shown wearing the augmented lens — a tool that specifically grants her more agency through letting her forcibly access information otherwise kept from her — and part of me can't help but wonder if it was an intentional mystery kept on hussie's part as to what vriska's eye actually looked like under there. there was never any indication that her left eye actually looked like the shape shown on the augmented lens, and it could easily be assumed, based on every troll aside from sollux, that her left eye looked the same as her right. this feels like a very, very defining thing for vriska in particular to hide. and it absolutely bears mentioning that the first time we ever see what her left eye looks like (one of TWO times in hivebent) is the same beat where it's revealed she was a PROSPIT dreamer
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(the other time is [s] make her pay, which is the same idea)
and i feel like there's a couple different directions that hussie could've been wanting to take with this. one of them would be insane, because while it's basically entirely improbable in practice it would extend its way into fucking beyond canon if it were true:
it could, at one point in development, have been the case that vriska manifested her eye looking like that, given that we only see her dream self with this left eye in hivebent. at this point it was already established that dream selves can shape their forms manually to a degree (a la jade), and otherwise draw from the subconscious ideal one holds themself to (a la terezi). and given vriska's reliance on her vision eightfold (which to this point had been suggested as being solely possible through the vector of technological augment8ion) and everything that reliance represents in terms of her personal agency (and lack thereof), it would make sense if this were the reason her eye looked like that as her dream self but not her real self until later when she ascended to the god tiers and those two selves became one
this whole idea is already kind of dubious though, because we do see how vriska (allegedly) looked as a child, and she does also have the seven pupils, since there's also no reason to assume her eye didn't always look like that
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but if that were true, why would it be kept such a secret in hivebent, especially by vriska herself?
(i can think of a couple reasons, actually.)
as i mentioned before, even now this "manifested vision eightfold" direction would still hold narrative weight, considering developments around vriska in beyond canon:
in chapter 2 of homestuck^2, vriska's new design is cemented, adding an eyepatch with an infinity drawn on it in her own cerulean swill blood over the wound she sustained just past the edge of canon
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she wears this eyepatch, with its unique iconography, for eight years in the plot point, with one very notable exception:
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chapter 4, where she is belittled into an episode of age regression, sporting again her glasses (which she had long stopped needing), her redoubled total lack of mental agency (which she really hoped would have been easier to leave behind than this), and her augmented lens (which, as established, she used as a crutch).
the parallel drawn all across here, then, is that her augmented lens is to her "vision eightfold"/seven-pupiled eye as her infinity eyepatch would be to her left eye once she could leave the point behind. and depending on how you interpret the existence of vriska's left eye — whether it was always there and caused her active dysphoria (as a mark associated with cerulean bloods, a textually-stated male-dominated caste) and dysmorphia (it made her look too alien, unlike almost all of her co-players), or whether she manifested it as something she had to have to maintain personal agency despite further alienating her appearance from that of her peers and of her preferred ideal for herself (thus also causing her the same dysphoria/dysmorphia) — that can mean different things.
the point as to whether vriska manifested it into existence is only sort of moot, though — homestuck is a story completely steeped in retroactive continuity, where once it's made clear that something is true, it was always true, and things like that can be manifested into truth by its own characters (a la jake). the state of vriska's left eye was a mystery until it was shown how it actually looked, and from then on it was always true, and was thus also true for aranea. but whether it was always true for aranea first banked on it being true for vriska, due to the trickle-down characterization homestuck is built on. this choice was made before aranea even existed as a character, after all.
and because of the nature of these manifestations, that truth had to come from various parts of vriska's arc in hivebent, like what the vision eightfold meant to her as the one thing she could use to get an edge in a world completely stacked against her. and who else would ever be able to metanarratively manifest such a relevant and contentious part of her own appearance (let alone that of an eye, the vector by which light is received) than vriska serket?
sure enough, after years of painful, traumatic work, she manifests it a second time.
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vision infinityfold. unbounded freedom.
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mindfang-srevenge · 1 month ago
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we know how each alpha kid would fare when it comes to baking-- but what about when it comes to cooking? who do you think out of the four of you could whip up a decent meal?
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end results * not-pancakes: whatever it's supposed to be tastes surprisingly decent * cereal(?): nobody knows what it is made of and there is only one way to find out * Robo-chef: destroyed and thrown out  by Jane
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mindfang-srevenge · 1 month ago
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Homestuck's glasses representation is genuinely off of the charts. Over half of all "main" characters wear some kind of glasses; that's insane amounts of glasses-wearers for one media, but it seems like literally everyone around me wears glasses. It's wild that no one else is doing this specific representation quite like Homestuck is.
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mindfang-srevenge · 3 months ago
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Thinkin about her..
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mindfang-srevenge · 3 months ago
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SBURB…2!
(non gif version below)
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mindfang-srevenge · 3 months ago
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the signs as beta homestuck trolls
aries
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taurus
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gemini
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cancer
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leo
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virgo
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libra
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scorpio
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saggitarius
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capricorn
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aquarius
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pisces
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mindfang-srevenge · 3 months ago
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Do yall fw the redesign j made
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mindfang-srevenge · 4 months ago
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sollux is like, the most shippable hs character to me
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mindfang-srevenge · 4 months ago
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The only known copy of the Hussie “First Folio” of c. 1625 exists in fragments in the Bodelian Library (MS. Eng. misc. c. 413). No publishing details are available, provenance is unknown.  
Prologue:
The uncertain glory of an April day, Which now shows all the beauty of the sun, Limns a youth upon which no name did weigh These thirteen springs. That burden will be one He will take up this morn, and so in this This gentle youth becomes a gentleman, By taking on the name that’s rightfully his - A token that betokes a divine plan. Where others, who did Fate give name at birth Can have no say in what their fortune tells (Whether lives of misery or of mirth), This youth may choose his Heavens, or his Hells. He stands now at the door of childhood’s room, Now Let him learn his name, and learn his doom.  
Act 1, scene 1
   Voice: Enter name.
   Boy: Letters are appearing! As if drawn by Some fiery hand - and now I ken they spell The name “Zoosmell, Lord of Dung”? Fie on this, Fie! A shallow jest - better be the names Of rustics than nobility besmirched.
   Voice: Try again.
   Boy: More words appear, these pleasing to the eye - I’ll be “John Egbert”, a name for saints and Kings, I trow. Now to take up arms and go, But where among these cakes and bills for rude Entertainments could they be? In this drawer?
Looks in drawer
   Boy: No arms. Damn my addled mind: they rest Beneath the cake inside yon magic chest.
   Voice: Remove CAKE from MAGIC CHEST
Boy retrieves arms
   Boy: No antics or hilarity for now, I must needs store these in my Sylladex. What else lies here? Some Gyves that feign to lock, A Blade that cannot wound, a Hat, a Mask, Tricks to mimic smoke or blood, a Treatise On japes, a Volume on the life of a Man of wisdom who traffick’d in dark arts. All this I fain would take ‘gainst future need, For now mayhaps this smoke will show it’s meed.
Takes smoke pastilles
   Boy: Alas! my arms I now can’t bring to hand! This Sylladex is like unto the sack That peddlers use to cart about their wares – And all that they have pack’d must be unlade ‘Ere that which they pack’d first will come to light. No matter now: anon I’ll set it right.
Examines bill
   Boy: No spirits be as facinerious As these. Though fell be their actions and their Passions run to black, these hell-kites’ exploits Enthrall me and I can’t abjure their charms. How now, a note? My father left this here, A birthday gift to mark my thirteenth year.
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mindfang-srevenge · 4 months ago
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if youre still doing classpect discussion im curious as to what you think a Rogue of Rage would do { i have some ideas already but wanna hear from more people }
class = character arc and starting circumstances, aspect = base personality traits and what's considered heroic/unheroic for this character
Rogues are rebels - they feel injustice deep in their bones, and start the game with a sense of discomfort towards the status quo, an innate understanding of the flaws in the system. Nepeta is the only troll to outright say that blood color shouldn't matter, and Roxy is the most vengeful towards the batterwitch, and characterized by going out of her way to support her community of oppressed carapacians. Rufioh, too, was motivated to defect from society entirely, taking up with the Lost Weeaboos out in the woods.
However, this rebelliousness is unfocused. The Rogue knows that something must be changed, but not specifically what; they know they must rebel, but not specifically how. This is reflected in their abilities: while Rogues do have generic abilities from their aspect, like Nepeta's ability to sniff out motivations and romantic feelings amongst her team, or Roxy's ability to turn invisible and wink out of existence, they have difficulty understanding how to tap into even that much, not to mention the greater abilities of their classpect. Rogues often suffer from failure to start, as Nepeta never really got to learn about Heart, Rufioh never really seemed to figure out Breath, and Roxy's arc featured a very long struggle to make Void usable.
Worse than that, however, is that Rogues often become rebels without a cause - they'll break taboos and stick it to "the man" in ways that become actively detrimental to themselves and the team, purely because their sheer rebellious energy must find some sort of outlet. Rufioh cheated on his girlfriend for an extended period of time, Nepeta refusing to listen to Equius's orders to stay hidden and safe leads directly to her death, and Roxy nearly blows Jane up with a fake copy of SBURB in an attempt to make her not play the game, and stick it to the Condy.
However, if their team is able to provide them with direction and clarity, Rogues become a powerful tool in their arsenal. The passive counterpart to Thieves, they excel at allowing others to utilize their aspect, and the specific way they interact with their aspect is to "steal" it. Where a Thief's theft leaves its target debuffed in that aspect - Vriska stealing luck from an underling makes it fall off a cliff to its presumable death - a Rogue's theft actually leaves its target buffed - Roxy stealing the nonexistence from things allows them to spontaneously come into existence.
This powerset is complicated and subversive, just like the Rogue's natural tendency toward rebellion, and requires a helpful party to guide the Rogue's intentions. If they're able to master their abilities, and gain clarity on how to change the systems they know are injust, they become incomparably flexible - possessing an infinite toolbox at their disposal, capable of cracking any lock, solving any puzzle, fixing any problem.
Rage, meanwhile, is perhaps the most enigmatic ability, with secrets and riddles literally being a part of its domain. Void is something of a red herring, in that regard; though the comic often calls it difficult to understand, we see it in use quite often, and can pretty easily derive the shared traits among its players. Void's domain, then, is actually simplicity, pleasure, vice, and sexuality - it deals with many taboos and unspoken things, like substance use and abuse, fetishes, so on and so on - but not really with secrets.
No, secrets are the domain of Rage, as they're practically Kurloz's whole schtick. Moreover, Rage is the opposite of Hope, something a little more well-explored, and between the heroes of all three, and Hussie's words from the book commentary, an understanding of Rage can emerge from the ether.
Something interesting to note about aspect is that the character being at a low point in their character arc practically always concides with them exhibiting inverted aspect character traits. Rose at her lowest is a dumb, sloppy drunk - with intellect being associated with Light, and vice being associated with Void. It isn't that their aspect flips, but that the aspects are set up to be yin and yang, equals and opposites along the same axis, and the dereliction of one comes to resemble the other at its worst. Thus, you can derive some understanding of Rage by knowing that its opposite is Hope, and also, by knowing that Hope players at their worst will often resemble Rage players and its worst traits.
Hope players are, as a rule, shameless. Eridan literally seems incapable of noticing how stupid and embarrassing he comes across as, and phrases his requests as demands, including, at times, to date him. Eridan's our most Hope-y Hope player, being a Prince, and therefore running at an overabundance of his aspect. Cronus is more lowkey, but he's shameless too, hitting on Mituna and Meenah without an iota of self-respect. Jake is a Page, and therefore running at a deficit of some of his aspect's better traits (he's wishy-washy, compared to Hope's usual focus on conviction and faith), but one of its worse traits that he has in excess is shamelessness - shamelessly ghosting Dirk, asking Erisolsprite for advice, whining at Jane over and over, on her damn birthday.
This naked and shameless sincerity - often to the point of embarrassment, and paired with unwavering faith and conviction - suits Hope very well, as Hope is described by Hussie in the book commentary as "a force that defines reality, used to snatch personal meaning from the jaws of a cynical reality". Hope, he explains, literally makes fake things real; Eridan's "white science" is literally just magic given a name he's more comfortable with, and his belief in it turns it into something very real, and very deadly, and Jake makes Brain Ghost Dirk real, which baffles Aranea - a Light player. According to Hussie, it's also "framed as the most fundamentally powerful aspect", and it's consistently seen in the comic as being able to completely no-sell any greater forces of reality - Eridan overcoming Sollux's eye beams, which even the Ahab's Crosshairs, described as the strongest weapon his specibus will allow, couldn't do, or Jake's turbohealed Hope field completely no-selling Jade's Green Sun powers and later, really fucking up a god tiered Caliborn.
Thus, it stands to reason that Rage players are secretive and self-conscious, and this holds true for both of them. Kurloz is noted multiple times to have a deep fondness for riddles and secrets, and Gamzee, too, has a penchant for being sneaky. Gamzee has always been more lucid than he lets on, his internal narration during his introduction showcasing an awareness that his friends don't really like him much, and he lies twice about being "scared" of someone in order to suit his own purposes - one time to keep Eridan from providing Karkat with emotional support after Sollux dies, because it's implied that Gamzee has a palecrush on Karkat, and one time to keep Vriska out of his horn pile, because he doesn't like her.
Shame, in fact, seems to be a defining attribute of Rage - the main thing we get to hear about Kurloz before his Prince meltdown - so, presumably, while he's at an overabundance of Rage - is being so ashamed of deafening Meulin that he takes the drastic action of sewing his own mouth shut and taking a vow of silence. Moreover, Gamzee's crisis of faith is ultimately shadowed by the emotion of shame, as Hussie explains in the book commentary that the reason he reacted so poorly to the ICP Miracles video was that it confronted him with the realization that his entire existence and religion were basically one big joke, an embarrassing parody, and he couldn't deal with the shame. Ultimately, his way of taking revenge is also via totems of fear and shame, with the jester plush in John's dreams causing him to scribble self-loathing, self-shaming comments across his walls. Thus we can derive that Rage encompasses not just shame, but that which is shameful - fear, loathing, embarrassment, and, of course, rage itself. If Void is the domain of that which can't be seen, of taboos and nonexistence, then Rage is the aspect governing that which we don't want others to know about - our fears, our insecurities, our anxieties, our embarrassment.
Both Kurloz and Gamzee later come to be defined by their religious faith and conviction, with Karkat claiming their breakup was due to how unbelievably pious Gamzee became, and Kurloz's faith being paired with shamelessly mind-controlling his girlfriend (and it's implied he's doing the same to Mituna). As characters at their lowest come to resemble the opposite aspect, we can assume that this is a reflection of how they've Raged so hard that they've wrapped around.
In fact, Hussie describes Gamzee's ability to always show up at the right (wrong) time to do the right (wrong) thing in the plot and enforce the worst outcome, "bespoiling" every part of the narrative he touches, as a dark mastery over Rage, the same way that Eridan's fall into hopelessness and his white science is a dark mastery of Hope. He describes Gamzee after his crisis of faith as "taking revenge against the narrative itself". Therefore, we can assume that Rage is an aspect that similarly works directly on the narrative, a force that shapes reality.
Therefore, let me posit that Hope is a transformative ability - it pens in something new, it makes fake things real, it imposes an impossible new status quo over the old. Rage, then, is an interpretive ability - it acts on existing reality, picking out what to emphasize and what to deemphasize, what to bring to the forefront, and what options to close out forever.
These kinds of far-reaching abilities imposed directly on reality itself are not unheard of. The ultimate expression of John's Breath abilities - Breath being the aspect governing freedom and indepenence - is his retcon powers, allowing him to unstick from the control of the alpha timeline, and grant that boon to others. Mages, as a class, act directly on causality itself, predetermining which futures will definitely come to pass.
Rage is a force that defines reality by defining which parts of it we keep, by deciding which parts are "true," by deciding what the past means to us. Both Cronus and Gamzee are bards, meaning they have arcs of religious belief and crises of faiths (with Cronus's Harry Potter prophecy being framed as a religious belief while Meenah and Aranea discuss it). Cronus's faith is some bogus story about an evil wizard he's destined to defeat. Knowing what we do about Hope, it stands to reason that his arc, had he properly completed it, would've ultimately been about using Hope to make the bogus prophecy true.
Gamzee's religious belief, meanwhile, is incredibly open to interpretation - and this is by design. Hussie outright says that who the mirthful messiahs are, and what Gamzee's beliefs correspond to, change over the course of the story, to reflect whatever's convenient for both him and Gamzee. Its initial description in Gamzee's introduction makes it sound like a factual description of SBURB: a band of rowdy minstrels (the players) will usher in an apocalyptic vast honk (the reckoning meteor shower), but will then give rise to a paradise planet that doesn't yet exist (the Ultimate Reward). When Gamzee raps about it to Tavros, which is the first chronological time he ever talks about it, there's an aspect to it that's quite hopeful, specifically that he believes it will equalize the blood castes, as he says "I peeped six trillion hemos, bleeding as equals".
However, after his turn, he describes the mirthful messiahs as "me" and "me," and fully embraces his heritage as a casteist highblood, spewing slurs and casteism as he commands Equius to kneel and calls Karkat a "punchline blooded motherfucker". Later on, it seems the mirthful messiahs become Caliborn and Calliope.
This is, I believe, a reflection of how Rage is interpretive. If Hope can be described as the power of fanfiction - of imposing something fake and new onto reality - then Rage is the power of literary criticism - choosing which version of existing reality you want to be real, and closing out other options.
Thus, to pull it all together, Rage governs shame and shameful things: anger, embarrassment, loathing, hatred, and fear. Its players tend to be secretive and self-conscious, prone to feeling ashamed and embarrassed of themselves, hiding who they really are. They possess an innate, instinctive understanding of how to bend reality to their whims, and their powers work by closing off possibilities, bringing forth a single "true" version of existence. This sounds volatile and dangerous, and it is - Rage players are prone to hopelessness, cynicism, and an overpowering belief that everything must burn. We see this in both Gamzee and Kurloz, who begin to campaign for oblivion, destruction, and death. This utter despair can come with it a faith-like zen, a Hope-esque religious conviction - Rage at its nadir.
It stands to reason, then, that our Hope players at their worst are similarly displaying Rage-esque traits. Jake, I think, makes his the most obvious - after having his self-esteem shattered by Dirk's Prince tirade, Jake takes a very firm stance of "I don't want to do that". He becomes so ashamed of himself and his actions that he can't even bring himself to talk to Jane or Dirk, and his following conversations with Jane and Aranea basically consist of him saying he doesn't WANT to do any of the things they're trying to make him do. Rage and shame, closing possibilities.
Eridan, meanwhile, becomes an angry, vengeful, destructive force of hopelessness, killing Feferi and destroying the matriorb - Rage, hatred, and closing possibilities. Cronus becomes self-conscious, seeking some personal to fill the void left behind by the "massive disappointing fraud" that magic turned out to be - Rage, shame, self-consciousness.
But we must also remember that these emotions are vital sources of energy, wellsprings of power from which revolutions are born. When Princes have their meltdowns, they take their aspect down with them, rendering it inaccessible for the rest of the team; Kurloz nuking rage from his team is likely why they've stagnated, become fixed in place, unable to access hatred (notice how they have no blackroms?), or even be shamed out of bad behavior.
Thus, Rage at its best is revolution. If Rage can pick out a shitty version of reality to endorse, it can pick out a beautiful and kind one. If it can decide that misery, pain, and suffering are deserved and all we're allowed to have, it can also decide that they're injust, and we must fight for a world where they no longer exist. If Rage can perpetuate harm, then it can also safeguard kindness.
And so, a Rogue of Rage takes shape. Between the Rogue's rebelliousness and Rage's dynamic upturning of reality, this is going to be an incredibly volatile individual. This character is likely going to be A Problem for their team. Rogues start out unfocused, and Rage players inflict massive, far-reaching consequences when they act; a Rogue of Rage is going to lash out at the oppressive forces they see - whether those forces deserve it or not - and give them all a Very Bad Time.
However, the balance for this is the Rage player's natural tendency for self-consciousness. While this does get overridden to some extent by the Rogue's rebellious energy, they'll likely be very aware that they don't have all the answers, and don't know what to do, who to fight, how to go about their revolution. What happens from here will depend greatly on if the team is able to offer proper advice.
A Rogue of Rage who receives no guidance will never unlock the greater abilities of their Rogue powerset, and eventually, their natural penchant for rebellion will leave a trail of destruction and closed possibilities in their wake. Again, this character has a high chance of being A Problem for their team.
However, if the Rogue of Rage IS able to get their shit together, then they're going to be one of the greatest classpect combinations at putting a finger on the scales of causality. Possessing Rage abilities by default, they'll be able to steal Rage from others in a manner that buffs them - for example, removing fear, shame, or hesitation from a teammate that needs a forward push, or removing a narrative blockage of some sort. The soft magic system of Homestuck, and especially the way Hope/Rage work directly on the narrative, makes specific expressions of these abilities difficult to describe, but that should give you an idea of what a Rogue of Rage can do.
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mindfang-srevenge · 4 months ago
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Do you think Dave Strider like, legally existed? Did he have a social security number? Did noted unhinged Texan Bro Strider ever actually make the choice of "I should tell the federal government about my end-times warrior child"? Because now that I'm thinking about it I would not bet money on it.
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mindfang-srevenge · 6 months ago
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woooooo new ao3 post. homestuck by ways of supernatural. read it
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mindfang-srevenge · 6 months ago
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these cat dresses
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mindfang-srevenge · 6 months ago
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mindfang-srevenge · 6 months ago
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did the unofficial guide go down or something? trying to download for a new computer and their site is down
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mindfang-srevenge · 7 months ago
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mindfang-srevenge · 7 months ago
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i finally remembered 4/13
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