Name: Mistral, Running, Runner Likes: Cosmere, DnD, various videogames (BG3 will consume me), Critical Role, running, writing, trees, musicals, artsy things, and dragons
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Artwork for 'Tom, Thom' by K. M. Ferebee, 2016 (Rovina Cai)
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Morrigan!
Iterated and developed this painting for Arthur Tang's Workshop with Warrior Art Camp! Such a great experience
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Enjoy life to the fullest today!!
(Source: Unknown at this time)
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I have been thinking of this Canal+ ad with napoleon in it
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pallegina
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u know something that must have happened a lot w the OT star wars trio
Luke: *insisting something that's very obviously latent force sensitivity is a 'totally normal experience' that 'happens to everyone*
Leia: *strenuously backing him up*
Han: *outnumbered and getting more & more mad about it*
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I got more practice, here is my next digital art
"A trap! Let us send forth our least favourite, to be sure."
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my fav part of origins is the fact that it's a love letter to "the end does not justify the means". the entire game, in almost every quest, this is the constant question that's thrown at us. everyone in the story tells us that they did what they did because it would achieve the best outcome. from uldred's uprising in the circle tower, to zathrian's cursing of the werewolves, to bhelen's coup. loghain himself uses this as justification for the retreat at ostagar - that it was the morally correct decision to abandon the field, because it guaranteed some of the army would survive and could regroup for a new assault on the darkspawn in ostagar. and it's so specific that loghain, as the primary antagonist, loghain is the one arguing that the ends justifies the means because he is either your parallel, or your mirror.
to be more specific, my favourite thing about origins is that you, as the player character, are faced with the exact same choice. you will always resolve the circle tower uprising. you will always resolve the issue between the dalish and the werewolves. you will always settle the secession crisis in orzammar. you will always fight the archdemon and win over it. but how? what are your means? will you murder a child to spare redcliffe? will you slaughter cornered circle mages trapped in a tower with no escape? will you kill innocent werewolves who had nothing to do with a tragedy that happened hundreds of years ago? will you support a king that has his own family's blood on his hands because he wants change or a king that's more committed to culture & tradition over justice?
does it matter? to you? to anyone? why does it matter, if you're going to get to the same place in the story at the end?
and the story tells you. again and again. it matters. it matters because the ends do not justify the means. to roughly quote ursula k le guin, it matters because there is no end - you start the awakening dlc as your own warden if you survived, or as an orlesian warden if not. so, all you have left is the means.
it's very clumsy in a lot of places, and there's obvious issues if you look at each case in closer detail (e.g. the ideas around social justice re: dalish elves & mages), but overall, this is the kind of story that makes origins so special to me tbh. it really holds up a mirror to this kind of cold, utilitarian morality that's so often rewarded in "dark" fantasy genres. like idk it's very good to me.
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Khajiit swashbuckler rogue
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Will never forget being in my Judaism course at university, where the professor brought in a reform rabbi to present to the class. But it was actually himself.
To separate the two spheres of his life- the spiritual and the academic- he would rapidly switch between wearing a kippah and a slap on bow tie.
So it was a three hour lecture of him slapping on a kippah to extrapolate "This is how I as a rabbi instruct my congregation in the mitzvot." Then yipping it off, clipping on the polka dot bow tie and continuing- "So here we can examine reform's approach to the 613 commandments, influenced by Abraham Geiger-"
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Apparently in China peach wood (Along with the rest of the plant) is believed to have properties that repel evil spirits, a little similar to silver in European legends or iron for both European fae and West Asian/Middle eastern Jinn. Taoists sometimes keep swords made of peach wood because of this. This made me realize something. If you took a peach wood stick, and attached studs to it of both silver and iron you'd end up with a club or staff (or mace, flail etc.) that would have the weaknesses of many kinds of supernatural creatures while still retaining effectiveness as a normal weapon (peach is a hardwood and silver's poor edge retention doesn't matter for studs). You could even keep adding new stud materials to get something ridiculous that affects over 120 catalogued folkloric monsters. Since you just need a few little studs you could even get some really expensive materials like meteoric iron (a thumb tip sized meteorite can still cost like 10-20 bucks I think). I could somewhat feasibly make a weapon that affects every monster ever thought to walk the earth, from vampires and werewolves to jinn and jiangshi and even mankind.
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thanks again @mistralrunner for commissioning me 🌊🌊🌊
#baldur's gate#vyn#bhaalspawn#awesome art#you did such a fantastic job with her!#love my little wizard/thief#bhaal's children doomed to leave chaos in their wake#but chaos can be raw material for creation
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a late birthday present for my partner of Shadowheart and his tav, Ashara. he got it printed and signed by jennifer english at c2e2 last weekend 🥰
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told myself I'd draw all the counts of Oblivion to finally pinpoint Imperial fashion. Think I'm off to a strong start
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C0mmish for tykayl 💙
Wyll ✨️✨️✨️
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lost my mouse and can't play morrowind so I've been playing Skyrim as Julan and Nulsie's daughter, this is Maesami!
click for better quality tumblr absolutely ate this
Nulsie and Maesami belong to me
Julan belongs to @fallingawkwardly
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