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what changes would you like to see in a rf1 remake?
rf2?
Hello, hello!♡
I want to preface a question like this with how I view video game mechanics and criticism; I don't like talking about things I dislike. I don't like comparing things that aren't as good. I dislike being negative. So as I answer, I answer with musing thoughts and hope! These are positive remarks about things that could be so helpful!
This is a hard question because of just how old those games are. RF3 got off easy as it already had a significant number of "quality of life" changes that had carried into 4.... Though 2 does have the advantage of already having the request system and the start of interactions between villagers. As much as I love it, 1 is lacking and archaic. It still has a world, plot, tone and art syle charm that I adore, but. I have to be honest. Both games will basically need to be entirely redone, but I think if they do 2, they HAVE to do 1- 1 will have so many tie-ins to 4 that people will be curious. Or, so I hope.
Aside from things like the modern stacking, inventory organizing, etc;
2 -- More villagers referencing/interacting with one another, more emphasis on the rival relationships, more consequences from the earthquakes, and I hope they would leave the temple as difficult as it was.
Don't shorten it's time or change the rarity of items to get in there. Don't remove the 2 gen system. I would also love to see a scene where Kyle confronts Fiersome and maybe a battle the player is scripted to lose before the generation switch! Why do we only get to talk to Venti and Aquaticus? (I don't mind not knowing who Kyle is, despite being told he got his memories back, as I have loudly said my personal headcanons, but. That'd be a cool tidbit and I love lore!)
1 -- A request system, my gosh. I could see it playing into the LP of characters like Melody, Tabatha and Felicity, along with being something else to do in a day. As always, addition of villager interactions, who actually knows who?? We never see anyone together. More of a hint that Kardia is supposed to be this important trade crossroads? Some lore hints at this, while the game makes Kardia feel like a lost, isolated little place, a paradigm I struggle to get out of my head at times.
They should NOT shorten the game, keep its number of dungeons, keep Misty Bloom unable to be gotten to until the 1st winter. (Maybe after that, magic or a bridge could get there during a non-winter season. But. Keep that early limit.) More use of characters like Sharron and Ivan?? Please? Explain (at least to the viewer) who they are, what they know. And, for the love of every dragon, don't lighten the tone; that would mess up the story. I said very recently to people that 1 has a gravity to it that gets lost in later games-- the way it uses the Empire/Norad struggle, and makes the amnesia not just a convenient plot device but a defining moment for those involved... Don't take that away. Especially when the game can now hint to things to come in 4! (And yes, I want to talk to Terrable after we calm him down, too. Ivan can talk to him, why not Raguna?)
And. Postgame. Actual family interactions. Why have 2 candidates that the story must be finished to wed, with no other reward? And if they wish to be so clever, cement that Frontier is supposed to happen after this game with some cute hint or something.
And lasty- I still beg and plead for a world map.
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is there anyone out there with a nyt cooking subscription
will they send me the chamomile tea cake with strawberry icing recipe
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Part 2 of editing RF children portraits to match my favorite bachelorette/bachelor~
This time we have Rune Factory 2 and Cecilia!
I know that Aria and Aaron would technically be quarter elves, but Orland gets his elf ears when Jake marries Yue, so I think they deserve elf ears too (even though the ears were a pain as usual 😭). I always find it funny how the game treats Orland as more of an elf under these circumstances, even though they're both quarter elves.
I found Cecilia really entertaining. Her proposal is so odd, and I love it. I always collect round stones in RF4 because they remind me of her. I also love how she's a returning character from an earlier game, because it's fun to see her story expanded on. Her design is amazing too. Knowing my preference for Tabatha in RF1, I seem to have some sort of bias for elf maids (weird that it happened twice ¯\_(ツ)_/¯ )
(You can request an edit for your favorite bachelorette/bachelor from any game, if you're interested!)
Unedited images and Cecilia for reference under the cut
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guess whos back baby
i need to be unemployed again so i can get back into rf2… i miss alvarna
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Melotober - Day 3 - Potion
The ingredients matter, or it won't heal at all. But the magic and intent of the crafter can make them better. (aka I wish you could take lessons from villagers in later games in place of the dang skill bread)
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I need to find an emulator for rf1 sooo bad its the only game in the series i havent played
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Making a rune factory oc. I’ve always had a soft spot for the “canon girls” in these games
#rune factory#rune factory 2#rune factory 3#i couldnt decide on a hair color for her.. i just know i wanted her to have a turnip color palette#so white/green/brown/purple#what do you think? too much purple?
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being an rf2 fan is so stupid because im like this is my favorite character. hes a deadbeat father. he was killed by a dragon. he was resurrected by the child he abandoned. hes a stranger. hes an amnesiac. hes the seal of the apocalypse and also his name is. kyle and he wears a little crop top
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t4t rosalind and ray is so powerful. diversity win both your doctors are transgender
#rune factory 2#rune factory#rf2#rosalind#ray#rosalind isnt a doctor but she has that quest where she makes medicine. let me DREAM
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