mobilelegendsfreediamonds-blog
mobilelegendsfreediamonds-blog
All About Gaming
4 posts
Don't wanna be here? Send us removal request.
Text
Online Games - Get Great Excitement
Tumblr media
If you are doing a job which involves eight hours of work, you require some relaxation at the end of the day. You may be delighted to know that there are free online games which can actually work as a stress buster. Games offer lot of fun, specially the multi-player ones. With these games, you can compete with other people. So just connect to the internet and start playing against other players.
The online world is known for providing news and entertainment. But now a days, internet is known for offering games that are easy to access and offer entertainment and excitement. We might get several ways to make use of our leisure time but our favourite time pass will always be playing online games. Browse the internet carefully to find the best electronic games. The popularity of online gaming is increasing day by day. You can get various popular games free of cost on the internet. There are basically two kind of games: some are based on Java platforms and some are based on flash platforms.
Games have become an addictive form of activity as they provide endless entertainment. Online gaming gives you an exciting gaming experience with easy to operate games. Before playing these games, you need to download the correct plug-in for your browser for supporting the graphics. You should have a fast internet connection as games take much time to load in a slow net connection. You can find both single player games and multi-player games.
There are 'Text Based Games' which are simpler than Java Games and these can be played in chat rooms as well. Online Multi-player Games are also popular as they allow you to play against multiple players.Game developers are coming up with new games with new technologies in a bid to make them more exciting than ever. Internet has introduced to a variety of new generation games. These games are convenient to download and are easy to play.
They have become a medium of entertainment and they help us kill boredom. These thrilling and exciting games keep the players engrossed and make them demand for more excitement. Online Games come in diverse categories like puzzle, racing, action, adventure and sports. Most of these games are played with Flash or Shockwave. These games cater to everyone no matter he is a male, female, kid or adult.
Find numerous games based on TV shows or movies. These games are stress busters and help you to relax and relieve stress. Get fun, entertainment and amusement free of cost. The types of games available these days include:
Arcade Games: These games require some coins to be put into a gaming machine.
Action and adventure Games: These include fighting games, space adventure games and situational games. These games may come with a storyline.
Card Games: These are ever popular games which are played with cards.
Casino Games: The online casino games involve real money transactions.
Sports Games: Play sports games on the internet where you can compete against a second player or the computer itself.
Shooting Games: These games let you shoot objects in virtual scenarios.
Puzzle Games: These popular games are for people who don't like too much violence. They are played by people of all ages and help you sharpen your mind. Puzzle games are loved by all age group people.
If you love racing, you can play games where you compete against other cars. Select one of the games and refresh your mind.
These internet games have made the gamers dreams come true. These games help them to relax after the hectic daily routine. You'll find so many games to play that you will never get bored by playing them. The online games stores offer a fabulous range of games. One can choose his choicest game from these stores and enjoy unlimited excitement.
Gaming is one of the productive activities that ensure the personal developments of individuals for them to impact favorably on the development of their societies. Unfortunately, this creatively designed applications better known as electronic or video games that function on consoles such as X-box and play station on computers, mobile devices, and other electronic gadgets have been negatively branded as evil by some critics. There is the urgent need to offer a convincing reply to these unfair critics who dwell solely on the unkempt disadvantages of gaming to plunge its whole benefits into disrepute.
Gaming has various merits to the physical, mental, and psychological development of people. It presents a virtual reality of the world and its activities and offers great lessons that are applicable to the real world settings. For instance, gaming offers three key thing predictors of success in education at the Senior High School level. These are entertainment, interest, and motivation. Thus, when gaming is succinctly woven into the curriculum of learners, it bolsters their interest in the teaching and learning activities while filling their entertainment needs.
Moreover, gaming assists learners in developing decision-making abilities. Many of the video games such as CoD presents opportunities where the one player who assumes the role of a character, to make quick and prompt decisions. This hones the decision making potentials of the person. Some of the games require that the player solves confronting problems, usually similar to the countless challenges faced in the real world. This requires the exhibition of high-level thinking skills. Thus, as the person quickly offers solutions to each of the problems s/he encounters, it develops his/her problem-solving skills which are the key determinants for successes in real life.
Furthermore, teamwork, team building, and collaborative skills are enhanced through the playing of electronic games. Games like DOTA require that the player works with a team to overcome common challenges and so forth. Thus, engaging in the playing of such games nurtures the team building spirit of the person which is very key in today's organizational development.
Also, it mentors people to be resourceful because some games offer some logistics and resources that the player has to utilize efficiently to generate more output. In the business field in the real world, the same resources are given to workers o which they are expected to use proficiently to maximize the turnovers of business organizations. Interestingly, this skill is taught through the playing of electronic games such as Age of Empires, SimCity and so forth.
The exercising of the wrists is one of the often marginally ignored health benefit of gaming. However, this prevents a neurodegenerative brain disorder that disables the neurotransmitter dopamine which is responsible for ensuring movement of the muscles called Parkinson. The active engagement of the brain in multitasking activities helps it to work better, all aiding in the prevention of this health condition. Interestingly, the shooting skills of Pilot fighters who shoot from long ranges have been enhanced through the playing of video games. The shooting activities of particular targeted objects improve their hand and eye coordination, motor, and spatial skills.
Unfortunately, the hardcore playing of electronic games, without proper moderation has its own adverse effects which have often been exaggerated by unfair critics of gaming. These include the exposure of children to violent activities and thus, making them more aggressive with less empathy. Therefore, it is said that such children engage in anti-social behaviors. Also, they are less sociable since they are constantly glued to their personal computers playing video games. Negative health hazards have also been recognized. The unbridled playing of video games makes some children obese, while other have muscular, posture and skeletal disorders due to the long fixed posture in the playing of the electronic games.
Granted, some of these negative effects from gaming are justified. However, it must be admitted that they are as a result of the uncensored use of the video games. For instance, parents must ensure that they allow their children to play violent-free video games. Gaming application designers must tag the violent games with age-specific indicators such that those games would be exposed and/or sold to matured persons who can perfectly distinguish between what happens in the virtual environment from what happens in real life scenarios. Also, the time used for the playing of electronic games must be regulated. Sucking all the time and energies in the playing of electronic games would not yield its positive benefits but rather its adverse effects. Thus, instead of being a hardcore user of video games, it would be better to use not more than twelve hours a week for the playing of electronic games.
Find out best MOBA game developer by visiting our site: https://www.thulemusik.com
0 notes
Text
History of Video Games - The First Video Game Ever Made?
Tumblr media
As an avid retro-gamer, for quite a long time I've been particularly interested in the history of video games. To be more specific, a subject that I am very passionate about is "Which was the first video game ever made?"... So, I started an exhaustive investigation on this subject (and making this article the first one in a series of articles that will cover in detail all video gaming history).
The question was: Which was the first video game ever made?
The answer: Well, as a lot of things in life, there is no easy answer to that question. It depends on your own definition of the term "video game". For example: When you talk about "the first video game", do you mean the first video game that was commercially-made, or the first console game, or maybe the first digitally programmed game? Because of this, I made a list of 4-5 video games that in one way or another were the beginners of the video gaming industry. You will notice that the first video games were not created with the idea of getting any profit from them (back in those decades there was no Nintendo, Sony, Microsoft, Sega, Atari, or any other video game company around). In fact, the sole idea of a "video game" or an electronic device which was only made for "playing games and having fun" was above the imagination of over 99% of the population back in those days. But thanks to this small group of geniuses who walked the first steps into the video gaming revolution, we are able to enjoy many hours of fun and entertainment today (keeping aside the creation of millions of jobs during the past 4 or 5 decades). Without further ado, here I present the "first video game nominees":
1940s: Cathode Ray Tube Amusement Device
This is considered (with official documentation) as the first electronic game device ever made. It was created by Thomas T. Goldsmith Jr. and Estle Ray Mann. The game was assembled in the 1940s and submitted for an US Patent in January 1947. The patent was granted December 1948, which also makes it the first electronic game device to ever receive a patent (US Patent 2,455,992). As described in the patent, it was an analog circuit device with an array of knobs used to move a dot that appeared in the cathode ray tube display. This game was inspired by how missiles appeared in WWII radars, and the object of the game was simply controlling a "missile" in order to hit a target. In the 1940s it was extremely difficult (for not saying impossible) to show graphics in a Cathode Ray Tube display. Because of this, only the actual "missile" appeared on the display. The target and any other graphics were showed on screen overlays manually placed on the display screen. It's been said by many that Atari's famous video game "Missile Command" was created after this gaming device.
1951: NIMROD
NIMROD was the name of a digital computer device from the 50s decade. The creators of this computer were the engineers of an UK-based company under the name Ferranti, with the idea of displaying the device at the 1951 Festival of Britain (and later it was also showed in Berlin).
NIM is a two-player numerical game of strategy, which is believed to come originally from the ancient China. The rules of NIM are easy: There are a certain number of groups (or "heaps"), and each group contains a certain number of objects (a common starting array of NIM is 3 heaps containing 3, 4, and 5 objects respectively). Each player take turns removing objects from the heaps, but all removed objects must be from a single heap and at least one object is removed. The player to take the last object from the last heap loses, however there is a variation of the game where the player to take the last object of the last heap wins.
NIMROD used a lights panel as a display and was planned and made with the unique purpose of playing the game of NIM, which makes it the first digital computer device to be specifically created for playing a game (however the main idea was showing and illustrating how a digital computer works, rather than to entertain and have fun with it). Because it doesn't have "raster video equipment" as a display (a TV set, monitor, etc.) it is not considered by many people as a real "video game" (an electronic game, yes... a video game, no...). But once again, it really depends on your point of view when you talk about a "video game".
1952: OXO ("Noughts and Crosses")
This was a digital version of "Tic-Tac-Toe", created for an EDSAC (Electronic Delay Storage Automatic Calculator) computer. It was designed by Alexander S. Douglas from the University of Cambridge, and one more time it was not made for entertainment, it was part of his PhD Thesis on "Interactions between human and computer".
The rules of the game are those of a regular Tic-Tac-Toe game, player against the computer (no 2-player option was available). The input method was a rotary dial (like the ones in old telephones). The output was showed in a 35x16-pixel cathode-ray tube display. This game was never very popular because the EDSAC computer was only available at the University of Cambridge, so there was no way to install it and play it anywhere else (until many years later when an EDSAC emulator was created available, and by that time many other excellent video games where available as well...).
1958: Tennis for Two
"Tennis for Two" was created by William Higinbotham, a physicist working at the Brookhaven National Laboratory. This game was made as a way of entertainment, so laboratory visitors had something funny to do during their wait on "visitors day" (finally!... a video game that was created "just for fun"...) . The game was pretty well designed for its era: the ball behavior was modified by several factors like gravity, wind velocity, position and angle of contact, etc.; you had to avoid the net as in real tennis, and many other things. The video game hardware included two "joysticks" (two controllers with a rotational knob and a push button each) connected to an analog console, and an oscilloscope as a display.
"Tennis for Two" is considered by many the first video game ever created. But once again, many others differ from that idea stating that "it was a computer game, not a video game" or "the output display was an oscilloscope, not a "raster" video display... so it does not qualify as a video game". But well... you can't please everyone...
It is also rumored that "Tennis for Two" was the inspiration for Atari's mega hit "Pong", but this rumor has always been strongly denied... for obvious reasons.
1961: Spacewar!
"Spacewar!" video game was created by Stephen Russell, with the help of J. Martin Graetz, Peter Samson, Alan Kotok, Wayne Witanen and Dan Edwards from MIT. By the 1960s, MIT was "the right choice" if you wanted to do computer research and development. So this half a dozen of innovative guys took advantage of a brand-new computer was ordered and expected to arrive campus very soon (a DEC PDP-1) and started thinking about what kind of hardware testing programs would be made. When they found out that a "Precision CRT Display" would be installed to the system, they instantly decided that "some sort of visual/interactive game" would be the demonstration software of choice for the PDP-1. And after some discussion, it was soon decided to be a space battle game or something similar. After this decision, all other ideas came out pretty quick: like rules of the game, designing concepts, programming ideas, and so forth.
So after about 200 man/hours of work, the first version of the game was at last ready to be tested. The game consisted of two spaceships (affectively named by players "pencil" and "wedge") shooting missiles at each other with a star in the middle of the display (which "pulls" both spaceships because of its gravitational force). A set of control switches was used to control each spaceship (for rotation, speed, missiles, and "hyperspace"). Each spaceship have a limited amount of fuel and weapons, and the hyperspace option was like a "panic button", in case there is no other way out (it could either "save you or break you").
The computer game was an instant success between MIT students and programmers, and soon they started making their own changes to the game program (like real star charts for background, star/no star option, background disable option, angular momentum option, among others). The game code was ported to many other computer platforms (since the game required a video display, a hard to find option in 1960s systems, it was mostly ported to newer/cheaper DEC systems like the PDP-10 and PDP-11).
Spacewar! is not only considered by many as the first "real" video game (since this game does have a video display), but it also have been proved to be the true predecessor of the original arcade game, as well as being the inspiration of many other video games, consoles, and even video gaming companies (can you say "Atari"?...). But that's another story, arcade games as well as console video games were written in a different page of the history of video games (so stay tuned for future articles on these subjects).
So here they are, the "First Video Game" nominees. Which one do you think is the first video game ever made?... If you ask me, I think all these games were revolutionary for its era, and should be credited as a whole as the beginners of the video gaming revolution. Instead of looking for which one was the first video game, what is really important is that they were created, period. As the creator of "Spacewar!", Stephen Rusell, once said: "If I hadn't done it, someone would have done something equally exciting or even better in the next six months. I just happened to get there first".
0 notes
Text
Quotes about love Rubber Soft Gaming
Tumblr media
0 notes
Text
Evolution of Moba Games 2003-2018
youtube
1 note · View note