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idk man if the mere mention of gacha games makes you launch into a rant about soulless coomer cashgrab gambling that doesn't make me think you actually care about exploitative practises in the (mobile) gaming industry. if you can't imagine why anyone would care about these games, be it playing or making them, for reasons other than "sexy png" and "gambling addiction" I don't really have any reason to believe you know what you're talking about. and you're kind of an unpleasant person also.
#yeap⌠yeap#more often than not i feel like people who dont play gacha games use it as a moral high ground over people that do
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mbta miku. consider it
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sketch yay yay yay yay yay
#moka doodles#spits out blood.. this mf is drawing again.. what?#never thought id see da day...#jk i draw a lot for work but yknow.
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my oberon shelf expands heehee~
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im sure it'll be fine!
CONTEXT: pt1 / pt2 / pt3 / pt4 / pt5 / pt6 / pt7 / pt8 / pt9 / pt10 / pt11 / pt12 / pt13 / pt14 / pt15 / pt16 / pt17
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happy springtime allergies! đ¸
The flowers at this time of year are so lovely! sniff sniff sniffâŚÂ Theyâre pretty enough that Iâm THIS close to forgetting the pollen up my nose. So it goes. Regardless of springtime allergies or not, itâs Snoozy Devpost time!
If this is your first time seeing us, hey! Weâre Snoozy Kazoo, a game dev studio of six guys who make dumb, silly, and fun games. We made the Turnip Boy games, and weâre currently in the midst of working on our latest game, Hobnobbers!
This month, we're getting into our task management workflow to help all you fellow indie devs out there!
What's Snoozy been up to?
AhâŚ! Weâre so, so close to being able to announce something really excitingâŚ! But you have to forgive me. I canât say anything yet. Keep your eyes peeled â thereâs going to be a LOT of exciting Snoozy Newsâ˘ď¸ come May. Even if I canât say the big deets yet, I can at least drop this link right overrr here for you merch heads out thereâŚ
Cool Makeship Link đ
Buuuut since we canât talk about our projects, letâs talk about the next best thing: Project Management! This past month, Snoozy switched from our old task-tracking system to a new system called Codecks. Imagine if you could track your project progress with a deck-building roguelike, and thatâs what Codecks is! Itâs a nifty little tool specifically made for Indie Game Developers, which we just happen to be.
And to clear the air: no, we are not sponsored in any way by Codecks. Though if Codecks is reading this â weâd totally love to be!
We wanted to share how this system has been working for us, so any aspiring indie devs out there can see if this system is appealing to them and potentially benefit from it!
How it works
Whatâs made Codecks click for us is how it blends structure with playfulness. It doesnât just let you organize your work â it encourages you to think about it in terms of clear progress paths, visual layouts, and deck-building metaphors.
We kept falling off of our past task systems because jugging a gameâs worth of art, code, design, writing, marketing, and bug-fixing while ALSO needing to come up with constantly updating organization methods is. Hard. Codecks simplifies that process!
Codecks organizes itself into Cards, Decks, and Projects. Cards are tasks (like âAnimate a Hobâs death!â), Decks are chunks (animating a Hob would go in our âArtâ Deck, but you could split it up further into a â3D Animationâ deck while also having a â3D Modelingâ Deck), and Projects are, well, projects! (âHobnobbersâ is, well, our project!)
What we like
Myyy personal favorite bit of Codecks is how it handles Conversations. Conversations can be had on any card, which makes it really easy to find discussions and notes on particular topics. In the past, weâve used Discord to talk about ideas, critiques, and problems as theyâve come up. When notes are discussed quickly, they donât necessarily quality for opening up the whole task itself, which has made remembering clarifications like âWait, what resolution did this sprite need to be, again?â as simple as pulling up its relevant card.
Other people on the team love the âRequired Effortâ settings, which allow you to set an amount of effort for each card and then see how much total effort a single person has. Basically, all of us adore the fact that you can use Markdown (which I, Yukon, am currently converting this post into for the Snoozy website haha). There are just a ton of little quality of life features that really feel like this tool was made by indie devs, for indie devs, and itâs really smooth to use!
But Iâm just a little guy. Just a Small Man. With Few Dollars?
Codecks is free for up to 5 users on a team! If youâre a solo developer working on a project in your spare time, itâs probably more than suitable for you.
Aaaand that was our non-sponsored shilling of this tool we really like! Thereâs only so much we can say without going too into the weeds of it, but we hope that giving you a peep into our processes helped you out!
Team Corner!
Itâs back a second time! Almost like itâs always going to be here!
This week weâve got⌠badadadum, Jake! Our musician and developer!
What are you most excited for in Hobnobbers?
Iâm most excited for the physics. Some of my favorite games have really robust physics simulations like Gang Beasts, Motor Town, and BeamNG.drive. I love sandbox games that have fun and unexpected environments to explore in a tactile way.
Whatâs something youâve worked on in Hobnobbers recently that youâve found particularly frustrating?
Audio Volumes and spatialization. In a 3D game, each space needs to sound different, and sometimes dialing that in just right can be a pain. Large open rooms and tiny little tunnels sound different in real life, and they will do the same in Hobnobbers, after lots of tweaking and iteration. Coming from 2D development, this literally opens up a whole new dimension of sound design.
What kinds of feelings do you hope for the Hobnobbersâ music to bring about?
I really want to mix dreamlike folktale and plastic consumerism. I am super inspired by I spy books, grimms fairytales, folk/americana music, and toy instruments for the Hobnobbers musical palette, and the music comes very naturally when the inspirations are so vivid. A lot of Hobnobbers is about simulating something tactile and physical in a digital space, and I hope to channel that into the music.
Yay! Thank you for your time!
Andddd weâre all wrapped up!
As a reminder, feel free to send in questions for us to answer right here on our Tumblr, or join our Discord and ask questions in the âask-the-devs-ââ channel!
Keep your eyes peeled for this upcoming month in particular â weâve got a lot of cool announcements coming up!
As per Devposts, see you next month!!
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im a mess and behind on everything and world is scary right now but. hundred lines coming out today and its about to be my whole personality
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genuinely "the best starter VN is the one you're the most interested in" is the best advice there is on the topic. like i even recommend checking out indie OELVNs on itchio and stuff to look for specific niches of subject matter you're into if you just want to see how you vibe with the medium, you don't have to start with the classics if they don't appeal to you and if you DO want to get into the ones that are big in western otakudom it's still a good idea to start with one that's in step with your existing fiction interests
genuinely the only things i'd actively advise against for starter VNs if you're actually interested in getting into the medium for real are "parodies"/"subversions" made out of contempt for "dating sims", if nothing else please start with something earnest and true
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if i was a smarter man id have planned to do some arknights charm POs for the anni but i decided to do it post my con in june. Well
#moka rambles#i mean it i could just do it now. but the purpose of it is to clean up leftovers really#and lbr can the common man afford little acrylic anime girl charm rn.
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*flirting with an older man* when i was born you had already attempted suicide once
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do we fw them
#moka doodles#babys first con coming this june heehee#im not sure whether to order conservatively or to get a little more -> sell the leftovers (if any) online.#so this is vaguely an interest check would you pay 9-11 usd +shipping for a onesided 1.5-2 inch charm of one of these lovely ladies#future additions include mostima goldenglow wisadel. and one special secret friend#that im still deciding#yay yay yay
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In all seriousness Jv, how much is Tumblrcom worth now? IIs it too big for us users to band together to buy it? Or would the running of the website be too difficult.
No web experience here, just a Tumblrina wishing we could pull rescue here.
I've talked about this in the past... the problem is not how much would it take for Automattic to sell the site, the problem is the operating costs. Even if you get it for free, you need several millions per month just to pay the infrastructure of the site. Running tumblr for month, without even paying salaries, costs more than what AO3 makes in donations in an entire year. It's not "let's get the money together and buy it!" it's "let's get the money together... every single month, forever", which I don't think can't really work.
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sometimes u find out your life affected others in ways u cld never imagine and lifes worth living again . Softsmile
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when kasane teto sang rot for clout i felt that in my heart and soul
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mario kart world is 80 usd digital and probably 90 usd physical like should i just explode
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"there is only one woman on my fave list" so far. Shooting E at Volo with a blowgun.
happy tdov!
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idk if ill ever go past sketch but wanted to do some lighthearted doodles
#moka doodles#so called yuri enjoyer only has 1 woman on their âcharacter they likeâ sheet. someone get this clown
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