moonlithunterx
moonlithunterx
“It Was Just A Scratch”
15 posts
Love and Deepspace Battle Tips & More
Don't wanna be here? Send us removal request.
moonlithunterx · 11 days ago
Text
Fire 120
Slowly but surely climbing up with Rafayel. He is very neglected at the moment. It took me like 4 - 5 tries to beat this boss. It mainly kept locking on me which messed me up. I used the same technique with the dragons for this boss.
Used the claymore once when it went down the first time and then twice the other times. At least that was the goal. I used it once the last time, but I had to use it again anyway to insure the kill.
Onto 130 (•̀ᴗ•́)و
1 note · View note
moonlithunterx · 1 month ago
Text
Ice Orbit 120
I have been stuck here since December!!!!! Idk what it is about Zayne and his orbit but it’s so hard for what?????? I did learn Foreseer’s rotation while ripping my hair out during this battle.
Resonance Skill -> Active Skill when the battle first starts and then use Active Skill -> Resonance Skill so you can use it twice while the wanderers are down.
24 notes · View notes
moonlithunterx · 2 months ago
Text
Light Orbit 170 T2
Not much to say except it was a pretty forward boss battle. It took maybe around 20 tries before I finally was able to take it down. Lightseeker and the claymore are my babies 🙂‍↕️. Just one more boss and I am done with Xavier’s orbit once again. I am going to miss fighting with him. My crit damage did not need to be that high, it would be better to opt for more weakness but I did not want to redo T1.
I tried to use a fully calibrated claymore at least once while our second resonance was up (big sword) and then twice when the boss was weakened. I did not use the calibration on the claymore after the boss got up from his first weakness to make sure I had enough energy to take it down on time with my oath, and then used it twice when it went down. When it got back up I used it twice before it went down the second time and used it twice again.
1 note · View note
moonlithunterx · 2 months ago
Text
Gravity Orbit 80
This easily took over 30 tries. Caleb is so neglected, but he’s putting in that work. I just had to get faster at filling up his focus to make it more manageable.
22 notes · View notes
moonlithunterx · 2 months ago
Text
Wait this is such a cute achievement!!
Tumblr media
Oyasumi — Hidden Achievement [Early Bird] unlocked!
How to obtain:
Set a Goodnight reminder with your LI of choice
Make sure to select every Monday-Sunday
Wait around Destiny Cafe/homepage for the alert
He will remind you that it’s time to go to bed ojou-sama~
Select the “Goodnight” option — this is important
This will prompt a morning alert that you can set
Repeat for the next seven days. If you miss a day you’ll need to restart the achievement process all over again as it’s mean to be done in 7 consecutive days.
2K notes · View notes
moonlithunterx · 2 months ago
Text
Light Orbit 170 T2
Not much to say except it was a pretty forward boss battle. It took maybe around 20 tries before I finally was able to take it down. Lightseeker and the claymore are my babies 🙂‍↕️. Just one more boss and I am done with Xavier’s orbit once again. I am going to miss fighting with him. My crit damage did not need to be that high, it would be better to opt for more weakness but I did not want to redo T1.
I tried to use a fully calibrated claymore at least once while our second resonance was up (big sword) and then twice when the boss was weakened. I did not use the calibration on the claymore after the boss got up from his first weakness to make sure I had enough energy to take it down on time with my oath, and then used it twice when it went down. When it got back up I used it twice before it went down the second time and used it twice again.
1 note · View note
moonlithunterx · 3 months ago
Text
🎐◜﹒﹟Sea﹒God﹑﹑🫧﹗˖°
Sea God is a limited Rafayel companion that was launched from April 3rd 2024 until April 17th 2024. His rerun was from March 20th to March 27th. His main weapon is a wand.
The guide below includes basics for his companion, what battles he excels in, how to use him, and what memories are good for his team.
Tumblr media Tumblr media
Myth Type: Limited
Scaling: HP
Stellactrum: Pink
Best For?: Boss Battles
Main Protocore Buffs:
Rank 0:  Oath Recovery/Expedited Energy
Rank 1-3: Expedited Energy x2
Tumblr media
How To Use:
You MUST use the exclusive wand with Sea God to get the full power-ups with him. The wand can summon sea spirits and each sea spirit gives you a 10% crit rate buff. 30% is the max. You only get these buffs if you are within the water pool when attacking.
Once the bar below your health bar fills up to the max (Faith), Rafayel will cast Heavenly Rain which will level up your Sea Spirits by 1 and it will increase your DMG by 30%.
With this being said Sea God is heavily reliant on his active skill (the yellow box with his profile) so use it as much as you can. Since you naturally get 30% crit rate with the sea spirits present you do not need to focus too much on it for his main stats.
Tumblr media
Team Build
As mentioned above Sea God is a HP scaling companion, meaning he does more damage the more HP substats you have!
Tumblr media
Good Memories for this Companion!
Bold memories are limited!
5 Stars
Boundless Seas
Extreme Dose
Gem Affection
Floral Promise
Private Trip
Blossoms
Love’s Silhouette
4 Stars
Promised Wildfire
Scarlet Invitation
Entwined
Hidden Shadow
Fragrant Dream
Afternoon Arclight
Oceanic Nightfall
Flowery Words
14 notes · View notes
moonlithunterx · 3 months ago
Text
Updated this a tiny bit to include what each stat does and added a few dividers!
・ ⟢ ⋮ Protocore Guide ゛༝.
Finally back with another guide! This game is so annoying at times and writing out guides is not my strong suit. I am trying my best. 。゚(゚´Д`゚)゚。
With this game, you will get so much further with good protocores vs high levels. They mean nothing without a decent build! So yes, protocores are very very important.
I hope this helps! Some of my stats are iffy because my luck is awful with Protocores. Sometimes you will have to take what you can get and hope you can improve later on!!
Tumblr media
The Basics
- Just match the companion’s talent! Listed below.
- Avoid flat stats unless they are boosted with a scaling % bonus
- For bonus % aim for 10%+. Typically you would want to be as close to 14% as possible.
Tumblr media Tumblr media Tumblr media
- Any memories under level 50 benefit from flat stats though (pointless tbh)
- Trash any cores with ATK/DEF/HP bonuses as the main stat UNLESS YOU ARE USING CALEB then keep 1 Red Def bonus square for this solar. Keep any triangle protocores that have Damage 2 Weakness, Crit Damage, or Crit Rate.
Tumblr media
- The highlighted area is your main stats! Everything below are sub stats.
- Make sure the bottom sub stat matches the companion because that’s the one that will be boosted the most in the long run
Example for an ATK scale companion
Tumblr media
- Boost protocores to levels 3-6-9 to see what all 5 stats are before trashing it so you get some recourses back. Trash it before hitting level 12 since it’s too expensive and not worth it
- You gain a double bonus at levels 3-6-9-12-15 so rank protocores up by 3
- Any solar pair that has R1+ needs either 2x Expidited Energy or E.E and 1 Oath Strength. I will always vote for more E.E!
- Any pair with R0 should have 1 oath strength or E.E and 1 oath recovery boost!! Boost your oath recovery to +9 to ensure you will be able to use your oath twice during a battle (ignore mine being at +8).
Tumblr media Tumblr media Tumblr media
- Only keep protocores that have the main stats shown above for the squares!
Examples of protocores from perfect, to decent, to horrible if using an Attack Companion! Def is not needed for this companion but it wont hurt. The last protocore has too many mixed flat stats that don’t align with the companion’s talents and/or are flat!
Tumblr media
⠀⠀⠀⠀⠀ ⋆⁺₊⋆ ━━━━⊱༒︎ • ༒︎⊰━━━━ ⋆⁺₊⋆
What does each protocore stat do?
I feel like some of the stats are pretty self explanatory so I won’t be going into those too much. Attack raised attack, defense raises defense, and HP raises HP. Simple.
I will be using the 𖤓 to represent solar memories, the first two pairs you equip, and the ☾ to represent lunar, the bundle of four!
Oath Strength (𖤓 and ☾)
Oath Strength boost how much damage your oath does. Those cool battle moves with the cut scenes, you know? Those! The moves you can only use once or twice during a battle. I would deem this stat to be not as important as the other ones listed below, but I will use it from time to time depending on the situation. I would rather have Expedited Energy for one of my solars over this stat.
Expedited Energy (𖤓 only)
Expedited Energy! You know those little yellow stars at the bottom of your health bars? The things that need to fill up so you can use your resonance moves? Well this protocore speeds up that process so they fill up faster! That’s all. Very very helpful though!
Oath Recovery Boost (𖤓 only)
I would only recommend using oath recovery if you are using a 5 star memory that isn’t Rank 1 or higher. Both solar memories need to have 1 rank to them to count as a full rank up by the way! Basically if you have a torn outfit with your companion then they are Rank 1 or above!
This stat just boost up how fast your oath charges! With that being said, it caps at 20%! Anything over that is overkill and is pointless to have. Even with the cap though, you can only use your oath 2 times during battle so I would cap this protocore at level 9 because this also guarantees you can use your oath twice if you timed it perfectly.
Crit Damage + Crit Rate (𖤓 sub stat & ☾ main stat)
These two stats go hand in hand! Without high crit rate your crit damage is useless! Crit damage increases the damage done when you land a critical hit and to land more critical hits you NEED crit rate. You would usually want to aim for the 40%’s and higher! With high enough crit damage and crit rate you can easily brute force your way through battles even without matching stellactrum. You can also raise your crit rate by ranking up lunar memories.
DMG To Weakness (𖤓 sub stat & ☾ main stat)
Whenever you break a shield on a Wanderer you start to do DMG to Weakness. Typically bosses will have shields and a few wanderers during mobs. This just means you’ll do more damage to them when their shields are down.
⠀⠀⠀⠀⠀ ⋆⁺₊⋆ ━━━━⊱༒︎ • ༒︎⊰━━━━ ⋆⁺₊⋆
Substas you want for Companions
Attack Based: Lightseeker, Abysswalker, Boxing Sylus, Master of Fate, or any non myth companion ex: Dawnbreaker, pilot Caleb, artist Rafayel, deepspace Hunter Xavier, etc.
Attack Flat + Attack Bonus with any of these to follow: Crit Rate, Crit DMG, D2W
Defense Based: Lumiere, Foreseer, and Farspace Colonel* = priority
*Defense Flat + *Defense Bonus with any of these to follow: Crit Rate, Crit DMG, *D2W
HP Based: Sea God and Dragon Sylus
HP Flat + HP Bonus with any of these to follow: Crit Rate, Crit DMG, D2W
136 notes · View notes
moonlithunterx · 3 months ago
Text
۫ ۪ ׂ [Master of Fate] ֪ ࣪ ۪͏ ͏
Master of Fate is a limited Zayne companion that was launched from June 7th 2024 until June 21st 2024. His main weapon is a sword.
The guide below includes basics for his companion, what battles he excels in, how to “combo” with him, and what memories are good for his team.
Tumblr media Tumblr media
Myth Type: Limited
Scaling: ATTACK
Stellactrum: Red
Best For?: Boss Battles
Main Protocore Buffs:
Rank 0: Oath Recovery/Oath's Strength or Oath Recovery/Expedited Energy
Rank 1-3: Expedited Energy x2 or Oath’s Strength x1 & Expedited Energy x1
Tumblr media
How To Combo:
Since I’m fighting for my life in this battle here is how to combo with MOF. You NEED to use Spiritual Sword as soon as you break the shield so it can fill up in time so you can use it twice before their shield goes back up.
Orchid Metamorphosis (break shield move) > Spiritual Sword (uses 1 resonance) > Piercing Rain (where shield breaking move was) > Charged Basic Attack (hold basic attack button) > Piercing Rain > Charged Basic Attack > Piercing Rain > Spiritual Sword
Tumblr media
Team Build
As mentioned above Master of Fate is an attack scaling companion, meaning he does more damage the more attack stats you have! So for your protocores you will need to focus on ATK substats!
Flat ATK + ATK Bonus! Or just ATK Bonus if that’s what you have but NEVER just flat ATK substats.
Tumblr media
Good Memories for this Companion!
Bold memories are limited!
5 Stars
Immediate Disorder
Engraved Affection
Heartstring Notes
Snowy Serenity
Cozy Afternoon
4 Stars
Steamy Proximity
Destiny
Fleeting Sweetness
Delicately
Fragmented Dreams
Glittering Lights
Ramblings Come True
3 notes · View notes
moonlithunterx · 3 months ago
Text
My protocores guide popped off?? Omg!! I’m glad I’m able to help you guys out!! I am working on more guides behind the scenes and I’m trying to make them as detailed as possible with videos and such to hopefully help more. So thank you for being patient with me 💗
2 notes · View notes
moonlithunterx · 3 months ago
Text
・ ⟢ ⋮ Protocore Guide ゛༝.
Finally back with another guide! This game is so annoying at times and writing out guides is not my strong suit. I am trying my best. 。゚(゚´Д`゚)゚。
With this game, you will get so much further with good protocores vs high levels. They mean nothing without a decent build! So yes, protocores are very very important.
I hope this helps! Some of my stats are iffy because my luck is awful with Protocores. Sometimes you will have to take what you can get and hope you can improve later on!!
Tumblr media
The Basics
- Just match the companion’s talent! Listed below.
- Avoid flat stats unless they are boosted with a scaling % bonus
- For bonus % aim for 10%+. Typically you would want to be as close to 14% as possible.
Tumblr media Tumblr media Tumblr media
- Any memories under level 50 benefit from flat stats though (pointless tbh)
- Trash any cores with ATK/DEF/HP bonuses as the main stat UNLESS YOU ARE USING CALEB then keep 1 Red Def bonus square for this solar. Keep any triangle protocores that have Damage 2 Weakness, Crit Damage, or Crit Rate.
Tumblr media
- The highlighted area is your main stats! Everything below are sub stats.
- Make sure the bottom sub stat matches the companion because that’s the one that will be boosted the most in the long run
Example for an ATK scale companion
Tumblr media
- Boost protocores to levels 3-6-9 to see what all 5 stats are before trashing it so you get some recourses back. Trash it before hitting level 12 since it’s too expensive and not worth it
- You gain a double bonus at levels 3-6-9-12-15 so rank protocores up by 3
- Any solar pair that has R1+ needs either 2x Expidited Energy or E.E and 1 Oath Strength. I will always vote for more E.E!
- Any pair with R0 should have 1 oath strength or E.E and 1 oath recovery boost!! Boost your oath recovery to +9 to ensure you will be able to use your oath twice during a battle (ignore mine being at +8).
Tumblr media Tumblr media Tumblr media
- Only keep protocores that have the main stats shown above for the squares!
Examples of protocores from perfect, to decent, to horrible if using an Attack Companion! Def is not needed for this companion but it wont hurt. The last protocore has too many mixed flat stats that don’t align with the companion’s talents and/or are flat!
Tumblr media
⠀⠀⠀⠀⠀ ⋆⁺₊⋆ ━━━━⊱༒︎ • ༒︎⊰━━━━ ⋆⁺₊⋆
What does each protocore stat do?
I feel like some of the stats are pretty self explanatory so I won’t be going into those too much. Attack raised attack, defense raises defense, and HP raises HP. Simple.
I will be using the 𖤓 to represent solar memories, the first two pairs you equip, and the ☾ to represent lunar, the bundle of four!
Oath Strength (𖤓 and ☾)
Oath Strength boost how much damage your oath does. Those cool battle moves with the cut scenes, you know? Those! The moves you can only use once or twice during a battle. I would deem this stat to be not as important as the other ones listed below, but I will use it from time to time depending on the situation. I would rather have Expedited Energy for one of my solars over this stat.
Expedited Energy (𖤓 only)
Expedited Energy! You know those little yellow stars at the bottom of your health bars? The things that need to fill up so you can use your resonance moves? Well this protocore speeds up that process so they fill up faster! That’s all. Very very helpful though!
Oath Recovery Boost (𖤓 only)
I would only recommend using oath recovery if you are using a 5 star memory that isn’t Rank 1 or higher. Both solar memories need to have 1 rank to them to count as a full rank up by the way! Basically if you have a torn outfit with your companion then they are Rank 1 or above!
This stat just boost up how fast your oath charges! With that being said, it caps at 20%! Anything over that is overkill and is pointless to have. Even with the cap though, you can only use your oath 2 times during battle so I would cap this protocore at level 9 because this also guarantees you can use your oath twice if you timed it perfectly.
Crit Damage + Crit Rate (𖤓 sub stat & ☾ main stat)
These two stats go hand in hand! Without high crit rate your crit damage is useless! Crit damage increases the damage done when you land a critical hit and to land more critical hits you NEED crit rate. You would usually want to aim for the 40%’s and higher! With high enough crit damage and crit rate you can easily brute force your way through battles even without matching stellactrum. You can also raise your crit rate by ranking up lunar memories.
DMG To Weakness (𖤓 sub stat & ☾ main stat)
Whenever you break a shield on a Wanderer you start to do DMG to Weakness. Typically bosses will have shields and a few wanderers during mobs. This just means you’ll do more damage to them when their shields are down.
⠀⠀⠀⠀⠀ ⋆⁺₊⋆ ━━━━⊱༒︎ • ༒︎⊰━━━━ ⋆⁺₊⋆
Substas you want for Companions
Attack Based: Lightseeker, Abysswalker, Boxing Sylus, Master of Fate, or any non myth companion ex: Dawnbreaker, pilot Caleb, artist Rafayel, deepspace Hunter Xavier, etc.
Attack Flat + Attack Bonus with any of these to follow: Crit Rate, Crit DMG, D2W
Defense Based: Lumiere, Foreseer, and Farspace Colonel* = priority
*Defense Flat + *Defense Bonus with any of these to follow: Crit Rate, Crit DMG, *D2W
HP Based: Sea God and Dragon Sylus
HP Flat + HP Bonus with any of these to follow: Crit Rate, Crit DMG, D2W
136 notes · View notes
moonlithunterx · 4 months ago
Text
ꞌꞋ ࣪ Gravity Orbit ꞌꞋ ࣪
Tumblr media
Date Updated: April. 16th 2025
Caleb's main orbit colors are red and purple so focus on leveling up memories with those colors! Caleb's Farspace Colonel companion is also defense based so you should focus on raising that up. I would also recommend raising his memories up to at least level 50 since his orbit is so low compared to the others, it will make it much easier!
Focus on crit damage for mob battles and damage to weakness for boss battles!
Stages | Stellactrum | Battle Type | Wanderers
001 | Red | Standard | Herte Knave: Advanced , Vulcaneon
002 | Red | Standard | Patrol , Elysian Knave, Basalt
003 | Red | Stabilizer Anchor | Herte Knave: Original, Herte Knave, Herte Knave: Advanced
004 | Any | Standard | Elysian Lacertus, Foulwings Fledgling, Ignis Wyrm
005 | Red, Purple | Standard | Spurtail, Elysian Lacertus
006 | Red, Purple | Standard | Malachite, Basalt, Herte Knave: Advanced
007 | Any | Stabilizer Anchor | Polar Wyrm, Basalt
008 | Red, Green | Protocore Clusters | Velox Venator, Dark Myst, Pale Myst
009 | Any | Standard | Lamina Potentiae, Foulwings Fledgling, Vulcaneon
010 | Red, Purple | Boss | Foulwings
011 | Red | Standard | Herte Knave, Herte Knave: Advanced
012 | Red | Standard | Herte Knave: Original, Vulcaneon
013 | Red | Beacon | Carmine Talon, Malachite, Dark Myst
Use the claymore to knock back enemies if you are struggling with the guns
014 | Any | Standard | Elysian Lacertus, Polar Wyrm
015 | Red, Purple | Standard | Velox Venator, Carmine Talon
016 | Red, Purple | Standard | Velox Venator, Elysian Lupus, Herte Knave: Advanced
017 | Any | Standard | Malachite, Basalt, Vulcaneon
018 | Purple , Green | Frenzy Wanderer | Foulwings, Elysian Lupus, Elysian Lacertus
019 | Purple, Green | Standard | Patrol, Foulwings Fledgling, Basalt
020 | Red x2, Purple x2 | Boss | Tezcatlipoca
021 | Red x3 | Standard | Spurtail, Elysian Lupus, Basalt
022 | Red x3 | Standard | Elysian Lacertus, Elysian Lupus, Herte Knave: Advanced
023 | Red x3 | Defeat All Wanderers | Luminivore, Herte Knave
024 | Any | Standard | Herte Knave, Spurtail, Malachite
025 | Red x2, Purple x2 | Standard | Tezcatlipoca Remnant, Tezcatlipoca Shard
026 | Red x2, Purple x2 | Standard | Vulcaneon, Foulwings Fledgling, Herte Knave: Advanced
027 | Any | Standard | Vulcaneon, Basalt, Herte Knave
028 | Purple x2, Green | - | Elysian Lupus, Malachite, Carmine Talon
029 | Purple x2, Green | Standard | Lamina Potentiae, Herte Knave, Pale Myst
030 T1 | Purple x2, Green x2 | Standard | Flamma Ignis, Potentiae, Lamina Potentiae
-- 030 T2 | Red x3, Blue x1 | Boss | Ignitus Wyrmlord
031 | Red x3, Green | Standard | Tezcatlipoca Remnant, Basalt, Herte Knave
032 | Red x3, Green | Standard | Herte Knave, Basalt, Vulcaneon
033 | Red x3, Green | Stabilizer Anchor | Herte Knave: Original, Herte Knave, Herte Knave: Advanced
034 | Any | Standard | Carmine Talon, Herte Knave, Vulcaneon
035 | Red x2, Purple x2 | Standard | Patrol, Heatshredder
036 | Red x2, Purple x2 | Standard | Magma Knave, Foulwings Fledgling, Basalt
037 | Any | Standard | Vesper, Basalt, Herte Knave
038 | Purple x2, Green | Protocore Clusters | Velox Venator, Dark Myst, Pale Myst
039 | Purple x2, Green | Standard | Fissionform, Fusionform, Mossy Knave
040 T1 | Purple x2, Green x2 | Standard | Carmine Talon, Thuderoar 040 T2 | Red x3, Blue x1 | Boss | Luminivore
041 | Red x3, Blue x1 | Standard | Foulwings Fledgling, Vulcaneon, Herte Knave
042 | Red x3, Blue x1 | Standard | Foulwings Fledgling, Polar Wyrm, Vulcaneon
043 | Red x3, Blue x1 | Standard | Carmine Talon, Malachite, Dark Myst
044 | Any | Standard | Herte Knave: Original, Mist Knave
045 | Red x3, Purple x2 | Standard | Glimmerblade, Nauticverge
046 | Red x3, Purple x2 | Standard | Galewings, Basalt, Herte Knave
047 | Any | Standard | Glimmerblade, Basalt, Herte Knave
048 | Purple x2, Blue x1 | Frenzy | Foulwings, Elysian Lupus, Elysian Lacertus
049 | Purple x2, Blue x1 | Standard | Herte Knave: Original, Patrol, Herte Knave
050 T1 | Purple x3, Green x1 | Standard | Fusionform, Fissionform x2 050 T1 | Red x3, Blue x1 | Boss | Despairra, Despairra: Repulsus/Gravitas
051 | Red x3, Green x2 | Standard | Dark Myst, Foulwings Fledgling, Vulcaneon
052 | Red x3, Green x2 | Standard | Mossy Knave, Vulcaneon, Foulwings Fledglings
053 | Red x3, Green x2 | Defeat All Wanderers | Luminivore, Herte Knave
054 | Any | Standard | Heatshredder, Sawshredder, Scout
055 | Red x3, Purple x2 | Standard | Dark Myst, Pale Myst
056 | Red x3, Purple x2 | Standard | Mist Knave, Basalt, Herte Knave: Advanced
057 | Any | Standard | Vulcaneon, Basalt, Foulwings Fledgling
058 | Purple x2 Green x2 | Stabilizer Anchor | Herte Knave: Original, Herte Knave, Herte Knave: Advanced
059 | Purple x2 Green x2 | Standard | Spurtail, Herte Knave, Foulwings Fledgling
060 T1 | Purple x3, Green x2 | Standard | Thunderoar, Herte Knave: Original 060 T2 | Red x4, Blue x1 | Boss | Petro Golem
061 | Red x4, Blue x1 | Standard | Foulwings Fledgling, Ignis Wyrm, Basalt
062 | Red x4, Blue x1 | Standard | Sawshredder, Basalt, Herte Knave
063 | Red x4, Blue x1 | Protocore Clusters | Velox Venator, Pale Myst, Dark Myst
064 | Any | Standard | Fissionform, Fusionform, Foulwings Fledgling
065 | Red x3, Purple x2 | Standard | Elysian Lupus, Carmine Talon
066 | Red x3, Purple x2 | Standard | Magma Knave, Foulwings Fledgling, Basalt
067 | Any | Standard | Mossy Knave, Vulcaneon, Foulwings Fledgling
068 | Purple x3, Blue x1 | Beacon | Carmine Talon, Malachite, Dark Myst
069 | Purple x2, Blue x1 | Standard | Spurtail, Herte Knave, Foulwings Fledgling
070 | Purple x4, Blue x1 | Standard | Gelidus Dentis, Elysian Lacertus 070 | Red x4, Green x2 | Boss | Hoarfrost Wyrmlord
071 | Red x4, Green x1 | Standard | Mist Knave, Basalt, Herte Knave: Advanced
072 | Red x4, Green x1 | Standard | Tezcatlipoca Remnant, Basalt, Herte Knave
073 | Red x4, Green x1 | Frenzy | Foulwings, Elysian Lupus, Elysian Lacertus
074 | Any | Standard | Patrol, Elysian Lupus, Herte Knave: Advanced
075 | Red x3, Purple x3 | Standard | Galewings
076 | Red x3, Purple x3 | Standard | Vulcaneon, Basalt, Foulwings Fledgling
1 note · View note
moonlithunterx · 4 months ago
Text
Frequently Asked Questions
1) What are talents?
All memories have talents! They are categorized under ATK, HP, and DEF! To see their talents click the selected memory and press the ! icon in the bottom right corner right above the protocores and next to their crit rate/damage power. You can also see it when you click on the protocores and below all of their attributes/stats there will be a little section that says Talent.
2) What do talents do?
*If you match a protocore with the memories talent you will get an additional boost in DMG to Weakness! This just means that once you break a Wanderer’s shield, the attacks you do to it are much stronger.*
3) When should I switch my protocores around?
This depends on if you are fighting a boss or a mob battle. Mobs usually come in waves of 1 or 2 with up to 4 or 5 Wanderers showing up at once. Each companion's guide already has tips on which protocores to use. However if you are fighting the ice deer or G-2BW it is best to use 3 to 4 weakness protocores due to this bosses double locking!
4) What protocores should I keep if I am farming for protocores?
This is easily subjective but I usually collect at least 2 of each beta protocore! 2 Crit DMG, 2 Crit Rates, 2 Weakened protocores for each color. Just to make it easier for me down the line. Don't be afraid to keep protocores if you think their stats are better, you can always swap down the line. Some protocores may also do better with future memories as well.
5) What are brute force battles?
Brute force battles are when you don’t match the given stellactrum and you go into them using pure strength. When doing these types of battles you need to prioritize Crit DMG over anything else.
9 notes · View notes
moonlithunterx · 4 months ago
Text
Getting Started
A quick introduction guide to battling in love and Deepspace!
While I am not a strong battler myself, I am still very much learning. I will try my best to help others where needed as why this channel was created!
Any updates to the category will be made here! I am currently typing up a small companion guide for each section.
Notes
– While some stats may be similar to others a lot of the battles are by chance since there is a percentage system, mainly with Crit. Rate. It all depends on BUFFs, weapons, and if you may miss an attack. Don't give up and keep trying!
– All Rank 1+ Solar memories will add an additional 20% oath recovery charge! When this happens switch your square beta protocores to an expedited energy boost.
– If using a solar pair with Rank 0, enchanting up your oath recovery to level 7 with ensure you can use your oath twice in battle.
– Solar pairs when ranked up boost crit. damage while lunar pairs when ranked up raise crit. rate!
– Main attack talents always have more standard (without protocores or ranks) attack power than other stats, at least by 80+!
– Keep note of your team's talents as you go! If you have a team down already collect protocores that match their talents. To see their talents click the selected memory and press the ! icon in the bottom right corner right above the protocores and next to their crit rate/damage power. You can also see it when you click on the protocores and below all of their attributes/stats there will be a little section that says Talent.
– Boosting your crit rate to 40%+ helps with mob battles. 50% is a good middle ground.
– If you want to use brute force you will need to prioritize crit DMG and rate!
How to find a memories talent
Each memory has a specific talent that comes with them. You can check by clicking the ❕in the bottom right.
Selecting protocores that match the talents will boost your damage to weakness in the long run.
Tumblr media Tumblr media
Solar pairs always have the same matching talents, while lunar pairs are usually all over the place. When building a team, try building it around your solar pairs and match your lunar talents to them.
For example, Rafayel’s talent is attack, so try finding other memories that also have that talent for his Abysswalker Companion.
When matching protocores, try to keep in mind your talents for both your lunar pairs and your solar.
2 notes · View notes
moonlithunterx · 4 months ago
Text
Account is a work in progress ⚠️
Posting battle guides and tips for my hunters! I’ve got your back~ Please note that I am still learning stuff as I go and I am not, by all means, a pro at this game so take what I say with a grain of salt, at times.
🌙 Getting Started 🌙
Introduction
F.A.Q
💎 Orbit Guides 💎
Xavier: Light Orbit (180)
Zayne: Ice Orbit (120)
Rafayel: Fire Orbit (120)
Sylus: Energy Orbit (100)
Caleb: Gravity Orbit (84)
Open Orbit (150)
🗡️ Companion Guides 🗡️
Xavier
╰┈➤ˎˊ˗ Lightseeker
╰┈➤ˎˊ˗ Lumiere
Zayne
╰┈➤ˎˊ˗ Foreseer
╰┈➤ˎˊ˗ Master Of Fate
Rafayel
╰┈➤ˎˊ˗ Abysswalker
╰┈➤ˎˊ˗ God of Tides
Sylus
╰┈➤ˎˊ˗ Relentless Conqueror
╰┈➤ˎˊ˗ Abysm Sovereign
Caleb
╰┈➤ˎˊ˗ Farspace Colonel
⭐️ Others ⭐️
Senior Hunters Contest
Protocore Guide
Battle Types
2 notes · View notes