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C2 - Fall - Second Founders
Since they were on the Lindon farm, Cora found herself helping out with the crops. This was actually incredibly beneficial because it gave Miles the chance to take out a loan and begin construction on the grocery.
He put himself into quite a bit of debt building it, but Miles was confident. He met a nice lady, I, personally, am hoping she comes back.
He put a window in his small office, where he essentially lived if he wasn't on the sales floor, so that he could still keep an eye on things.
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C2 - Fall - Second Founders
Eugene and Cora became 'the Proctors' somewhere on Tuesday evening.
This home will eventually end up being Miles' because of the large greenhouse he's built on the property, but for now the Proctors have gotten the largest bedroom.
Beryl is beloved by all, truly, which led to Cora calling and adding Beryl's strange orange tabby breed to the pet breed registry. Who knows! They could become the official cat breed of Morbirhill!
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C2 - Fall - Second Founders
Three of the founders moved out onto their own parcel of land, joined by another settler, Cora Myers and her cat Beryl.
Eugene and Cora clicked- and they were the quickest couple yet, easily coming together with no dates or anything. Maybe it helped that Cora was so incredibly forward.
Beryl's the real star of the show, though. Don't sleep on Beryl.
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C2 - Fall - Founders Park
Alma & Garth Wallace married, and as he was on the path to politics, he would be the one staying at Founders Park with his new wife.
Shortly after Alma's marriage she suspected her pregnancy, unknowing of Cyndi thinking the same.
Beatrice finally married Ramsey Morton. Her own family plans were still not as fast as her sisters.
Cyndi was the first to pop, followed very quickly by Alma, the two sisters now pregnant together.
Meanwhile, Beatrice was just figuring out how things were going to go down in her marital bed.
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C2 - Fall - Founders Park
I think Cyndi getting married made Garth, a rather stand-up gentleman, realize he'd forgotten a step with Alma. As a knowledge sim, sometimes he forgets part of the finer aspects of socializing.
Beatrice was taking things slowest of all, fully knowing her suitor, Ramsey, as best as she could before even considering going further.
Though the sisters are focused on individual paths, their relationships and future family plans, they still cut out some time to do things together. They're very close and even though the newlywed Addisons are planning on moving out, the sisters are planning on staying close.
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C2 - Fall - Founders Park
Very quickly, Cyndi and Reese hit it off. Alma and Garth took things slower, but were just behind them. Beatrice played hard to get, but eventually... Her eye was captured by Ramsey. The Hawkins Sisters were off to splendid starts.
Reese & Cyndi started officially courting, sharing their first kiss on the path just outside the founding homes.
Alma's path involved a stray cat named Noodles, one she really hoped to adopt one day. She and Garth had their first date- where it wound up in the bedroom. Though they started slow things heated to boiling fast between them and it was clear they were quickly head over heels for each other.
Beatrice was pursued by her own suitor, Ramsey. The shyest sister was a little thrilled to finally have eyes on her, someone who only had eyes for her.
On a second date, Reese and Cyndi did things a little out of order but quickly fixed things. It was a little funny that the youngest sister was the first to marry, but Cyndi was really thriving in her new marriage and couldn't wait to have a family.
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C2 - Fall - Founders Park
Things aren't so super duper at the Founders Park after three of the founders moved out to help ease stress. Though it was sad, it was very helpful in being able to focus on goals rather than just getting through each day. It was also with the moving out of 3 gentlemen that the Hawkins sisters were able to move in- Alma, Beatrice, and Cynthia.
These three ladies are very cute, and Alma, the oldest, will be pursuing Garth- the Mayor. As the oldest she does have a bit of a responsibility.
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C1 - Summer
Our eight fellas begin a journey this Spring & I barely remember any of their names at this point.
Things began well enough and a few of them found jobs (Garth, our Leader, and Eugene the Architect).
Their small little homes house two fellas each, with the garden between them. Instead of each house having a fleshed out living area, the communal areas are instead spread throughout the homes- a game room in one, kitchen in another, library, etc.
Miles is the farmer, and he will hopefully have a harvest before the food stores run completely out. Hopefully. I'm hopeful.
Noah is the mechanic, he studies.
Lucius considers himself security, and prioritizes safety. Lucius is also friends with quite a few of the other fellas.
By the end of the first spring Eugene was able to break ground on his construction company's offices, which would open up all other buildings in Morbirhill. Right around the same time Noah completed his final point of Mechanical, prompting the building of the power & water stations. Miles' first harvest came in the next morning.
With these 3 fellas 'starting goals' completed, I feel like they're now "eligible" to begin moving out. All 8 of these guys on one lot is a little tough because I feel like I'm forgetting goals. I really only focused on three sims this spring; yea no one died, but I don't feel like the others were really "played" so much as left to their own devices. Miles needs a change of scenery before he gets depressed.
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Morbirhill - Index
Welcome to Morbirhill, a small hamlet nestled in the shadows of a dark mountain.
If you are interested in reading the full chronological journey or by the individual families, you can find them all linked below.
BY CYCLE:
C1 - the Founding
BY FAMILY:
Wallace Morton Proctor Bennett Lindon Earls Thorn Addison
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My only current edit for my own challenge is pet jobs: if there is a level 5-7 in the accompanying human in the career, I would like it to be open to all pets.
My BACC Rules
Since @mackieblr asked and I’m not sure when I’ll be getting back to it, here’s what I’ve come up so far! It’s mostly inspired by @nepherists2-blog and @didilysims rulesets (I outright copy-pasted some part from theirs, actually, since it was originally just gonna be for my own eyes, haha.) A lot of it is quite vague in places so feel free to ask for clarification.
The main way mine differs from some is that it doesn’t use any lot-points, CAS points or sim multipliers, because I suck at keeping track of stuff like that! If I play one I plan on just adding sims when it suits me.
Also most of the “entertainment-y” careers take place in Downtown/The City. I don’t like how those seem to take place in lots of different unspecified locations so it makes sense to me that they happen in a bigger city. I included business here too since it seems weird to have a “business” career track when there are loads of player-run businesses. Same goes for culinary, I don’t like the idea of having it linked in to creating a player-run restaurant since they wouldn’t be working at that restaurant, per-se.
So, that said, here’s my (very beta and poorly formatted) ruleset:
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