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more-ofyou-tolove · 12 hours
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he spends most of his time trying to make them presentable...
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more-ofyou-tolove · 18 hours
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more-ofyou-tolove · 23 hours
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genshin impact taking over an hour again to update on ps4, smh
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more-ofyou-tolove · 23 hours
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Back in 2014, I was 14, and that's when I started identifying as ace. Pretty sure the ace discourse didn't reach me until like 2016. Since then, I've deleted the lingering posts from back then, but I wouldn't be surprised if there are still some.
I vividly remember being called a pedophile for saying that teenagers - those AROUND MY AGE at the time - should be allowed to identify as ace. I also remember getting an anon ask saying that 'ace people should only date other ace people' or some crap like that. People even turned it into an 'oppression olympics' and said that aces weren't oppressed enough to be LGBT+.
The discourse was incredibly hostile. To this day I still happily identify as ace, and I'm glad it's died down, but ace discourse back then was exhausting.
I don't think younger/newer users fully grasp the shit show that ace discourse was around 2014-17
It was so hostile that, to this day, discussions that begin to derail just enough can make me physically nauseous, some specific mockery trigger crying sessions years later. We lost most accounts with any sort of ace positivity. There was no information, no support, and all this damage was done predominantly by other queer people.
All this to say that you, however you identify yourself, should be engaging with aphobic comments the same way you do any hate. We don't sugarcoat or try to be comprehensive with people who are blatantly racist, homophobic or terfs, so why give it a pass just because it's coming from a queer person? I see how this tolerance goes and it's done enough damage as it is.
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more-ofyou-tolove · 2 days
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So the Nahobino make themselves known again. After all this time. Knowledge and Life had remained separate until now. Perhaps the future is secured. SHIN MEGAMI TENSEI V  ▴  1/–
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more-ofyou-tolove · 2 days
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Me: Alright I’m going to be super productive tomorrow!
Me, the second my alarm goes off:
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more-ofyou-tolove · 3 days
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"Network error when attempting to fetch resource"
DAMN IT
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more-ofyou-tolove · 3 days
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more-ofyou-tolove · 3 days
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On my Jori grind. U know this scene?
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more-ofyou-tolove · 3 days
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Reblog with your score
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more-ofyou-tolove · 4 days
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you’re stuck living with your icon for a month have fun
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more-ofyou-tolove · 4 days
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So in fanfiction news-- it turns out Wattpad is closing and deleting user to user DMs and the userbase is freaking out about it.
I have no horse in this race, but yeah, that sucks.
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more-ofyou-tolove · 4 days
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me, internally sobbing while i scroll through clothing on amazon that i could use for a pastel-goth style but i'm broke as all hell.
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more-ofyou-tolove · 4 days
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as i get further into this nes tetris tas, i'm becoming more comfortable with doing the 'build on the left and leave a well' technique.
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more-ofyou-tolove · 4 days
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whenever people are like “SKETCHING CIRCLES IN SAI IS SO HARD” im like
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more-ofyou-tolove · 4 days
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you know what, imma just info-dump about the color palette glitch here.
under a read-more so that i won't clog dashes. but i'll love (/platonic) you if you actually end up reading this.
In NES Tetris, there are 10 unique color palettes. The palettes are stored in an ID table and each one is 4 bytes long. They change in a pattern from level-to-level. The game starts on level 0 and the palettes begin to loop on level 10.
When the level number is equal to or greater than 10, the game subtracts ‘10’ from the level number, and keeps going until the resulting difference is less than 10 but not negative. For example: On level 21, the game subtracts 10 once to get 11. This is still greater than 10, so it subtracts 10 again to get 1. If it were to subtract a third time, the difference would be -9. Since the number is negative, the game keeps the ‘1’ difference. This means that level 21 uses the same color palette as level 1.
However, this causes problems on level 138. NES Tetris stores the level number as a signed byte. This byte stores values between -128 and 127. Subtracting 10 from 138 gives us a difference of 128. Positive 128 rolls over to negative 128 and thus a byte-overflow error occurs. -128 is indeed negative, so the game keeps 138 and is looking for palette 138. This falls out of bounds of the normal palette table, which leads to unintended bytes being read as color-palette IDs.
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more-ofyou-tolove · 4 days
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you know what, imma just info-dump about the color palette glitch here.
under a read-more so that i won't clog dashes. but i'll love (/platonic) you if you actually end up reading this.
In NES Tetris, there are 10 unique color palettes. The palettes are stored in an ID table and each one is 4 bytes long. They change in a pattern from level-to-level. The game starts on level 0 and the palettes begin to loop on level 10.
When the level number is equal to or greater than 10, the game subtracts ‘10’ from the level number, and keeps going until the resulting difference is less than 10 but not negative. For example: On level 21, the game subtracts 10 once to get 11. This is still greater than 10, so it subtracts 10 again to get 1. If it were to subtract a third time, the difference would be -9. Since the number is negative, the game keeps the ‘1’ difference. This means that level 21 uses the same color palette as level 1.
However, this causes problems on level 138. NES Tetris stores the level number as a signed byte. This byte stores values between -128 and 127. Subtracting 10 from 138 gives us a difference of 128. Positive 128 rolls over to negative 128 and thus a byte-overflow error occurs. -128 is indeed negative, so the game keeps 138 and is looking for palette 138. This falls out of bounds of the normal palette table, which leads to unintended bytes being read as color-palette IDs.
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