morinaking
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morinaking · 4 years ago
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How we can make more WoW TBC gold with Mooncloth
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World of Warcraft is always exciting at the very start of a new expansion when everything feels fresh. That means that for many players WoW TBC Classic Phase 1 is likely to be the most important one because this is when you start leveling up your characters and start experiencing the new content that awaits you beyond the Dark Portal. Similarly, Phase 1 is also when you should ideally start thinking about how to make gold for the coveted epic flying mount and various expensive items you're going to need once you start raiding.
There are also other factors that you need to consider when going into TBC as well. For example, what professions are you going to be using? Which is the best for you in the long term? Which is going to be beneficial when you make the transition to the next expansion? As vital as these questions are, there isn't exactly a single straight answer.
Now, if you choose to straight-up buy WoW TBC Classic gold from trustworthy websites, you won't have to worry too much about your in-game finances. But if you want to farm the gold the old-fashioned way don't worry because we're here to help.
The likes of Mooncloth come into question here. Whether or not this should be stockpiled is something that a lot of players have been discussing as of late. Though there seems to be a general consensus, let's take a look into the Mooncloth debate.
Mooncloth – What is it?
Mooncloth is an item that is used in the Tailoring profession. The pattern requires the profession and teaches you how to purify Feltcloth, which then can be made into Mooncloth.
Will I need the Tailoring Profession?
Well, we need the Tailoring for the Mooncloth, of course. But that isn't going to be the only benefit to us having the use of the profession. It is especially useful if you are a DPS character, or if you are a character that has a class that uses the cloth to wear. For example, in WoW Classic the Warlock class Is considered to be one of the best DPS classes that are available to you. By using this profession, you will be able to provide gear that will be the best-in-slot that can be used for the Warlock. Pre-raiding gear is also a massive bonus when considering this profession.
With Tailoring, you can also make the most of three types of cloth, one of them being the highly sought after Mooncloth. You should always keep in mind that with these clothes there is a cooldown period that lasts multiple days. So, as you can expect beforehand the demand will be high. Of course, there are a lot of other useful professions besides Tailoring as well, but this is what we are going to need where Mooncloth is concerned.
Do We Need Mooncloth for TBC?
So, it comes down to the question of whether or not you should sell your stacks of Mooncloth now, or hold onto them for The Burning Crusade. As we mentioned earlier, there is a bit of a consensus on whether Mooncloth is a necessity in TBC.
That consensus seems to point towards no, you don't really need to hold onto it beforehand. With rumblings of the cooldown removal and its lack of efficiency with recipes, you aren't really going to need it going forward as much as you might think. There is the argument that you could save it to make WoW Classic bags, but you could also argue that there are cheap alternatives such as the Netherweave bags so you wouldn't need Mooncloth for this either.
Should I Sell?
This then brings up the importance of WoW Classic gold being a necessity in TBC. Of course, we are already aware that it is a very important commodity in the game, especially in the classic rendition of World of Warcraft. That said, there are no signs of letting up in terms of the gold that we will need going into the TBC. Making sure that you are getting a fair amount of goal is going to be pivotal going into the next expansion. With that being said, you should sell whatever you can to accommodate the expansion.
In the meantime, you should consider some moneymaking methods for you to use prior to TBC. You can use the Auction House for example to flip WoW TBC Classic items. Focus on raiding materials and buy them at the weekend when the prices are low. After this, you can wait until the raid resets on Tuesday where they will be in much higher demand from players. Crafting materials can also be helpful. By crafting items that players are looking for, you are bound to be racking up the gold in no time.
So, focus on getting WoW Classic gold in the meantime, rather than worrying about Mooncloth as we go into The Burning Crusade to find out what it has to offer us as newer players.
Have you been stacking on WoW Classic TBC Mooncloth? Follow us and we will share with you more neat tips and tricks for making gold in TBC Classic.
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morinaking · 4 years ago
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Aion Classic coming to the North America server
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It's been a short trip from "this is a thing that's going to happen" to "this thing is happening right now", but here we are. Aion Classic launched for global audiences. This is an opportunity for those who enjoyed Aion back in the day but aren't so fond of the current version, as well as those who missed out the first time around to get in and try things out. That, and there are likely to be some folks who weren't around for the first time because, as was pointed out to us by Lead Producer Mike Treffler during a brief overview of Classic last week, XP was the most up to date version of Windows at the time of launch.
Aion Classic released in Korea on November 11, 2020. One month into its release, instead of seeing a downward trend in its population as most releases experience in the first few weeks of the game, Aion Classic has shown a growing trend instead. Going from approximately 30,000 players upon release to about 50,000 players during peak times one month into the server. The game is booming in Korea. Aion follows the old-school style of the holy trinity in its Pvp, with the classes countering one another. The game's very well done tab-target system and balanced open world, PvP end game content has proved enough for it to withstand the test of time.
In that vein, fans will rejoice to find out that NCSOFT is bringing Aion Classic to North America. Judging by the reactions, many old fans are planning to hop back into the game, as well as some new ones are joining the hype and will be checking it out. One drawback of bringing an old game back is that players have aged as well. Many are pointing out that they will most likely not have the time for Aion's grind, however well implemented it is, and are hoping to see some changes made towards reducing the time necessary to level up a character to access endgame content. You gonna need enough Aion Classic Kinah to handle this.
Aion Classic features:
- Subscription-based Model: As in days of yore, Aion Classic will be subscription based. Players can purchase Siel's Aura, which unlocks full experience gain, and the ability to acquire useful in-game currency and items. - Four Player Classes: In Aion Classic, only the original four player classes are available to players – Warrior, Scout, Priest, and Mage. Each class has two unique ascensions. - Level 50 Player Cap: Aion Classic features slower progression, dungeons from days gone, and a return to hunting zones of the past. Take to the skies with wings to explore the massive world of Atreia.
As for EU fans, due to Gameforge being the publisher for their region, it seems unlikely that Aion Classic will be coming to the EU region anytime soon. And the game's PvP being so reliant on latency, playing on NA servers might prove to be difficult for most.
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morinaking · 4 years ago
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Final Fantasy 11 is still worth trying on 2021
In October 2003, Final Fantasy XI was released for the PC in North America, and by March 2004, players could also access it on their PlayStation 2. Nearly 18 years after its launch, FFXI still has a robust player base, with over 1 million subscribers and nearly 100K daily players. There's obviously something about it that's managed to keep players interested and engaged. Final Fantasy XIV, on the other hand, was originally released in September 2010 and did exceptionally poorly in almost every aspect.
Final Fantasy 11 was tough as nails. The version we can play in 2021 is accommodating, the end result of nearly two decades of quality of life improvements. But the early days were no joke. Every death would take a huge chunk of your experience—sometimes enough to de-level you and leave you naked, suddenly out leveled by your equipment. The difficulty galvanized the community, though, this subscription-based trial by fire. Suffering through a game is one thing, but suffering through it together with a tight-knit group of friends is an entirely different experience. And enough FFXI Gil will help you get more fun in-game.
FFXI allows players to choose out of a handful of weapons and gear for each job, with some weapons being better options than others. FFXI also uses a sub-job system that allows main jobs to use up to half the skills of their sub-job. It allows for a wider variety of types since players can choose which sub-job will serve them best in any given situation.
In Final Fantasy XI, players need to form parties themselves by either starting a party and recruiting or advertising themselves as potential party members. It's been easier to get by without the community since the Trust system released, which allows FFXI players to solo-level like never before, but there's still a huge focus on exploring the world. Several quests (such as the Artifact Gear quests) require players to find specific locations. Most importantly, however, parties in FFXI need extensive knowledge of maps and the monsters found on each map to generate a reliable leveling strategy. Parties mostly rely on experience point chains to gain levels, so knowing safe spots with an abundant population of good monsters is essential.
Rather than trying to reinvent itself or remain a shrine to its younger self, Final Fantasy 11 has done something unique among MMOs: it's aged with its players, slowly reshaping itself to offer new adventures alongside nostalgia. "One of the major factors that affected FF11 from its release to now was FF14," Matsui said. "FF11 was released as Square's first MMORPG and we were trying to get people interested in this new genre we were exploring. After FF14's release as the latest MMORPG in Square Enix's roster at the time, we wanted to focus on people who still wanted to play an old-school MMORPG with FF11, and see what we could do to cater to that crowd."
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