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This is my updated final outcome. It is a book that has AI generated art relating to the part of the story, this is to clearly communicate to my audience of what my work is. I do really like it as it reminds me of a traditional story book and a bit like an artwork book.
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Creating game logo
This was how I created my game’s logo in photoshop
I first used some basic shapes to make Ikishi’s shadowling form’s face. Just three spheres and two triangles.
I then got a distorted image to be used to make the face look much older instead of it looking fresh and new.
I then turned the image into a brush and then dotted it about the image, making it look faded.
This was the final outcome. It looks really cool and fits with my project.
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FMP feedback
I created a google forms to gather some feedback on my FMP, it was mostly focused on the story.
I asked if they understood my idea concept and what they liked about it
These questions were about the story overview, what they liked and what they didn’t.
Last questions were about which boss sounded the most interesting and why and also what feature they think would work with the idea.
I got some decent feedback but could have asked more people and maybe asked some more question. But I am happy with what I have.
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Week 12 targets
Video of demo
Walk around worlds
Feedback
End Biography (links to videos)
Showcase slideshow
Submit project files
Submit final outcome
Evaluation
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2nd May targets
Get feedback
Do final outcome
Finish presentation slides
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Who is my audience?
For my game, the problem that I am getting across is that the new world is being invaded and the player must save the new world. It is clearly shown as the new world is all fantasy and the invaders fit a more SCI-FI genre, clearly showing the divide between the two. I think it will make sense to the audience as they will clearly tell that these robot invaders are not meant to be in this fantasy setting, since the new world is based on fairy tales it should be really strange as to why robots are there.
My audience are people who enjoy soulsborne games, as it is a fairly new subgenre and a well liked one. I will also say my audience includes people who like fantasy action RPGs as that is also a very well liked genre.
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Week 11 reflect
I have done the locations and feedback work. I am halfway done with the presentation slides and I will begin final outcome next week.
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27th April reflect
Have done some work on my presentation slides and almost done with them. All I will need to work on next is the final outcomes and then the evaluation. Didn’t get any feedback today but will have to try next week.
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26th April targets
Continue work with presentation slides
Get feedback on project
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25th April reflect
I have completed the areas (Hub and starting level) which have turned out alright. I have also began work on the presentation slides.
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25th April targets
Complete areas and begin presentation slides.
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The fabled resistance HQ (hub)
The Fabled resistance headquarters is the hub area for my game, where all the player’s allies are located. There will be rooms on trees all connected by rope bridges.
This is the floor plan, very simple but shouldn’t be hard to recreate on unreal.
This is what I have so far, just need to add some colour, build up the rooms, make the cylinder looks more tree-like and try and make the rope bridges look like bridges.
I’ve added some colour and then added bushes on top of the cylinders to make them look like trees.
The stone coloured platforms are the blacksmith and the church
These are the homes, pretty basic so far but I plan to add a roof of sorts
The blacksmith, it has a little chimney with smoke.
This is the church with a roof and a sort of tower to make it clearly look like a church.
All the houses now have roofs, which make them look a lot better.
These are the bases of the railings for bridges and platform, pretty basic but will look a bit better when there is colour.
They are all now coloured and it does look a lot better now.
This is the hub area all done. I think it does look really cool as it’s something fun and colourful, other hub areas in soul-like games are always set in some castle or dark area. Some improvements would be a variation with the buildings as they are all the same and players would get lost if everyone’s house looked the same. I also think some furniture in all the buildings would be better but I had ran out of time to look for any. Overall I think I did a good job and it does look really good.
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24th April reflect
I have done all my feedback research from my 1-2-1 and I have began thinking about my final outcome. I also have nearly done the locations, just a tiny little bit more work and it should be all done.
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Final outcome idea
For my final outcome I will have a slideshow that is on a loop, this is so I can present everything but also make it so people don’t get too bored from reading pages after pages of stuff. I will need to breakdown my work into small segments so I can show off the most important information.
My slideshow will be presented like this:
Introduction to what I have been working on and a tagline or synopsis
Overview of the story
Who are the good guys?
Who are the bad guys?
Journey
Finale
These will all have images, fonts and colours to make them look good and fun. I will use the images from my FMP for certain sections like the characters.
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Feedback research: fantasy worldbuilding
This is my research on fantasy worldbuilding
https://fantasy-hive.co.uk/2021/04/the-four-cs-of-fantasy-worldbuilding-worldbuilding-by-the-numbers/#:~:text=So%2C%20without%20further%20ado%2C%20let%27s,Complete%2C%20Consistent%2C%20and%20Compelling.- M.D. Presley, April 9th 2021
https://faq.brandonsanderson.com/knowledge-base/what-are-sandersons-laws-of-magic/- Brandon Sanderson
The four Cs of fantasy world building are:
Creative- How far or limit does the constructed world deviate from the real world?
This component is the most important, as it truly makes the genre. The worlds conceits will be what makes it so different, e.g. is there dragons? Does magic exist? Too many deviations and it will confuse the audience so it is advised to be careful with the amount of deviations.
Complete- Does the world feel like it has existed before the story?
Like characterization, the world needs to feel well rounded and lived in otherwise it will not work. The ‘illusion of completeness’ will captivate the audience and feel as if there is a wider world beyond the story, other countries and cultures not explored in the current story.
Consistent- Does the world contradict itself or deviate far from the laws of nature we know?
Too many conceits will break the immersion and ruin the experience for the audience.
Compelling- Is it compelling and resonating?
Everyone has different tastes and interests, making it hard to make something for everyone. But audiences is coming to this world to escape from their mundane world, this is after all the point of fantasy. At the beginning, the audience will take in the new information about the world and get a general idea of what is happening, but it will never last forever. The writer must entertain the audience to keep them hooked till the very end.
These are Brandon Sanderson’s three laws of magic:
First law- The audience must understand the magic and the author must be bale to solve conflicts with it.
There two types of magic systems: soft and hard. Soft magic is very vague and the audience doesn’t really understand it’s capabilities. Magic is more used to create problems rather than solve them. Hard magic is the opposite where the audience understand it’s laws and rules, acting more like a character with twists and turns in how it works. Magic is more used as a tool to solve problems but it is down to the character’s own wit. The middle ground would be like Harry Potter, where there rules and systems but the capabilities remain a mystery. There a new rules introduced every book, expanding the system and making it much more interesting.
Second law- Limitations > Power
The audience don’t really care the extent of their powers but are more focussed on what they can’t do, their weaknesses and how they try and overcome them.
Third law- Expand on what you already have before adding something new
Instead of constantly adding something new all the time, slowly expanding upon an idea is much more powerful as it makes the idea seem more interesting.
Both articles sort of helped me understand more about how to effectively create a fantasy world. There are some things that I don’t think I have considered in my FMP like a magic system or how creative it is, which is something I think would have improved my world.
I understand that my world has to deviate from the real to make it fantasy but keep it sort of Earth bound as to not alienate the players. For magic, I think I sort of understand that it has to have laws like science (but not too many to be wild and exciting) and that it has to have limitations otherwise it would be either a really pointless or very overpowered.
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Feedback research: genre tropes
This is my research into genre tropes
What is a genre?
A category of artistic, musical, or literary composition characterized by a particular style, form, or content. Examples of genres are fantasy, action, romance, etc.
What is a trope?
a significant or recurrent theme.
What is a genre trope?
A plot mechanism that is commonly used in a genre. For example, you would expect to see a dragon or wizards in a fantasy genre. These easily help identify the genre of something, for example if you saw a robot you would immediately know it was SCI-FI.
For my FMP, I have clearly shown it is fantasy genre as there is magic, monsters, different religions and other things that make it a fantasy.
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Feedback research: what is worldbuilding?
This is me researching into world building, I have used these two articles as research.
https://www.writersdigest.com/write-better-fiction/what-is-world-building- Moriah Richard, April 27th 2021
World building is the art of simply creating a world in a piece of fiction, used for tv, movies, books and video games. Often misinterpreted as being rooted to fantasy and sci-fi, it can be used for a story set in the real world. Even though the story is set in real locations, there is still a need to world build. In periodic stories, there is still a need to world build to convince the audience what time period it is and so they don’t question it.
World building can help with fleshing out the plot. Depending on the world’s laws, society and stuff, it can help the writer with coming up with the plot such as where to go next or who the character is fighting.
For my FMP, I have done so far as to create a world with different religions, laws and such that make the world feel real-ish.
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