natlugubrious
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last night i was briefly talking about furbies and agreed that they should be interpreted as miniature, flightless griffins
‘furbies’ are opportunist desert insectivores that may also eat some plants or carrion. resembling the build of a chinchilla with soft downy feathers and an otherworldly rate of colour mutation. they live in large family burrows and are extremely socially intelligent and vocal, in captivity they will mimic human speech. because of this, their small size, and many morphs, domestic furbies are popular pets but must be kept in at least pairs
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Kartoffel who made this Sims 4 of the SÖMNIG Vampire Sleep Set Conversion from Sims 2 To Sims 4 is not active anymore. So I asked Understrech to remake it. Since it didn’t have a mattress I ask him to add a mattress to the coffin. He also completely replace texture to match TS4 graphics.
Thanks to Understrech, You can now download it for free
Download: Link (SFS)
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Jibo Sims 4 Mod
@littledica Can you add and animate Jibo as a Sims 4 Mod?
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Arcade Machine Ideas For Sims 4
Arcade Machines Captain Spacer and The Attack on Sixim (Remake of Sim Mars) - Direct simkind's first mission to the blue planet! Launch rockets and deploy robot probes! Deploy teams to search for alien resources! Establish and run a network of specialized colonies to create a self-sufficient civilization! Provide your colony with food, shelter, and power! Fast, furious, adrenaline-pumping action! The Gnomes of Strangerville - Gnomes are into investigation into the disappearance of their owner and find that she was kidnapped by the Plant Mother, It's up to them to save the day and rescue their owner. Seal Team: Barky's Revenge, Rehydrated Splash - If you loved Seal Team and All of it's sequels, get ready! Barky and his friends have had enough! Defend your ice floe as you outwit killer whales, white sharks and polar bears! Plus, this time, seals have humans on the run! Minutes of manic madness playing one will lead to pinniped madness! New secret PENGUIN level! 5% of all profits go to the Green Gaian Seal Preservation Fund. A-maz-ing Matey!: New Age Maze - Poor Michael Matey was abandoned as a baby with a terrible curse — the inability to grow up! But with your help, he can navigate the Maze of the Ages and develop into a man. Be careful, though — a motorcycle gang called Life Riders are on his tail and determined to thwart his, and your, efforts. Pump Up Sims Dancing Stage - Just a Sims 4 version to the Dance Dance Revolution. This is pioneering series of the rhythm and dance arcade game. Go on the "dance platform" or stage and hit colored arrows laid out in a cross with you and competitor feet to musical and visual cues. Freezer Bunny Adventure: Rebooted Fun - Never has the Freezer Bunny released a more exciting product! Join Freezer Bunny in an epic adventure to collect as many coins as possible. Will you help the adorable Freezer Bunny out? Longhorns and Laser Beams: Invasion Re-amp - When Sam "Straight-Teeth" Jordan's cattle herd is kidnapped for alien experiments, he embarks on an epic quest to rescue his livelihood and bring frontier justice to the green fiends. Beat Fishing - Are you tired of force to find fishing games, Well not anymore! You could now all beat fishing all the time and I’m keepin‘ it reel to make your girlfriend interested. Blicblock: Arcade Version - Do you want to play a arcade version without the Motion Game Mat don't look to favor for Sims to enjoy the game. Genie's Curse: Arcade Version - Do you want to play a throwback of World Adventures well now with never before seen levels and more game play your sim will play. Starship Simulation: Part 2 - Do you want to blast the ememies who turn Starship's friends into frogs, well enjoy this game. Road Rival Alpha Supreme (Arcade Version) - Fight and battle with Other Sims in this two player game. Darwin vs. Monkeys Riding on T-Rexes: New Revenge - This newer version of all Darwin's sequels is an all out brawl between monkeys riding T-Rexes and more sharks with jet packs. Which faction will you choose? You decide the ultimate victor!
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Fiend Sims (Work in Progress)
Fiend Sims
Fiend Sims came from Scourge Planes and Shadow Planes. Fiend Sims can be created though a ritral of turing a ghost sim into a Fiend Sim or can be made hrough a process similar to baking, mixing together ingredients to form them. The fiend recipes from a large green cookbook labeled Fiend Recipes. The base ingredient is a colorless powder, or liquid, called "Fiend Mix" and spiders. Adding any ingredient that doesn't fit can make the fiend come out entirely wrong. (This Fiend Making is base off of Making Fiends by Amy Winfrey).
They appear to red-skinned, green-skinned, or tan-skinned with Fiendish horns or without Horns, They had a muscular or skinny human upper body while its lower body resembled that of a hoofed animal or dog like legs and feet standing upright. It also had a short tail or long tail and black fuffy fur.
Their are diffrent types of friends it depands of which one they are though fiend making or if they there born fron depths of the Scourge Planes or the Shadow Planes. They can be made or Summoned to become servants of the individual Sim though Friend Magic or if a Sim is a evil spellcaster called a Warlock.
When a Fiend Sims dies the Grim Reaper will take them to thier own afterlife aka purgatory and can't not be summoned again. The Purgatory Netherworld takes a form of a offce building which a friend will work there for all internity for Grim's sake.
They can also take human form to hide the fiendish form and can also shapeshift into objects like picture frames and rugs or very small animals like mouses and crows
Making a Deal with a Fiend
A Human Sim or A Spellcaster Sim "Ask For Fiendish Help", This sets up a contract, allowing human sim or spellcaster to choose the spells they want used on them. They make deals with a fiend like bring world peace or become famous or have a girlfriend with easy woohoo fun. But their will be a time limit for when you can give a payment. If you don't pay for your contract for their spell or deal with the fiend within 7 days, you will receive a nasty curse and will become a lost soul or worst become a fiend yourself and be evil.
What do Fiends Eat
Fiends mostly eat clams of the coastal line beaches of Grimsville. They also mostly feed off of Haday Larvae meaning Fiends are 20% Mesocarnivores, Fiend whose diet consists of 30% meat with the balance consisting of non-vertebrate foods which may include insects, fungi, fruits, other plant material but their diet consists actaraly being 50% Insectivores they eat a many bugs native to the Grimsville or Outside of Grimsville that they call Grubs. Depending on type, they may bear hard shells, wings, or pincers. Some grubs are distinguished by spots or stripes, or even color. Caterpillars, Wireworm, Beetles, Palm Grubs and Grasshoppers are there favorite food type. They can cook an excellent Insect Cuisine out of them but Human Sim might find a little to creepy to eat.
Dark Magic
These are the Fiends supernatural powers or Any type of magic that is mainly used to cause harm to, exert control over, or even kill the victim for evil and selfish purposes but those Spellcaster or Other Fiends who have this power are not necessarily for "evil" but only to use it for mischief or just to have fun with dominos of human sim misery. Mostly Sims who are half Fiend are call "Their Heirs".
Fiend Breed Traits
Changelingaus Fiends/Imposteraus Fiends - They are a type of Friend that are tricksters who can change form to look like anyone and tap into their memories in order to manipulate Sims. They are capable of manipulating spirits and Seance tables to trick any spellcasters or sims with a medium skill.
Shadowaus Fiends - A type of Fiend sims known for their shadowy forms and their ability to phase-shift. The power elemental Form to turn thier body into a mass of shadows. A Shadow Demon's shadowy form grants them several additional abilities. They also take physical Fiend form if they want to seen by their summoner or creators. They areserved as a messenger first between Grim Netherworld Fields and The Mortal World.
Pyrovaus Fiends - Pyrovaus Fiend sims have the power to create, control and manipulate fire and when they to woohoo with a human sim they will give hybrid know as Pyromaniac Sims. Pyrovaus Fiends are Immmune to fire and have happy moodelt of seeing sim's misery when they be caught on fire. This form allows a fiend to turn into a Elemental Form of Fire
Electrovaus Fiends - Electrovaus Fiend sims have the power to create, control and manipulate electricitys to attack Human Sims with a lighting struck or with Electric Balls. Their Elemental Form being composed of pure electricity. It moves through electrical outlets and devices to surprise and attack its victims. Those who touch the fiend sim will be electrocuted.
Cryovaus Fiends - These Fiends have the power to create and manipulate ice and decrease temperatures. This Elemental Form allows a fiend to turn into a body of frost, allowing them to fill up a room and lower the temperature.
Widowaus Fiends - Female only Fiend sims that drain their victim's life force through a woohoo or romantic congress.
Vampiraus Drinkeraus Fiends - A type of Friend sims that drinks the plasma and life force of Vampires after a Fiend defeats a vampire during a duel. They are ememies to the vampire sims.
Fiend Half-Breeds - The human Sim their fiend parent union created a massive concentration of power. Even as a Infant, the child displayed incredible power, being able to vanquish a spellcaster or a Fiend believed to be indestructible using an advanced version of Spellslinging though dark magic.
Angels (Opposite Of A Fiend)
Angels are powerful beings of good or neutral power. Good Angels have a positive role in many mortal religions and cultures. Some Angels match their traditional image, wearing white robes and a golden halo. They live at the Upper Planes of the Holy Netherworld Meadows. The fiends are easily defeated by them and are sent back into the Scourge Planes and Shadow Planes where they belong.
New Spellcaster Type
Warlocks - Warlocks are a breed of evil magical beings descended from other spellcaster who have the evil trait, who gained their powers from the Scourge Planes. Most Warlocks are driven by the desire to kill and obtain the powers from other good spellcasters. Warlocks can also possess limited shapeshifting abilities and making fiend skill.
Sims Religions
Worship of the Watcher
The Jacoban: A branch believes the Watcher to be an angry, vengeful god and claims that Sims must live by strict moral code to avoid punishment. Getting Sims to submit to this code and fear punishment by the Watcher enough to want to be absolved is the main goal of Jacoban priests. Jacoban clothing and buildings are grand, especially their cathedrals.
The Peteran: A branch believe the Watcher to be a compassionate and loving god who wants Sims to have happiness. The faith is rather informal; priests often use humor in scheduled sermons and tend to engage in impromptu public sermons and evangelizing. Peterans are cerebral and seem to practice a form of mysticism, often praying for answers and writing down religious texts and tracts. Peteran buildings and clothes are visually more humble than Jacoban, with simple robes and monasteries.
The Jeffrean: God’s eye is oft turned half away, questioning but immobile. A sim’s path is theirs to trace, and the Watcher will only watch. (Named after TwoJeffs, the creator of ACR, because autonomy.)
The Gurusan: All sims are but vessels of god’s thoughts and actions. The watcher lives within all of us
Agnostics: Agnostics are adherents of Agnosticism, the view that the existence of deities is unknown, unknowable, unproven, or unprovable. Agnostics don't disbelieve but merely feel that there's not enough evidence to support either the existence or inexistence of deities.
Grimful Faith
Faith of the Grim: belief that Death is a driving and influent force in the lives of all sims - beyond its simple inevitability. The Grim is at times a force to be feared, and at others a fate you’ll great like an old friend.
Cult of the Undeath: according to whom the Grim can be joined in its state of unlife, and sims of certain afflictions (vampires, zombies) have attained a superior way of being.
The Treaders: This faith unites alien believers and incognito aliens, vampire worshipers and vampires themselves. Mermaids and Spellcasters.
Hollow Sang: The vampire sims ingest small amounts of Plasma, human or otherwise, in order to obtain the energy that they believe is held within the Plasma.
Vrexatanic: The Order Of Black Darkness, Deity Shadows and Fire Wanders. The Religion mostly worship by evil spellcasters, warlocks and fiends.
New Afterlife Worlds
The Holy Netherworld Meadows (Haven) and The Grim Netherworld Fields (Hell) is an idea I made that is an afterlife where ghost sims live in the afterlife. Good Sims who worship the Watcher go to The Holy Netherworld Meadows while the Bad and Evil Sims go to the The Grim Netherworld Fields. Cowplant Fallowers go to an afterlife known as Eternal Green near Holy Netherworld Meadows. The Treaders go to aonther regin occult afterlife paradise near the The Grim Netherworld Fields known as Daenee. The Non-Believers go to a Logicial world known as Prime Realm near the Holy Netherworld Meadows. Fiends sims go to a fiery version world near Grim Netherworld Fields called the The Scourge Planes and Shadow Fiends go to the place call the Shadow Planes. Angel Sims go the the Upper Planes of The Holy Netherworld Meadows.
New Mortal World
Grimsville
Used to be ounce the coastal town of Sunbeam and thriving tourist destination, has now become a grim, forbidding place fill with Fiends and Warlocks.
Theme Style
Grimsville's Theme Style is base on the New Orleans distinct music, Creole cuisine, unique dialect, and its annual celebrations and festivals, most notably Mardi Gras. The historic heart of the city is the French Quarter, known for its French and Spanish Creole architecture and vibrant nightlife along Bourbon Street. Additionally, New Orleans has increasingly been known as "Hollywood South" due to its prominent role in the film industry and in pop culture. @sp-creates Let me know of what you think about my idea?
#sims 4#sims 4 mods#sims 4 custom content#Sims#fiend#occult#simsoccult#sims 4 ideas#simsmod#Sim#Sims 4 Occult
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McMoo is a very special Cowplant! Not only does she share her unusual fur colour with the famous Highland Coo, she also has a few other tricks up her sleeve!
Sure, she’ll give you the standard cowplant moodlet drink if that’s what you’re after, but that’s not the only thing she can do! Read on for more details:
McMoo Fruit:
Catalogue name - McMoo fruit Catalogue location - Appliances > Miscellaneous Price - §10 Interactions - “Eat McMoo Fruit”, “Plant” Polycount - 226, 154,
McMoo Plant:
Catalogue name - McMoo Catalogue location - N/A (searchable, but have fun and grow your own!) Price - §475 Interactions - Regular: “Pet”, “Play with”, “Feed”, “Collect Sample” Hungry: “Drink Forbidden Irn Moo” and regular interactions Full (after eating sim): “Milk”, “Milk for Highland Cream” Polycount (planted): 184, 80 Polycount (sprouted): 408, 320 Polycount (mature): 3794, 2762, 2484 Polycount (mature - potted): 4054, 2882, 2544 Polycount (wilted): 2028, 1270, 998 Polycount (wilted - potted): 2288, 1390, 1058
Drinks:
Highland Cream Whisky and Irn Moo:
How to obtain Highland Cream Whisky - Have your sim milk McMoo when feeling flirty, playful or inspired
How to obtain Irn Moo - Have your sim milk McMoo when feeling flirty, playful or inspired
Other moods will provide a random drink Polycount (Whisky): 96 Polycount (Irn Moo): 54
Buffs –
a) Blootered! - + 2 dazed, 240 sim minutes
b) Hungover – + 2 uncomfortable, 240 sim minutes
c) Fizzin’ - +1 Energized, 180 sim minutes
And as any good Scottish person will tell you (after laughing at you for an hour or so), Irn Bru Moo is an excellent hangover cure! Have your sims try it out.
Game version - 1.67.45.1020 Basegame Compatible
🐮Download🐮
🐮Check out MunMun’s Patreon, Tumblr and Blog! 🐮Check out Ice-CreamForBreakfast’s Patreon and Tumblr! 🐮Check out our joint Tumblr!
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I want to know if you can combined the Vampire Duel and the Spellcaster Duel for Witches and Shadow Demons. It will be an called an Epic Duel. @sp-creates
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I have an idea thought
How do Demons or Shadow Demons sleep to they sleep in their urns or Do they sleep on a specialized Altars like the ones from the Sims 3 with Animation included or Do they sleep in normal beds @sp-creates
It doesn’t have anything about Demons Sleeping in the Charmed Show

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@sp-creates MizoreYukii and thepancake1 have found out how to create Custom Pulmbobs
This is not even photoshopped ever.
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I want this emotion on the Sims 4 where fear as a brand new mood. Not just more tension or uncomfortable, just fear!
The Discussion About Fear
The Fear Poll
Please Let SimGuruFrost, SimGuruNinja, SimGuruGrant and EA Games know about petition.
It's divided into four stages:
Scared - In this first stage your sims act as if they were worried about something. from here, they can share their insecurities or ask to sims if they heard a certain noise.
They also unlock some special interactions to calm themselves, though I'm gonna talk about those later.
Very Scared - In this second stage, sims tend to be more paranoid than before.
Their Walkstyle will change, and they be able to run.
Frightened - In this third stage, Sims will be so crazy they'll even start to run panicked!
Terrified - In this final stage, They will begin to freak out! Run Faster in a Terrified Motion. They become even crazier than ever before. They will bite their nails constantly.
If you don't succeed to calm your sim down, consider it dead.
This death method is a comeback from TS2, where you could die from fright if they were scared too much.
They will be able to "freak out!" and "debunk their fears" (Self-Interactions).
These interactions are user directed and will kinda calm them down.
Be warned though! If a sim remains Terrified for too long there will be serious consequences...
There are various ways to calm your sims down. They can:
Calm down using a mirror or a vanity mirror. Cry in the closet. Freak out! (Only terrified sims) Debunk their fears. (Only Terrified sims) Share their insecurities. (Sometimes it doesn't) If you don't succeed to calm your sim down, consider it dead.
This death method is a comeback from TS2, where you could die from fright if they were scared too much.
This death will have a unique ghost type called "Death by fright"
The Sim as a ghost is able to unleash a Banshee Scream to scare a sim and it's not pretty, they can also Wail though out the night scaring you sim out of bed.
There are numerous way your sim can be scared! Some include
the use of expansions and others not:
BASE GAME
If a ghost possesses an object and alive sims are near. If a sim cheats on their spouse and they get caught. When there's a fire on the lot, or a sim is on fire. If a sim uses a voodoo doll for evil purposes and then gets backfired. When a child gets scared of the monster under the bed. When sims witness a dead body. * When a ghost, died by drowning, gets near a pool or swims in it. Using a cheating buff that can either lead to the "Troubled" or the "Terrified" emotion. **
GET TO WORK
If an alien gets caught wearing a disguise. If a sim discovers an alien and the outcome is negative. If a sim gets abducted and they don't come back dizzy. When a sim gets panicked because of a SimRay. When an alien scares a sim with a probe and the outcome is negative.
CITY LIVING
When there's an earthquake. When a house has the haunted trait (And receive the occasional buff that would normally appear).
CATS AND DOGS
When a sim hears a ghostly yowl from a ghost pet.
SEASONS
When there's a storm or a blizzard and the sim is outside. When a sim is inside and there's a storm outside When a sim almost gets struck by a lightning. When they react negatively to a Scarecrow.
GET FAMOUS
When a sim gets trapped in a vault. When a famous sim receives a text from an obsessed fan.
GAME PACKS
Strangerville: After a sim has tried to talk with a possessed sim. *
- When bizarre roots come out of a sink/toilet/shower/bath.
- After a Paranoid sim has looked up for conspiracy theories.
Jungle Adventures: When a sim is near a service skeleton and the buff is negative.
Vampires: After a human sim has slept in a coffin and the outcome is negative.
- When a vampire bites a sim, the victim will be scared of the bite at first.
Parenthood: When a sim breaks the rules while being grounded.
STUFFS
Spooky Stuff: When a sim picks up a candy from the candy bowl, and the outcome is negative.
Movie Hangout Stuff: When a sim has finished to watch a horror movie. *
This mod also needs a trait called "Cowardly" and "Brave"
Cowardly: These kind of sims get a "+1 Troubled" buff whenever they are worried, and will be scared during the bump in the night. When they are scared they occasionally "faint". Cowardly Sims will faint when they encounter the Grim Reaper, a ghost, a burglar, or fire, and will get the "Scared" moodlet. When Cowardly Sims stay in a dark room or outside at night, they will get "Afraid of the dark" moodlet instead of "It's dark" moodlet. Cowards will, in panic, initiate fights with Vampires or even run away from vampires. They might faint after getting pranked with the scary computer. Cowardly sim have a scared reaction when misfortune strikes nearby Sims.
Brave: These Sims are never scared and if there's a fire, they will put it out. They also deal with burglars. With a Sim or vampire, it can be useful when exploring tombs or caves as they won't be scared by bugs and never get the "Fear" moodlet. They won't be scared by ghosts and vampires (Which vampires cause the "Hunted" moodlet). They are also tended to be more confident when they are in a haunted lot
I also want a Horror Channel call Shiver.
It shows
A vampire movie but in the end Vampire lord gets attacked by aliens
A stalker film (with a twist ending) with victim was stalking have a horrible ugly face that making the stalker scared and run away.
A story about Hooper a pug is left behind in the break of an Zombie apocalypse. All he wants to do is get back to his owner a little boy that he loves dearly. This movie is similar to Lost Dog's Journey Home movie.
The Khlumzee Sisters and Hold That Ghost Cat - A black-and-white horror and slapstick comedy of the Sliver Screen: After inheriting a fortune from a gangster, three dim-witted service station attendants find themselves stranded in a haunted house with a ghost of a cat and his owner's spirit.
Vampire Cafe - A Sitcom about three vampires working where they meet weird vampires, serve weird Plasma food and battle with their evil boss.
Zomba Zeen by Tom Clark And The Dischords Music - A black and white and 50's themed music video about a battle between a mad scientist named Zomda and an Alien named Zeen
Invader from Sixam: StrangerVille Horror - A vintage 80's horror origin story theory by sims about how the plant mother was created and how it arrived on StrangerVille.
A Talk show featuring monsters and the supernatural. The host of the show is a vampire featuring the wolfman.
A mystery comedy featuring Mystery Solvers and their cat Blu are finding clues to a spooky house mystery of a ghost guarding the houses treasure by scaring people away. This is reference as a Scooby-Doo Sims 4 Parody.
Sims who watch this channel will become scared for several hours if they watch this channel but not for brave sims
I hope with this change I hope the SimGurus can add this as a Halloween Patch.
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Remember this mod is ounce made by the retired moderator NeilSimming now can be a restore mod for future updates for the Sims 4.
Scared - In this first stage your sims act as if they were worried about something. from here, they can share their insecurities or ask to sims if they heard a certain noise.
They also unlock some special interactions to calm themselves, though I'm gonna talk about those later.
Very Scared - In this second stage, sims tend to be more paranoid than before.
Their Walkstyle will change, and they be able to run.
Frightened - In this third stage, Sims will be so crazy they'll even start to run panicked!
Terrified - In this final stage, They will begin to freak out! Run Faster in a Terrified Motion. They become even crazier than ever before. They will bite their nails constantly.
If you don't succeed to calm your sim down, consider it dead.
This death method is a comeback from TS2, where you could die from fright if they were scared too much.
There are various ways to calm your sims down. They can:
Calm down using a mirror or a vanity mirror.
Cry in the closet.
Freak out! (Only terrified sims and frightened sims)
Debunk their fears. (Only Terrified and frightened sims)
Share their insecurities. (Sometimes it doesn't)
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Some simsverse religions ideas:
(Feel free to share your own input!)
- Faith of the Watcher (from TSM): belief that a divinity, the Watcher, observes and influences the lives of all sims. > Peteran: god is benevolent, caring. In such’s image sims should aim for greater goodness in all things. > Jacoban: god is fanciful and cruel, sims created to be their playthings. Life’s aim lies in panache and roles, where all orders and all scripts must be obeyed. > Jeffrean: god’s eye is oft turned half away, questioning but immobile. A sim’s path is theirs to trace, and the Watcher will only watch. (Named after TwoJeffs, the creator of ACR, because autonomy.) > ?: all sims are but vessels of god’s thoughts and actions. The watcher lives within all of us. (I wanted to name this one after this person on MTS who was super controlling of their sims, but I can’t remember their name :P)
- Faith of the Grim: belief that Death is a driving and influent force in the lives of all sims - beyond its simple inevitability. The Grim is at times a force to be feared, and at others a fate you’ll great like an old friend. > Cult of the Undeath: according to whom the Grim can be joined in its state of unlife, and sims of certain afflictions (vampires, zombies) have attained a superior way of being.
- Old Magic Animism: a more naturalistic faith which reveres the inherent magical proprieties of certain beings, objects and locations. Of course, Magic Town is one of its predominant holy sites.
- Grilled Cheese Cult: a disturbing faith that pushes the grilled cheese aspiration to its logical - and creepy - conclusion.
- Alien Empire Cult: belief in ancient myths and legends rediscovered through the eyes of the modern sim. Aliens are believed to be gods and the Earth their creation. Members of this cult are often half-stuck between reality and dreams.
- Bella Goth Cult: a new age faith that is half celebrity worship, half fascination with the mysterious green skinned being from outer space. What started out as half a joke has devolved in something much more sinister.
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Can I use them
HELLO I MADE AN AU
so noodle and russel aren’t done yet but i figured i might as well share 2d and murdoc’s refs for this dumb thing i came up with
i call it the fantasy au but its gonna be kinda horror-y as well.. eventually….
basically it takes place in ur stereotypical fantasy village, where murdoc is a really shitty wizard who spent all his money on booze and 2d is a faun boy who finds/steals magical items and sells them for money,, he finds murdoc and basically follows him around trying to sell shit till murdoc just agrees to let him tag along eventually bc he’s secretly gay and lonely
anyway thats all for now but more art will be coming soon!! if you have any questions or want me to see something shoot me an ask or tag me in a post!!
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