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i was wandering around a back alley and what should i find but the next unreleased issue of corocoro lying in a dumpster?? idk if anyone has posted scans of these online so i grabbed a quick picture with my phone while i could!
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fair warning that i don't speak hebrew natively. HOWEVER, apparently neither does whoever writes the copy for disney+ israel
they called groot "son of stump" in the translation. i guess they were trying to call him a sapling or small tree or something.
"stump" in hebrew is גזע, however it is also used to describe racial categories. "the son of" is represented by this character ן
someone tried to compound the two together without actually checking the translation, and made גזען
however instead of translating to "son of stump" גזען actually translates to racist
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bakamitai but it's meowsynth (WIP concept)
nyame da nyae
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Fella Files: #2. Koopa Troopa
The Koopa Troopa is actually one of the first fellas I actually made on stream. I sorta collect Mario action figures, and I had a red Koopa Troopa figure on hand, so it was easier for me to draw a red one rather than the usual green. Having figures of the fellas on hand as a reference actually helps a lot when spriting these.
I wanted the Koopa Troopa to have a sort of laid-back, more relaxed, and almost kinda lazy feel to him. So for his idle animation, I had him pull his arms back a little as he stands on his tiptoes, then rolls into a little arm swing as he gets back flat on his feet.
(Apologies to anyone reading this who is colorblind.)
The animation is thirteen frames but actually uses only five different sprites, which I've colorcoded here. As you can see, a big part of my animations is having certain frames repeated over a short period.
This is what the animation looks like if the frames aren't repeated. I suppose this would work if the number of frames I could use were limited, but the animation is just too fast for my liking.
By default, there are four animations in Stream Avatars: idle, walk, sit, stand, and jump. The above animation is a changing loop between sit and stand. And if you look closely, you can probably tell these are some of my least favorite animations to make. These animations are seldom used on stream and I'm pretty sure some people don't even know they even CAN sit or stand back up, so I tend to make a few lazy shortcuts during the spriting process. (Sorry.)
That being said, I am at least proud that I managed to fit some personality into the animations. I didn't want him to simply hide in his shell. Instead, he just kinda plops down when he sits, and when he gets up, he dusts himself off.
I know that having him hide in his shell probably would have been more difficult to draw, and having him just plop on the ground would seem like taking the easy way out, but that's not why I did that. Like I stated before, I wanted him to seem more laid-back and carefree, and having him hide in his shell seemed like too much of a defensive move. I'm confident that if I wanted him to hide in his shell, I could have drawn that. And I'm probably going to at some point. The point is, personality is a big factor when it comes to animation.
This variant is the Troopea from Mario & Luigi: Superstar Saga... more specifically, the remake. The original design walked on all fours, but the remake changed them to basically bluish-purple Koopa Troopas with little sprouts on their heads. There were a lot of changes in the remake that I did not care for, but this one I didn't really mind that much.
I have a feeling after a while these entries will become a bit repetitive, but again, here's a colorcoded showcase of how parts moving differently can make animations look so much more interesting. This is pretty much identical to the Goomba's eyebrows I posted previously- the sprout moves along with the main body, but when the main body stops, the sprout "catches up" and moves back to its default position.
So that's how I drew Koopa Troopas, or why considering a character's personality or demeanor is important when drawing them, I suppose.
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Shoutout to this masterpiece I did when a mobile Idolmaster game allowed me to customize my music album cover
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Fella Files: #1. Goomba
Since I'm on tumblr now I figured I'd post some of my pixel art "li'l fellas" I made for Stream Avatars and talk about some of the process of making them. Obviously the best place to start would be at the very beginning with the first fella I made for these: the Goomba.
The Goomba is actually one of the most important fellas in my sprite collection for two reasons: 1. it's the first fella I made where I began utilizing techniques I actually hadn't before, and 2. I actually use them as a means of scale for other sprites. When I create a new fella, I always copy a Goomba for scale. Feet, meters, and the like... that stuff doesn't matter. How tall is this fella compared to a Goomba?
One of the techniques I first used with the Goomba involves the color and shading. Basically lighter shades are more yellow while darker shades are more blue. This is a lot more drastic on the Goomba than other fellas you'll see later, but I didn't really mind so I kinda kept it like this. The only thing I'm embarrassed about was that it took me until 2021 to discover this.
Two things stand out to me when animating this fella. First, I wanted the body to have a squishiness to it. When the Goomba squats down, the body expands horizontally but shrinks vertically. The Goomba then stretches up, in which the body shrinks horizontally but expands vertically. However, the body would be too thin if it shrunk too much vertically, so I had the Goomba stand up on his tiptoes instead.
Second, I gave the eyebrows a little bounce to them. Having more moving parts makes the animation look more interesting. However, having parts like these with the exact same number of frames as the main body can lead to a trap: By having the eyebrows move along with the body, the animation can actually look kind of off.
See? This doesn't look right to me. What especially bugs me is how the pixels at the ends of the eyebrows don't even appear to be moving.
This is a little better, but having the eyebrows move this way feels too unnatural for my liking.
So instead, I had the Goomba's body stop moving to let the eyebrows "catch up" back to their default position. I also made the final frame a repeat of the first frame for just a little bit of extra rest between animation loops.
I'm also including the Bone Goomba variant here because it's basically an identical animation. Unfortunately, because it's rocking that sweet bone mask, you can't see its eyebrows, so a bit of the charm of the original animation is lost. Still a pretty rad fella, though.
I know this is all probably the kind of stuff you'd learn in a Pixel Art Animation 101, but I figured if I was going to use this thing I might as well post about some of the stuff I do.
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turns out twitter sucks so I started over here. I better not see any of that toxic tumblr shit on my dashboard
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