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The Sims 2 PSP Wide-Angle Camera Patch
Hey everyone! Here's the patch I've been using to get wide angle shots like this for JPCSP rips of the game:
You can find xdelta patcher in the link below if you don't already have it:
Like last time, make sure your game's md5 hash matches the one below:
ABE440DA2101B7FF384B3711A937360F
This patch also includes the change to make the unused cheat perk available.
I don't recommend using this patch to actually play through the game since this makes the 3rd camera zoom option unusable especially because of the FPS. You may also run into other bugs but it should be fine just to take model exports using JPCSP.
Enjoy!
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How would a The Sims 2 PSP re-release look like?
Probably not like these.......... but not like it'll happen anyways... I CAN IMAGINE ALRIGHT
I know it looks extremely dated but god DAMN some of these areas are still atmospheric as hell
Sorry about the incomplete rips with some of these :/
Deadtree without fog is an aesthetic and I will NOT be told otherwise......
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Visiting Beta Espiritu Estate in-game in The Sims 2 PSP
Happy New Year's everyone!
I thought I was done with the unused Espiritu Estate map in the game but I was curious if I could get it working in-game after a person in my YouTube channel asked me. Turns out it was really simple! Because this was likely intended to be used as the background map for the main menu (hence the file path levels/interface/mainmenu), my main theory was that the menu initialization script was causing the game to crash (or go into the "panic" state).
The piling up urgencies and the controls locking up is the main indicator for this. The game will stay in this state for a couple seconds, and then load the last map you were on before ending up here - resetting your inventory, money, tasks, everything!
Apparently my initial theory was correct. There are only 2 function calls in the levels/interface/mainmenu.res file I could find and they look like this:
play_theme_front_end() is all commented out on the main lua script but show_front_end_menu() seems like it could be the culprit
Deleting and replacing them with comments of equal length will allow us for repacking and booting the game again
Seems like that did the trick!
I explore into the mansion a bit more on the YouTube video with a wider FOV but it's pretty much identical to how it looks on Blender. It's even missing collision and everything!
youtube
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The Sims 2 PSP Beta Espiritu Estate Map Showcase
I was able to get a more detailed rip of the unused Espiritu Estate/Main Menu map by modding the camera location and angle information. Here's what the mod looks like in-game (note the FPS counter :O)
Interestingly enough, jpcsp (the emulator I used to rip the models) will get 60fps solid despite all the graphical bugs it has. Anyways, I used blender to navigate through the ripped map file
youtube
There are a couple small differences I missed the first time around but very similar overall
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I was able to get a more detailed rip using a different starting spot for the level. Let's explore the house a little bit!
Right off the bat, it is smaller. I was wondering if we were missing anything from the previous model but it seems like there is a reason for the house being smaller...
There used to be a garden/outside area - similar to Hazel Dente's house! This would've been cool to see in the final game, especially if there was an area to plant crops too.
The layout inside seems fairly similar, with the exception of the bathroom missing but this may also be related to the rip itself. And a nice rug!
There are changes to the other side of the house too. I removed parts of both walls to get a better look. Both bathrooms seem to have a similar size and the master bedroom is a lot smaller. There also seems to be a patio-like area in between. There's also an extra room right next to the kitchen!
Hopefully we'll be able to find a way of getting this map playable in-game so that it's possible to explore further
Potentially Unused Level in The Sims 2 PSP
After booting up normally into Sims 2 PSP, you'll be greeted with the main menu screen which is located at levels/cas, but there also does exist a map at levels/interface/mainmenu which seems to be an earlier version of this map.
Loading into the map in-game using a modified lua travel script will result in the game going into a panic state or crash it entirely within a couple seconds.
youtube
The title screen will even pops up momentarily before the game bugs out and loads into another map. It is possible to use jpcsp to rip the model within those couple of seconds to get a slightly more detailed look at what this level looks like
This looks like it could be a portion of an earlier Espiritu Estate. For the sake of comparison, here's what that looks like in the final game from a similar angle
Earlier one is clearly unfinished, but the road in front of it also looks different from what's supposed to be the rest of Paradise Place.
Unfortunately jpcsp is somewhat limited with its object ripper and it won't rip a lot of the models outside of places the player has seen. It might be possible to load this instead of levels/cas as well, but I'm not sure if it would be possible to get any more of the map without more advanced ripping tools and/or understanding more about Sims 2 PSP file types.
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Potentially Unused Level in The Sims 2 PSP
After booting up normally into Sims 2 PSP, you'll be greeted with the main menu screen which is located at levels/cas, but there also does exist a map at levels/interface/mainmenu which seems to be an earlier version of this map.
Loading into the map in-game using a modified lua travel script will result in the game going into a panic state or crash it entirely within a couple seconds.
youtube
The title screen will even pop up momentarily before the game bugs out and loads into another map. It is possible to use jpcsp to rip the model within those couple of seconds to get a slightly more detailed look at what this level looks like
This looks like it could be a portion of an earlier Espiritu Estate. For the sake of comparison, here's what that looks like in the final game from a similar angle
Earlier one is clearly unfinished, but the road in front of it also looks different from what's supposed to be the rest of Paradise Place.
Unfortunately jpcsp is somewhat limited with its object ripper and it won't rip a lot of the models outside of places the player has seen. It might be possible to load this instead of levels/cas as well, but I'm not sure if it would be possible to get any more of the map without more advanced ripping tools and/or understanding more about Sims 2 PSP file types.
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Patch to restore debug The Sims 2 Cheat Perk
Hey all, here's the xdelta patch file to restore the cut cheat perk menu which had a lot more options than the final release.
You will need xdelta patcher to patch a "legitimately obtained" copy of The Sims 2 ISO file.
The unmodified iso file should have the following MD5 summary:
ABE440DA2101B7FF384B3711A937360F
If it doesn't match with yours it probably won't work. Enjoy! :)
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Cut Money Tree Furniture on The Sims 2 PSP
I was looking through the game's lua code to find out if it would be possible to modify it for a stable 60FPS patch, and I came across behavior for a furniture object called "Money Tree". It's basically a furniture item that would earn you 50 simoleons upon harvesting, but it would die after a while if you don't water it.
The lua code goes on for a little longer but that's the gist of it. Overall it is similar to the Money Tree item that exists on the PC version of Sims 2, if not slightly simpler. The object even has model and icon files.
The object file is under the aspirations directory so it was probably meant to be an aspiration goal furniture for the money aspiration in the game but I didn't recall ever seeing it in the buy menu OR money aspiration goals. Turns out, it's because it's not listed on the lua/furniture_table.lua file that's used for the buy furniture mode.
This is what an entry on the furniture table looks like - this is the listing for the recycling bin (even though that's not what the name says) and it's the last entry on the file. I wanted to see if it would work right away and I didn't want to bother with quickbms file size issues so I just changed this entry to be for the money tree instead. Keep in mind that the quickbms script generates multiple .res files that end up pointing to the same exact thing so if you want to replicate this yourself, you might need to change it everywhere else the trash can listing exists as well.
I left the size, style, and cost attributes to be the exact same since I don't really know what they would be for the actual money tree object, had it been implemented in the final game. Here's a video demonstrating the animations and behavior:
youtube
Let me know if there's anything else you want to see, or if you know how to get a 60fps patch working!
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The Sims 2 PSP Unobtainable/Unused Eyeglass Models
I always wanted to have the circular thin rimmed glasses Pascal as an option to put on, but I couldn't figure out how. Save editing didn't get me anywhere because after the available number of options, the glasses slot would just be blank
These are the ones I'm talking about. Not sure why they aren't offered as options but while trying to add them to the game I came across these lines on the game's lua script:
Lines 9-14 are commented so that they don't appear on the CAS menu. I uncommented them to see what they looked like and...
This one is fx_afaccessoryeyeglassesthickrims and it looks a little rough. But then again, most Sims 2 PSP models do. Here is a video showcasing all of them, plus the ones I wanted to add originally. I changed lines 9 & 10 to be fx_afaccessoryeyeglassesthickrims, 11 & 12 to fx_afaccessorysunglassesevenmorehip, and 13 & 14 to fx_afaccessoryeyeglassesthinrims just to have 2 different colored lens/frame pairs. You can also see the male versions as well, they are the same models just made to fit the different face model. Enjoy!
youtube
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This seems as the most likely option to me as well. In fact, I tried 100%'ing the game first (ie. completing all the aspiration goals and buying all perks for each personality) to make sure this could be classified as an unused perk to begin with, but it was still not unlocked and looking at the lua scripts in the game code confirmed my suspicions that it can't be unlocked via any means in-game.
In the debug cheat perk, the menu for obtaining cheats is separated by sections such as Inventions (crafting perks), Universal Perks (perks that every aspiration can buy), etc. Mind Control is listed under story perks, which is the menu that has the teleporter and stuff, which also somewhat confirms that it would've been a part of the story and NOT bought or crafted
More information about The Sims 2 PSP cut perk
Hey all!
I got bored of checking the Sims 2 PSP TCRF page every once in a while and decided to look through the files in the meantime. Many of the cut content is already documented to some extent, but I didn't see anyone really mention the cut Mind Control perk (at least until recently on the TCRF page todo list) so I decided to see if I could edit it into the inventory using a decrypted PSP game save and it's definitely possible! I've been procrastinating making the video for a while but here's a quick demonstration
youtube
I'm planning on making a tutorial on editing it into the inventory as soon as I find a more stable way of doing it, since how I'm doing it right now requires either completely losing some perks or doing it in a way that makes the save quite unstable.
I've updated the TCRF page with my findings as well
If anyone has more information about making ROM hacks of this game please let me know! I tried rebuilding the ROM with the exact same file sizes and offsets on UMDGen but I cannot get past the title screen on a modified ROM.
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More information about The Sims 2 PSP cut perk
Hey all!
I got bored of checking the Sims 2 PSP TCRF page every once in a while and decided to look through the files in the meantime. Many of the cut content is already documented to some extent, but I didn't see anyone really mention the cut Mind Control perk (at least until recently on the TCRF page todo list) so I decided to see if I could edit it into the inventory using a decrypted PSP game save and it's definitely possible! I've been procrastinating making the video for a while but here's a quick demonstration
youtube
I'm planning on making a tutorial on editing it into the inventory as soon as I find a more stable way of doing it, since how I'm doing it right now requires either completely losing some perks or doing it in a way that makes the save quite unstable.
I've updated the TCRF page with my findings as well
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