Don't wanna be here? Send us removal request.
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Placing assets
With everything I needed for the game solved, I moved on to adding assets around the house.
I do have assets but it still feels bare. I want to add more but I don't think I have enough time for that.
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Adding an interaction prompt
I need the player to know how to open the door, and precisely which key to press to open it. So I added a prompt under it. This was rarely easier than I suspected.
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Solution for the door
I mentioned before that the door does not open the way it should and how it annoyed me. This led to me not placing any doors around the house except for the front and back doors, which cannot be opened, but it was an insufficient solution so I did more meddling around.
Honestly. I did not find the proper solution as to why it is that way but I found a sneaky solution to it.
The door can be placed in only a certain way. So rotating it 180 degrees disrupts the door.
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Adding more sounds
One of my main focuses in addition to capturing the artist's visual style is to make it immersive through sounds. I took several sounds from the internet and placed them accordingly.
I took a trigger box, went to the game blueprints and edited sounds to it. I added a delay so that when the player goes over the box it does not play immediately. I also added a do once so it only plays once
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Asset list
Moving assets:
Door
Teddy bear
Overhead light
.
Living room:
Sofa set
Chair
Coffee table
Television
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Bedroom:
Bed
Wardrobes
Nightstands
.
Toilet:
Commode
Sink
Bathtub
.
Kitchen:
Dining table
Sink kitchen
Refrigerator
Top cupboards
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Concept art
Flashlight concept art.
The curtains in the wind
Living room

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