Don't wanna be here? Send us removal request.
Photo
To make this poster i started off by creating a character on adobe fuse, then going into export then into export as an OBj which is a file that keeps the 3D format. I then exported it into photoshop where i started to create the poster, i first started by making the background into a GIF. I created the GIF by selecting three photos i wanted to use them put them all onto separate layers, I then went into Window> Timeline then set the timeline to frame. Once the time line was set up I went into select> select all layers to make the images appear on the time line. I then used the timeline drop down menu to make each frame a separate layer, changed the speed to my liking then added text and my character over it.
0 notes
Photo




To make a Fuse character there are different columns you can use to create a person. you start with choosing a basic face and body then start to adjust the features to your liking, once you have a basic character you can change the skin colour and specific attributes to the body. You do this by going into assemble first to piece the body together, then into assemble to alter the facial and body features.
If you go into clothing you can change up the outfit from hat to shoes.
There is also a section where you can alter the clothing and the eye colour etc you can do this by going into textures and selecting specific things.
0 notes
Text
Peer Feedback
Alisha- Very complex design, I really like the landscape.
Jack - I don鈥檛 really like the colour or texture that you chose. However, it is unique and the building is very nice looking. I like the stair case that you used.
Alexandra- I like the colour changers of the building. I really love the pictures. I really love the seating area where people can sit down and have food or drink. I love the glass sculptur.聽聽
Josh- how dare you try blocking me
0 notes
Text
Unreal Evaluation
I found that using the unreal interface got easier the longer I used it, at first I found it quite complex as there鈥檚 a lot of detail you can change and add. Compared to using Flow Lab, Unreal is definitely more complicated as its 3D and when it comes to creating objects it takes a while for it to line up and to make sure the dimensions are correct.
2D software has more focus when it comes to the sound and experience of the game as the actual landscape is made from 2D bricks and objects. 3D has a lot more detail when it comes to creating textures and buildings as it鈥檚 a more prominent part of the game. 2D allows you to understand the basic concepts of games design to help you understand what is needed in a flowing game.
I found navigation quite annoying as there were a lot of keys you can/could use, trying to walk around without being in game mode can be a challenge as i can鈥檛 move as precisely as I want. Building also was a struggle as I found it hard for everything to line up properly and cohesively. The more I used it the more I got used to how the software acts and how to use it to my benefit.
While creating my landscape I found it easy to add different textures to make it more realistic, but when it came to making the sea I thought that there should be a specific menu option for that as having to drag in a cylinder then manually changing the values until it fits the map was a bit tedious. Creating the mountains, I found was quite easy as there was a specific menu option that allowed you to morph and customize how you like it. My landscape would look better if I added more detail.
I created my gallery by going into Content > Starter Content > architecture for the walls and floor.
I created lighting by going into content > starter content> Blue print then adding it onto the walls.
I added my own images by first dragging a cube onto the wall then adjusting the values, imported my image then dragged it onto the cube, I also added frames by searching frames into the content bar. I added some chairs, tree鈥檚 and a spiral stair case. I decided to make a more natural building with a glass ceiling, a green roof and an open space. I wanted to make a more abstract building to make it more interesting, so I searched some abstract architecture. My building was originally a wood texture but I changed it to a sci-fi texture as I thought it would look better. I was confident in adding my own photographs and creating the inside, I found making the building itself was quite difficult as I couldn鈥檛 get the walls/glass to line up.
The work I chose to display was all from previous photography lessons, I chose those pictures because they looked more artistic.
I could make my gallery space better by creating a larger interior and making it look more like a professional building, i have two floors that are connected by a spiral staircase that would look a lot better. I will practice lining up walls so it looks more cohesive, id also make the top and bottom floor longer so i can add some more features.聽
1 note
路
View note
Text
Reflective Journal
Today I added sound by going into audio in starter content then adjusting the attenuation levels, I added some wind outside and some calm music inside. Adding the audio was pretty easy and went well, now all I need to do is go over the walls and make sure they are all aligned. I fell like my work is good but can be better.
0 notes
Photo



This is my updated game, I changed the wall paper and added some photos and audio. I added audio by going into starter content > audio then placed where I want the sound to be when played, you do this by adjusting the attenuation settings. I then added wind and some background music to a certain area. I like what I made and in the future I would make the building wider so I could add soe more features like a seating area etc.
0 notes
Text
reflective journal
This lesson I finally finished up my gallery that I based off of a nature theme, I added in my own photo's from previous photography lessons and added lighting. My gallery has two floors and might expand. All I need to do now is to import my own character and add sound.
0 notes
Photo
This is my final gallery that finally came together after it deleting a few times, I have added lighting and currently 3 photos. My building is wood with a roof attached that's full of trees/bushes. I have also added smoke because I felt like it was aesthetic. I used starter content > textures for the building being wood, I used starter content > blue prints for lighting and smoke, I used starter content > props for the bushes.
0 notes
Text
Reflective聽journal
This week we started to edit our galleries more but as mine crashed a few times i had to rebuild, i can improve by making a better building with an inside you can view with images on the walls as well. I will eventually add lighting and music to make it a more complex.
0 notes
Photo
Here is the edited building i鈥檓 still trying to build, ive had unreal freeze on me stopping me from building as much as i could but since last lesson i had changed the colour added a few walls and i am now starting to build a more uniformed building, ive also noticed that i need to scale down the building.
0 notes
Photo

These are the walls聽i鈥檝e started on unreal engine, i made these walls by going into geometry and selecting a shape and dragging it into the game and editing the variables to聽make the shape i want. The values needed to be a multiple of ten. I started to deign a building and i havent finished it yet.
0 notes
Photo



1 ( ) I really like the graphics and the shadows and how realistic it looks, the glow against the casings give off an ominous feel that gives the animation more personality and feeling.
2( ) I think that the way they created skeleton into the character they wanted by adjusting the specifications.
3 () This looks really realistic and even the shadows reflects off the objects and in a unique.
0 notes
Photo



I chose to rate my game as a PEGI 3, i chose this rating because my game is very simplistic and has no violence or scary themes. This game could also stretch to a PEGI 7 because there are some spikes that simulate non realistic violence (Falling on spikes and dying) but it isn't too graphic. The character i created is inspired by a Pokemon character so this might resonate more with younger audiences and the background is also just a splatter of soft colours. The end level has no violence and the final goal is a lollipop making it suitable for all age types. I wanted to make the colours in the game very soft and pastel that might be more targeted to younger females as my game isn't difficult at all which might attract younger age audiences聽 more as the older demographic might prefer a harder game.聽
0 notes
Photo
I altered my game by going into Content > Starter Content > Textures for the brighter coloured patterns, it was quite easy to use and had a large range of patterns and textures. I also used Content > Starter Content > Materials for the sea and the more natural materials. To make the sea we used a cylinder shape and made it into a river.
I didn't have a specific design i was going for i was just experimenting and trying to find some neon colours. I would like to know how to make more realistic landscapes and Sci-Fi landscapes for interesting game backgrounds.
0 notes
Photo

For movement we used the keys WASD and the right click to navigate and we held down on the left button to create mountains. to take screenshots you press F9 and it saves in the same file as the game. To create blocks you went to shift and then you drag and drop the shape you would like, once you've done that you use the arrows to adjust the shape. We could move them by rotating, scaling and placing it letting us create other shapes. With the edit tools you can change the colour, where it is
0 notes
Text
Weekly journal
In today's lesson we wrote our evaluation for our 2D game and created an isometric animal, i have learnt how to create a 3D shape on Adobe Illustrator and how to make an isometric character. I have also learnt that black isn't the best colour for 3D objects as there aren鈥檛 any shadows created.
0 notes
Photo

This is my isometric reverse-Oreo animal. To create this i went onto Adobe Illustrator, i then created a shape and went onto Effect>3D>Extrude and bevel for the square 3D shapes and for the circular objects i went onto Effects>3D>Revolve.聽
0 notes