she-her / 24 / AO3: honeybeevenom / incest shippers begone
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people treat bisan, motaz and plestia like they're influencers instead of, you know, people who have endured/are enduring war crimes beyond imagining and ethnic cleansing. what I mean is, they never asked to be spokesperson for their people's humanity, or planned to be so visible. they're just people, ordinary people who can never go home, who are surviving colonial violence. what they're doing and what they have done defies any term of admiration or respect I could apply. But I wish that people would stop thinking of these individual Palestinians trying to survive in war zones like celebrities or politicians with actual power because it's just another form of dehumanisation. Ask yourself, what will you do if something happens to Bisan? If she is killed or goes dark or inshallah she escapes? Everyday I see posts like, "if Bisan dies, I'll riot!" riot NOW. speak up, now! Palestinians and Lebanese and Syrian people who aren't going viral on social media are being murdered by the occupation in the 100s everyday. I am begging people to stop hingeing their faith in the free Palestine movement and the movement to end the Zionist occupation on individuals. I love Bisan and Motaz and Plestia with all my heart and pray for them every day, but I'm begging people not to reframe Palestinian liberation through individualism. Support BDS, donate to UNRWA or the Red Crescent Society, listen to Palestinians across Palestine and the diaspora. Your belief in the freedom of Indigenous peoples has to transcend the ones most visible and palatable to you.
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language is really telling. palestinians die vaguely, but israeli’s are specifically killed. palestinian little girls are called young women, but israeli little girls get to be called the children that they are. pay attention to the words being used. you might not even notice it’s propaganda you’re reading.
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Palestinian culture since people are trying to destroy it ♥
Palestinian movies
the 10 best Palestinian movies - IMDb
15 Palestinian Films you should watch (gqmiddleeast.com)
10 Award-Winning Palestinian Films Everyone Should Watch | MILLE (milleworld.com)
10 great Palestinian films to watch right now (for free) | Esquire Middle East – The Region’s Best Men’s Magazine (esquireme.com)
Artists
Alaa Albaba (@albaba.alaa) • Instagram photos and videos
halima aziz (@palestinianartist) • Instagram photos and videos
Malak Mattar (@malakmattarart) • Instagram photos and videos
Sliman Mansour (@sliman.mansour) • Instagram photos and videos
Palestinian Authors
Adaina Shibli
Susan Abul Hawa
Mourid Barghouti
Mohammed El-Kurd
Hala Alyan
Music
Mohammed Assaf
11 Palestinian independent musicians you need to listen to right now: from The Synaptik to 47Soul (thenationalnews.com)
Culture
Culture of Palestine - Fanack.com
Palestinian Social Customs and Traditions | IMEU
Palestinian Culture (gopalestine.org)
FOOD
Palestinian Food: Top 13 Dishes - TasteAtlas
Palestinian Food: 12 Must-Try Dishes of Palestine | Travel Food Atlas
Food of Palestine - Welcome To Palestine
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Only 3 months after completing the long-planned ethnic cleansing of Nagorno-Karabakh (Artsakh) by forcing out Armenians, the indigenous population with a history of over 3000 years and, thus, having successfully carried out yet another step of turk-azeri multi-stage strategy of the (second!) genocide of Armenians...And yet, rather than be held accountable for the above-mentioned, azerbaijan recently won the bid to host the United Nation's climate summit next year.
REWARDED 3 months after carrying out an ethnic cleansing! It's funny how the world is so selective about which war crimes must be reprimanded and which ones— rewarded.
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Bisan Owda's call to action
eSims For Gaza
For USAmericans: Call your reps | Email your reps It takes only a few minutes and there are scripts if needed. If you call after hours, you can leave a voicemail.
US Campaign for Palestinian Rights Action Toolkit
Jan 26th Int'l Day of Action Toolkit
Google Drive of posters to print
Other infographics about the strike: here and here
I will be queuing this post for every day this week. IDs in Alt text!
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happy hanukkah to those celebrating but particularly to those struggling to celebrate bc of what is being done in their name. u don't have to answer for it but i know it can be hard to reconcile sadness and community, and u r not alone in this. in better times all our celebrations will be unmarred.
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never forgiving superhero movies for the damage they have done to the entire medium of comic books
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batfam potluck! jason brought chili and cornbread :)
👉👈 if anyone wants to come to the potluck (aka draw more bats with food)…. please do 🥺
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i do not pity israel. never have, and never will.
each night that gaza experiences is deadlier than the last, as idf soldiers record propaganda tiktoks, make rave parties and grwms and fit checks, gloat over having food and water, and film themselves deriving sadistic pleasure from torturing their hostages and victims and desecrating the dead.
Palestinians have to display their martyred before the camera for you to believe the atrocities that the zionist entity has subjected them to. they cannot even mourn in private. the apartheid entity murders them in cold blood, and you deliver the killing blow by doubting them.
babies whose families have been killed will never get to know their own name.
i can't reshare a tenth of the videos and photos that cross my timeline. i have seen more dead children in the past month than i have known death my entire life.
israeli settlers burn olive trees, bomb bakeries and fishing boats, shower white phosphorus and earthquake bombs on the captive civilians of gaza. you already know about the disastrous effects of white phosphorus, but earthquake bombs were last used during ww2 to wipe out entire cities.
how holy is the land that seeks to be built over the mass graves of thousands of children? is it holier than the miracle of a child being born in this hypocritical world?
all 11 universities in gaza have been bombed. academics should be agitating right now, especially those who call themselves "decolonial thinkers." destruction of universities is a sinisterly deliberate act to sabotage the Palestinians who will survive this great catastrophe.
the act of cleansing your hands before prayer is extremely important to muslims. no part of us can remotely comprehend the grief of the mother who refused to wash her hands from the blood of her children after losing them in a zionist airstrike over gaza. "I swear I won't wash them, I won't wash my hands, how else am I supposed to sleep near my kids."
it is only both moral and right when one side defends itself. the other side are the price of war, no better than insects and cattle and sheep left to die within the four walls of the slaughterhouse.
this situation should not be up for debate, but let me finish with one final thing : do your research about Palestine. HOWEVER. you do not need a degree in middle east studies to object to an ongoing genocide. if someone outwits you in a debate about historical details and every nuance of a subject, you were and will remain entirely correct in objecting to a genocide.
may those martyred rest in peace and be reunited again with their loved ones in heaven's eternal vastness.
DO NOT STOP TALKING ABOUT PALESTINE.
glory to Palestinian resistance. from the river to the sea, Palestine will be free.
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My MWIII Thoughts
I’ve finally taken the time to get all of my thoughts about the new campaign together and put them in a single post. There are no spoiler tags since the game is officially releasing today/tomorrow, but everything is under the cut with a warning. I have a lot of things to say here, so I’ve tried to organize it point by point. The points I think are most important are first, and I ask that you take the time to read through them. If you want to skip to the points about characters and that death, the beginning of those sections is marked with red, but be prepared to scroll.
I watched the custscenes, with gameplay, all the way through once and I’m not doing it again. I tried to go back to specific scenes to reference in this post, but even that was a lot for me, so if my timeline in here is a little screwy don't fault me too much.
If you just want my quick, overall thoughts: This campaign was two hours of egregiously incoherent, poorly written, shoddily thrown together military propaganda, even more than the cod games usually are, and your money would be much better spent donating to help Palestine - there are links to do so in this review, marked with green, as well as boycott information, and the same donations links are also provided on this shorter post if you want to go directly to them.
(There are spoilers below, and this is long. I'm not kidding. Do not click the readmore unless you are prepared to scroll.)
Military Propaganda/Islamophobia
I spoke about this some already here and here because I felt this was an important enough topic that deserved its own post.
Call of Duty has never been has never been the game where I expected to see proper representation of the Middle East or Middle Eastern politics. It is first and foremost military propaganda. More than that it is American military propaganda. Just like with every superhero and pro-military movie post-9/11, it should be expected that you’re not going to get any kind of meaningful insight or depth when it comes to Middle Eastern storylines and characters, but there is usually more of an effort to hide the Middle East = Terrorist subtext.
To say I was shocked at how overt and blatant the Islamophobia was in this game is an understatement. We get four deaths of named characters in this game. Two of whom are Middle Eastern women, Dena and Samara, from the country Urzikstan, the fictional combination of Syria and Afghanistan and home to terrorist group Al-Qatala (real subtle, right?). Both of these women are associated with the ULF, the Urzikstan Liberation Force, Farah’s group of freedom fighters whose goal is to free their country from foreign subjugation with Samara no longer being an active member. Both of these women are introduced in this game. Both of these women are minor characters. Both of these women, Samara in particular, are trying to live their lives peacefully now that their country has been freed.
Both of these women are given deaths more brutal and more shocking than the other two deaths of two main characters in the series.
We meet Dena at the beginning of the game when we’re first re-introduced to Alex and Farah. We see her have a heartfelt reunion with Farah, and the two have a conversation while driving where Dena expresses her concerns about wanting Urzikstan to remain peaceful but assures Farah that everyone will support her. After, Dena is suddenly shot in the chest, and Farah is forced to take control of the vehicle they’re in, which ultimately flips over and we get Farah’s first death fakeout.
It’s in this cutscene that we see a lingering shot on Dena as well as her corpse being thrashed in the car as Farah tries to take control and as it flips. We are given a Middle Eastern woman showing hope for her country that the peace she has fought for will be maintained only to then watch her die for shock value and a fakeout for another character, and watch her body fly across the car as it flips. We don’t get that with either of the other two gunshot deaths in this game. Soap’s is just as sudden, but we see it coming, and there are no shots of his body being thrown about, no closer views of his face like there are with Dena. Shepherd’s is entirely off-screen and all we’re left with is a shot of him lying face down on his desk - no blood or bullet wound in sight.
Notably, the only other person we see a comparable amount of blood on in this game is Makarov, the enemy of the series.
Samara, who gets the worst death in this game, in my opinion, is a retired ULF soldier we’re introduced to on a plane. I’ll start by saying I was under the assumption this may have been the reboot replacement for No Russian, the mission in which Makarov and Co. shot up Zakhaev International Airport to frame America for terrorism in the original series, and the mission that was teased after the credits in the MW2 reboot. We get the scene of Makarov and his men at the airport before boarding the plane, which could just be a nod to the original mission. However, until there is an official reboot of the No Russian mission, I’m going to assume this was Activision’s new take on it.
In this mission, we learn that Makarov plans to use this plane bombing to frame Urzikstan, Farah and the ULF specifically. The thing is, as Big Mak and friends are in the airport preparing to board, we are shown that the ULF is already being blamed for the missile attack on Arklov Military Base from the previous mission where their missiles were stolen, capped with Konni’s chemical gas, and one was detonated. There’s even a news sequence showing that the world already thinks of the ULF as a terrorist organization, and has not-so-quietly thought that for years. That makes this upcoming scene feel not only unnecessary but like a deliberate choice made by Activision to be extra cruel to a Middle Eastern character.
We see Samara text with her family and are shown a picture of her husband and children before the man next to her begins speaking to her in Arabic. He compliments her family and, I assume as we’re not directly shown, gets the No Russian text - a text, for those who have not played the original games, meaning to not speak Russian to not tie the terrorist act they’re about to commit back to the Russians. The Traveler, as he's called, then reveals that he knows who she is, knows her family, and knows that she is a former ULF soldier and fought the Russians. He then pulls a gun on her and Makarov and Konni take the plane hostage, purposely speaking Arabic and declaring this is for Urzikstan.
We are then forced to watch as Samara fights back, but is ultimately taken to Makarov where a bomb is strapped to her chest. He gives his usual cryptic speech, and over-explains to the audience what’s happening before diving out of the plane D.B. Cooper style.
Samara is then dragged to the back of the plane by a Hijacker, where the remaining passengers are, kicking and fighting and trying to reason with him to stop. He pauses and we then get this exchange:
Hijacker: Are you a terrorist?
Samara: No…
Hijacker: You look like one.
He then puts a gun in her hands, tosses the cellphone that will let her stop the bomb, and shoves her into a crowd where we have to watch her struggle to explain what’s happening to her and that she needs the phone to a crowd of people that are either afraid of or angry with her. She is shoved to the ground by a random man, forced to fight through people trying to tackle and beat her, and, when the phone is finally within reach in the hands of a scared passenger, the plane blows up.
I want to emphasize that most of this is a cutscene. There are a few button presses for the player to try and get the phone, and you are allowed to look around and try to fight back, but that is quickly stopped, and you are forced to sit and watch through Samara’s perspective. The end result? There’s an investigation for who may have done this, and you play as Farah collecting evidence from the crash site so Makarov can’t frame the ULF. The mission succeeds, because it’s a story mission and it has to, Makarov is unable to control the narrative so people can only suspect the ULF did it but can’t prove it, and Samara…died for nothing. All of that was so people could suspect the ULF was a terrorist organization, which the game has previously gone out of its way to establish was already happening before Makarov got on that flight. This entire sequence and the mission after added nothing to the storyline other than the brutal forcing of a Middle Eastern woman to hijack a plane 9/11 style and die a death worse than two of the series’s main characters.
Two side characters, two Middle Eastern women who have never existed before this game, are put in this game solely to die in ways where their deaths are more emphasized and graphic than a character we’ve played as since the series began, and one of the main villains.
There is a genocide happening in Palestine. Islamophobia in the United States, and the West as a whole, is rising to post-9/11 heights. There is already so much propaganda being spread in an attempt to dehumanize the men, women, and children who are being murdered by Israeli forces, to justify the actions - the war crimes - of the Israeli forces. Could this be a sloppy attempt at Activision trying to mirror real-life stereotypes and how quick the media is to jump to the Arab = Bad narrative? Possibly. I don’t think it is. I think this was a deliberate change from the original No Russian mission in which America is framed for terrorism, made by an American company that makes games meant to garner interest and support in the American military, during a time when the American government is being criticized for funding and aiding an ethnic cleansing.
As slapped together as this game was, I don’t believe they couldn’t have changed the campaign in the time since the situation in Palestine escalated to this level. I firmly believe it was a purposeful choice to write that scene, to film that scene, to keep that scene.
It is blatant, it is clear, it is as in-your-face as it can possibly be. It is not something this fandom gets to ignore because they don’t like the campaign. It is not something this fandom gets to overshadow with Soap’s death as poorly written as it was. It is not something this fandom gets to stay silent about while also posting about #freepalestine.
I have never expected the best when it comes to Islamophobia from the Call of Duty games or its fandom. I’ve never expected anything beyond mildly okay. Call of Duty is military propaganda, I know. The fandom is known for its racism and it’s not getting better, I know that especially. But I don’t see how anyone, in the times we’re living in right now, would be able to look at this and not acknowledge it for what it is.
It is the purposeful brutalization of Middle Eastern characters.
It is propaganda.
It is racism.
It is Islamophobia.
It is wrong.
Engaging Critically/Acknowledging Privilege
While I may be stepping back from the CoD fandom, I understand that not everyone is going to. For some people, these games are a comfort or an escape. I’m not here to call for a boycott of Call of Duty or Activision while there are more important boycotts to be focusing on - and you can find more info on them here & here.
What I am asking, particularly of those of us in the fandom that are not being directly affected by what’s happening in Palestine, is that is more acknowledgment of the level of privilege that we have and that people learn to engage more critically with the media they consume.
It is a privilege to play a game like Call of Duty and not have to think about the propaganda. It is a privilege (and ignorant) to say “it’s not political”, “it’s just pixels”, or “it’s not real”. It is a privilege to be able to just turn the game off and never have to think about war, and the impact of the representation of the characters, and the real-life events that these games base themselves on. And this isn’t just a CoD issue, this is something that should be considered with every piece of media you engage with.
There is no such thing as a “politics-free” book/movie/game/show. Everything carries the biases - conscious or subconscious - of the person or people who created it. There is no such thing as media or fiction not having an effect on real life, especially in a fandom for what is essentially War Crimes: The Game.
I’m going to take a quote from this post by @yeyinde.
"It’s incredibly egregious to pretend that the media you consume isn’t based, in some part, on real life or has no repercussions outside of it just being fiction. And it’s especially dishonest to say this isn’t the case within the COD fandom when people have said that the erasure of Gaz from the fandom in favour of a white character is traumatising. The portrayal of the Middle East is traumatising. The portrayal of Makarov in fiction as an uwu-sympathetic babbie is traumatising. The portrayal of the military as heroes is traumatising. These are real people expressing real emotions and bringing up important matters that impact them long after they’ve logged out of tumblr. Just because they stop being relevant to you after that does not, and SHOULD NOT, matter. Their trauma, their feelings, and their interpretations shouldn’t be ignored in favour of some catch-all excuse to limit your responsibility as a consumer to think critically about the media you’re devouring just because it has no consequences for you."
Fiction mirrors real life whether you want to admit it or not. It shows real biases, and it affects real people. Participating in fiction and the surrounding culture does not magically absolve you of consequences. It does not suddenly mean you get a free pass at things like sexism, racism, ableism, colorism, romanticization of abuse and sexual assault, etc. just because your escapist fantasies are conveniently free of people who are different from you.
It may be your fiction, but it is someone else’s non-fiction, and you do not get to decide that it isn’t or that the impact doesn’t matter because it’s about fictional characters.
I'm going to link another post from @yeyinde with another quote here.
"It’s easy to get swept up into something when you have no tangible ties to the effects of what’s being portrayed, which can lead to making dismissive or hurtful statements out of pure ignorance. My biggest gripe was the excuses being laundered out and (either unintentionally or intentionally) giving the creators a pass for what they created and the harm they caused other people to experience. Just because they did not experience the same trauma, it does not diminish its impact on others. This is a very important distinction, which I think was being missed."
Does this mean you can’t ever write or read about traumatic things, or that you can’t enjoy the CoD games ever again? No.
But I need you all to understand that you can criticize the media you enjoy. You should criticize the media you enjoy. Criticism does not mean never letting yourself enjoy a piece of media again. Criticism does not mean trying to get a character or creator “cancelled”. Criticism does not automatically equal hate.
Criticism is an act of love, and it is necessary when deconstructing and confronting biases - both yours and other people's.
Resources To Support Palestine
The lovely @moondirti provided some organizations where you can donate to support the humanitarian aid in Gaza with the note:
It's important to acknowledge that, while limited aid is being allowed through, recent negotiations have allowed your charity to reach the people of Palestine.
DOCTORS WITHOUT BORDERS
PALESTINE CHILDREN RELIEF FUND
UNITED MISSION FOR RELIEF – PALESTINE EMERGENCY
ANERA
Onto the actual game.
The 141
I don't know what happened during development between this game and MW2, but the relationship between the members of the 141 is severely lacking. We get the usual Soap and Ghost banter for one mission, because, let’s be real, that's what got a lot of people into the last game, but that's about it? There’s nothing new, nothing added to their relationships, and the game sticks to the same duos (Ghost/Soap & Price/Gaz) that we’ve had for the past two games. Even Soap and Ghost’s banter during the attack on Milena’s private island doesn’t have the same impact on the characters as their banter during the Alone mission in MW2. They get a few lines about Soap admiring Milena’s cars and Ghost taunting him about marrying an Oligarch, and…that’s it until the cutscene where they interrogate her.
There’s maybe a few quippy lines here and there, but overall the 141 gives off the same feeling as a group of semi-friendly co-workers that sometimes work on the same project rather than an actual team that has shed blood, sweat, and tears with each other.
This would’ve been such a great time to explore deeper into the team dynamics, show us pairings we don’t get to see as often and build on those relationships, make us really feel for these characters on a personal level. In the original series, you got a feel for every character and their team dynamics, and the player felt the impact of each death as they watched the other characters react (something I’ll talk about later). With this game, we get…what? Four men that desperately need a lozenge throwing a few sassy one-liners at each other and giving each other a harsh pat on the back like a bunch of dads at a barbecue?
I feel like so much of the heavy labor regarding the 141 in the reboot is done through fanfiction at this point because this game especially gives us barely anything to go on, and that’s such a missed opportunity on Activision’s part considering how so much of MW2’s popularity came from the relationship built between Soap and Ghost. It all just feels so hollow and surface-level; there’s no depth here, no attempt to build a connection from the player to this group as a team. In my opinion, Activision relies too heavily on the older fanbase’s connection to the original series, and the newer fanbase’s self-created characterizations, to fill in the blanks so they can leave these characters as empty and vanilla as possible in order to appeal to a broader audience.
And they’ve still somehow managed to fail at that. Speaking of failing...
Graves and Shepherd
Graves should’ve died in that fucking tank, and I will stand by that opinion even after I die. It was such a cop-out to have him live, and for him to suddenly come back with the excuse, “Well, I wasn’t in that tank, blah, blah, blah.”
This is supposed to be a game series where characters die and stay dead. The characters die. Some die heroically, some die horrifically, some die quickly, some die painfully slow, most die bloody, but they die. It’s a staple of the series, like Game of Thrones pre-season 5. I don’t know if Activision didn’t know what to do with his character, or if they realized he was semi-popular with the fans and decided to magically bring him back via deus ex remote-controlled tank, or if they were trying to “subvert expectations” and give us all a little surprise plot twist, but it sucked.
Also, no one checked the tank for a body? That seems to be something everyone has a problem doing in these games, and I don’t know what Activision thinks that does for the 141, but what it does do is make these elite military officials look incompetent as hell because their “dead” enemies keep coming back.
There was nothing different that Graves did in this game from what he did in the previous game. We get the same air support mission from him that we got last game, and really that’s it. Okay sure, he’s working with Farah now, that’s a little different, but what did he do in that mission? Give her vague instructions on where to find some GPS trackers and then give her more vague instructions on where to find the missile containers to slap the trackers on? He could’ve easily been replaced with one of Farah’s people who scouted ahead, or Alex, or a decorative cowboy hat, and the mission would have gone the exact same.
Other than that he spends the entire game hiding behind Shepherd like a scared child up until the end when he ultimately turns on Shepherd, and even that felt so blah. He faces no consequences for his (racist) actions in Las Almas other than Gaz refusing to shake his hand, he faces no consequences for betraying the 141, going so far as to lie that it even happened in front of Congress, and he gets off completely free as far as we know. There was no point to his character, no point to bringing him back, no point to him being in this game at all, and if I find the Activision employee who decided to keep him alive I will be throwing hands expeditiously.
Shepherd was…there, I guess? I’m sure he was meant to be a menacing, sly, back-stabbing character, but he came off as more irritating than anything. His rescue mission felt akin to being forced to babysit your annoying younger sibling who questions everything you do. They give you a cute little nod to the OG series with his cutscene with the 141 in the snow (because Activision has to rely on nostalgia and easter eggs since they know this game is emptier than the promises of an absentee father), but most of it is spent with Shepherd preaching about how great he is and threatening the 141 like he’s been doing the entire game. I’m sure he’s supposed to come off as clever, outsmarting the 141 and tricking them into rescuing him - this big, bad, battle-hardened General - but all of that is undercut by him getting captured to begin with.
The General Shepherd in the original series killed two of the player characters. How am I supposed to be intimidated by this nagging grandpa briskly jogging through the snow behind me in his ugly pajama jumpsuit? Even his ending is lackluster. He’s outwitted in front of Congress by Graves of all people, and then we get a cutscene where Price shoots him off-screen. That’s it. There was no satisfaction like in the original series, no triumph, no sense of vengeance, only a tired feeling of thank god I don’t have to deal with this anymore. This constant attempt at build-up in this reboot series of Shepherd being this looming figure over the 141 ends not with a bang, and not even with a whimper.
Makarov
I’m going to start this off by saying I mean absolutely no hate to Julian Kostov, Makarov’s actor, he definitely did his job.
Unfortunately, that job was playing a random Russian man that happened to have the same name as the Vladimir Makarov from the original series. He’s literally just a dude. There’s nothing particularly menacing about him, nothing that really screams Leader of an Ultranationalist group, nothing that would set him apart in a line-up of kind-of-gruff white men. I wasn’t expecting him to be some over-the-top supervillain, but he feels too normal, too regular, too everyday. Maybe that was the point Activision was trying to make - that having a villain with too-sharp features, eyebrows with in-your-face arches, and two-toned eyes is realistically too much - but it feels like they leaned too far in the opposite direction to compensate.
How am I supposed to take Makarov seriously when they gave him such big, brown, babygirl eyes? Though I realize this may be a character model issue because everyone in this game seemed to have huge doe eyes at one point or another (looking directly at you and those unblinking baby blues, Soap).
The first time we get a proper cutscene with Makarov, he shoots one of his own men – one who had questioned his plan in the rescue mission – and he gives some passionate Make Russia Great Again speech that involves a lot of big gestures, promises of showing the world “true power”, and him being weirdly touchy with one of his men. It’s not a bad scene, and I think Julian really shines here as Makarov. It’s a little in-your-face for me, but overall not a bad introduction to what is supposed to be the overarching big bad for the rest of the series. It gives you a good enough sense of danger, and just enough worry for the main crew as they get ready to go up against this guy.
Unfortunately, the rest of the game doesn’t really follow through on that. Makarov spends more time monologuing, asking his men “philosophical” questions about prisoners and guards, and cryptically foreshadowing at the 141 than he does doing…anything. We are told about all of the bad deeds he’s done. We are told how evil he is. We are told that Makarov needs to be stopped at all costs. The only problem is, we aren’t shown any of that. We see the aftermath of Verdansk, a distant explosion after Makarov has been captured, but we never see Makarov do any of that. When we do get to see Makarov, his men are doing all of the dirty work while he stands around and looks evil. It’s his men fighting and killing guards to get him out of prison, his men attacking Farah and her soldiers, his men launching missiles topped with biochemicals, his men forcing Samara to blow up a plane, his men guarding Milena and his finances. The most he does during any of these scenes is order his men around and give evil villain speeches to give the audience exposition about why he’s doing all this.
We probably see more of Makarov’s shirtless Tindr pic than we see him in action.
In the original series, we see Makarov being at the forefront of his movement, unafraid to get his hands dirty. He is part of the group that commits the massacre/terrorist attack on Zakhaev International Airport, he kills the two FSO agents protecting President Vorshevsky, he’s the one who shoots and kills Yuri, and that’s only part of what we see in-game. Sure, we’re told about his other crimes, but we’re shown enough to back up the claims that he is evil. In this game, he kills two people himself, one of them being his own soldier that I mentioned earlier, and the other being Soap (and we’ll get to that later). Two extremely lackluster deaths that are over before you get the chance to really digest them. Maybe he kills more people during the intro mission when you rescue him, but it’s during gameplay and easily missed when you’re too busy trying to fight your way out of this Arkham-esque prison. I think I could look past it if he wasn’t also present during some of the scenes where his men are carrying out his atrocities for him, but instead, Activision chose to have him in the background standing there…menacingly.
I don’t want to say Makarov was a bad villain; he was certainly better than Shepherd and Graves. I just think Activision made very strange choices with his character that resulted in him becoming this weird mishmash of an average monologuing movie villain and the micromanaging boss that stands over your shoulder, and it took a lot of the “oomph” out of his character for me.
Soap's Death
I hope whoever made this decision at Activision has to live the rest of their life constantly feeling like they have to sneeze and are never able to. What the fuck happened here? In what world did Soap’s death make any kind of sense here? This felt like they knew fans were expecting someone to die (and they already retconned the yeehaw war criminal) so they put a bunch of names in a hat and had some poor unpaid intern pick one out.
I have not been quiet about how much death I wanted in this game. I expected at least two deaths, with one of them preferably being Price. Going into this I was prepared to lose characters, and I was prepared to lose them to a heroic sacrifice, to an exhaustingly epic gunfight, to an explosion in a clocktower, to literally anything, but I was not prepared to lose a character to bad writing. And that’s what Soap’s death was. There is no build-up to it throughout the game other than a cryptic, “I’ll see you again, MacTavish.” from Makarov in a flashback scene. There’s no exploration of Soap’s character arc, his background, his family. There’s nothing.
Price and Soap try to defuse a bomb, Makarov shows up and his men overpower them, Makarov goes for the kill on Price, and instead shoots Soap when Soap tries to stop him. The entire cutscene can be summed up as A Series Of Conveniences. Makarov conveniently gets to Soap and Price just as they’re about to defuse the bomb, the officers they have with them are conveniently incompetent to stop any of Makarov’s men, Makarov’s men conveniently don’t notice Soap getting up to stop him from shooting Price, Ghost and Gaz are conveniently one second too late save Soap, and a train conveniently passes by to let Makarov make his escape. It’s over in less than a minute, and there’s little to no reaction from the surviving 141 members before the game starts shoving in your face that there’s a bomb you have to defuse that has conveniently not gone off yet and was conveniently missed in all of the gunfire.
Aside from the bullshit way it happened, the most disappointing thing here was the cutting of Soap’s arc and the lack of reaction from Price, Ghost, and Gaz. There was no growth for Soap in this game, no building of his story that would make his death feel like a satisfying conclusion. We just got the same Soap we’ve had in the rest of the series, and then he was gone. And the fact that we got absolutely nothing from the team in that moment was so…frustrating. Yeah, Ghost kneels by his body, and gives a brief, “Johnny!” but that’s…it? Price says nothing. Gaz rushes to the bomb and says nothing. After that moment in the cutscene, Ghost says and does nothing. There’s not even a hitch in their voices as they finish disarming the bomb. In Soap’s original death, we got Price screaming and begging over his body. We got to see his grief and pain and hurt at losing someone so close to him. Here we get…them standing over the body, a cut to black, and then a funeral cutscene that doesn’t feel earned full of commiserations that feel empty, hollow, and generic.
Maybe I’m too nostalgic for the Captain MacTavish we had in the original series, and the death they gave him that was impactful enough that people still talk about it to this day. Maybe there’s something meaningful here that I’m not seeing. Or maybe Activision can’t write for shit and rushed Soap’s death without a care just like they rushed this game as a quick cash grab to ride the hype of MW2.
Whatever the reason, these characters deserved far better.
Soap deserved better.
And I deserved to see a rebooted Captain MacTavish.
Gameplay
This section is going to be short because I didn’t spend money on this game to actually play it, I only watched gameplay. The general consensus seems to be that this game is nothing but glorified DMZ, and I can’t disagree with that. Supposedly, at least two of the campaign settings were ripped straight from Warzone, the Gulag and Verdansk Stadium, and I think that really shows how much of this game was slapped together because Activision wanted to hurry to release so they could capitalize off the CoD hype as much as possible. The combat is the same in every mission, the air support mission is as boring as ever, the NPC AI is all over the place, and the character models constantly shift from being really good to mobile game bad within the same cutscene.
I’m not saying I could do better, but I don’t think I could do worse. You can take that however you’d like.
The Writing/Storyline
Starting off, I’m going to say this with my whole chest:
Main story content should be in the main story, and not in optional or additional content.
Look, I don’t mind an easter egg here and there in DLC. I don’t mind the mention of a big bad in an extra, paid quest to build up hype. What I do mind is when the understanding of the main storyline of your game is dependent on things that happen in content that players are required to complete outside of the main game.
Do you know how we found out Alex was alive? An optional Raid.
Do you know how we learned Graves was a little bitch and wasn’t in the tank? An optional Raid.
Do you know how we–
You get my point. These kinds of reveals should have been in the main storyline because they pertain to the main storyline. Otherwise, you have people reacting with confusion because the main campaign was all they played, and they were left under the assumption that Alex may or may not be dead, that Graves burned in that tank in Las Almas, that Farah’s brother (Remember him? Activision doesn’t.) was alive and out there somewhere, etc, etc. It feels like they’re trying to do what Marvel does when they interweave their cinematic universe with their television shows: leave references to things only the more committed audience - the audience who will watch every show, play every game, see every movie, buy every DLC - would understand while punishing everyone else. It feels lazy on Activision’s end, and cheapens any kind of suspense they may leave us with going forward.
I wouldn’t even be surprised to see something like “Oh, Soap died and Makarov escaped at the end of the main campaign? Just kidding! They revealed in the newest Raid that Soap actually survived, and Makarov got hit by that train at the end.”
Outside of that, the whole storyline just feels unnecessary. This whole game feels unnecessary. I know there are rumors that this was meant to be a DLC for MW2 that got extended into a full game because Activision wanted more money, and if I didn’t already believe that, the writing would confirm it for me. Nothing feels fleshed out. Not the story, not the plot, not the characters. It all feels very surface-level and shallow, like more of the exact same thing we got in the last game, but somehow worse. The banter between the 141 is just not there, the tell don’t show when it comes to Makarov, the rapid POV switching, it all feels so thrown together, so last minute, like the writers had no idea what they wanted to do up until release.
One thing that really bothered me was the constant death fakeouts. It felt like every mission something awful would happen and one character would be left with their fate unknown in a dramatic cut to black as a cheap way to build suspense…only for that suspense to be immediately undercut by showing them alive in the very next cutscene. This happens with Farah (twice), Price, Alex (partially, there’s no cut to black, but there is a fakeout that he has been captured), and Laswell all within the first half of the game. At some point, it starts to get irritating and kills any and all suspense going forward. I was spoiled on Soap’s death, I knew it was coming before I watched the cutscenes, but by the time I got there, I was almost expecting Soap to show up in the next sequence without a scratch on him. Up until that point, I had stopped caring when characters were in danger because the writing led me to believe everyone was safe. There’s a way to build suspense, and every writer understands that, a majority of the time, less is more, so I don’t get how this went so unbelievably wrong.
The characterization is also so weirdly off. In what world would John “Somebody has to make the enemy scared of the dark. We get dirty, and the world stays clean.” Price not immediately take a kill shot when he has Makarov in custody? Soap was ready to kill every person he talked to in this game, so why did he let Makarov live? Why would Gaz advocate for giving Shepherd a gun after his multiple betrayals that he shows no remorse for? Why would Farah continue to begrudgingly work with Graves after learning about Las Almas? Why is Makarov over-explaining his plans to his victims?
I’m not saying I expect Shakespeare-level writing from a Call of Duty game, but I expect something better than whatever this is.
I don’t know who Activision hired for their writing team, but there are so many instances here where I almost have to believe that they may not have hired one at all.
Overall Thoughts
I wish I had a time machine so I could go back to who I was before I watched this campaign. This whole game was nothing but a DLC lazily stretched to two hours with assets taken from other games and a storyline that was slapped together using blindfolds, a dartboard, and too much alcohol. Please do not use your money to buy this game. Your money would be much better spent donating to help Palestine.
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a smaller part of my thoughts on the mw3 campaign that i think is important enough to need its own post:
(there are spoilers below)
i've seen many cod creators on here talking about the situation going on in the middle east right now, and a lot of posts condemning the ethnic cleansing and genocide happening in palestine. i think it's great, especially coming from a fandom based on games that are first and foremost military propaganda. what i don't think is great is that soap's death seems to be taking priority over the blatant terrorist storyline that happens with samara and the changing of the no russian mission.
a middle eastern woman - the second one to get a shocking, and brutal death (more brutal than soap's, might i add) - is taken hostage by a group and forcibly made to hijack a plane. she is forced to wear a bomb strapped to her chest and dragged to the back of the plane where more civilians are. when she tries to fight back we get this exchange:
hijacker: are you a terrorist?
samara: no!
hijacker: you look like one.
she is then handed a gun, shoved into a crowd, and we are forced to watch her struggle to get a phone against a crowd of people who think she is a terrorist before the plane blows up.
i see a lot of people in the fandom saying to reject canon as a way to cope, which i fully understand - canon is really really stupid sometimes. however, i'm also seeing a lot of people saying to pretend this campaign just doesn't exist, and i take a lot of issue with that.
this fandom, in particular, does not get to do that. you can be upset with soap's death, the thrown together storyline, the half-baked combat, whatever else you don't like about the game, but we do not get to ignore the purposeful mistreatment of a middle eastern character while also being vocal about palestine. we do not get to ignore that activision chose to change this mission from makarov shooting up an airport, to forcing a middle eastern character to blow up a plane while he escapes. we do not get to ignore that the cod games are military propaganda, and that just because we may enjoy playing or watching these games, that doesn't mean we shouldn't be looking at these games, their storylines, and their characters critically.
i need people to understand that it is an immense privilege to be able to turn them off and "ignore the campaign" while casually reblogging the occasional post about palestine. you are allowed to enjoy these games, and you are allowed to be angry and hurt over soap's death. these games are allowed to be a form of escapism for you, but i am begging you all to think more critically about the choices activision is making here, and understand that escapism doesn't mean you can disregard and ignore those choices.
and i think a lot of people, those who post about palestine in particular, should think about why this fandom is placing more importance on a white character's death than the blatant and egregious islamophobia and military propaganda.
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a smaller part of my thoughts on the mw3 campaign that i think is important enough to need its own post:
(there are spoilers below)
i've seen many cod creators on here talking about the situation going on in the middle east right now, and a lot of posts condemning the ethnic cleansing and genocide happening in palestine. i think it's great, especially coming from a fandom based on games that are first and foremost military propaganda. what i don't think is great is that soap's death seems to be taking priority over the blatant terrorist storyline that happens with samara and the changing of the no russian mission.
a middle eastern woman - the second one to get a shocking, and brutal death (more brutal than soap's, might i add) - is taken hostage by a group and forcibly made to hijack a plane. she is forced to wear a bomb strapped to her chest and dragged to the back of the plane where more civilians are. when she tries to fight back we get this exchange:
hijacker: are you a terrorist?
samara: no!
hijacker: you look like one.
she is then handed a gun, shoved into a crowd, and we are forced to watch her struggle to get a phone against a crowd of people who think she is a terrorist before the plane blows up.
i see a lot of people in the fandom saying to reject canon as a way to cope, which i fully understand - canon is really really stupid sometimes. however, i'm also seeing a lot of people saying to pretend this campaign just doesn't exist, and i take a lot of issue with that.
this fandom, in particular, does not get to do that. you can be upset with soap's death, the thrown together storyline, the half-baked combat, whatever else you don't like about the game, but we do not get to ignore the purposeful mistreatment of a middle eastern character while also being vocal about palestine. we do not get to ignore that activision chose to change this mission from makarov shooting up an airport, to forcing a middle eastern character to blow up a plane while he escapes. we do not get to ignore that the cod games are military propaganda, and that just because we may enjoy playing or watching these games, that doesn't mean we shouldn't be looking at these games, their storylines, and their characters critically.
i need people to understand that it is an immense privilege to be able to turn them off and "ignore the campaign" while casually reblogging the occasional post about palestine. you are allowed to enjoy these games, and you are allowed to be angry and hurt over soap's death. these games are allowed to be a form of escapism for you, but i am begging you all to think more critically about the choices activision is making here, and understand that escapism doesn't mean you can disregard and ignore those choices.
and i think a lot of people, those who post about palestine in particular, should think about why this fandom is placing more importance on a white character's death than the blatant and egregious islamophobia and military propaganda.
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"boycott fatigue" the weaponization of self-centered mental health language used for self pity and for enforcement of the status quo is so fucking sinister. i PROMISE you your quality of life won't implode if you don't renew your subscription for that mouse streaming service that boasts shows with milquetoast white gays that're getting canceled after one season. i promise you it's not the end of the world if you forgo caffeine or god forbid try making it yourself for a change instead of standing twenty minutes in a queue to pay eight dollars for something that's mostly water sugar and ice. grow the fuck up.
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Trick-or-Treat
Jason Todd x fem!reader
Word Count: 577
A/N: Happy Halloween! I put fem!reader, but honestly, anyone can dress up as the bride of Frankenstein.
Also, thank you to @snips-501 for the idea!
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"You owe me big time, Todd."
"Shut up and smile."
Damian pouted as Jason's eyes searched for you in the throng of excited children being held back by their parents. Last week at the manor, you'd casually revealed that you had never gone trick-or-treating as a kid and then made the mistake of placating the group of vigilantes by saying that you had never celebrated Halloween at all. It wasn't a big deal - that's what you would tell yourself to cope - and now, you were too old for trick or treating.
The group didn't accept your mediocre excuses and planned activity after activity on the week of Halloween. Pumpkin carving, scary movies, holiday-themed treats, everything and anything that was associated with the spooky day, you had done. Except for the one you had wanted to do the most, the one that made you jealous of the other kids that came to school with their earnings: trick-or-treating.
You'd waved off everyone's potential solutions to the missed opportunity, citing the social age limit as the reason for your dismissal, but your boyfriend was one stubborn bastard. The week before Halloween, he all but held a gun to Damian's head and forced him to call and ask if you'd like to 'supervise' his trick-or-treating rounds in the neighborhood - the one where fun-size candies were non-existent and frowned upon. You had agreed with restrained excitement with the idea that you'd been helping Damian and being able to see what you missed out on, which is what Jason had planned.
He raised his hand and smiled when he saw you weaving through the crowd, kissing you when you finally managed to squeeze through a large party.
"Child, Todd, I am a child, I shouldn't be subjected to these horrors."
"Sorry, Dr. Dolittle." You teased, fixing Damian's crooked tie and stethoscope.
"You didn't dress up." Jason frowned, motioning to the green face paint and fake stitching and bolts he had attached to himself.
"Yeah I thought about it, but all the stores were out of good costumes and it was too late to make anything. I shouldn't even dress up, I'm a chaperone-"
"Hey," Jason grabbed your chin softly to cut your sheepish rambling off, "I've got a costume in the car, let's go get you changed. Just 'cause you're an adult, it doesn't mean you can't do fun things. And I'll be damned if I let you miss out on your first trick-or-treat. Okay?"
"Okay." You murmured, kissing his hand as he pulled it away.
"You would've had the option of being one of my patients, but Todd insisted on you becoming the Bride of Frankenstein."
"Really?" Your boyfriend's cheeks darkened as you slid an arm around his waist and put it in his jacket pocket.
"So much so that he had the costume ordered last month-"
"Shut it twerp, or I'm eating all your Skittles."
"I thought you preferred chocolate."
"Yeah, but I know you like 'em."
"I see you're not weary of committing child abuse."
As the boys continued to bicker in the midst of trying to plan the route of the night, you couldn't help but smile to yourself. How you got lucky with a boyfriend like Jason and a family like the batfamily, you didn't know. All you knew was that if the neighbors were kind enough to give you some candy as well, you'd give Damian as many as Jason ate. It was truly a happy Halloween.
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"Who Remembers the Armenians?" by Palestinian poet Najwan Darwish / "Who Remembers the Palestinians?" by Armenian writer Sophia Armen
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Haven't heard from family in days. I feel like it's time to accept they're gone. I know in my heart Palestine will, one day, be free, but it wasn't supposed to be like this.
We feared another Nakba, and it happened. 700,000 pushed out of their homes in 1948 to 1 million being forced to leave their homes in 2023.
We thought it couldn't get worse or more deadly than the Israeli invasion in 2014, and it happened. We lost 2,251 people in 50 days then. Now we're past 2,300 in one week.
What I heard most from my grandmother the first days it's that "this time is different". And I feel like a rock is crushing my heart in pieces because i've been hoping that speaking out, teaching people about the historical oppresion of Palestine would help but it's not helping. Nothing is changing.
I feel like I'm screaming into a void. There's some sympathy from people online, until I see content documenting Palestinian oppresion being flagged as 'hate speech' or check the comments of any updates on Gaza and it's: "blame it on hamas", "tell them to give up hamas", "the hamas asked for it". They're not even among civilians!!!!!
My heart feels full seeing the manifestations in favor of Palestine, then I see police forces breaking protests apart and remember that the people that can actually save Gaza don't care.
If there's nothing left to do but to watch the extermination of my people, then I'm going to beg for anyone reading this to please don't forget. Please.
Israel is hiding behind Judaism to commit genocide against Gaza. Netanyahu supported the Hamas militant group to prevent the establishment of the Palestine State, and now he's using them to justify his agenda of ethnic cleansing. He abandoned Israelis and left them to die because he cares more about seeing Gazans dead!
Every single person and institution supporting and financing Israel is complicit. I hope the deaths of every Palestinian haunts you for the rest of your lives and that you never find an ounce of forgiveness, for you do not deserve it.
Just as in the Iraq War, the US government is financing and cheering for the slaughter of millions of innocent Arab lives. The media is complicit by engaging in biased propaganda and other nuclear powers, such as the UK and Germany, are complicit too. You are fascists and war criminals and every drop of Palestinian blood is in your hands. I hope every single day, for the rest of your lives, you look in the mirror and see nothing but the blood you've helped spill.
This serves as yet another proof that not a single Western in a position of power, be it in the media or in government, sees Arabs as humans beings.
For decades, the US has comitted terrorism and crimes against humanity in the Middle East and has NEVER been held accountable. Over one million in Iraq; over 150,000 in Afghanistan; and now they'll turn Gaza into a graveyard. Punishing selected soldiers over the years does not erase the fact that the American military and its government validates their crimes during execution and are never punished for it.
Please never forget: Joe Biden is a genocidal terrorist, Rishi Sunak is a genocidal terrorist, the American Democrat Party and UK's Labour Party are led by genocidal terrorists, the European Union is led by genocidal terrorists, fuckass Walt Disney Company is led by genocidal terrorists; every celebrity that called for Palestinian death or stood by silently while ignoring our suffering is a genocidal terrorist.
May Allah protect the people in Palestine and grant the martyrs the highest level of Jannah. Wallah what keeps me here is knowing that the Akhirah is theirs. May Almighty Allah grant us imaan and Taqwa as high as the people of Gaza. Ameen.
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