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23071043_NihinduYasmith_MI5017_CriticalReflection
Throughout this project Animation Performance, I encountered many challenges and issues. In the process of completing the assignment, I learned that I needed to consider time management, iterative development, and continuous evaluation to improve my animation methods.
Effective time management can provide a high-efficiency effect on balancing research, concept development, storyboarding, and animation optimization. Early in the module, I struggled to use enough time for ideation, but often rushed into animation without fully considering the nuances of how the character actually moved and performed. However, as the module progressed, I considered structured time management techniques, including setting clear deadlines and utilizing task process planning methods, but in practice I did not consider the limitations of my ability and failed to complete the tasks in time.
One of the big gains I made in the animation production process was realizing the importance of iterative improvement. Initially, my goal was to be as perfect as possible in the early drafts, which led to me spending too much time on small details instead of focusing on broader animation principles. By adjusting the original scheduling process, I learned to prioritize basic animation elements, such as key poses and corresponding `times, before refining the details. This practice made me realize how to use tools more effectively to achieve the high-quality animation performance I want.
Assessing my progress involved self-reflection and feedback from peers and teachers. Regular critiques provided invaluable insights, allowing me to identify areas for improvement, such as expressive movements and weight distribution in character movements. My early animations lacked fluidity, with stiff character movements due to improper easing and insufficient attention to secondary movements. Addressing these shortcomings required a lot of debugging, testing, experimentation, and learning about professional animation techniques online helped a lot and perfected the application of animation principles such as squash and stretch in animation.
In addition, analyzing exemplary work by other industry professionals deepened my understanding of animation theory and practice. Implementing reference material in my workflow proved to be indispensable, allowing me to improve the believability of the characters and enhance subtle gestures. I also experimented with different animation styles and software, ultimately choosing to use Maya to implement the animations.
Despite the slight improvements in workflow and technical execution, balancing the creativity that comes from a flash of inspiration from time to time with the precision of actual 3D space character movement techniques remains an ongoing challenge. Deadlines occasionally force me to sacrifice experimental methods in favor of some familiar technical tricks. Without realizing this early on, I was left with a considerable impact in the early stages of animation planning.
Overall, learning Animation Performance was a valuable experience, and in the process of learning how to make 3D animations, I realized the importance of strengthening structured time management, iterative learning, and adaptive progress evaluation. Through these methods and strategies, I feel that I may have stronger storytelling skills than before, and have improved my previous animation production methods.
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storyboard 1~6 for 20-second animation audio (Hitchcokian)

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storyboard 2
The glass door slowly opened as the astronaut approached, and the astronaut came in from the outside.
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storyboard 1
Three astronauts about to board the spacecraft, bird's eye view
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