Games Designer here, with an updated schedule- we have until 4:00pm today then times up!
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Our environment artist asked me to quickly put together a billboard design to be used for the texture in-game to promote Wolf’s autobiography so I put together some art assets from earlier in the project.
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For the second level of Wolf, this track depicts a transitioning from Rosa’s careful investigation, to her friend Wolf’s delivery of clues for her to follow. It also solidifies the hip-hop genre of music present in the game, as the character himself is second-natured to said genre. Tempered synths and a minor-chord soft piano melody bring the player’s attention back to Rosa’s investigative means.
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Just finalised the Main Menu and Pause Menu for the game. Continuing the purple colour scheme, I added in some contrast with the stark white lineart. I really like how the stylised cassette buttons look, as the shape is very iconic and links the game back to the ‘hip hop’ buzzword we got at the start of the project. This will be implemented in engine as a canvas with transparent GUI buttons overlayed on top of the cassettes, so when the player clicks the cassettes the different functions will happen seamlessly.
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Just a closer look at the logos I quickly designed and used for our game and company name. I wanted something sophisticated and slick for our company logo, and I wanted the logo for Wolf to reflect that image too.
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After a quickfire session of sending drafts back and forth to the game designer, we landed on the finalised box art for the game. I began with the red colour scheme but eventually we decided on the purple as it reflects the tone of the final stages of the level, as well as creating a certain uniformity with the team blog and aesthetic that would be important if we were to market the game.
I knew I wanted Rosa to be the focal image of the box art as she has quite an aesthetically striking silhouette. I went through a few different iterations of the box art, playing around with the colours and the layout of the back cover; I looked to the box art for some Telltale games for inspiration as well as recent trends in box art designs. Games have shifted towards having a large splash image that reflects the game, with smaller screens of the actual game, so I tried to create something like that for our box art.
I also had to pay close attention to getting the right rating logos and appropriate warnings on our game so that this art would most accurately reflect how the finished product would look on shelves.
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The GUI art for the code puzzle in our game. Using the A1, B2, C3 code, the player will be able to decipher the message on the two halves of the paper as ‘Find Hunter’, a plot point which would tie into the full game. We added it into our vertical slice of the game to give a taste of what the puzzle solving would be like, and to hint at the story of the game.
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