This is a class blog by NYU Tisch Martin Scorsese Virtual Production Center Professor Snow Yunxue Fu, showcasing the work of the Graduate school MPS Students' 3D Artwork from Art Direction Class
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Final Project | Sun Group
Members: Elliana, Chris, Christina, Joyce, Ziyi, James
Environments: Forest, Home, Pond, Battlefield, Valhalla
#2025
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NOMAD Environments by Green Machine: the Death of Cinema
When designing our environments, we were given a unique challenge: to create worlds that seemed both out of place and belonging to the end of time. In order to accomplish this, we called upon nostalgic technology (such as VHS Tapes and CRT Televisions) to invoke a feeling of the recent past, while also incorporating ancient and brutalist structures to invoke feelings of the distant past. Finally, the technology present in the first and last television rooms are incomprehensible to our modern technology. The combination of all these elements allows us to truly tell a tale that is “out of time”.
Our environments are "The Void", "The Desert", "The Cave", and "The TV Room".
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Purple Group:
Reis Gordon, Charner Ramsey, Faith Trinker, Cheryl Liu
Unreal Engine Environments for: "Wolfe and The Bee"
Environment 1: Forest/Road
Environment 2: Gas Station
Environment 3: Campsite
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Final Project - Scene Development for [Echoes of the Corridor]
Artists : Team Blue (Ted, Tom, Anna, Nargiza, Yuki, Dannie)
A detached man, haunted by painful memories, reconciles with his past through a mental surreal journey.
Corridor
Exterior
Dining Room
Office
Library




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Christina Wang _The Hallway
This hallway draws inspiration from The Shining and captures the unsettling allure of liminal spaces, which evoke feelings of eeriness and unease. Styled in a vintage luxury aesthetic, the hallway appears tranquil at first glance, yet it disorients and unsettles those who linger. In this short film, our protagonist becomes trapped in this dreamlike hallway, a space that seems endless and warped. He struggles to find a way out, only to realize that each turn and step pulls him deeper into the hall’s haunting grip, further away from escape.
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Project Title: Echoes of the Aether
Artist Name: Qin Zhang
Description: Aether is known as the fifth element or quintessence, the material that fills the region of the universe beyond the terrestrial sphere.
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The Only People that Seem to Need 10TB Hard Drives are Filmmakers and Doctors
By Mikey Rocha
When you lose contact with someone, and then try to reconnect with them, it often brings up harsh memories along with the good ones, and ultimately this connection could cause both parties to realize why they lost touch in the first place.
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Murder on a Rainy Day
An story created by Yuxin Tang with Unreal Engine
Description: In a futuristic cyberpunk city, a journalist is found dead at home, and the murderer escaped without a trace.
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Motel Sunshine Test Intro - By Reis Gordon
A test title sequence intro for an episodic VR experience.
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“When you walk out of your own maze, it is a rebirth.”
Hurt Series is a series of video images that captures the delicate resilience of the human spirit amidst the intensity and harshness of the contemporary world. It reflects the struggles people endure—the pain of judgment, the weight of imposed definitions, and the sensation of being ensnared in a labyrinth, gasping for air as if drowning in expectations and misunderstandings. In these moments of struggle, however, lies a profound possibility for renewal and transformation.
Much like the passage from Vivaldi’s Winter to Spring, where the chilling grip of frost yields to the warmth of blossoming life, Hurt Series speaks to a journey from drowning to rebirth. Though this world may feel sharp and aggressive, with time, it bends to gentleness. This series invites viewers to see beyond immediate pain, offering a vision of rebirth—a reminder that even in the bleakest winters, spring is always on the horizon.
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EUPHEMIA || Trailer 1
James Watson
Home is a place we all must find. It's not just a place you eat and sleep. Home is knowing. Knowing your mind, knowing your heart, your courage. If we know ourselves, we are always home
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Sunset Park is the home of the NYU Martin Scorsese Virtual Production Center (where I am a graduate student). This project attempts to simulate what one would see “through” our LED Volume Screen as it looks out into the neighborhood.
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PILGRIMS by Anna Filonenko
Without meaning to, PILGRIMS shaped into a deeply personal project that strives to present a microcosm that I call home.
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Nostalgia
Cindy Li
Nostalgia tells a fantastical and dreamy story of two LEGO minifigures reminiscing about their past, featuring a montage of memories of them gathering pine cones from vast, colorful hydrogen balloons drifting through a forest.
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Lamar Mufti
The Dance
This project embodies the concept of shedding aspects of one’s identity. The dancing body represents fluidity and resilience, moving gracefully through life’s challenges, while the flowing drapery symbolizes the enduring rhythm of this journey. In contrast, the drapery that comes to a halt signifies the release of past qualities, marking moments of transformation.
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Charner Ramsey
Luddite Factory (2024)
Music: Siren Hymn by Villager
3D animation, 1m 8s
Luddite Factory is a digital environment that comments on the clean, dark, and often clinical alluring nature of technology. The environment is filled with industrial tiled buildings and pools filled with viscous black liquid, the repetitive quality and materiality of the objects simulate a sort of sterility in still open water. Luddite Factory takes on a certain quality of the digital age: efficiency, frivolity, and dark consumption.
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Russell Crowe
By Chris Smith
I developed a Roman-inspired colosseum scene in Unreal Engine 5, set within rugged mountain landscapes. The arena, worn down and partially destroyed, reflects an ancient, historical atmosphere. I experimented with cloth animation and physics to bring a sense of realism to the setting, and implemented a time-of-day sequence to showcase the colosseum in various lighting conditions. While some animation aspects posed challenges, the project highlights the blend of environmental detail and dynamic visual effects.
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