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Excellent painting tutorial. In case you don't know the terms in the last description, "edge variation" means having "hard" or "soft" edges, where hard edges are crisp and good for high-detail, and soft edges are more blurry/smudged and are good for giving objects the appearance of receding in distance. In the painting above, the snake's eye uses hard edges, and its teeth and underside of the jaw use softer edges. "Occlusion shadows" are the absolute darkest parts because they are the areas where no light reaches, not even reflected or ambient light. They tend to be small and are used sparingly. Above, there's an occlusion shadow around the snake's eye. However, the shading of the eye was probably exaggerated to make it stand out more, since it's the focal point.
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really helpful technique ^ once you know how to divide by halves and thirds it makes drawing evenly spaced things in perspective waaay easier:
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My new OC, Von Psychic Sottocapo of the Outer Rim. A Sanguinist in religious practice, he practices the art of Bloodwreathing, a form of trepanation that lets his blood travel more freely across psychic channels levitated in the air.
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my computer is black and blue…. not black and red….. it’s a Fake Gamers
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Character design I’m working on for a hypothetical mecha show I’m putting together for fun
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RIP Young King Dave
God bless that man’s soul
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I’ve been doing a lot of sketches as of late. These two stood out among the mess.
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Runni Gunni: The bad, The good and the HUNGRY [part 2]
part 1
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