optionalmandatory
optionalmandatory
Optional Mandatory
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optionalmandatory Ā· 3 years ago
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optionalmandatory Ā· 3 years ago
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High-quality recent visitor!
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optionalmandatory Ā· 3 years ago
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Off for his three day class trip!
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optionalmandatory Ā· 3 years ago
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(in the middle of Berlin, believe it or not)
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optionalmandatory Ā· 3 years ago
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optionalmandatory Ā· 3 years ago
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optionalmandatory Ā· 3 years ago
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optionalmandatory Ā· 3 years ago
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optionalmandatory Ā· 3 years ago
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Pilgrimage site
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optionalmandatory Ā· 3 years ago
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More cake preparation
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optionalmandatory Ā· 3 years ago
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Birthday Korean barbecue
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optionalmandatory Ā· 3 years ago
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10!
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optionalmandatory Ā· 3 years ago
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Mug by I
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optionalmandatory Ā· 3 years ago
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optionalmandatory Ā· 3 years ago
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optionalmandatory Ā· 3 years ago
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optionalmandatory Ā· 3 years ago
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M’s class requested, and the teachers agreed to, a class-wide, ongoing game of Murder which just recently witnessed its very last victim. The children all knew how to play Murder already, apparently from previous experience. It goes as follows: everyone draws a card with the name of a classmate and another card with the name of an object commonly found in the classroom (e.g., ruler, notebook, atlas): these are their victim and weapon. The victim is successfully murdered when they grasp the relevant weapon, when handed to them by someone else. (Not totally clear if both people have to be grasping it at the same time.)
So, if I have your name card and a ā€œrulerā€ weapon card, I try to get you to accept a ruler from me and wham! you’re murdered. If I manage to murder you, I inherit your name and weapon cards. This can lead to some funny situations, like when Johnny and M coincidentally drew each other as victims. Johnny (being more familiar with the game) promptly murdered M and inherited his cards — that is, Johnny-with-a-ruler. In principle Johnny could render himself immortal simply by keeping secret the weapon that would murder him but turned out to not be quite up to that task. As it happened, someone was showing someone else a cool ruler he had acquired and Johnny got so excited that he interloped himself and grabbed the cool ruler without thinking, and having made it known that rulers were his kryptonite, he accidentally killed himself.
The thing to note about this game, from our perspective, is that, until the last person succumbed this past week, this was a teacher-approved, full-class activity that has been going on — during all school hours — since early February.
Perhaps completely unrelatedly, we got an email today saying that the class has been a bit unruly. Unruliness has been discussed in Klassenrat several times—Klassenrat being class assembly/council, held weekly, to discuss whatever problems whoever wants to bring up. (Klassenrat is kind of fascinating in the sense that Ā it seems to actually be a place where people can raise issues and have them discussed and addressed by the group. Eg, I. was having a problem with his hat being thrown around and a wee bit of bully-like behavior, dropped a note about it into the Klassenrat drop box, had it discussed and addressed by the group, and … that was it. The unpleasant behavior stopped and now he’s in a friend group with the person he complained about.)
Previous discussions of unruliness in M’s class had yielded a system by which people chided for unruliness three times would have to complete some task assigned by the other children (washing all the tables, baking a cake for the class), but this has proved ineffective. This time, the children decided that anyone who was unduly unruly three times in a row should have their parents notified. On the other hand, when they behave particularly well the children collect a token for the class, and with enough tokens they get a special treat. Next week, for instance, they are going to in-the-dark mini-golf. Yes, we also have questions. But when do we not?
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