oscar-writes-stuff
oscar-writes-stuff
My Writing Dumping Ground
395 posts
A place to put all my writing posts
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oscar-writes-stuff · 2 months ago
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Here’s an invaluable writing resource for you.
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oscar-writes-stuff · 2 months ago
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In better news I was basically dancing around the room because I realized that I really, honestly, get to do this for the rest of my life and I love it so much
Didn’t write for a while and picked it back up eagerly today now that I have the spoons, and then I saw my old enemy pacing and said “oh. You again.”
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oscar-writes-stuff · 2 months ago
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Didn’t write for a while and picked it back up eagerly today now that I have the spoons, and then I saw my old enemy pacing and said “oh. You again.”
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oscar-writes-stuff · 2 months ago
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Writing is hard sometimes because right now I am solidly in my horror era and I have to remember that when I’m writing other genres
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oscar-writes-stuff · 2 months ago
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what they don’t tell you about writing is AAAAAAAAAAAAAAAAHHHHH!!!!! AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHH!!!! AAAAAAAAAAHH!!!
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oscar-writes-stuff · 3 months ago
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marie howe, in an interview with krista tippett of on being
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oscar-writes-stuff · 4 months ago
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So... I found this and now it keeps coming to mind. You hear about "life-changing writing advice" all the time and usually its really not—but honestly this is it man.
I'm going to try it.
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oscar-writes-stuff · 4 months ago
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The problem with me writing is that every year from December to March I am afflicted with a terrible Victorian disease which turns me into a lame, bedbound husk of my former self.
So it’s a bit of an inconvenience.
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oscar-writes-stuff · 5 months ago
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beginning to suspect that if I ever want to have a published novel I will have to actually write a novel, which is frankly ghoulish
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oscar-writes-stuff · 5 months ago
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Sharing a Cigarette with Joan of Arc, Dante Émile
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oscar-writes-stuff · 5 months ago
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real writers don’t have writer’s block because they never start writing in the first place.
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oscar-writes-stuff · 5 months ago
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my bf has many interesting stories and observations from his new job as a 911 operator
my favorite is how meandering people are, even in the midst of a terrible emergency
they respond to “what is the emergency” with “well, the thing is, four weeks ago–”
and then he’s like “WHAT IS THE EMERGENCY RIGHT NOW”
and they’re like “so what happened this morning was, i said to my wife, i said–”
“WHAT IS CURRENTLY HAPPENING AT THIS MOMENT”
“oh i’m having a heart attack”
my second favorite is how specific he has to get sometimes
like, “what is your emergency?”
“i’m sitting in a pool of blood.”
“… is it… your blood?”
“yes i think so”
“do you know where it’s coming from?”
“probably the stab wound”
“have you been stabbed?”
“oh yah definitely”
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oscar-writes-stuff · 5 months ago
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oscar-writes-stuff · 8 months ago
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writing advice for characters with a missing eye: dear God does losing an eyes function fuck up your neck. Ever since mine crapped out I've been slowly and unconsciously shifting towards holding my head at an angle to put the good eye closer to the center. and human necks. are not meant to accommodate that sorta thing.
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oscar-writes-stuff · 9 months ago
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So... I found this and now it keeps coming to mind. You hear about "life-changing writing advice" all the time and usually its really not—but honestly this is it man.
I'm going to try it.
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oscar-writes-stuff · 10 months ago
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Helpful things for action writers to remember
Sticking a landing will royally fuck up your joints and possibly shatter your ankles, depending on how high you’re jumping/falling from. There’s a very good reason free-runners dive and roll. 
Hand-to-hand fights usually only last a matter of seconds, sometimes a few minutes. It’s exhausting work and unless you have a lot of training and history with hand-to-hand combat, you’re going to tire out really fast. 
Arrows are very effective and you can’t just yank them out without doing a lot of damage. Most of the time the head of the arrow will break off inside the body if you try pulling it out, and arrows are built to pierce deep. An arrow wound demands medical attention. 
Throwing your opponent across the room is really not all that smart. You’re giving them the chance to get up and run away. Unless you’re trying to put distance between you so you can shoot them or something, don’t throw them. 
Everyone has something called a “flinch response” when they fight. This is pretty much the brain’s way of telling you “get the fuck out of here or we’re gonna die.” Experienced fighters have trained to suppress this. Think about how long your character has been fighting. A character in a fist fight for the first time is going to take a few hits before their survival instinct kicks in and they start hitting back. A character in a fist fight for the eighth time that week is going to respond a little differently. 
ADRENALINE WORKS AGAINST YOU WHEN YOU FIGHT. THIS IS IMPORTANT. A lot of times people think that adrenaline will kick in and give you some badass fighting skills, but it’s actually the opposite. Adrenaline is what tires you out in a battle and it also affects the fighter’s efficacy - meaning it makes them shaky and inaccurate, and overall they lose about 60% of their fighting skill because their brain is focusing on not dying. Adrenaline keeps you alive, it doesn’t give you the skill to pull off a perfect roundhouse kick to the opponent’s face. 
Swords WILL bend or break if you hit something hard enough. They also dull easily and take a lot of maintenance. In reality, someone who fights with a sword would have to have to repair or replace it constantly.
Fights get messy. There’s blood and sweat everywhere, and that will make it hard to hold your weapon or get a good grip on someone. 
A serious battle also smells horrible. There’s lots of sweat, but also the smell of urine and feces. After someone dies, their bowels and bladder empty. There might also be some questionable things on the ground which can be very psychologically traumatizing. Remember to think about all of the character’s senses when they’re in a fight. Everything WILL affect them in some way. 
If your sword is sharpened down to a fine edge, the rest of the blade can’t go through the cut you make. You’ll just end up putting a tiny, shallow scratch in the surface of whatever you strike, and you could probably break your sword. 
ARCHERS ARE STRONG TOO. Have you ever drawn a bow? It takes a lot of strength, especially when you’re shooting a bow with a higher draw weight. Draw weight basically means “the amount of force you have to use to pull this sucker back enough to fire it.” To give you an idea of how that works, here’s a helpful link to tell you about finding bow sizes and draw weights for your characters.  (CLICK ME)
If an archer has to use a bow they’re not used to, it will probably throw them off a little until they’ve done a few practice shots with it and figured out its draw weight and stability. 
People bleed. If they get punched in the face, they’ll probably get a bloody nose. If they get stabbed or cut somehow, they’ll bleed accordingly. And if they’ve been fighting for a while, they’ve got a LOT of blood rushing around to provide them with oxygen. They’re going to bleed a lot. 
Here’s a link to a chart to show you how much blood a person can lose without dying. (CLICK ME) 
If you want a more in-depth medical chart, try this one. (CLICK ME)
Hopefully this helps someone out there. If you reblog, feel free to add more tips for writers or correct anything I’ve gotten wrong here. 
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oscar-writes-stuff · 11 months ago
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a list of 100+ buildings to put in your fantasy town
academy
adventurer's guild
alchemist
apiary
apothecary
aquarium
armory
art gallery
bakery
bank
barber
barracks
bathhouse
blacksmith
boathouse
book store
bookbinder
botanical garden
brothel
butcher
carpenter
cartographer
casino
castle
cobbler
coffee shop
council chamber
court house
crypt for the noble family
dentist
distillery
docks
dovecot
dyer
embassy
farmer's market
fighting pit
fishmonger
fortune teller
gallows
gatehouse
general store
graveyard
greenhouses
guard post
guildhall
gymnasium
haberdashery
haunted house
hedge maze
herbalist
hospice
hospital
house for sale
inn
jail
jeweller
kindergarten
leatherworker
library
locksmith
mail courier
manor house
market
mayor's house
monastery
morgue
museum
music shop
observatory
orchard
orphanage
outhouse
paper maker
pawnshop
pet shop
potion shop
potter
printmaker
quest board
residence
restricted zone
sawmill
school
scribe
sewer entrance
sheriff's office
shrine
silversmith
spa
speakeasy
spice merchant
sports stadium
stables
street market
tailor
tannery
tavern
tax collector
tea house
temple
textile shop
theatre
thieves guild
thrift store
tinker's workshop
town crier post
town square
townhall
toy store
trinket shop
warehouse
watchtower
water mill
weaver
well
windmill
wishing well
wizard tower
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