I might be new to this whole roleplaying scene, but I'm hoping to have a good time! :D Current Muses: Matthew (Canada), Yandere-chan, and Budo Matsuda
Don't wanna be here? Send us removal request.
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I just came up with a really inconvenient, possibly unplayable four-player game: The Evil Advisor
All you need is a completely normal chess board and a deck of cards that you can somehow divide into an even amount of cards that mean "yes" or "no". Out of the four players, only two need to know how to play chess - those play the role of advisor. The other two play as rulers. At the start of the game, both advisors pull a random card from the deck, which dictates whether their goal is to win the game, or lose it. They keep their respective card, showing it to nobody else.
The rulers, who ultimately choose where to move the pieces, always aim to win the chess game, and also know that the advisor may or may not be on their side, and don't know whether to trust the advisor or not.
If the ruler wins the chess game, they win the whole game. An advisor only wins if they reach their own goal - if an advisor's goal was to lose, but the ruler wins, the advisor loses, and vice versa.
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A wizard that regularly breaks into the gem shop where magical gemstones are cut from rough stone into their more commonly known sparkly faceted shapes - but he doesn't steal any of them. He sweeps the floor. Bags the stone crumbs and shards and dust he sweeps up. Breaks out again. The goblins who run the gem shop never bother to investigate why the floor just cleans up on its own, they assume that they've got a house elf or something.
So the wizard takes the shards and all, and grinds them all into evenly sized teeny tiny crumbs, and mixes them all together. The magic gemstone chips and crumbs become something new: magic pocket sand. Nobody knows what it'll do to you if he throws it at you. Least of all him.
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Arnold hates Dispatch more than anyone else in SOTM
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if I ever strike gold and end up writing a popular book series i'd love to keep an eye on the fandom to determine the smallest crackship and make that the only one that goes canon
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at some point you have to realize that you actually have to read to understand the nuance of anything. we as a society are obsessed with summarization, likely as a result of the speed demanded by capital. from headlines to social media (twitter being especially egregious with the character limit), people take in fragments of knowledge and run with them, twisting their meaning into a kaleidoscope that dilutes the message into nothing. yes, brevity is good, but sometimes the message, even when communicated with utmost brevity, requires a 300 page book. sorry.
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Characters who were raised by wolves but somehow still learn how to speak and act human despite of having spent the key developing years without human contact are both unrealistic and frankly kind of boring and overdone by now. Imagine a character team where one of them is a (somewhat) realistic raised-by-wildlife grown feral child, and the other one is essentially a glorified handler, who manages all the people-business for both of them.
And the companion is the only other human person that the feral one trusts in any way at all. Better yet, make them clearly be romantically involved with each other. Like
"Wait, she's your wife? ...Uh, with all due respect, but can she like... Can she even consent?" "Look lad. I respect you being worried for her welfare and for being direct about that instead of circlin' around so I'm gonna be straight about it right back at you: She's bigger than me, stronger than me, and frankly, I don't think she spent much time wondering whether I'm consenting."
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I promise I'll start working on new opv comics soon i just wanted to draw more au stuff for fun
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screaaaammm somebody just called me a bootlicker for being annoyed that my coworker is so bad at her job thats its making everyone elses jobs way fucking harder i can never ever ever ever turn anon off
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Another fantasy trope story:
A story where a prominent prophesy very clearly states that this specific important thing Must Be Done by the firstborn of one specific guy. So three young heroes head out to fix this: This Guy's official firstborn heir, his bastard he didn't even know about before getting married, and his unofficially adopted orphan kid who just started living with him at some point, who is the oldest of the three so technically speaking is still the one who was born first. And all three must go because while the meaning of the prophesy itself is very clear, it's an utter mystery to everyone which one of them counts as their father's firstborn.
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No wait, random worldbuilding idea:
A people who have an age-old tradition, that when warriors left home to go to war, their family that remains home prepare funeral goods for them while they wait, sewing them the clothes and preparing the tools and all that they will be buried with - to emotionally prepare them to the hard possibility that the one who left will not return home alive. If the warrior returns, their burial goods are all burned in a bonfire that is lit for the celebration of their return.
And to this modern day, mothers of the culture will tell their children "fine, but let me take your measures for burial clothes before you go" as a way of telling them that something they're about to do is lethally stupid. Sharing stories about just how dramatic their mothers are, someone tells their group of friends that his mother once actually took out a measuring tape to start taking his measures when he said he's leaving home for a work trip.
And another one goes "pfft, yeah. This one time I went to a rock concert and came back home to mom sitting on her sewing machine, fucking making me a funeral coat."
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Stories should have in-universe clichés and stereotypes. A teenage dragon rider who gets a dragon who will be his steed for life and is a solid inky black and immediately names her Midnight. He then immediately encounters someone who sees his steed who goes "lmao please don't tell me you're one of those young riders who gets a dark-colour dragon and immediately names it Darkness or Midnight or something, and starts acting like being dark and broody has been their whole thing their whole life."
And he immediately scrambles back like "oh no of course not that's cringe, her name is - uh - Daisy."
Meanwhile the Morbid Broody Dark Gothy One is bonded with a bright dandelion yellow dragon, naming her steed Sulfur and then revamps her whole aesthetic into a black-and-yellow Toxins, Poisons And Venoms -theme.
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