pedros-mustache
pedros-mustache
here for the space daddies
5K posts
jess. twenties. 18+ only. masterlist.
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pedros-mustache · 2 months ago
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pedros-mustache · 2 months ago
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Mr. Pascal, I’m kindly asking you to let us BREATHE
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pedros-mustache · 2 months ago
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PEDRO PASCAL as HARRY MATERIALISTS (2025) dir. Celine Song
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pedros-mustache · 3 months ago
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tlou s2? nah, not in this economy, babes!
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pedros-mustache · 3 months ago
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being a pedro pascal fan is actually really hard okay he won’t stop dying
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pedros-mustache · 3 months ago
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!!!!!!
AHHH I LITERALLY JUST LOGGED ON TO SEE WHAT THIS MEANS SOMEONE TELL ME
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pedros-mustache · 5 months ago
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#he said "did i stutter?"
PEDRO PASCAL on the SNL50 Red Carpet
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pedros-mustache · 5 months ago
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looking for joel miller (canon world) fics full of angst and pining. thanks besties!
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pedros-mustache · 5 months ago
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PEDRO PASCAL as CLINT 'Freaky Tales' Trailer | 2025
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pedros-mustache · 5 months ago
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“but he’s old enough to be your father”
me:
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pedros-mustache · 5 months ago
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smash next question
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pedros-mustache · 5 months ago
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“PEDRO PASCAL IS THE MANDALORIAN.”
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pedros-mustache · 5 months ago
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PEDRO PASCAL SNL50: The Red Carpet (February 16, 2025)
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pedros-mustache · 5 months ago
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Pedro Pascal + space
The Fantastic Four : First Steps (2025) dir. Matt Shakman The Mandalorian (2019) Prospect (2018) dir. Zeek Earl, Chris Caldwell
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pedros-mustache · 6 months ago
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pedros-mustache · 6 months ago
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“why do you still use tumblr?”
listen— i have to keep track of my hyper fixations somehow
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pedros-mustache · 6 months ago
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nighthawks (20)
series masterlist || previous chapter
word count: 6k+
warnings: canon typical violence and weaponry, language, x fem!reader
a/n: wow - um, hey, guys. so after my year long hiatus, i am here. hello. i truthfully to not expect anyone to flock to this story again after how inconsistent i have been. but din & scout came to me fully formed almost four years ago, and i must finish the story within. you are, of course, welcome to come along for the ride. 💛
please forgive me if this is utter shite. it has been a long time since i wrote much of anything, so i am, as the kids say, pretty mid at this.
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DAY ONE-HUNDRED-TEN—LOCATION: HOTH 
The wind whips and rages, stinging your cheeks with nettles of ice. 
From the bowels of the Sunder, Din unearthed a paltry speeder, hardly big enough to hold you and him, let alone any apprehension. That barbed, scared part of you stayed behind, and there it will remain, buried beneath mounting layers of snow and the shadow of the Sunder . You are resolute now, sure in your finely-tuned senses. Your heart thumps against your ribcage: Ren-dell Cr-ik, Ren-dell Cr-ik.
By the stars, you’ll get the bastard if it is the last thing you do. 
Hoth is exactly as your father said it would be: hostile, fierce. Downright predatory. A cold unlike anything you have ever known crawls beneath your outermost layers and settles on your skin like permafrost. The wind screams as it whistles through the frozen ends of your hair. If a decade-old rage did not simmer in your gut, you might feel the urge to shiver. Even so, you have a sneaking suspicion the planet has the means and the motive to end your life before Crik even gets the chance. If the cold doesn’t finish you first, then the Wampa (Maker forbid you should stumble across one) surely will.
You twist your fingers beneath the frosted metal of Din’s pauldrons. Figures the Sunder would come equipped with a single-rider speeder. Figures you’d end up behind Din on that bike, your face against his shoulder blade, your ass out for Hoth’s taking. Your leg muscles scream, pressed tight against Din’s hips.
The speeder races across the snow-covered landscape, current destination unfolding. 
Crik’s fob blinks like a heartbeat from the sloped dash of the speeder. He’s here—on Hoth—breathing the same atmosphere, feeling the sting of the same snow. Though the fob confirms it, you can feel his slimy presence to the marrow of your bones. He is a phantom, caged in the corner of your mind, screaming in the shadows, shaking the iron bars which have kept him confined for so long. An hour more, a day longer, and the rusted door will swing open. You will stand face to face. 
And he will be the first to fall. 
Din tilts the speeder to the right, and you shift with the motion, leaning into the slant. With so few sentient lifeforms on Hoth, the options for where to begin your hunt are limited. Outpost Beta, Gamma Base—you could start at either but with rumblings of growing tension between the Rebels and the Empire, neither you or Din are sure a Rebel outpost is the best place to start. Hoth is too expansive to meander in the hopes of stumbling upon Crik, and without the aid of a heat signature, Din’s tracking tech does you a fat lot of good. You are left with the path of least resistance for now, even if it seems to you the least effective: find the closest cantina and ask around without raising suspicion. No self-respecting planet, sparsely populated or not, can get by without a cantina, and Din seems confident Hoth is sure to have at least one. You’ll start there and work your way out, carving through the snow and the ice and the bitter cold with your sheer determination and his iron fist. 
“Cantina. Three klicks ahead.��� Din’s voice filters through your ear, tinny and warped by ill-used ear pieces. “Karga found it.” 
As the speeder darts across the frigid terrain, you rest your forehead against the back of Din’s helmet. You cannot afford to let your mind wander on this mission; there is precious time, precious energy, precious resources, and ruminating on previous conversations is wasteful. You push the thoughts of Mandalore, of your father’s proclamation of marriage, away. You must be single-minded, a sharp edged knife against the world and all in it.
The speeder angles upward over a rise, and you pull your head away from the chilled metal of the helmet. There, in the distance, a dark brown speck amidst the sparkling ice and snow: the cantina. It develops, blooming larger, unfurling, as the speeder draws closer. 
Your temporary destination is a brown craggy rock set in the base of a larger hill, carved into an oblong mass. Discrete, easy to miss on a ship overhead as a simple geological formation, but the slate gray door etched in the center of the rock speaks otherwise. Laid in white stone above the door, small red lights blink in alternating patterns. If you thought it meant anything, you may pause and determine if the lights communicate anything other than a siren’s call.
Din brings the speeder to a halt alongside a four legged creature tied to a post beside the door. Snow tangles and matts between the animal’s blue-hued fur, and a rusted chain at the beast’s ankle jangles as a bitter wind gusts over the hilltop. The creature swings its head as you dismount, braying woefully, revealing a mouth of sawn-off teeth. Pockets of puss and blood line the animal’s jaw where its teeth should stand upright. You look away and check the blaster at your hip. 
Din lifts Crik’s fob from the speeder, hides it within his pocket, then nods at you. “Let’s go.”
The door to the cantina slides open on a hiss, internal mechanisms excreting plumes of white-gray chemicals. You’re glad for the scarf wrapped around your nose and mouth. Chemicals aside, the cantina smells like shit. A foul odor hangs in the air, rotted flesh and spoiled meat. You cringe beneath your mask and steel yourself against the pervasive fumes as you follow Din through the scattered tables and chairs. 
The cantina’s sole room is quiet save for the sound of the wind outside and a scanner beeping behind the curved bar. A few patrons, none of any interest to you, duck their heads as Din passes. You feel them shrink into themselves, and it is just as well. You have no time for them. 
Only Crik.
Behind the counter, a lone man watches your approach. He braces both gloved hands against the bar, his brow knit in a tight frown. His eyes slide from Din to you then back again. 
“You’re not from around here.” His voice is knotted and thick, as though he rarely speaks above a whisper. 
Din looks over his shoulder, and you feel him look at you, nudging you forward with a pointed stare. Your mission, your bounty—Crik is all yours, and Din will not deny you the pleasure of taking him in by your own merit.
Pushing forward, you move to stand in front of Din. He towers over you, the breadth of his chest a comfort against your back. His hand, the one not resting on the counter, settles at your hip, fingers tucking around the grip of your holstered blaster. 
“My partner and I… we are looking for someone willing to part with information in exchange for credits.”
The bartender’s frown deepens. “Credits won’t get you nowhere here.”
You expected as much, but refuse to let the momentary disappointment show on your face. You arch a brow. “Really? The brand new cycler rifle hanging on the wall there tells me otherwise.” The bartender does not glance in the direction of the weapon, but his eyes narrow. “We deal in credits, not weapons, but we are willing to be generous.”
Tilting his head back, the bartender studies you. “What makes you think I have what you need?”
A saccharine smile unwinds the terse pout of your lips. “Call it women’s intuition.”
The bartender huffs and drops his hands from the bar counter. “You can ask, but I can’t promise I have the answer.”
“That’s fine. Give us what you can.” It is the first time Din speaks in the dimly lit cantina. He is impatient in these middling moments, but you don’t mind them. You have always enjoyed the seemingly inconsequential decisions and conversations that ultimately propel you to bringing down a bounty. It is in the series of unknowns before the inevitable downfall of your mark that you find the greatest thrill.
Cocking his head to the side, the bartender shuffles for a room adjacent to the bar. You follow, two steps, three, then pause as the man orders the straggling customers to fend for themselves. Five minutes, he says. You inhale, swallowing the lump in your throat. Five minutes.
The storeroom of the cantina is reminiscent of the storeroom in which you first met the Mandalorian. The same cramped and crowded closet in a backwater cantina. The same smell of dust in the air and spice hidden within boxes. The same man, cloaked in gray, corded with power. If you had the time, you would pause to reflect on the change in you, the change in him, these past one-hundred-ten days, but as it stands: time is running thin. 
“Before I tell you anything”—The bartender turns around from the door, leveling an accusatory finger at you—“you tell me who you are.” 
“No.” Din stands with his feet shoulder-width apart, his hands set firmly on his hips. “The deal is information for credits. That’s it.”
“But I—”
“No info, no credits.”
Any further protest sours on the man’s tongue. His lips curl upward. “Fine.” He crosses his arms, shoulders hunched inward. “What do you want to know?”
You resist the urge to glance at Din for approval. It has been a long time since you took the lead on a bounty. Since the disaster with Breeth, you have felt uncertain about your abilities as a bounty hunter. But Din stands beside you, patient in his silence, so you will your thumping heart to settle. 
“What can you tell me about this man?” 
Reading your cue, Din unearths Crik’s blinking fob from his pocket. He presses the center button, revealing a holographic image of Rendell Crik that rotates in a circle. Pale blue illuminates the chrome of Din’s helmet as the bartender studies the image.
The bartender raises a finger to his chin in thought. His eyes narrow. His lips purse. A flash of impatience tightens your chest. How long does it take to string a thought together, for Maker’s sake? You bite the inside of your cheek.
“Yes,” he finally says. “I’ve heard tell…”
Impatience gives way to intrigue. You lean forward. “And?”
“About thirty klicks from here. There’s a camp.”
“What kind of camp?”
With a smirk, the man tilts his head. In his eye, a greedy twinkle. “That will cost you.”
Thud. The bartender’s back hits the wall, and a row of jars on a neighboring shelf clang as they jostle together. Din holds his forearm against the bartender’s neck. He angles the visor of his helm so that the bartender must look down, down into the face of destruction itself.
“Answer the fucking question.”
“I told you! A camp—thirty klicks away!” 
Din leans in, his forearm pressing, pressing into the man’s neck. The bartender’s face contorts into a pained grimace. His ankles bang against the wall behind him as he struggles against Din’s grip. You hold your breath.
“That’s not enough.” Din’s voice is terse, the swipe of a whip against the ground. “You know more.”
Shaking his head, the bartender sputters. “Not much! Only rumors from the other bounty hunters!”
Din’s feet shuffle as he steps closer to the wall, pushing further into the man’s already limited space. A flush begins to rise from the base of the man’s neck. His eyes grow larger, wider, rounder as they bulge outward from the leathery flesh of his face. 
“Only what? Say it!”
The bartender will be of no use to you dead or unwilling. You see the opportunity for information begin to fade like blood in a watery pool. Your five minutes are almost up.
Stepping forward, you place a hand on Din’s shoulder. He stills, and the man’s panicked eyes dart to you. He pants against Din’s forearm, sweat like a crown upon his brow.
“Tell me what you know of Rendell Crik and the camp,” you say, tone even, gaze soft. “And my partner won’t kill you.”
The bartender was not bluffing when he said thirty klicks to Crik’s camp. 
By the time the speeder sputters to a stop behind a jagged outcrop of ice one klick away from the camp, you are sure the blood in your veins is frozen. Despite the layers covering you head to foot, a cold unlike anything you have ever known has melded to your bones, chilled the breath in your lungs, squeezed the life from your very soul. You are tired, bone weary from the frigid air and unrelenting wind. 
Gods-teeth! Hardly a few hours into the hunt and already the elements have taken their toll. Your father’s warning rings loud in your ear: Hoth?! No one survives out there. Maybe he was right. Maybe, after everything that has transpired, Hoth is too much of a risk. After all, you have rekindled the relationship with your parents. Isn’t it enough to be returned to the family fold? 
No, it’s not. So long as Jeelia’s space at the table your father carved with his own hand is empty, it will never be enough. You cannot stop now, not when you have come this far. 
Leaning against the wide base of the ice block, you lift your head from the crook of your arm where you press your forehead into the dark and frigid abyss. Frost hangs at the end of your lashes. You blink, searching for Din and his stupid helmet between the swirling colors of gray sky and white snow. Panic grips the raw edges of your psyche, and for a moment, you are in Coruscant, alone and afraid.
But he is there, as he always is, beside you. He kneels at the edge of the ice block, one hand against the ice itself, the other tight around a pair of binoculars. 
“So, what now?” 
Din twists to look at you over his shoulder. Something in your face—perhaps the chapped skin at your cheeks, the glassy look that surely clouds your eyes—makes him turn away from the camp. He hooks the binoculars to his hip. 
“First we eat something.”
You frown and sit up as Din shuffles through the contents of a pannier draped over the speeder. “I can go on. We don’t need to stop. Not when that guy said he heard from others that—” 
“Forget what he said. We got the information we needed and we made it to the camp. Anything else he said was bullshit. Don’t let it fester.” Din passes you a cloth secured with a piece of twine. “Now eat. We won’t get to Crik on an empty stomach.”
You unwrap the cloth to reveal a triangle of tea-smoked silk bread. A lump forms in your throat. You skim your thumb across the flaky crust, layers of sugared and spiced silkwheat falling from the confection. Your favorite, your mother’s best recipe. Memories of afternoons beside the hearth, your fingers sticky with fresh dough, flood your mind.
“She gave it to me.” Din’s whisper cuts through your reverie. You look up to search the impassible gleam of his helm. “Before we left Inora. She said it was your favorite and I should keep it for the moment you need it most.”
With a rueful chuff, you tear off a corner of the bread. “Is this that moment?”
“You’re doubting yourself. I can see that much.”
You wince. His words ring true, clanging against the rising fear that clutches your throat. Somewhere in the back of your mind you cannot help but feel that your future rests in the outcome of this hunt. Is it worth it—to go on after catching Crik? Could you continue to skate through the stars on a whim and a prayer and the hope that you (or Din) don’t fall to a well-aimed blaster? Would the Mandalorian come with you if you asked him to shirk the Guild, or Mandalore, or his son?
You suppose the outcome of this hunt will answer the unanswerable. 
You hesitate before putting the bread in your mouth. “Am I really so obvious?”
“Usually.” Din’s voice glows, as much a warmth to your core as any fire. 
“I can hear your smile and I don’t like it.” Grin fading, you finish the silk bread. The flavor barely registers as you consider the hours before you. “I can do this,” you say.
“I know.” Din moves from his haunches to a crouch. He pulls his blaster from the holster at his side. “Ready?”
Ghosts of your mother’s tender touch seep through the bread cloth in your hand, warming you. Ghosts of your sister’s gentle spirit tangle within the memories dancing in your mind. Your mother, your sister—they urge you onward. 
You shove the bread cloth in your pocket. “Ready.”
/
Crik’s alleged-camp sits square in the middle of fuck nowhere. It stands in contrast with the rest of its surroundings: a hastily built circle of tan buildings, each connected by long rectangular passageways, like a spider sinking in a glass of bantha milk. A flickering orange light emanates from the center of the compound, creating a halo over a godless palace. 
Clearing your throat, you swipe the sleeve of your arm under your dripping nose. No more time to waste. No more moments of silence to descend into murky pits of the unknown. You told Din you were ready—and you are. Once and for all. 
“What’s our plan?” You cock your head in the direction of the camp. “We can’t just waltz up and knock on the door.”
Din huffs in amusement. “Looks like some already tried.” 
He passes you the heavy electrobinoculars. Pressing the lens to your eyes, you swing your gaze around the corner of the ice block. The world shifts to a hazy blue, lines of numbers and text bleeding across the top of and bottom of your vision, but you are able to make out the entrance of the camp in the distance. You zoom in. 
A head on a spike. Bloated, black tongue hanging from a broken jaw. Blood frozen in thick streams that never reached the ground. Above, dangling from a watchtower, a body. Neck snapped, head bowed, indistinguishable. Swaying, gently twisting in the harsh wind.
You push the binoculars away. “So the plan?”
Din considers your question before pointing to the right side of the compound. “We go in that way. A service entrance from what I can tell. A carrier went in not too long ago. Crik seems to be stocking up for the long haul.”
Before you stop yourself, you mumble, “Not if I can help it.”
Din pierces you with a sharp look. “Now isn’t the time to get cocky.” 
“I know. I just—”
“Take the binoculars again. Look up at the guard tower.” Ever the student, you do as he commands. “What do you see?”
“Guards.” You struggle to keep the bite out of your voice. 
“How many?”
“At least four.”
“Count them.”
Irritation tightens your jaw, but you obey, pausing long enough to count each individual stalking the length of the compound. “Five. And that’s only outside.” You lower the binoculars and pass them back with a none-too-gentle slap to the hand. “Point taken.”
“Good. So we go in through the service entrance and work our way closer to Crik from there. But before we go any further”—Din wrestles with the chest plate beneath his cloak—“put this on.” 
He offers his chest plate with little fanfare. It is merely a thing in his hand which he is presenting. The flight suit beneath his armor is dark. His uncovered chest rises and falls, patient, even breaths as he waits for you to accept the offering. 
“What?” You balk, spreading your hands in a sign of rejection. “Absolutely not! That’s yours! What are you even thinking?”
“Take it, Scout.” 
“Mando, I won’t take it.”
“Yes, you will.” Din grabs your hands, forcing them to wrap around the chilled metal. The outward facing side is cold, but the inside is still warm where it rested against his chest, where it covered his heart. “You will put it on and then maybe I will be able to fucking breathe through this thing.”
You look up, and not for the first time, you feel as though you are looking onto his naked face. The chest plate weighs heavy in your hands, but Din’s words weigh heavier. The warning signs posted around the camp are clear enough: this won’t be easy. It won’t be safe either. Din Djarin will do whatever it takes to get you the justice you so deserve. He will do whatever it takes to keep you safe, too.
You refuse to look at him as you press the chest plate to your body. He leans forward, reaching around your back to fold and adjust the clasps at either side. His touch is light. His movements are unsure. Reality hangs tenuous between you, fragile like thin glass. One wrong step, and Maker, you may break. 
He pulls back, chest plate secure, and his fingertips skim the rough fabric of your trousers. 
“Thanks.” Your whisper plumes in the air. You hold your hand to your armored chest. 
He nods. And then he is moving, reaching for you, and you cannot help but reach for him too. 
Your arms clutch his pauldrons, fingernails digging into the human flesh you find there. He is real. Right now he is real, and you are safe, and you can still touch him. Moisture lifts behind your eyes, but you push it down. There’s no time; not now.
“We’ll be fine.” You close your eyes, digging your teeth into the skin of your cheek to keep the mounting emotions at bay. “We will laugh about this on the other side.”
Hands clasped against either side of your face, Din presses his forehead to yours. “I lo—”
“No. Don’t say it.” You press your fingertips to his helm, to the shape of his mouth somewhere beneath layers of steel. “After. Tell me after.”
He hesitates then nods. “Okay.” A single finger catches in your hair, and you wonder if he is memorizing you. “After.”
You are the first to move, rising from your crouch to a battle-ready stance. 
By your rough estimate, the service entrance to the compound is one klick away. Five guards patrolling the perimeter, barely any natural formations to give you cover as you cross the terrain. With Din’s reduced armor, his black flight suit may as well be a beacon in this white tundra. You could go by foot and risk someone catching sight of Din’s flight suit, or you could use the speeder and take the chance that someone may hear the engine running as you approach. 
You decide to go on foot. Between the unrelenting wind and drifting snow, you will pray to the Maker the patrolmen are shortsighted. Once you get closer to the service entrance itself, you will transition to a crawl. From there—
You’ll figure it out if you manage to make it that far.
At his behest, Din walks in front of you. He is bigger and therefore blocks more of the wind. His footfalls create an easy path for you to follow through the mounting snow. Both combined will make for a shorter trek. 
Step after step, you trudge through the shin-deep blizzard. You clutch your scarf to your mouth, breathing hard as you slog. 
“Forty yards then we crawl.” Din’s voice crackles through the earpiece snug in your left ear.
Large flakes of snow catch in your eyelashes when you glance up to the battlement. The camp widens as you draw nearer. A well-camouflaged cancer, you think. Tucked away in some remote corner of the universe, silent but deadly, growing with every passing day. Sickness oozes from every crack and crevice of the stone facade. You can practically smell it. 
He’s there—in the camp—lounging or eating or fucking—and you are here, outside, waiting to strike.
Din lowers to his stomach when the camp’s shadow falls across his boots. Though the snowfall has picked up, adding another layer of cover, you can never be too careful. You follow his lead, crawling across the ground, using your knees and forearms to propel your movement.
Snow and ice gathers in the folds of your suit; the damp, moist feeling is quick to follow. The mineral-taste of fresh snow laden with atmospheric junk sours on your tongue. You spit, shaking your head free of the snow catching and freezing to your hair.
“Almost there.”
Your forearms ache, and you can feel the warm trickle of blood at your knee. Rugged ground beneath your arms and ice at every turn threatens to push you to injury before crossing the threshold of the camp. You suck in a breath and push forward. 
Finally, the service entrance pokes through the thickening wall of snow. The hangar door stands open, and a pale yellow light attempts to pierce the unrelenting white of the landscape.
When Din stands, you too rise on quaking limbs. “The snow,” you gasp. “I think it helped.”
He checks his vambrace. “Sensors read an incoming blizzard. We got here at the right time.”
You could say something about the total whiteout surrounding you already being of help, but you save your breath.
Din holds his blaster close, gesturing to the one at your hip with the muzzle of his weapon. “Be ready,” he says. “Whoever, whatever—take it out.”
You nod. 
He hesitates, as though he wants to say something more, and you think this would be the moment he could shed his helmet and kiss you. Man to woman. Human to human. You would readily accept the moment, bleed into his kiss, meld into his body, but—
He simply nods. 
Turning, Din hugs the wall as he stalks the length of the empty hangar. You keep to his shadow, footsteps light and practiced. At the other side of the room, there is a door which must enter the sanctity of the camp itself. After skirting workbenches and mislaid tools, you reach it. Din tries the handle. It swings open.
Warmth billows from the corridor like the breath of hell. You squint against the firelight that swallows the hallway and the meeting room beyond. No time for hesitation; no time for adjustment. You squeeze your eyes open and shut and follow Din into the hallway wrapping around a communal hall.
The hall, square and narrow beneath a triangular roof, is void of life. A fire roars in the center of the room, logs piled high, flames licking out like demon tongues. You step quietly, studying the crates and barrels cluttered around the fire. No discernible features on any of the wooden boxes. Still, you doubt anyone will be feeding them to the fire anytime soon. The compound is too silent, too distracted. You feel it in the air, the false security of an incoming storm. 
Only the storm is already here.
Din’s footfalls thud in the stone hallway. You grit your teeth, praying to the gods everyone is asleep or otherwise distracted. You are here for Crik and only Crik. 
You curl your trigger finger against the blaster’s sear. 
“Hey!”
A voice—behind you. 
Twisting at the hip, you shoot before you see, but it does not matter. Din said whoever, whatever and you agree. If it takes Crik down, if it gets your sister the eternal rest she deserves, you will tear the camp to pieces with your bare hands.
Your shot hits the shoulder of a guard at the opposite end of the hallway. He grabs his wound, doubling over with a shout of pain and alarm. Din pushes past you, moving fast, his blaster holstered, his hands free. He grabs the guard before he can right himself. The guard looks up, eyes wild, mouth open to shout a warning signal. 
But you are there before he can make a sound. Your blood runs hot. This is it. It is happening, unfolding before you in slow motion. Justice tastes sweet. 
You cram the muzzle of your blaster in the slack-jawed guard’s mouth. His eyes drop to you, and he grunts, his tongue flailing against the barrel of your blaster. You shoot, you retreat, the body hits the ground as Din steps back. 
Down the hall now—away from the fire and the body, into a darker part of the camp.
Music wafts from some secret corner of the compound. Din looks at you as if to ask the question: That way? You nod. 
Your footsteps are the only sound as you follow the stonework of the compound’s hallways. The music, some lilting birdsong, grows louder, and your blood runs thicker, hungrier as Crick draws nearer. 
Another guard steps out of a dark alcove, blaster raised. Din withdraws a throwing star from a compartment in his vambrace. He flicks it outward, catching the guard’s wrist. The blaster falls, and you scoop it from the ground. Din’s fist lands against the guard’s cheekbone. He falls back, holding his face in pain. You bring the blaster grip down on his temple. 
Onward. The music pulses now, or maybe it is just your heartbeat. Your sister’s face floats before you, some ghostly image or vision that buoys you forward.
“Wait.” Din holds out his arm, and you nearly run into it.  
You stand in the doorway of a new common area. Music spills into the hall. A singer you cannot see from your vantage point sings about love. Their voice lifts over the sound of conversation, each syllable a honeyed-tenor. The song builds, words of devotion and ardor, feelings of passion and desire. You do not allow yourself to fall prey to the heightening emotion; you keep your eyes fixed on the room within. On the man with the shaved head and the scar on his cheek.
The song hits its crescendo, the singer’s voice frozen in a high note.
Din snaps his fingers. “Now.”
Bursting into the room, you shoot blindly. You counted five men when in the doorway. Five of them, two of you. You like those odds. 
Blasterfire pings in every corner. You drop, rolling across the floor to swing your leg outward against a pudgy man’s knee. He curses as he falls, and you bring your dagger to his neck. You slice without thought. Blood gushes over your hand, staining your fingers, but you press on, knocking the man to his side.
On the other side of the room, Din carves his way through Crik’s sycophants. He moves with ease, throwing his elbow, bending to a twist when a blaster shot arcs over his head. He is heading for Crik, and you are eager to get there with him.
A female Twi’lek crosses your path. She bares teeth sharpened to a point. You raise your dagger, and she lifts a shortsword, grinning.
She thrusts first, and you parry. You whirl on your heel, bringing your blade in a wide arc over your head and shoulders. The Twi’lek ducks and catches the back of your leg with the point of her sword. You clench your jaw, but do no more to let the pain show on your face. Lurching forward, you grab the back of a nearby chair. The Twi’lek pauses for breath, pauses to watch her surroundings, pauses to watch the blood that streams down your leg. 
Big mistake.
You lift the chair in your hand and swing. It catches the Twi’lek in the stomach. She stumbles backward. You do not let go. You run, pushing against the Twi’lek with the seat of the chair. She frowns, fingers grabbing for the legs of the chair for some upperhand, but you push harder, forcing her across the floor until she hits the wall with a heavy thud. You drop the chair and bring your blaster up, eye level with your opponent. 
“Fucking bitch,” she mutters. 
You can’t help but grin. “Always.”
You slam your forehead against her face. Stars wash over your vision, but you feel her nose crack against your forehead. 
Stumbling backward, you shake your head free of the immediate pain of the headbutt. The Twi’lek curses as she clutches her nose, blood dripping from beneath her fingers. She looks up at you, rage like a steel trap in her eyes. 
She bolts. Blood flows from her nose, leaking onto the neck of her shirt, flinging in a shower of droplets onto the ground. Arms pumping, she advances on you. You stand your ground, dagger in one hand, blaster in the other. 
You’ll take her down. You know you can.
You brace for impact, but the Twi’lek veers for the right. You frown, stepping back to adjust your position. Only she is up, in the air, jumping, her foot hitting off a support beam in the center of the room. She pounces, and she is flying, circling over you like a predator over prey.
Now it is you who is stumbling. You card backward, glancing from the incoming Twi’lek to Din, who advances on Crik with one of the remaining guards at his back. Crik strikes outward with a shortsword. He hits Din’s unarmored stomach, and Din stops his advance, pausing long enough to show a moment of pain. 
Your attention slips. The Twi’lek descends. The hilt of her sword lands hard on the left side of your skull.
Pain explodes over your head in radiant bursts of light and fire. You fall, shouting out as you collapse. Your forearms break the fall as you catch yourself with whatever sense you have left, but you cannot rise to your feet. A bell clangs in your head; your mind feels sluggish. It is as if you have been rendered mute and immoveable. You have become a rock, and the stream of life flows all around you. The fight continues on, but you cannot join in. 
Blood pools in your mouth. A tooth? Your tongue? Perhaps neither. Perhaps both.
Tears well in your eyes as the clanging continues. Your head feels heavy, and your stomach heaves against the pain. You wretch, and the revolt in your stomach pushes you on to your hands and knees. You vomit, and somewhere overhead the Twi’lek laughs. 
“Yes,” she says. “Definitely a bitch.”
You stumble to your feet, eyes lazy as they swing from one side of the room to the other. You are underwater, surely. You cannot hear, and you cannot see, and you cannot think. You must be drowning. This is what drowning feels like.
You mumble something around a thick tongue. The Twi’lek cocks her head, laughing still. “What was that?” she asks. “I didn’t really hear you.”
There are two of her now, twins that ebb and flow like the tide, a double of evil. You cannot determine the true twin, the one who must have come first, but you see them both, and you hate them both, and that must be enough. 
With a cry, you fall forward, your dagger pointed and at the ready. The Twi’lek catches you, but she does not catch your dagger, the one hidden beneath your sleeve. It sinks into the juncture of her neck and shoulder. You grit your teeth as you push harder, harder, until the hilt seems to disappear within her oozing and bleeding flesh.
She is silent as she falls, her eyes bouncing between yours. Blood rises to the corners of her mouth, and she gasps for breath. You drop to your knees with her as the life floods from her face. You place her head on the ground, and you hover over her, watching as her soul slips.
“Fuck-k-ing bii-tchh,” she gargles. Blood spills over her lips as she gags. 
Gasping, sucking air into your throat and your lungs and your soul, you nod. “Yeah,” you say. “Yeah, that’s never been a question.”
Her head lolls to the side. 
You look up across the room to Din. He stands face to helmet, arm in arm, with Rendell Crik. Though your heart beats wildly against your ribcage, you cannot stop. He is near, at your fingertips. He is surrounded by the bodies of his stupid, oafish lackeys, and you are here, and he is held by the most powerful man on the planet. 
You rise on shaking legs. You swipe your hand over your mouth. Rendell Crik fills your vision. You take one step forward.
A shot rings out.
The Mandalorian falls.
NEXT CHAPTER (coming soon)
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