peemanne
peemanne
pee-man, the pisser
191 posts
went from being 3 php short of buying yakuza 0 on steam to being completely infatuated with the series. epic win.i like writing!!!!! quite a bit, actually. feel free to check out some of my ramblings with the tag #ramblings of the pee-man. please don't forget the hyphen. i'm like batman, but way lamer and with pee
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peemanne · 2 months ago
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Lost to a shoryu spamming ken who taunted and mashed coin after every single win so I made this in a fit of rage
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peemanne · 3 months ago
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recently finished my 100 days of vgm list over on backloggd and one of the prompts near the end was for final boss theme. spoiler alert i said "ok i'll try not to repeat any games. i can repeat series but i'll try to avoid that where i can" and then i used RGG 9 times. whoopsies. anyways that gave me an excuse to do a write some stuff for one of my favorite tracks in the whole series so here you go. it's yakuza 2. yakuza 2 spoilers.
YAKUZA 2 SPOILERS!!!!!!!!!!!!!!!!!
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RGG track number 9 had to just sneak one more in didn't we
I've got a few grievances with Yakuza 2's story and obviously its finale isn't coming out of that discussion scot-free, but there's something so magical about Ryuji's final countdown that I can't help but love it nonetheless. There's all these backstabbing, all this trickery, these high, high stakes and massive reveals, and yet it ultimately doesn't matter, does it? Ryuji himself seems so much more sympathetic compared to how we first meet him, starting trouble at Omi HQ. But it's past that, now. It's been past that since Kiryu stepped onto that construction site. It's almost beautiful, in its own way. I think one of the bigger reasons why Ryuji's line of "A real man oughta be a little stupid" is because of how much it applies to not just him, but Kiryu in that moment. The feeling's become mutual. Two stubborn bastards in a damn suicide mission to settle things.
And god, this track. The only games I've played up to this point were 0 and the first game. I had heard Two Dragons before. I was already familiar with For Whose Sake thanks to all the Nishikiposting starting to pick up. But the first time I heard A Scattered Moment was during that final scrap. After all this badass, almost grungelike sound, I'm suddenly met with a solemn piano piece. No animosity, no anger, just mutual understanding. It's almost like a funeral march, but there's still that little bit of triumph to cling onto. It's fleeting, but these two men are hanging onto it with all of their might. It's only in this one eternal, scattered moment that they truly understand each other.
This is how it had to be. This is always how it had to be.
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peemanne · 4 months ago
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my yakuza comic
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peemanne · 4 months ago
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Yakuza 3 - 027 - The Hustler's Challenge
3/25/2025
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peemanne · 4 months ago
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off of the top of my head here are some characters that have been in more RGG games than Takayuki Yagami:
Masaharu Kaito
Toru Higashi
Fumiya Sugiura
Makoto Tsukomo
Shin Amon
Lau Ka Long
Andre Richardson
Ikari, the Ounabura Vocational School guy
Kamulop
The Obatarian for some god forsaken reason
The Chicken and Sheep Men from the Y7 theater minigame
Nancy, Ichiban's pet crawfish
Yappi-kun, the cool robot guy with the chainsaw sometimes
Susumu Gondawara, even if we consider Kiwami 2 and its original as one game
Ringmaster Yasuda
And some who tie with Yagami's amount of appearances instead:
Nugget
Chitose Buster Holmes
Robo-Michio
Charlie, the Crazy Delivery guy
RGG please I'm getting desperate bring him back
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peemanne · 4 months ago
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they got filipino urien in my reblogs
does gill street fighter is filipino ?
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peemanne · 4 months ago
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ok now if i just squint i can pretend that kamurocho based detective takayuki yagami wasn't found dead in an active highway in isezaki ijincho, yokohama clutching a skateboard and several packs of expired bento sets
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peemanne · 5 months ago
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i get a lot of enjoyment from the fact that bugcatching is done with the hook. like imagine walking down the street and this 60-year old one-eyed asshole is impaling butterflies and grasshoppers with a rusty hook and chain and shoving them into his pockets. you don't need to do all that sir you can just use like a bug net or something like the rest of us
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peemanne · 5 months ago
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i got bored and made him peter griffin
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peemanne · 5 months ago
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youtube
WATCH MY CLIP COMP!!!!! OR I'LL DIE!!!!!!!!!! DO YOU WANT ME TO DIE???????????????
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peemanne · 6 months ago
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yeah you can barely tell the difference right
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peemanne · 6 months ago
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been checking out some SF3 comics recently and i'm obsessed with how oro is depicted in these. that's my favorite superhobo caveman. my favorite fighting game character that has one of his Yagyou Damas out for a singular frame of his sweep
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peemanne · 6 months ago
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happy infinite wealth day for all those who celebrate. make sure to spend today right by binging all 5 yamai fights back to back because he deserves it
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peemanne · 6 months ago
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urien street fighter preparing me some lovely tea: get ready for chai
urien street fighter if he knew how to grill: get ready to fry
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peemanne · 6 months ago
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urien street fighter after eating bread but making a mess: pitiful crumbs
urien street fighter if he knew how to grill: get ready to fry
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peemanne · 6 months ago
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Lost Judgment - School Stories - ESports Club
1/18/2025
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peemanne · 7 months ago
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Resident Evil (2002) Review: Five. Hundred. Door Cutscenes.
Don't tell anyone but I finished this review a day before I actually beat the game. That's right. I'm drunk on power. Which one of you is gonna stop me? Anyway, sick ass game. I'm gonna go order a t-shirt with the PS1 logo on it and bold text that says "I HEART TANK CONTROLS"
This review contains MINOR SPOILERS.
Reviewed on January 7, 2025 Last completed on January 7, 2025
Completed on PC (Remastered)
Rating: 8/10 (4 Stars)
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About half a year ago now, I checked out and eventually beat the Resident Evil 2 Remake, making that my first actual horror game sans some silly sessions of Lethal Company with buddies. For my first, I think I picked a really good one to set my standards to! RE2R’s got tight moment-to-moment gameplay that strikes a sense of panic between ammo/health management and careful routing, a delightfully eerie atmosphere thanks to strong setpieces, and an eye for attention to detail to wrap everything together. It’s an almost airtight package that I had an amazing time with. Now, a bit of a self-report here, but I used to wince whenever I saw as much as a FNAF thumbnail a few years back. While I’d like to think I’ve gotten a little braver since then, historical cowardice tends not to go well with someone trying out their first horror game. I’d get jumped, retreat to a safe room, retreat again to Discord, and type out something stupid like, “I HATE THIS GAME!!!!!!!! I JUST GOT JUMPED BY LIKE 5 DOGS!!!!!!!!!!!! THIS WAS DESIGNED EVIL PEOPLE!!!!!!!!!!!”
I think Resident Evil (2002) actually was designed by evil people.
The zombies are one thing, right? Now you’re also fighting against the camera. You’re always wrangling with the tank controls, be it from the get-go or for the final hours of a playthrough. You're going to miss the zombie 2 feet in front of you because the camera angle won’t let you see it. You're going to go back and forth in the same room while getting chased down by a dog you’re trying to zigzag around. You will get annoyed by it. You’re also going to have to fight your inventory– or lack thereof, on the regular. I was waiting for Jill to find a fanny pack in a safe somewhere to upgrade the little space that I had, only to be graced with the knowledge that it’ll only get worse if I decide to go back for a Chris playthrough. Your weapons take up slots, of course separately from its ammunition. Then you have to stash up on healing supplies as well, right? How about the space for the keys you need to get around? The gemstones, medals, and weird cranks? Oh, who even knows what those things do, keep them in the box. What if you need them? That’s an annoyed backtrack for future you. Finally, you better keep one slot open for your precious, precious ink ribbons! It’s the only way you can save any of your progress, also you need to haul ass over to a save point to do it, and also it comes in limited supply. Joy.
I’m kind of amazed at how much I enjoy this game. There’s no “regardless” or “in spite of” at the end of that statement. Every aspect of this game just effortlessly comes together for a uniquely engaging experience. The incredible atmosphere for one: a haunted mansion might feel like an overdone concept, but this game features an almost flawless execution of that idea. There’s an overwhelming sense of claustrophobia, and yet a sense of scale remains throughout the game. From the cramped, cobweb-filled residence to the labyrinth that is the mansion itself, Resident Evil does a great job of inciting dread that never quite leaves, even when you’re completely safe. A lot of this praise can be owed to the look of the game. A reminder that this was on the GAMECUBE. The backgrounds are gorgeously pre-rendered, and it only pops out more thanks to the fixed camera angles. You open a door and you’re typically met with your character starring in a cool-looking shot. The fact that the backgrounds are pre-rendered also lets them allocate resources to the stuff that does move, so you have your character and monster designs looking just as sleek as the sets that they stand in.
The gameplay is stressful, and again, so many factors lend a hand to let that happen. There’s the expected gambles between health and ammo. Do you shoot down the zombie in your way, potentially burning through multiple bullets of your handgun, or do you shoot a much more valuable shotgun or grenade shell? Will you have to go back and burn the corpse, otherwise risking an encounter with a significantly deadlier Crimson Head if you ever do return later on? Do you just run past the zombie, keeping it a threat on top of the possibility of getting grabbed anyway, requiring the usage of one of your precious herbs? At the back of your mind remain your ink ribbons. Should you run back and use one of them now, or do you keep going so as to not waste resources? Are you sure you can evade death long enough until you absolutely need to save, or are you going to be met by a pack of undead hounds in the very next room you enter, sending you back minutes or even hours of progress? The tank controls further add to the stress. Going in circles in an empty room is one thing, making sure you don’t slip up while being chased down is another. Careful route planning, keeping everything steady and getting out of danger unscathed despite my panic rewards me with an incredible sense of ease that I don’t think would be there without all these layers I have to constantly keep track of. Naturally, the stress only spikes with the variety of monsters the mansion holds. I’m not going to dance around it, I was utterly TERRIFIED at some of the freaks proudly on display here. I think this game sparked an arachnophobia in me I didn’t know I had, and I think I finally understand Jaws. The controls, the enemies, the map and its maze-like layers, the puzzles, and the limited resources all make you feel completely helpless. Conquering that helplessness and fighting the horrific odds anyway feels euphoric, to say the least.
Was it intentional? Obviously, some of it can’t have been, but it would be outright ignorant to think Resident Evil isn’t meticulously crafted. I’m very much hesitant to use the term as it might demean or devalue a game when it really doesn't deserve it, but I find it difficult to skirt around. Resident Evil is jank. The controls are jank, the inventory is jank, and the camera is jank. It’s not going to be for everyone, that much should be clear. If you can not just stomach, but embrace that “jank”, though, then you’ll find a supreme horror experience in Resident Evil.
[ RESULT ]
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unsandwiched. unstoppable. unburdened. free
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(also, i picked the middle option at the beginning of the game thinking that'd be the normal mode. what do you MEAN i was out here fighting for my life on EASY DIFFICULTY)
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