Hey there! Long time lover of your art, and my curiosity got the better of me. I've checked your FAQ but I'm dying to know if you have any tips/tricks for how to render gold. No matter which style you draw it in, whether more painterly or simplified (like for Étienne & Benoît), your gold accents always feel like they have the crucial elements of both warmth and the like. reflectiveness?? ITS THE GOOD STUFF either way
OGH THIS IS GONNA BE A BIT HARD TO EXPLAIN BECAUSE it's a lot of accumulated studies but I'll try ;u;
FIRST OFF: I feel like I have to say that these are all just shortcuts- I've learned just enough about gold to be able to convey the illusion of gold on what I draw, in the fastest way I could do it, for quickly putting the ideas in my head on paper, but this is by no means a comprehensive guide!
If you really want to study the physics of it all, the way it would work with different materials and styles, then I highly suggest doing a lot of self-studies!
Even when painting smth new- if it's really something I want to work hard on, I tend to have gold references open on the side so I can look at them and figure out how they work!
Ok, so moving on:
I like to look for references because the type of gold/material is going to affect the reflectivity and the way I'd shade it, but by default I love doing the more chrome-y type of material on my stuff bc it reads the best as gold, yanno? Unless of course the thing I'm doing calls for more matte/textured types...
Then depending on the colors surrounding the gold item, as well as the colors on the gold item, I can figure out the colors I want to use!
By default though I like using a sort of yellow or yellow-orange with deep browns for the gold itself, light cream/white for the highlights and light blue for the bounce light (which is actually the simulation of an effect where the blue sky's color bounces off the ground and up onto your item!)
I feel like the 'warmth' that you are seeing is the interaction between the reds and yellows of the gold, contrasted and made much warmer with the blue bounce light!
It's hard to see on the next one, but I airbrushed the Highlight color on an Overlay (sometimes an Addition) layer, which helps add a glow!
For the Genshin style mockups I had to do some research because the specific way of shading gold that the MHY artists utilize usually go for less saturated, lighter yellows and browns, and not everything is shaded chrome-like!
You can see my attempts to mimic the flatter shading on these parts of Etienne's outfit:
and then return to my more usual shading methods on these next parts, which were more in line with the shading on the red box in the examples above!
it's a bit long, but I hope you find what you were looking for in here somewhere! ;u;
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the way gabriel from ultrakill calls the player 'machine' with disgust makes me feel some kindaway
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Arcadion fit for my babygoose!! I'd like to think if he had his own Arcadion battle theme it would sound a bit like this
(template from here!)
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How old was the youngest baby you ever held?
- They were just born
- A few hours old
- One day old
- Less than a week old
- Less than a month old
- Between 1 and 6 months old
- Between 6 and 12 months old
- More than a year old
- I've never held a baby but I've held toddlers or older kids
- I've never held any child, whatever the age
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Revolutionary Girl Utena
Finally ready to watch the movie but like am I? Like emotionally am I? that finale took a lot out of me so am i?????
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The things I devoured so I could devour you
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This Ivan Bilibin inspired piece was made for Lost in Cult and their issue on the Final Fantasy series! It features cover art by Yoshitaka Amano, interviews with game devs, and much more! Go check it out!
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Shadowbringers is a ghost story, it's a love story, it's a post-apocalyptic horror story, it's a high fantasy that turns the genre's notions of light and dark and hero and villain inside-out and upside-down. Fitting with the whole light and dark schema it's FF14's writing at it's darkest and edgiest, and most optimistic and hopeful at the same time. It's about the struggle of finding and protecting whatever hope you can in the most painful of situations, about how even the strongest of us have to rely on one another, and it's an allegory about healing from grief and trauma on a grand scale. It's about choosing an imperfect present, a broken world, over a false promise of a utopian past.
Most importantly it's a story about the universal human experience of trying to kill evil angels while being lied to by wizards who are weirdly obsessed with you.
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