Main blog is https://www.tumblr.com/artofmla This is just for various rain world fandom stuff that I'm working on
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god industrial buildings and structures and etc are so beautiful to me. On the train passing a giant tank labelled sulfuric acid at a sugar factory and cheering. Pipes and ducts i love you
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I've developed mathematics for a non-human mind, for my comic "The book written by tiny paws"
Sapient distant descendants of rats, known as packers, living on Earth millions of years after the extinction of humans, began to develop mathematics using cognitive mechanisms never intended for such tasks. Due to an evolutionary quirk, multiplication came more naturally to them than addition, and their mathematics reflects this.
Packers write numbers as shapes, with each number having a corresponding number of corners.
And they write large numbers as nested shapes. The number inside is multiplied by the number outside.
Examples of some numbers:
Packers haven't invented 0 yet. They haven't even invented 1! In fact, they don’t need the concept of "one" much in their system. There's no need to say "I ate one fish" when they can simply say "I ate fish".
Packers can't yet write large prime numbers, like 101 or 10,501, because they would have to draw a huge shape to represent them! Even writing 17 or 19 would be quite difficult if they only used convex shapes.
So packers use non-convex shapes too!
Many years later, some packer noticed that large prime numbers look suspiciously symmetric.
So this packer improved the notation system and made it clearer.
Later, another packer simplified this system even more, deciding that there was no point in writing the same shapes twice.
This packer was the first in their culture to declare that "a dot isolated from a number" should also be considered a number. The packer called this dot "the wonderful number that's less than two".
Many years later, another packer made an important innovation: the "dot isolation" could be repeated multiple times as long as the result remained odd. When the result became even, it could undergo a "two isolation" (division by two). The final result will be a series of dots and twos.
This invention led to the creation of a binary system based on one and two, which had a significant impact on the technological advancement of packers.
The comic "the book written by tiny paws" talks about all of this in more detail. There will be mistakes, debates, the invention of rational, irrational, multivariate numbers, and some other stuff. Some stuff will be very much like human math, and some will be different. After all, math is still math, only the point of view has changed.
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Intersection of the GSB walls
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Cold storage/Station annex is my favorite of them. helps that my first echo was the shrouded coast one so I ended up going through the absolute ride that was station->evolution->rim and out through the last ditch exit due to not having enough Ripple Points to wrong warp out.
Surface is neat. I like the cold mechanic but in saint it's overbearing so this region was fun.
hated aether ridge because I couldn't get out of the initial starting hell region loop. also wind takes the cake for my second least favorite platformer mechanic right behind the two-stick boat controls from ape escape.
heatducts was last region I found. it's okay.
Salination is annoying but that's because spawns are terrible. was stuck in the barnacle hell shelter and there aren't a lot of alternate room paths to avoid the salamanders. cool region. pain to navigate.
Fetid glen is a cool idea. in practice no. I have issues with contrast vision so navigating the nightmare drug mushroom level was a pain. fun idea. love the drug lizards. just wish the poison effect had more ways to get rid of it and a more obvious tell like the nudibranch poison.
I have no real feeling about shattered terrace other than I liked the idea of a half ascended region better with the modded region gilded sanctuary and that terrace was far too small and linear.
Most of the different Aether ridges feel far too similar because they originally were subregions(not fetid tho). It shouldn't have been broken up the way it was but they needed more regions I guess so Kaeporo was done dirty.
AR regions include: The Surface/Tundra Fault, Blast Deck/Aether Ridge, Heat Ducts/Thermal Relay, Salination, Cold Storage/Station Annex, Fetid Glen, and Shattered Terrace
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rain deer special coming up
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Association
quick-ish painting.
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Just realized I never posted this anywhere. whoops.
Forlorn Valley(forsaken station Saint) Region art for Tronsx
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reblogging from main.
Rain world region art I did for Ovidia's Waterworks(still in progress atm)
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HI_C02 or something if it was outskirts.
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after some observation, this is how the farm arrays machinery must've worked
here I made it turn the crop immediately into a pulp for the sake of a cleaner loop, but I do think it most likely was turned into nectar/had the nectar extracted on site
Still, the possibility of the crops being transported as is somewhere else is still there
Reference screenshots under the cut




As you can see, almost all of these machines were aligned with a crop "notch" on the arrays
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so in case anyone was wondering what I've been up to.
new monster sized harvesters among other things.
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"Jack Sprat could eat no fat, His wife could eat no lean. And so between them both, They licked the platter clean."
#jack sprat is a better ship name by miles#rw spearmaster#rw kebab#rw gourmand#gourmand x spearmaster#spearmaster x gourmand
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chilling again
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Iterator's puppet arm is like a tail to me
#I really like this for more of a vanilla design.#because the arm goes underneath the robe#this way makes sense#very good#iterator#rain world
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Ascend with Gorb!

Old comic I made like a year ago. Didn't have a tumblr at the time tho. Decided to post it now bc I haven't made anything new
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