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qualitative-decay · 3 hours ago
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qualitative-decay · 4 hours ago
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My casino has new top-of-the-line technology to stop heists: a montage detector. If those bastards want to break in and steal my money, they’re doing it as part of one, long take
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qualitative-decay · 9 hours ago
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nice pair of characters who trust each other more than anyone else in the whole entire world it would sure be a shame if one of them betrayed that trust for the sake of trying to keep the other alive. it would sure be a shame to love someone so much you destroy them
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qualitative-decay · 12 hours ago
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Elytra embroidery designs made for @the-dye-stained-socialite's Thursday in the Benthic roleplay, last week, made of Phosphorescent Scarabs.
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qualitative-decay · 12 hours ago
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A cool Fibonacci’s clock design
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qualitative-decay · 16 hours ago
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well have you considered that maybe the unstoppable force is in love with the immovable object
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qualitative-decay · 17 hours ago
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qualitative-decay · 1 day ago
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(guy stuck in a timeloop) fuckkkkk i got yesterday tomorrow
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qualitative-decay · 2 days ago
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your unreliable narrator fucking bit me
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qualitative-decay · 2 days ago
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Genre-savvy horror protagonist figures out they're in a slasher movie, simply turns around and leaves; realises too late that they're actually in an artsy character-driven psychological horror film about them slowly being driven mad by existential uncertainty over whether they've successfully escaped the narrative.
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qualitative-decay · 2 days ago
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I love when there's characters that are pair bonded and you know that wherever one of them is the other is also gonna be there.
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qualitative-decay · 2 days ago
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qualitative-decay · 2 days ago
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I think your opinions are as interesting as ours :))
Though I will say occuboinkal is very fun to say.
I'm curious now. Usually I can't really COMPARE data between players, but this environment gives me a bit more leeway.
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qualitative-decay · 3 days ago
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After three months of labor-conducive love, my silkscreen book is complete! 
Based off of the video game ANATOMY, it tells the story of what it really means to live in a haunted house
This game has some of the best writing and one of the most original ideas I’ve seen in a while, so please, take a look!
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qualitative-decay · 3 days ago
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you cannot headcanon your way out of overt thematic structures on which the entire narrative is built
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qualitative-decay · 3 days ago
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The voice of the narrator in the Stanley parable posted this on twitter eight years ago and I’m still laughing
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qualitative-decay · 4 days ago
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When you find yourself somewhere new, roll+sharp. On a hit, you can ask the MC questions. Whenever you act on one of the MC’s answers, take +1. On a 10+, ask 3. On a 7–9, ask 1: • How do I work this? • Where is that large automobile? • What is that beautiful house? • Where does that highway go to? • Am I right? Am I wrong? • My God! What have I done? On a miss, ask 1 anyway, but the water holds you down.
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