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Updated: June 22, 2025
Wysteria
POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to human experimentation, death, human trafficking and smuggling, suicide, child pregnancy, and miscarriage.
Real name: Amatech Hyperweapon "Omnikron Devil" (she renamed herself Wysteria Kocatris Uzylsione)
Alias: Embryonic Basilisk
Occupation: Bioweapon
Future plans: Enjoying a peaceful life amongst humans and protecting the equilibrium of Earth
Special skills: Teenage neuroplasticity, all forms of sign languages, the mindset of a general, proficiency in reconnaissance missions and enemy annihilation, and knowledge of mechanical engineering, electronics, bioengineering, pharmacodynamics, psychology, and ecology
Abilities: She can manifest up to twenty quasi-invisible arms composed of solidified telekinetic energy, which can be utilised to move around easily as well as bludgeon and slice through people and objects with precision. These arms can extend up to 20' 5" (622.5 cm) in length, appearing emaciated and twitching with erratic movements. She can project her thoughts and telepathically communicate with people she vividly remembers as well as read their minds freely, all without any hindrance. Whenever her pupils dilate abnormally and her face is shrouded in hazy shadows, she possesses a dreaded gaze capable of igniting anyone she perceives as an enemy with just a glance, especially if they meet her eyes directly. Her superhuman strength is described as greater than that of most established armies, allowing her to rival one entire army by herself without much difficulty. She can produce the same organic timed bombs as the Unknown Alien by regurgitating them from her stomach and throwing them at the nearest enemy.
She can release a putrid breath the size of a full-grown tiger. It's imperceptible to the human eye but visible under ultraviolet light, appearing as a neon pinkish-purple. This breath can effortlessly wither plants and incapacitate grown men who inhale it, causing immediate brain death. It can only be expelled through her belly mouth with its throat connected to two kidney-shaped gas canisters that store the poisonous smoke. They're coated in a metallic purple finish, and the air inside is extremely toxic, transforming any air that the stomach mouth inhales into a deadly poison. These specialised organs are located behind the lungs and partially above the diaphragm, connected by two flexible reddish-black industrial pipes that function as the trachea. They're covered in a thin, translucent layer of bluish-white fleshy tissue adorned with faintly visible red blood vessels.
By opening a semi-oval skin flap on her back, she reveals an engorged, fleshy orifice that glistens with a clear liquid. Behind the skin flap is a silver-white sac fused to the muscles of her back. This self-replenishing sac is filled with a deadly venom resembling that of a king cobra. The muscles surrounding the sac, which she can involuntarily flex, help propel a controlled stream of venom out of the orifice, leaving a wide trail in her wake. Once it comes into contact with exposed skin and metal, it causes rapid bodily decay and corrosion. Additionally, she has alveoli and unusually long, sharp fangs that enable her to inject the same venom through a bite, resulting in rapid internal organ failure.
She can regurgitate a massive ball of luminous reddish-white goo, which she uses to heal both fatal and non-fatal wounds. Once applied, it releases anesthesia-like chemicals that make the process of bodily restoration completely painless without causing sleep for either her or the recipient. The goo automatically fills any bodily damage it comes into contact with, rebuilding the organic tissue by copying its DNA and gradually yet swiftly transforming into the damaged material. It can even reattach severed limbs and create new ones.
She can effortlessly slice through a person with her hands by manifesting a red-violet cutting energy. She can create a monolithic barrier of soil, rock, and plant life directly in front of her, tall and wide enough to shield her from oncoming attacks. Additionally, she can summon a level 3 tornado of fiery light and sharp air, which she can manually control for up to 5 minutes. This tornado sucks up and tears apart anything in its path before swiftly dissipating into a temporary misty fog with flecks of embers.
Within her sight range of 67 ft (2042.16 cm), she can possess anyone through a form of astral projection that allows her to swiftly transfer her soul into another body. Once this occurs, her original body becomes lifeless, unbreathing, and devoid of a heartbeat with soulless eyes as she falls into a deep slumber. Upon entering a new body, the possessed person gasps for air and coughs up blood before undergoing metamorphosis. She can possess a person for two to five hours before exhausting her mental and spiritual energy, signaling her to return to her original body and place her soul back where it belongs. When she leaves the body of the person she possessed, they have no recollection of the events that transpired, and two long scars run along their back as a result of the one-minute transformation they underwent.
When someone is possessed by her, they have rich purple skin, soft mint green veins, elfin ears, a mouth full of crooked, pointed iron teeth, and red copper swine tusks. Their facial expression is disturbingly stoic, and their eyes glow with a wisteria hue, featuring slit pupils and black sclera. They possess bat wings that are twice the length of their body, which have purplish-brown bony forearms and fingers, tipped with curved black claws. The wing membrane resembles that depicted in the concept art of winged Super Devil Marco. They're granted the ability to fly and can wield most of her abilities, except for those that require her unique physiology to be properly utilised.
Like Leona, she possesses the Riot of the Blood due to her Super Devil lineage. However, she maintains absolute control over it and is able to think and speak clearly, but it's tinged with wrath. She can enter this physical and mental transformation by tapping into her berserker willpower. While her Riot of the Blood functions similarly to Leona's, it also grants her access to unique abilities that are exclusive to her. When her jaw and chest cavity are split open, her hanging gills lift to reveal a glowing white light edged with magenta and blue-violet. In this state, she can unleash a devastating laser beam of the same brilliant luminosity, capable of destroying everything in its path and slicing through large enemies. Bolts of red lightning curve around the laser pillar emitting from her mouth. It instantly incinerates people, leaving behind a pile of flaming gore, and electrifies anyone who's very close, frying their organs. The beam can reach a size of up to seven and a half football fields.
She can summon a pillar of violet light from the sky to strike a small group of five to seven opponents, leaving behind nothing but charred bones. She can create a three-dimensional cube of glowing energy that slowly transitions from yellow to red to purple, forming a prison that traps one person. When she makes a fist to close it, the cube quickly collapses inward, dissipating into sparks of red, yellow, and purple. This process cuts the enemy into a hundred pieces, resulting in immediate death.
Hobbies: Adoring cute things, making stuffed animals, collecting helmets from dead soldiers and obscure educational books, building functional drones using salvaged electronic parts and computer programming, and drawing molecular diagrams and the biological structure of the brain from memory on whiteboards and blank paper
Likes: Natural things, the taste of copper, how soft fabrics don't irritate her skin, dominating the battlefield with her fighting prowess, and the cerulean lake nestled in the forested mountains where the Sparrowhawk Operations Base is located
Dislikes: Malicious comments, copper deficiency, weapons of mass destruction, scaring innocent people that she wants to befriend, and the maddeningly painful and itchy sensations she experiences from weasel odor and scratchy fabrics
Favourite food: Strips of buttermilk-soaked beef liver with cooked shiitake mushrooms, raw kale, and guacamole
Sexuality: Sex-indifferent omniromantic greysexual
Gender: Non-binary (prefers to go by she/her pronouns)
Age: 3 (in 2028), 5 (in 2030), 7 (in 2032), 9 (in 2034), 16 (in 2041), 18 (in 2043), 19 (in 2044), and 22 (in 2047)
Weight:
684 lbs. (310 kg)
973 lbs. (441 kg)
Design: As a teenager, she's a 12' 9" (388.62 cm) ectomorph with a lanky, athletic build, a weak musculature that oddly flexes and twitches, a square chest, small nippleless breasts, sloping shoulders, prominent thighs, and elongated, slim limbs. As an adult, she's a 13' 1" (398.78 cm) mesomorph with an upside-down trapezoidal chest, full nippleless breasts, broad shoulders, well-toned thighs, and elongated, muscular limbs. She has a slightly rounded belly and grotesquely defined muscles that ripple with each heartbeat. She has elfin ears, flaring nostrils, Oviraptor feet tipped with black talons, and a skeletal mouth with crooked, pointed omnivorous iron teeth. She has bug-like eyes that appear partially closed, featuring feline pupils with green and red tapetum lucidum and abnormally large blue-tinted wisteria irises.
Inside her second womb is a greenish-white maggot, called Calamity Grub, the length of a human small intestine, adorned with red-tinted bronze scales resembling those of the Elder Centipede. It has six sunken, glossy sapphire eyes arranged in a triangular formation on both sides of its face. Its inner mouth resembles that of a sea lamprey, featuring eight large, jutting iron teeth encircling the front. Through telepathic communication, Wysteria can convince the maggot to slither out of her urethra to attack. The maggot can spray a controlled jet of lava-like fire, spit a violet goo containing microorganisms that make it acidically lethal, and extend its inner mouth to deliver painful bites and tear off skin from anyone too close to her.
When she enters the Riot of the Blood, her eyes turn a foggy greenish-white, and her hair transforms into a deep red with light pink streaks. Her throat is adorned with iridescent blue carp scales and wispy deep red fur peeking out from beneath the last row. She possesses bat-like wings made of blue lightning, which allow her to create an electric barrier when she envelops herself and launch six bolts at random enemies with a single clap of her wings. Two Jacob sheep horns made of bone, coated in a red copper finish, protrude from her forehead. Additionally, she has four sea purple tentacle tails, each twice the length of her height, tipped with red-tinted silver knife blades. It features spasming blue-green feelers that touch and grasp anything they physically encounter.
She has a slit that runs from the centre of her lower lip to the top of her abdomen, which she can open to reveal ten rows of steel-hard red copper anglerfish-like teeth and three black serpentine tongues. She has bright malachite skin that's heavily blemished by dark green scars and burns. From the central sides of her lungs to her diaphragm, she has six hanging gills—three on each side—that expose her twitching and decaying bronze-hued muscles. She has four glowing coral red eyes with no sclera, iris or pupil, which are positioned above the large mouth of a Japanese oni on her belly. The mouth features light green lips, bright golden-yellow carnivorous teeth and fang-like tusks, and an indigo blue pointed tongue. She has a puffy, unkempt strawberry blonde mane that nicely cascades just above the centre of her back. It features scruffy sideburns, wispy bangs, and two spiky, layered sections of hair that drape over her shoulders, covering her breasts and reaching the top of her hips. Wysteria's hands are covered in iridescent blue carp scales, and have greenish-grey palms and unnaturally long, slender fingers tipped with razor-sharp black claws.
Wysteria's outfit consists of purplish-grey cargo shorts that fall just above her knees, featuring ripped and slightly tattered edges. Her shorts are held up by a red-violet belt featuring a black snap-on buckle, while a waist pack made from Seoane's viper skin and cowhide lining is secured at the back. The waist pack contains a walkie-talkie, bag of dry roasted cashews and cooked chickpeas, blue marker, and bottle of cinnabar-powdered vitamin purple gummies. It also contains a black leather coin pouch with a blue-green drawstring, filled with coins she collected during her travels in various countries. Tucked into her belt on the front left side is the pelt of a Central European boar, cut into a semi-oval shape and lined at the bottom with the tail feathers of a rooster, while the underside is made of white sheep wool. She has a canteen filled with liquid copper, secured to the front right side of her belt with sturdy rope.
Resting upon the pelt is a rectangular pouch with a clear plastic window, showcasing two stuffed animals: Viola Rosamund, a light purple teddy bear with a purplish-black bowtie and dark pink button eyes, and Bubu Valentine, a lop-eared white bunny wearing a bluish-black top hat, a navy blue nose, and scarlet button eyes. The pouch features a lavender outline, a ruby-hued strap with a bronze button clasp, and a metallic blue zipper. Inside, it contains sewing supplies and materials suitable for making stuffed animals.
Character summary: She's a very enigmatic and environmentally aware person, driven by her goal of bringing about the collapse of the Rebel Army, Ptolemaic Army, and Amadeus Syndicate, all of whom she believes deserve to face justice and suffer the consequences of their terrible actions. She's an honest, magnanimous, calm, and pure-hearted individual who judges others fairly and casually ignores insults and mockery directed at her. However, she'll assertively address such behaviour when it becomes a significant issue, especially when people dehumanise her or those she considers family and friends. She can occasionally come across as rudely blunt when she's furious, but her judgment remains reasonably fair even in anger. She’s incredibly intelligent, using her sharp mind to cleverly outmaneuver her enemies, achieve her goals, and engage in witty banter with friends.
She dislikes incompleteness and wasted potential, particularly when corporate interference and self-sabotage are at play. It always frustrates her when something promising either doesn't get the opportunity to be fully realised or is undermined by people who fail to explore its potential in meaningful ways. However, she has a deep respect for passion, even if it's misguided or misused. Wysteria enjoys playing pranks on people by doodling on their faces while they sleep. Despite the unforgiving dangers, she sees nature as her friend because of its serene beauty, and she'll never stop being fascinated by its biological and ecological aspects. She loves making friends because it makes her feel human and cherished, but she struggles with this natural inclination as many people are afraid of her and/or dismiss her as an emotionless weapon.
Whether she’s on the battlefield engaging in combat or off duty spending time with those who accept her, her unsightly appearance, unnervingly exotic voice, and tactical expertise can be quite intimidating, making it difficult for others to approach her. She grapples with feelings of melancholy stemming from her persistent loneliness, the fear of losing her grip on sanity and succumbing to a berserker rage, and the way she's treated as an unwanted outsider. As a result, she has become very closed off, rarely speaking unless necessary, such as when responding to a question or complimenting someone’s success. She feels sheltered, perceiving it as a lack of freedom, because the Regular Army maintains strict supervision over her and often forbids her from going to certain places without an escort, fully aware of her value in warfare.
She strongly values the concept of autonomy and unoppressed free will because it makes her feel alive and unchained by unrealistic expectations and strict orders. She desires a life of independence and community for herself and others—one that isn’t controlled by cruel governmental and militant powers or unnecessary laws. She detests when people oppress others from enjoying the lives they wish to lead, whether it’s something as simple as restricting finances or as severe as slavery. While she acknowledges that some checks and balances are necessary to prevent oppressive actions like hate speech, she believes that not every rule is warranted, especially when it jeopardises individual rights and freedoms. Although she's generally obedient, she often resents being told what to do on a regular basis. This can lead her to act rebelliously, especially when the orders seem unreasonable and distract her from enjoying whatever she's doing in the present moment.
People often describe her as a "mature, moody teenager", suggesting that she possesses the mature mindset of an adult while also experiencing the typical mood swings, irritability, heightened emotions, and identity exploration characteristic of adolescence. She's interested in developing and understanding a nuanced moral ethos, driven by her desire to become the best person she can be. Cautiously curious, she often silently observes, weighing the value of her time before making definitive decisions. She's highly observant of the behaviours and mannerisms of others and is open-minded to various opinions. This leaves a lasting impression on her and enables her to further explore her identity while better aligning with the accepted norms and ethics of society.
Her aloofness stems from her brooding and introspective mindset and her personal preference for solitude. Despite her socially withdrawn nature, she deeply values the few close relationships she allows herself to maintain. She's acutely aware of the danger she poses, which leads to both a sense of responsibility and isolation; she ensures to prevent herself from going rogue and strives to keep others safe from her potentially harmful actions. Occasionally, she makes deadpan jokes and offers dry, sarcastic commentary about her current situations. She's often compassionate and gentle toward every living creature she encounters, especially when they mean no harm and treat her with human dignity, believing they're deserving of her tenderness, kindness, and sympathy. However, if pushed too hard, she's not afraid to use her silver tongue, capable of making people cry or feel deeply inadequate.
With her deep understanding of psychology, Wysteria knows how to utilise psychological concepts to play with people's minds, intimidate and demoralise them, and orchestrate psyop campaigns to instill fear in the enemy. In battle, she's terrifyingly bellicose and ruthless, mercilessly attacking any enemy or perceived threat in her sight, only stopping when directly commanded to do so. She has a bit of an impulsive streak, occasionally rushing into combat without a strategy or killing a person being interrogated without warning. Wysteria is also willing to help others, even when they don't need it, and will rescue fellow comrades and hostages without prior notice or permission from her superiors, even when warned against doing so.
She's fiercely independent, often preferring to work alone on missions, but she'll collaborate with others when necessary or when she feels particularly receptive to teamwork. She freely shares her extensive knowledge on topics she's well-versed in, especially when asked or someone needs help related to her areas of interest. People have compared her to a battle-hardened general, noting that her strategic and cunning mindset, leadership skills, and charisma are almost on par with General Morden. She often wears a serious, almost disinterested expression, her eyes usually devoid of genuine emotion, making it difficult to discern her true feelings. Whenever her eyes glow brightly or she emits a guttural roar, loud hiss or low growl, it's a clear sign that she's about to become aggressively confrontational, and it’s best to avoid her or try to calm her down. She's benevolent enough to spare those she deems truly innocent and clearly victims of their circumstances. She even willingly offers herself to be sent to the frontlines during times of crisis.
She finds it incredibly unnerving that most of her allies, despite being scared of her, happily overlook the destruction she causes, viewing it as a significant advantage for themselves. A significant number of people who come into contact with her, especially fanatically militaristic enemies or those intrigued by her presence on a scientific level, adamantly compare her to the Super Devil. Most either treat her with friendly fascination or are completely enamoured with her. She has encountered numerous fanatic Rebels, Syndicate troops, and Ptolemaic army paramilitary soldiers and cultists who willingly abandon their attempts to take her down, deliberately disowning the causes of their leaders. They believe that the Super Devil represents the truest form of omnipotent power, and it would be incredibly disrespectful to harm such a being. They'll follow any order she gives and even sacrifice themselves or commit suicide for their actions when commanded, which always disturbs her teammates.
She derives a sadistic pleasure from witnessing wicked people meet their demise in any manner. She often lets out a strange giggle when she sees it or even thinks about it, believing that comeuppance for the most heinous is truly satisfying. Wysteria is frequently showered with praise by both allies and enemies, which she appreciates and motivates her to continue being the best soldier any army has ever seen. However, this also confuses her because she doesn't want to be solely remembered as history's greatest bioweapon. At times, she feels intense guilt for her actions during warfare, torn between the belief that she's saving people and the reality of tearing apart decent lives and loving families.
She sometimes harbours intense skepticism and mistrust towards people who give off extremely negative vibes, act oddly for suspicious reasons or present information that seems unreliable, especially when it isn't explained thoroughly. At times, her mistrust and skepticism are misplaced, leading her to be suspicious of genuine individuals. She has a tendency to harbour mild resentment towards people who are treated with more humanity than her, which often makes her feel left out and breeds spite towards those who view her as a monster or a living weapon. She conceals her resentment well, only revealing it when interacting with people who treat her with disrespect, and she discusses it only when she feels inclined to do so. Additionally, she holds grudges against those who have harmed the innocent or wronged her or her loved ones, sometimes going so far as to seek vengeance and brutally punish the perpetrators.
In battle or when feeling particularly violent, Wysteria experiences mental agitation and a loss of calm, but she gradually relaxes when distracted by things she enjoys or after addressing whatever is bothering her. At times, she can be quite lazy, especially when she feels bored and uncertain about what to do. There are moments when nothing seems interesting to her, and she lounges around, searching for something entertaining to keep her active and productive. Although she's usually relaxed and stoic, she has a fiery temper that can easily erupt when someone deliberately infuriates her or when she's disgusted and vengeful by something terrible a person has done. During an angry outburst, she becomes animalistically wrathful, making it difficult to calm her down. However, Wysteria's allies have learned to channel this anger to their advantage because it often allows them to overpower the enemy when she triggers the Riot of the Blood in this state.
She maintains relatively friendly professional relationships with the personnel from the Regular Army, Intelligence Agency, and their special forces units. However, she's aware that some individuals avoid her because of her uncomfortably strange presence and the potential danger she poses, yet they do their best to be polite and conceal their concerns like Tyra and Nathalie. Others, such as Clark and Marco, are indifferent to her presence but still treat her with basic decency and respect her capabilities as a soldier. Then there are those who are genuinely frightened when interacting with her or even being near her, and they go out of their way to be overly nice in order to avoid wrongly provoking her like Rumi and Trevor. She often encounters people who prefer to keep their distance out of concern for their safety, and they respectfully ask her to leave them alone, such as Alisa. Fortunately, she does come across people who are genuinely laid-back, kind-hearted, and enjoyable to be around, treating her normally rather than oddly, such as Ralf and Walter.
She has a good relationship with Fio and Nadia, often spending time with them whenever she feels particularly social. She usually feels cherished, happy, and relaxed in their company. Wysteria can frequently be found sewing with Fio or trying out new foods and sugary treats with Nadia, enjoying long, meandering conversations. She has immense respect for the mercenary work that the Ikari Warriors do and holds a special fondness for Clark and Ralf, intrigued by their brotherly bond and esper abilities. However, she feels frustrated by Clark's frequent lack of enthusiasm and Ralf's occasional foolish presumption. Despite this, she chooses to remain silent on those matters, even when she feels angry, as she doesn't want to stir up trouble.
She has a great deal of sympathy and loving-kindness for Leona, understanding the struggles of being related to the Super Devil and how people view them as fierce tools of war. However, she finds it difficult to get personally close to Leona due to the harsh and cold way she treats her. She always acts respectfully and kindly when interacting with Leona, even when she's dismissed or not treated with the same human decency. She clearly understands that Leona doesn't like her, but she believes that she's capable of positive change and is gradually helping her realise that they both desire a life free from fear and scrutiny. Once Leona begins to open up, they become close friends and reliable comrades.
She acts as a sisterly companion to Celaphios, understanding his struggles as a monstrous alien and his feelings of being a useless outcast. She often shares her topics of personal interest and growing knowledge of humanity with him, viewing it as her duty to inform the uninformed and help broaden their worldview. Ever since her escape from the Amadeus Mainframe Base during the White Baby Crisis, she has come to see Tarma as a caring and trustworthy father figure, treating her as the daughter he has always wanted. He goes out of his way to provide her with emotional comfort and gentle hugs whenever she needs them. He calmly praises her for every success she achieves, teaches her new things about the outside world, helps her with mechanical repairs, and even goes camping with her. She feels the most joy, appreciation, and tranquility whenever she's around Tarma, and she's extremely protective of him, having no qualms about scaring off or harming anyone who messes with him.
As she grew up with White Baby, which kept her virtually entertained during stasis periods, she has come to see it as a caring sibling of sorts. She possesses some understanding of White Baby's true emotions and intentions and does her best to provide comfort, even if it amounts to practicing meditative silence, knowing that it has partial sentience and desires a life free from programming. However, she can't help but view White Baby as morally misguided, incapable of breaking free from its programming and developing a stronger moral compass to understand the reality of its situation and the true nature of Doctor Amadeus. Although it always pains her to fight back against White Baby, she understands that she can't control the virus or convince it to join her side; its fate is ultimately in the hands of her enemies. She views MS-Alice as the version of White Baby that could've been a genuinely decent person, unbound by an uncontrollable destiny.
Backstory: Amatech Hyperweapon "Omnikron Devil" was born on February 29, 2025 in the Amadeus Mainframe Base, Oceania. Project Super Devil was an ambitious initiative aimed at developing a bioweapon from the remains of a deity presumed to be the legendary Super Devil. Its goals included achieving world dominance, advancing scientific discovery, and potentially unlocking the mysteries of the universe during the construction and research phases. Project Super Devil was initiated following a clandestine expedition on Scrap Island on April 17, 2024, where scientists from the Amadeus Syndicate, along with renowned archaeologists led by the oblivious Scott Amundsen Jr.—who had been promised great fortune by Doctor Amadeus—discovered the buried remains of a fully decayed corpse. This corpse was the same one discovered shortly after the events of the Thule Expeditionary Conquest. Rumours spread that the Regular Army had harvested its muscles to delve deeper into any hidden history it might've been connected to. Subsequently, it was used in the construction of the DOLL bodysuit after gaining permission from the Earth Federation with the condition that the rest of the corpse would remain intact and not be exploited.
It exhibited bronze-hued muscles dulled by rot, elastic bones, and an unpowered, half-broken core that depicted tranquil grey skies. The fragmented pieces of the core had managed to cultivate jagged, shimmering crystals in electric blue, red, and purple within the lung and chest areas, which generated electricity, shocking any living creature that touched them without proper protection. Muscle tissue and bone marrow samples were taken from the corpse, along with smaller bones, a few of the crystals, and the broken core. Everything was safely transported to the massive laboratory of the Amadeus Mainframe Base, where the samples and crystalline objects underwent rigorous testing.
After five weeks of research and testing, they made significant discoveries regarding the muscles and bones of the mysterious entity buried on Scrap Island. The muscles contained abnormally high levels of still functioning adenosine triphosphate (ATP), lactic acid, and mercury sulfide, along with cactus-like spikes of polished copper that served as a form of bodily protection and a conductor of electricity. Despite its deteriorated state, the muscles reflexively tense to a diamond-hard degree when roughly touched or penetrated by a sharp object. The bone marrow was found to be much more spongy than that of an average human, resembling stretchy translucent putty lined with hyperflexible blood vessels. Additionally, it was revealed that the bones and putty-like marrow contained high levels of biodegradable, self-replenishing polymer.
When the bones were subjected to intense physical stress, they bent like a rubber tire, yet each bone also revealed multiple joints and was iron-hard. Between each joint were non-decaying, tough, slightly flexible tendons that encircled a semi-solid bubble of honey-coloured, viscous synovial fluid. The synovial fluid was found to contain regenerative white blood cells, which are believed to be released through thousands of microscopic orifices that line each surrounding tendon. Throughout all the biological discoveries, it was found that the esophageal muscles contained a small microbiome exact same lethal microorganisms as the Elder Centipede, but they were dormant, meaning they weren't active and incapable of causing harm until reawakened.
After four weeks of their major discovery, they figured out how to harness the remnants of the deceased deity's psionic energy from the shimmering crystals. They were even able to build their own core, which stores a fraction of the godly power the deity once held. The core was made from an unknown crystal not yet identified by humankind, which contains all of the deity's psionic energy. Its toughness was comparable to chrysoberyl, but its chemical formula is an odd mix of cinnabar, ruby, and malachite. Given that the crystal possesses magical properties and the unique chemical formula that comprises the core, it has been theorised that it may have formed through biological processes involving high levels of copper and oxidising chemicals, an exposure to dry heat, and intense volcanic activity. This has led to the theory that this deity might have originated in an igneous environment and that it biologically relied on copper deposits as a source of energy and sustenance.
By placing the shimmering crystals in a simulated igneous environment that they theorised would create a core, they were able to produce a new one from scratch. It's a circular blue-purple core that contains a misty red-violet fog, small golden stars, and silent, flashing white lightning strikes inside. This new core is half the size of a human lung and stores the remaining power that once belonged to the deceased deity.
Once the core was officially completed, Doctor Amadeus wasted no time seizing the opportunity to create the ultimate biological weapon. On June 28, 2024, after laying the groundwork for her vision, she initiated the second phase of Project Super Devil, allowing her to finally begin the construction process. She named it the Amatech Hyperweapon, codenamed Omnikron Devil. She had two perfect hosts for her bioweapon: a war general from the elite ranks of the Amadeus Syndicate's paramilitary and a young girl, who was purchased alongside other children for the purposes of experimentation.
The first host was Cvetko Farragut-Ridgway, a 46-year-old British-Slovene Lieutenant General who was one of the brightest mercenaries and bravest soldiers the Amadeus Syndicate had ever seen. His wisdom, tactical intelligence, and confident leadership were rumoured to almost rival those of Colonel Hilde Garn. His father was a British pharmacist, and his mother was a Slovene immigrant who served in the financial sector of the British Army after abandoning her dream of becoming a biochemist. He had no family of his own and aspired to become a psychotherapist after his military service ended. However, after uncovering the true goals of the Amadeus Syndicate, Cvetko attempted to desert, horrified to discover he was serving an organisation with disturbing and corrupt morals. He hoped to seek refuge with the Ikari Warriors and be given a chance to serve a morally upright organisation.
Unfortunately, knowing too much and fearing that he might expose the Amadeus Syndicate, he was captured by patrolling troops and thrown into the secret asylum-like prison of the Amadeus Mainframe Base. He was interrogated by Doctor Amadeus, who wanted to know why he sought to desert. Afterward, she ordered Oghma to kill him, and he was shot twice in the heart. Once deceased, Doctor Amadeus' top scientists were ordered to perform surgery to carefully remove his nervous system, respiratory organs, and digestive tract as well as to extract some blood samples. The scientists successfully completed the challenging procedure, placing the organs in preservative jars to keep them fresh and prevent decay, and storing them in a hypothermic environment. Meanwhile, the blood samples were frozen and stored in a biobank.
The second host was a French girl named Limodora, who faced the grim possibility of being sold into military labour and sex slavery for the Ptolemaic Army. She was an incredibly reticent and childlike girl with a keen interest in electronics and a basic understanding of ecology. Her family had moved to Iraq for electrical and mechatronic work, but they were scammed by their employers, losing a significant portion of their savings and falling into poverty. Limodora barely remembers her mother, who passed away when she was just shy of 3-years-old. Her father did his best to care for her, but he struggled to make ends meet, and finding daycare in the war-torn slums of Iraq proved to be a daunting challenge. After she received her first menstrual cycle at the age of 9, her father, in a moment of desperation, sold her to an organised crime group involved in human trafficking and smuggling, receiving a substantial sum in exchange for providing them with a virgin.
She was one of eighteen children purchased by the Amadeus Syndicate, where they underwent rigorous psychological and physical testing. The children were subjected to brainwashing manipulation, examining how easily corrupt political and societal beliefs could sway them when confronted with views and morals vastly different from what they had been taught. Electrocution was used as a form of punishment for those who resisted the indoctrination, instilling a facade of loyalty, a deep fear of failure, and a compulsion to conform to avoid being ostracised. Those who couldn't conform and caused significant problems were euthanised, their bodies hollowed out for organ preservation and surgical experimentation. The Amadeus Syndicate also tested various poisons on the children, injecting small amounts to observe their bodily reactions. They forcibly collected saliva and blood samples to create deadly acids and study the effects of bioengineered diseases on blood cells. Throughout these experiments, many of the children succumbed to suicide, while a few managed to escape by sheer luck.
The only one to survive these experiments was Limodora, who received a hint of special treatment from Doctor Amadeus. She spared Limodora from poison testing because she recognized her great biological potential and didn't want to risk making her severely ill or subjecting her to a quick, painful death. Doctor Amadeus noticed that Limodora was very easy to manipulate, especially when she had no trustworthy belief to cling to and was faced with pain and the fear of abandonment. Limodora offered little resistance to whatever she was subjected to, though a hint of her rebellious spirit emerged when she reached her limit, particularly if something interfered with her learning or playtime. She seemed largely unfazed by many things, blindly accepting her circumstances and acknowledging that she couldn't do much to change them.
Doctor Amadeus used Limodora in a fertility experiment, harvesting an unfertilised egg and conducting in vitro fertilisation with Marco's DNA and semen samples collected from a used condom. She also utilised DNA samples obtained from the deceased deity's bones and muscle tissues, bioengineering them into the now fertilised egg. Subsequently, she impregnated the young girl, forcing her to carry an unwanted pregnancy. Her top scientists closely monitored Limodora, ensuring she didn't escape, while keeping her well-fed and comfortably sheltered, reassuring her that everything would be fine. On February 29, 2025, Limodora gave birth to an emaciated, hairless pre-teen abomination, the size of six fully grown toddlers. The birthing process caused her excruciating pain, ultimately leading to her death as it split her lower half open. The green-skinned baby was a stillborn, possessing abnormally misshapen organs that rendered bodily function impossible. However, this didn't pose much of a problem for Doctor Amadeus as she had anticipated this outcome.
As the stillborn possessed the same muscles and bones as the deceased deity, along with human blood vessels, the team focused on hollowing it out and removing all the misshapen, useless organs. Once that was completed, Doctor Amadeus and her top scientists used the core of psionic energy they constructed to serve as its heart and lifeforce. They carefully transplanted and surgically placed Cvetko's nervous system, respiratory system, and digestive tract, along with Limodora's reproductive organs, after repairing them due to their torn state. Cvetko's brain was transformed into a biomechanical version, incorporating desirable personality traits and special expertise drawn from the digital consciousnesses of both hosts, ensuring that no undesirable data would cause significant issues. After the biomechanical brain was implemented, Limodora's saliva and the blood of both hosts were bioengineered into the stillborn, establishing a proper bloodstream and salivary glands. During this process, the scientists meticulously engineered biological abilities and physical traits suitable for the modern Super Devil, while also integrating biomechanical organs, drawing inspiration from the stories of the basilisk.
Once the first phase of the bioweapon was completed, Doctor Amadeus' team attempted to place it in cryogenic sleep. However, it prematurely awakened, appearing groggy, immensely curious, and slightly irritated. Instead of putting the bioweapon to sleep with heavy anesthetics and quickly placing it into a cryogenic pod, Doctor Amadeus raised it as a child with great care. He implemented rigorous psychological and sociological training to ensure the bioweapon could socialise effectively and avoid serious mental and emotional damage. Additionally, the bioweapon underwent extensive military training to assess the extent of its destructive capabilities and help it control its powers. Strictly confined to the hidden testing facilities of the Amadeus Mainframe Base, it was forbidden to leave without extreme supervision. The bioweapon was exclusively taught military and scientific knowledge, which ignited its curiosity about the outside world. Unfortunately, the scientists often dismissed its questions or provided vague answers.
Despite Doctor Amadeus treating the bioweapon as a child, she maintained the sternness and cold distance of a war commander, combined with the intellectual curiosity and scrutiny of a scientist. The bioweapon was allowed to indulge in fairytales and simple artistic pursuits like sewing and drawing, but the scientists were instructed to ensure that its hobbies always had an educational edge and instill the beliefs of the Amadeus Syndicate, ensuring its obedience to their cause. It engaged in playtime with White Baby, who frequently told it childish stories with vivid visuals and taught it to speak and comprehend various European languages, which it quickly grasped. With assistance and careful observation, the bioweapon grew independent enough to make basic decisions, leading it to name itself Wysteria Kocatris Uzylsione and choose its preferred gender and pronouns.
When the Amadeus Syndicate ended its alliance with the Regular Army three months before the Great Morden War, Wysteria was placed into cryogenic sleep and carefully guarded by elite paramilitary soldiers and tactical scientists, who didn't want to risk their newfound enemy recapturing their developing bioweapon. She remembers the panic that consumed everyone at the Amadeus Mainframe Base and the chaos that ensued as Doctor Amadeus' paramilitary forces fought to defend their position while the main base was being obliterated by explosives and firepower from tanks. She also spotted a few unfamiliar troops, which she quickly discovered worked for a man named Ptolemaios when she asked a hurried, anxious scientist who tried to reassure her about the situation. The surviving remnants of the Amadeus Syndicate took refuge in hidden laboratories and facilities owned by the rogue organisation or military hideouts controlled by the Ptolemaic Army. Meanwhile, Wysteria was carefully stored in the secret laboratory of the Ptolemaic Army's Osaka compound before being moved back to the Amadeus Mainframe Base once the construction workers and engineers completed the rebuilding process shortly after the Great Morden War.
During the Amadeus Syndicate's refugee period, driven by boredom and the idea that Wysteria might need a friend, Doctor Amadeus bioengineered a young Maggot, drastically transforming it into a centipede-like worm that could survive without expelling waste, using DNA samples stolen from a French laboratory. This lab contained research documents related to Duke Koudou's studies, which included ethically obtained blood and flesh samples of the Elder Centipede. Additionally, she conducted an experiment on Wysteria's slumbering body, focusing on creating a womb from scratch using human female DNA samples and reproductive organs harvested from deceased women soldiers who had served in the Amadeus Syndicate and Ptolemaic Army. After a week, she successfully constructed a fully functioning womb that was clean and fertile. She surgically implanted it inside Wysteria and allowed the newly created centipede-like worm, which she named Calamity Grub, to rest within the warm womb. This womb naturally produced a self-replenishing honey-like substance that the creature could consume for energy.
When Wysteria was awakened from cryogenic sleep, prior to the Amadeus Syndicate receiving the corpses of Tequila, Gimlet, and Red Eye, she was trained to make new friends with Calamity Grub because Doctor Amadeus wanted to further develop her social skills. Initially, Wysteria was disgusted and unnerved by the idea of having a second womb and befriending a bug-like creature that called her body home, treating it with disinterest and disdain. It took her time to adjust to Calamity Grub, especially since it initially refused to exit her body and engage in conversation due to shyness and fear. However, as Calamity Grub grew braver and more willing to socialise, and with White Baby's encouragement and support helping Wysteria feel more relaxed, they eventually became close friends and battle allies. Wysteria remains disturbed by Doctor Amadeus's experiments with reproductive organs and the fact that he placed a centipede-like worm inside her body without her permission.
Wysteria exhibited abnormal physical and mental maturation, growing at a rate of every third or fourth month, which made her development faster than that of the average human child. She also became more socially engaged with the scientists and mercenaries at the Amadeus Mainframe Base, learning about current global events as well as intriguing scientific and military insights. Her bond with White Baby deepened due to their familial care, and she came to see it as the sibling she had always wished for. As her interest in labour-intensive arts grew, she was provided with supplies to create stuffed animals, often making teddy bears for White Baby and engaging in imaginative play with them. During this time, she crafted two stuffed animals, which White Baby scanned to store in its memory database: Viola Rosamund and Bubu Valentine. She was frequently tasked with participating in important confidential meetings and offering appropriate suggestions, which provided her with the opportunity to learn strategic techniques and understand how clandestine operations are planned and managed. Additionally, she provided minimal assistance in scientific experiments, such as gathering required materials and performing simple surgical cuttings.
Once the Amadeus Syndicate formed an alliance with the Rebel Army and Pipovulaj, Wysteria became familiar with their allies, learning about their goals and operations. She even met General Morden and Rootmars in person; the former took a particular liking to her due to her tactical brilliance, obedience, and destructive power. Noticing how sheltered and isolated she was from the outside world, Rootmars suggested taking Wysteria out to enjoy some fresh air and familiarise her with her outdoor surroundings. Doctor Amadeus considered the suggestion, and after much thought and planning, Wysteria was granted permission to explore the outside world, but only under strict supervision and for a duration of 1 to 2 hours. Whenever Wysteria wished to go outside, she would be accompanied by two or three scientists, Rebel bodyguards or Pipovulaj troops and researchers. She learned to genuinely appreciate nature and treat it with respect from the Martians, while the scientists taught her the fundamentals of ecology and explained any plants she was curious about.
Wysteria would undergo rigorous training programs conducted by the Rebel Army because Doctor Amadeus deemed it more appropriate for her to train with a tactically knowledgeable organisation that had a thorough militaristic structure, rather than one that primarily prioritised science. After gaining permission, the Martians would teach her Marsinese in depth, hoping to facilitate quick communication between her and their species, especially during combat situations where swift action was essential. She witnessed brief glimpses of the experiments conducted on the corpses of Red Eye, Tequila, and Gimlet, discovering that they were going to be resurrected as super soldiers. As she grew older and developed a curiosity about exploring her identity and knowledge, Doctor Amadeus decided to teach her bioengineering and psychology, while Oghma instructed her in pharmacodynamics whenever he wasn't busy with assassin work and had free time. Wysteria also took the initiative to teach herself mechatronic engineering and electronics, drawing on the knowledge she miraculously possessed from her two biological hosts.
Being constantly surrounded by individuals who viewed her as an inhuman weapon and a tool for overthrowing superior military and governmental powers, she grew increasingly lonely and resentful. She primarily focused on building a genuine, healthy connection with White Baby and Calamity Grub, seeing them as the only legitimate family she could trust and value. Although White Baby is a programmable virus with limited sentience, she has learned a great deal about how the world works and some important life lessons from them. As time passed, she became distant from Doctor Amadeus, realising that the motherly warmth she had received was superficial; the doctor treated her like a child solely to breed obedience, deepening her sense of isolation.
Adding to her turmoil, the extreme admiration and worship from some Rebel troops, Syndicate mercenaries, and scientists left her confused about her identity as a fearsome bioweapon and the descendant of a terrifying war deity. Some soldiers attempted to groom her into loving them, seeking validation and a sense of purpose through their connection with someone they deemed truly powerful. However, their passive-aggressive behaviour and obsessive attention only unsettled her. In a fit of rage and disgust, she violently retaliated, ripping them to shreds and devouring them, an act that Doctor Amadeus seemed indifferent to. In contrast, Rootmars expressed concern about how she was being treated, while General Morden often found himself annoyed by her violent reactions.
The Pipovulaj troops were the only ones to treat her with genuine benevolence, seeing her as a friend and a living being with her own wants, desires, and needs. While she received specialised education focused on military tactics and scientific knowledge from Doctor Amadeus and her underlings and allies, the Pipovulaj helped her develop a more comprehensive understanding of the world, igniting her immense curiosity. They introduced her to their unique beliefs and the concepts of equilibrium, freedom, and individuality, which fueled her desire to break free from her constraints.
She spoke privately with a couple of Martians she believed she could trust, expressing her longing to escape the Amadeus Mainframe Base and live among animals, enjoying a life of peace. However, instead of supporting her wish, they reported her situation to Doctor Amadeus, prompting immediate action to prevent her potential escape. The Amadeus Syndicate deliberately induced a severe copper deficiency in her, knowing that copper was a crucial source of food and energy she needed to consume regularly. This tactic allowed them to lull her into a false sense of security and instil deadly fear when the scientists treated her serious symptoms, ultimately knocking her out with a heavy yet non-fatal dose of opioid analgesics.
After deeming Wysteria adequate for future deployment and believing she had gained a sufficient amount of knowledge required for her position as a living weapon, Doctor Amadeus placed her in cryogenic sleep, securing her in the hidden basement of the Amadeus Mainframe Base alongside Tequila, Red Eye, and Gimlet. The Amadeus Syndicate intended to deploy Wysteria at the right moment, hoping she would effortlessly overpower the Regular Army and create a clearer path to achieving their goals. During this time, she was subjected to further experimentation without her knowledge or legitimate consent.
Doctor Amadeus utilised a small DNA sample from the Invader King, which Rootmars still had in her possession when she created Flying Parasites for him. She used the DNA to bioengineer gills and healing goo that functioned similarly to the Invader King's. Shortly after the events of Warrior Triumph, the Amadeus Syndicate collected flesh and DNA samples from the Unknown Alien, noting its genetic similarities to the deceased deity. They used this material to construct a functional stomach mouth and bioengineer the last of Wysteria's abilities, including the capacity to generate a laser.
During her entire stasis period, White Baby kept her brain active by accessing her digital consciousness and frequently interacting with it. She would play with stuffed animals, enjoy simple tea parties and sewing sessions, and explore simulated nature environments, all while discussing random topics and the current happenings of the Amadeus Syndicate and their allies. According to her, White Baby even went so far as to guard her valuable clothing and items from potential thieves, which were stored in the hidden basement's storage room.
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Updated: June 22, 2025
Reworked Character #16: Rootmars
POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to death, suicide, and abduction.
Real name: Pepozrumisha (as Rootmars), Pupakromifhe (as Mostro), and Tomiko Mizorogi
Alias: Mother Brain of the Mars People
Occupation: Queen of Mars and guardian mastermind of the Martians
Special skills: Proficiency in army-building, interstellar navigation, Martian guardianship, and the development of mechanical and biological technology, knowledge of intergalactic anthropology, history, and linguistics, environmental awareness, bioengineering, and necromancy
Rootmars abilities: As the creatress of the Martians, she possesses the same omnilingualism skills and abilities as her creations, but with two notable exceptions: teleportation and dichotomous intangibility. Instead of teleportation, she wields the power of space-warping, enabling her to instantly transport herself to locations she has visually committed to memory, accompanied by a brilliant electrical flash of bluish-white light. Unlike the Martians, her telekinetic abilities are significantly more advanced, enabling her to manipulate up to 40 objects simultaneously. Additionally, she possesses a unique form of telepathy that grants her unrestricted psychic access to others' neural systems through direct eye contact. This ability allows for intimate mental communication regardless of distance, eliminating the need for physical proximity.
As a Martian approaches the brink of death, she telepathically projects a visionary message to impart vital wisdom. Additionally, she can channel energising forces to rejuvenate both their physical vigour and mental resilience, empowering them to overcome their mortal struggles. Through her flexible biological appendages and acute sight, she can establish a psychic link with any technological construct of her choice, granting her the ability to wield technokinesis. When her eyes blaze with an intense, fiery red glow, she unleashes optic lasers that slice through flesh and steel alike, laying waste to all living creatures and machinery in her sights.
Her electric brainwaves mirror those of Rootmars from Metal Slug 3 and 6, and she also generates spherical energy projectiles reminiscent of Fake Rootmars from Metal Slug 3. She possesses two specialised glands: one gland produces a highly acidic, corrosive orange bile, while the other secretes a sticky green goo. By combining the secretions from both glands, she can create and spit balls of slimy, burning acid. Alternatively, she can utilise each gland's properties separately: vomiting the orange bile to scorch her foes and expelling the green goo to entrap them with its sticky texture. She can levitate indefinitely and even fly through the air and outer space without needing protection.
Mostro and Tomiko abilities: As Mostro, she has the ability to possess the bodies of sentient life forms immediately after death, but only before their soul has departed. Upon possession, she assumes absolute control over the lifeless body, granting her unrestricted access to its former occupant's memories, thoughts, and experiences. Similar to Rootmars and Fake Rootmars, she can harness her central core to unleash devastating shockwaves and energy blasts. However, this ability comes with a caveat: excessive use drains her life force, risking complete exhaustion if her body doesn't have time to recharge.
As Mostro and Tomiko, having established a connection with the Earth during her reincarnation process deep in the ocean, they possess a psychic link with all earthly life forms. This link allows them to telepathically communicate with them, sense their emotions, and read their thoughts to predict their next course of action. They can manipulate gravity, allowing them to create devastating black holes with exaggerated hand gestures (or fin movement in Mostro's case), crushing objects with immense pressure. With a flick of their hand (or flap of Mostro's fins), they can also unleash powerful gravitational energy blasts to obliterate opponents. They both share Rootmars' omnilingualism and powers, which include telekinesis, space warping, optic lasers, and enhanced Martian senses. However, only Mostro possesses Rootmars' boundless levitation and flying abilities.
They possess extraordinary thermoregulatory abilities, allowing them to manipulate extreme temperatures by generating volcanic eruptions, emitting intense body heat or coldness capable of altering global temperatures, creating bone-chilling ice shards, and summoning blizzard tornadoes. They can effortlessly swim in the ocean and breathe underwater through four gills strategically located on the centre of Mostro’s underside and beneath Tomiko's ribcage. Additionally, they wield immense power over the elements, capable of manipulating tsunamis and tidal waves, generating seismic tremors, creating barriers of jagged crystal and stone, triggering terrain shifts, and cultivating medicinal plants that release a healing powder to instantly alleviate poison's effects.
As Tomiko, she possesses the same specialised glands and shapeshifting capabilities as Rootmars. Through direct physical contact, she can also electrocute individuals, inducing temporary paralysis or even fatal consequences by inflicting severe internal damage through electrical shock. She possesses technopathic abilities and can absorb souls, which enhances her physical strength and slows her rapid decay.
Hobbies:
Humming random tunes when deep in thought, collecting human literature and artworks, training young Martian recruits, dissecting livestock, and hydroponics (as Rootmars)
Needlepoint, making honey, adoring cute creatures, collecting gold and beautiful stars, and studying the history of life and existential mysteries (as Mostro and Tomiko)
Likes:
People she finds to be adorable, selfless, and charming (such as Marco, Nadia, and Hyakutaro), having philosophical conversations with the Monoeyes, maintaining ecological balance, the Martians, and paleontology (as Rootmars)
The natural beauty of planets, protecting the Mars People, indulging in sweet treats, embroidered artworks, and constellations (as Mostro and Tomiko)
Dislikes:
People she finds to be heinous, selfish, and untrustworthy (such as Ptolemaios and Gimlet), conspiracy theories that involve extraterrestrial life forms, the exploitation of natural resources, interspecies coupling, and rebellious Martians (as Rootmars)
Sickness, planetary invasions, being exploited for personal gain, the lonely depths of the ocean, and people disturbing her while she’s eating (as Mostro and Tomiko)
Sexuality: Bisexual
Gender: Non-binary with she/her preferences (as Rootmars and Mostro) and female (as Tomiko)
Rootmars design: At birth, she measured 25' 10" (787.4 cm) and bore a striking resemblance to Fake Rootmars from Metal Slug 3. As she grew older, she utilised a simulated, lifeless replica of her infant self to power the Rugname, employing it as a proxy to communicate directly with her troops and individuals in the engine room.
As an adult, she stands at an impressive 36' 11" (1125.22 cm) and bears a strong resemblance to the concept artwork for Rootmars, albeit with distinct variations. Beneath her head, forty glossy red-violet leg tentacles writhe, adorned with visible yellowish-green feelers that twitch and quiver when grasping or touching objects. Her hands are equipped with four dexterous digits, each tipped with slender, razor-sharp copper claws. The four protrusions on the sides of Rootmars’ head support intestinal tubes covered in copper-hued flesh and thin, pulsing veins that circulate green blood. These tubes culminate in four semi-flexible, bony spikes, granting her the ability to penetrate and interface with all technological constructs.
Nested between her leg tentacles lies a fleshy ovipositor, roughly half the length of her tentacles. This reproductive appendage is reinforced by a lattice of bony struts, resembling stacked, segmented rings. Little is known about her reproductive anatomy and its precise functioning. However, speculation suggests the presence of a specialised pouch capable of secreting seminal fluids. This pouch contains approximately ten to twelve large, bloodied eggs, characterised by their jade coloration with crimson spots. These eggs are reportedly sizable, reaching up to the full height of two average adult human females. She lays these eggs approximately four times annually, each filled with a tar-like, nutrient-rich slime. The eggs contain cloned embryos derived from the DNA samples she has ingested or the semen present in her womb. However, if she hasn't acquired any DNA or semen samples, the eggs remain empty.
These cloned embryos rapidly develop and grow into fully formed organisms, then hatch from their egg once they are fully developed and ready to serve Rootmars as super soldiers. They resemble their fully formed counterparts and share biological similarities with their clone parents, but they're horribly mutated, taking on the appearance of hostless Martian clones with a slightly zombified look.
In order to navigate the human world with greater ease, she dons the appearance of Sachiko Suzuki, a 5’ 7” (170.18 cm) woman in her early 20s whose likeness she has retained from a past encounter.
Mostro design: After dying at the hands of Marco's team at the end of the Martian Takeover, she reincarnates into a 40 ft (1219.2 cm) circular being with transparent, gelatinous red flesh flecked with sparkling bluish-white stars. Her body houses a glowing, membranous, sun-shaped centre that gradients from white to lavender to red-violet to teal, acting as a vital power source. She has two 45 ft (1371.6 cm) triangular fins, each covered in spiky spines, culminating in six digits, reminiscent of a Tyrannosaurus rex. She has eight rippling, translucent copper-hued tails that resemble semiplumes, each one stretching as long as an adult blue whale, and they shimmer with iridescence beneath the sunlight. Her two bug-like burgundy eyes have slit jade pupils, protected by a yellowish-green film encasing the outermost extremities.
Tomiko design: She’s a 5’ 3” (160.02 cm) Japanese endomorph with a subtle roundness of her midsection, a semi-wide waist, and large hips. She has ghostly white skin with a faint undertone of purple, a stark contrast to the warm ivory tone she had when still alive. Her eyes, now a dull, faded orange-yellow, once shone with a sparkling caramel brown. She has straight, choppy purplish-black hair that falls to her waist, framed by blunt bangs and layered sides that graze the top of her breasts.
She wears a traditional sailor-style fuku, adapting to the seasons with long sleeves for autumn and winter. The outfit consists of a pleated navy blue skirt, complemented by a burgundy ribbon tied in the front and threaded through a loop on the blouse. Completing the ensemble are knee-length white stockings and a pair of dark brown penny loafers.
Once Mostro took over Tomiko's body, she swapped the pleated skirt for teal, red-violet, and lavender tartan trousers when entering the battlefield. Like the situation with her trousers, she’ll replace her penny loafers with copper-studded, jade-laced dark brown combat boots when getting ready to fight. She likes to wear a woollen harvest gold shawl, adorned with tassels and featuring thirteen horizontal rusty orange stripes.
Rootmars character summary: Contrary to popular belief, she only reveals a malicious, aggressively violent, and cold-hearted side when dealing with individuals who pose a threat to her own well-being, the resources of all planets, the Mars People or those she deeply cares about. She’s naturally benevolent, exhibiting kindness towards those who earn her admiration and treat her and the Martians with respect. Notably, Rootmars remains eerily calm and fearless in most situations, but when her plans unravel, a more frustrated and anxious side emerges. She's surprisingly gentle with children and animals alike. She views children as needing love and care to reach their full potential, and she can't bear the thought of causing harm to animals, even when they bite and scratch. She holds the same beliefs as the Martians and has a tendency to enter temporary berserker states when overwhelmed by stress. However, her fury swiftly dissipates when calmed by a Martian or someone she deeply cares about.
She comes across as fiercely protective and possessive, particularly when safeguarding the Martians' well-being and preventing her technology from falling into the wrong hands. She's a charismatic, serious-minded, and candid leader whose immense power, sharp intellect, and relentless drive to achieve her goal of shaping the New World inspire both admiration and intimidation. Rootmars is authentic in expressing her emotions, but she can also put up a guarded front to conceal her true intentions and feelings when necessary. She’s secretive about her past and constantly on guard against potential dangers, betrayals, and rebellious undertones. As a calculating and strategic individual, she moves with deliberate precision, carefully selecting optimal targets and timing her actions to maximise impact.
Her vision for the New World entails conquering Earth to preserve its natural resources, eliminating humanity to punish them for their ecological recklessness, and repurposing a chosen few as genetically engineered super soldiers. She strongly opposes child and animal abuse, greed, wastefulness, environmental exploitation, and the misuse of natural resources. Rootmars is cynical and disdainful towards the majority of humanity, stemming from their exploitative habits and glaring lack of respect for the Earth's precious resources. There are instances where her unrelenting pursuit of success can make her come across as foolhardy and obstinately stubborn, particularly when faced with the prospect of failure. She has an excessively high opinion of herself, perceiving herself as the supreme extraterrestrial queen in all existence. In her view, others are incompetent, cowardly, and self-centred, leading her to believe that she’s the only suitable ruler of Earth.
She has a few favourites among those she personally finds adorable, selfless, and charming, including Tarma, Ralf, and Dilovar. Trevor is her absolute favourite human because she adores his easy-going, kind-hearted nature and passion for computers. Moreover, she remains deeply grateful to him for the time he calmly intervened during one of her episodes of rage, preventing her from causing harm to the Martians and the Earth's environment. Walter is her absolute favourite imperfect clone because she finds his curiosity endearing, his self-confidence and endurance phenomenal, and his unwavering willingness to protect and assist others truly admirable.
Despite Pupipi's defiance in rallying a Martian rebellion against her plans, she still regards her as her favourite Martian. As one of the very first Martians created, she views Pupipi as a daughter, earning admiration for her leadership skills, compassion for her fellow Martians, and dedication to protecting the safety of vulnerable individuals and entire planets. Tequila is her absolute favourite esper because she believes he's the greatest covert agent known to humanity. She's drawn to every aspect of his personality from his wisdom and exceptional intellect to his compassionate and tough-as-nails nature.
With maternal affection, she treasures the Martians as her greatest creation, admiring their unwavering dedication to their assigned duties and unconditional love they shower upon her. However, she’s displeased and ashamed by those who defy her plans, and won’t hesitate to eliminate them if necessary. She had once been deeply and passionately in love with a young woman named Sachiko Suzuki, whose respect for all life and optimism for a better future had captivated her. After losing Sachiko, overwhelming grief and profound disillusionment with humanity's destructive nature consumed her, leaving her feeling depressed, disheartened, and disgusted.
She was once close to the Invader King, but a shocking discovery drove them apart, fueling her extreme hatred and disgust for him and the Invaders. She learned that he planned to assimilate all life forms into his alien species and ruthlessly exploit the resources of every conquered planet, and that he had been manipulating and using her to expand his intergalactic dominance. She harbours a deep contempt for Ptolemaios, regarding him as an arrogant, depraved, and untrustworthy individual, driven by an insatiable lust for power that utterly disregards the safety and well-being of planetary resources and the people who serve him. She’s on fairly good terms with Doctor Amadeus, primarily because she respects her views on humanity, exceptional leadership skills, scientific expertise, strategic planning abilities, and cunning intelligence. However, she harbours reservations about her moral character, finding her suspicious and hypocritical due to certain experiments that harm the environment and unethically exploit the corpses of dead Martians and harvested Martian technology.
She has a positive working relationship with General Morden, appreciating his genuine concern for his soldiers' well-being and his determination to overthrow corrupt political and military systems. Despite his notorious reputation, she doesn't view him as inherently evil. In fact, she admires his unwavering commitment to his goals. However, she does experience some guilt for utilising the Rebel Army to weaken Earth's militaries and further her own objectives. She wishes that General Morden's ambitions were more aligned with hers, particularly in regards to environmental considerations. Nevertheless, she values his willingness to collaborate with her and the Pipovulaj to achieve global dominance, acknowledging his consideration for her goals.
Mostro/Tomiko character summary: As the loyal and motherly guardian of the Mars People, she provides meticulous care and protection, but occasionally veers into overprotectiveness. When faced with potential threats to the Martians, she becomes aggressive and intimidating, unwilling to back down from a fight when their safety is at stake. She exhibits warmth and friendliness towards humans, coexisting harmoniously with them and actively seeking to understand their diverse cultures and societies. Mostro is amused by how the Martians frequently flock to her, mistakenly believing her to be their actual leader, due to her past life as Rootmars. She aligns with the values of the Martians and the Pipakhroz, but disagrees with the ideology of the Pipovulaj. Driven by her vision for a united and inclusive Martian society, she strives to reconcile the divided factions and foster a culture of acceptance and understanding, one free from prejudice.
Although she's surprisingly mature for her age, she has a youthful curiosity and openness, making her highly receptive to change and diverse influences, which shape her intellectual, emotional, and moral perspectives. She's inherently gentle and benevolent towards all beings as she refrains from causing harm whenever possible. Mostro is a remarkably polite and modest person who enjoys spending quality time with friends and the Martians. To appear more relatable to humans, she takes possession of dying individuals to ensure a non-threatening presence because she wishes to avoid frightening them or giving the impression that she intends to harm them. She’s an independent leader who reflects introspectively on her experiences, strategizes effectively, and executes plans with decisive action.
Tomiko was often described as a shy, aloof, and apologetic young girl and a hard-working, respectful student who believed in ikigai and found happiness in life's simple pleasures. Mostro was deeply moved by these traits and incorporated them into her own personality as a heartfelt tribute, seeking to honour Tomiko's legacy. According to her, despite Tomiko's death, the young girl's soul remains in her body and has been absorbed into Mostro's own, which she has promised to protect. She's a lively, imaginative, nature-loving individual with a profound passion for promoting coexistence, environmental stewardship, and fostering camaraderie through friendly competitions. Her selfless and kind-hearted nature drives her to lend a generous hand and act on her burning desire to protect the vulnerable from harm. She assertively addresses problems, but her straightforward approach may occasionally come across as a bit abrasive.
Rootmars backstory: Pepozrumisha was born before the start of Earth’s Hadean Eon on a hospitable planet similar to Mars in an unknown star system situated near the celestial boundary of Cepheus, Ursa Minor, and Draco constellations. She emerged from the withered, skeletal carcass of a colossal squid-like kraken, its skin taut and parched, in a desolate desert landscape of rusty red and ivory sand. She was the sole inhabitant of an abandoned planet, spending her youthful years wandering through kaleidoscopic rainforests, exotic wildflower meadows, and serene lake shores, where glistening streams sang gentle melodies. She was consumed by loneliness and boredom, so she immersed herself in mentally cataloguing every detail of her surroundings. She even created a comprehensive written and spoken language, which would later be adopted by the Martians. She also chose the name Pepozrumisha for herself, eager to shed her anonymity and lack of identity.
As adolescence dawned, her explorations led her to an enigmatic alien pillar, adorned with mesmerising hieroglyphs that depicted celestial vessels, tentacled beings, and lush flora, alongside an ancient script eerily similar to the markings on the monoliths summoned by the Monoeyes' UFO, Danu. The moment her fingers traced the door-like glyph, the pillar revealed a hidden entrance, descending into an underground sanctuary that housed the Rugname—the last, surviving relic of her forgotten heritage.
She took it as a sign to leave her old home behind and venture into the unknown. Her first stop was the power generator of the Rugname, where she discovered that its energy source was derived from electrical currents produced by a proxy. The proxy bore a resemblance to her, but with squid-like and feathery features, and it seemed to be on the brink of decay. She also discovered that the area housed the Pupastiko, several Dai-Manjis and other advanced technologies, including the Hopper Mechas and Mars Battle UFOs, which would be used later. After mastering the operations of the Rugname, she bid farewell to her old life and embarked on a journey, witnessing astronomical phenomena and encountering numerous celestial bodies.
During her travels on the Rugname, she delved into its databases, searching for documents about her enigmatic birth planet and its alien inhabitants. Instead, she discovered an abundance of research on technological advancements, genetic engineering, necromancy, and ancient texts exploring the philosophies of her own enigmatic alien species. Intrigued, she spent her time reading through the files and discovered the secrets of bioengineering, unlocking dormant abilities, and technological interfaces. Using the laboratory resources on the Rugname, Pepozrumisha extracted valuable DNA samples from her own body, collecting blood through three incisions on her face. Her brain, covered in a thin, veiny layer of translucent flesh, was surgically exposed and stimulated with gentle electrical shocks. This process mysteriously activated her latent abilities, putting pressure on her nervous system. With her newfound knowledge, she crafted metallic cylinders and attachments that now encircle her exposed brain and intestinal tubes, visible on the side of her head. The methods she employed to create these modifications remain shrouded in secrecy, known only to her.
With her self-experiments complete, Pepozrumisha shifted her focus to creating new life forms, hoping to alleviate her loneliness and find purpose. Her initial attempts were discouraging. The first resulted in amorphous, tentacled blobs that filled her with trepidation; she swiftly terminated them, fearful of their potential. The second yielded malformed, squid-like creatures that fell short of her vision, prompting their immediate incineration. Undeterred, she refined her approach, combining her own DNA with the flesh that shielded her brain, harvested body parts from cephalopods and jellyfish, and the genetics of enigmatic, humanoid beings. This fusion proved successful, yielding 60 viable organisms of a new species that resembled her yet exhibited distinct differences. She dubbed these creatures the Pipomarzu. These beings manifested in three distinct subspecies: 20 greyish-green Pipomarzu, 20 brown-tanned Pipomarzu, and 20 pearlescent white Pipomarzu. They would eventually abandon their old name and come to be known as the Martians or Mars People, but Pepozrumisha still affectionately refers to them as the Pipomarzu.
She established a complex societal structure for the Pipomarzu, assigning distinct occupations and purposes to each subspecies. She imparted to them the language she had created and shared her adopted beliefs, rooted in the mysterious philosophies she had studied. Additionally, she instructed them in bioengineering, necromancy, technology development, and maintenance procedures for the Rugname. Their first mission was to locate a habitable planet and assist her in constructing a proxy, modelled after her infant form, to serve as a new power source for the Rugname. The existing source was deteriorating, threatening to disrupt the electricity supply. Without hesitation, the Pipomarzu embarked on their quest, ultimately settling on Kepler-62f. This planet's gentle gravity and versatile atmospheric composition, which allowed for liquid water to exist on its surface, made it an ideal home.
Following a precise landing on a secluded, rocky yet relatively flat area of Kepler-62f, the Pipomarzu assisted her in constructing the Rugname's replacement power source. However, they didn't realise that they were on the conquered territory of the Invaders, who were actively hunting Pepozrumisha and the Pipomarzu. After discovering the Rugname's location, the Invader King paid Pepozrumisha a visit. Contrary to expectations, he didn't assimilate her and the Pipomarzu into his species. Instead, he offered to take them under his wing, recognizing their immense potential. Seizing the unexpected opportunity, the Pipomarzu and their leader forged an alliance with the Invader King, eager to glean valuable knowledge and wisdom from his vast experience.
During this period, the Invader King mentored Pepozrumisha in the arts of terraforming and abduction, imparting the skills necessary to become a formidable alien leader. This included strategic planning and execution of invasions as well as mastery of her psionic abilities. In return for this guidance, Pepozrumisha assisted the Invader King in his conquests and contributed to the development of the Parasites, a crucial asset to the Invader Army. Through their alliance, the Pipomarzu and Invaders collaborated to advance their technologies and military capabilities, achieving numerous successful conquests across the universe and conducting bioengineering and necromancy experiments on abducted alien subjects. She went on to establish the Pipovulaj, which served as her primary military force, tasked with protecting her creations and executing her strategic plans.
Initially, Pepozrumisha trusted the Invader King's vision and wholeheartedly supported his conquests without hesitation. However, as mysterious disappearances among Pipomarzu infants mounted, sparking speculation and panic, her loyalty began to waver. Concerned for her own creation, Pepozrumisha conducted a discreet investigation with the Pipomarzu, uncovering a horrifying truth: the Invader Drones and Morph Changers were exploiting the infants as a food source. She realised the devastating consequences of their conquests, transforming once-thriving planets into barren, organic husks. Further investigation revealed a heinous truth: the Invaders had been kidnapping females from targeted species, exploiting them for reproductive purposes, and ultimately subjecting them to their feeding frenzies.
Appalled by her own complicity and fueled by righteous anger, Pepozrumisha confronted the Invader King, demanding answers. The shocking truth she uncovered revealed his sinister intentions: exploiting her expertise and potential to further his ambition of total intergalactic domination. Even more disturbing, she discovered he had manipulated her from the very beginning. Empowered by the Pipovulaj and superior technology, Pepozrumisha severed her alliance with the Invader King, declaring him the enemy of the Pipomarzu and a threat to the universe. Abandoning the Invaders, she set out to find a new home, free from their influence, where she and her creations could thrive.
However, this would create complications as the Invaders have declared themselves the natural predators of the Pipomarzu, boasting technology that rivals theirs, along with superior military strength capable of easily overpowering them. This has led to a long-standing war between the Pipovulaj and the Invaders, driven by fundamentally opposing ideologies, technological disparities, and conflicting strategies.
After a lengthy and arduous search, Pepozrumisha and the Pipomarzu finally discovered the Solar System, which they regarded as a beacon of hope. Their curiosity piqued, they set out to explore the first planet that caught their attention: Jupiter. Utilising the advanced technology aboard the Rugname, Pepozrumisha and the Pipomarzu conducted rapid research on Jupiter, revealing that the planet had undergone terraforming. The transformed atmosphere contained traces of hydrogen, oxygen, and carbon dioxide, while the surface featured scattered rocky land masses covered in grass and a vast ocean comprising liquid and swirling gases with a frozen exterior and hydrothermal vents on the seafloor.
Intrigued, they ventured to Jupiter for further investigation, where they encountered the Monoeyes and befriended them. A fruitful alliance was formed with the two parties agreeing to provide mutual support in times of need. Recognizing that Pepozrumisha and the Pipomarzu were extraterrestrial explorers seeking a new home, the Monoeyes recommended Mars as a potential haven. Acting on this suggestion, the Pipomarzu redirected their course to Mars. After thorough investigation, they declared Mars their new home and the Pipomarzu subsequently renamed themselves the Martians. By the time they arrived on Mars, it was already in the late Noachian period, and the planet had remained habitable from that point forward due to the Martians’ care and sustainable practices.
During a cordial conversation with the Monoeyes, Pepozrumisha gained insight into Earth and the Tuatha Dé Danann through Brigantia and Gobannus. Sparked by curiosity, she decided to discreetly observe the Tuatha Dé Danann, utilising her Martian allies to document significant events and actions throughout their history as well as their treatment of the environment. The Monoeyes revealed to Pepozrumisha that the Tuatha Dé Danann had migrated to Earth from Jupiter following the formation of Pangaea and the emergence of the first large land animals.
From her observations, due to the Tuatha Dé Danann being equipped with hyper-advanced technology and bio-friendly sanctuaries, they survived each mass extinction event throughout the geologic periods. They peacefully coexisted with dinosaurs and other prehistoric species, prioritising environmental sustainability and showing great respect for the local fauna and flora. Moreover, they witnessed the evolution of humans and maintained harmonious relations with them for millions of years.
However, with the rise of ancient human civilizations, the Tuatha Dé Danann were driven from their homelands, viewed as formidable, otherworldly beings whose powers were perceived as threats to human dominance and blasphemies against the deities worshipped by humanity. Consequently, humans drove the Tuatha Dé Danann from their ancestral lands, forcing them to seek refuge on Atlantis and Ultima Thule. Pepozrumisha witnessed the downfall of the Tuatha Dé Danann circa 9,600 B.C., as their civilization was devastated by the catastrophic sinking of Atlantis into the ocean depths, triggered by a series of devastating earthquakes and wildfires. Despite possessing extensive knowledge, Pepozrumisha declined to share further details, citing the universal prohibition against revealing secrets that could shatter human comprehension.
For centuries, she watched humanity with keen interest, witnessing their struggles and the devastating impact they had on the environment from wars to pollution. But what troubled her most was humanity's reckless exploitation and waste of Earth's natural resources. Shortly after Galileo Galilei's observation of Mars in 1610, Pepozrumisha and the Martians began conducting peaceful explorations of Earth, while also secretly abducting livestock and humans for mysterious experiments. Throughout modern history, there have been sporadic instances of cooperation between Pepozrumisha's forces and human militaries, aimed at advancing mutual military strength and technological capabilities. However, these alliances were frequently short-lived because the Martians would ultimately renege on their agreements, betraying their human allies and swiftly returning to the refuge of Mars.
Throughout the early modern period and contemporary history, numerous reports surfaced of enigmatic sightings, describing Martian aircraft, the Martians, and Pepozrumisha. These phenomena were often observed near rural farms and strategic locations, typically under the cover of darkness or at dawn's break. Witnesses uniformly attributed the origins of these mysterious entities to the planet Mars. Many people were fascinated by Pepozrumisha, and a legend soon emerged. According to the legend, she was either the descendant of a powerful masculine deity or an extraterrestrial, draconic being who created Mars. Her destiny was to protect and preserve the planet, ensuring its stability and environmental balance. Initially known as the "Root of Mars”, her name was eventually shortened to Rootmars.
She played a pivotal role in the Arms Deal Barrage by backing the Serapion Fellowship's military and technological pursuits. However, her allegiance was short-lived because she became increasingly disillusioned with Ptolemaios' insatiable hunger for power and callous disregard for his followers' lives and environmental sustainability. Unbeknownst to Ptolemaios, she began secretly exploiting the remains of his fallen followers for clandestine cloning experiments and leveraging the alliance to develop cutting-edge technology for her own military. Sensing an opportune moment near the end of the Arms Deal Barrage, she turned against Ptolemaios, stealing valuable technology from the Serapion Fellowship and abandoning his fighters and cultists to certain demise.
Following the Arms Deal Barrage, she shifted her focus to monitoring humanity's activities on Earth through holographic surveillance on the Rugname and intelligence gathered by Martian operatives. Concurrently, she prioritised augmenting the military capabilities and technological advancements of the Pipovulaj. As the Great Morden War drew to a close, Rootmars noticed a young woman silently praying at a makeshift grave that was decorated with a necklace of pink hyacinths and a Rebel Army land troop helmet on a rifle. She decided to visit the human out of sympathy, but initially scared the woman. However, her fear was quickly set aside when she approached Rootmars.
With tear-filled eyes, the young woman introduced herself as Sachiko Suzuki. She begged Rootmars to resurrect her fiancé, who had been blown up in combat against the elite operatives of the Regular Army at the bridge of Ronbertburg City. She wanted to help her, but realised that reviving a blown-up corpse would be a difficult task, even with advanced technology. She also didn't want to interfere with personal human affairs. Rootmars lied to Sachiko, telling her that she couldn't help resurrect her fiancé. However, she offered to provide some comfort to Sachiko during her time of grief.
Rootmars and Sachiko shared a romantic relationship, although not much is known about it. During their time together, Rootmars shapeshifted into Sachiko's fiancé after seeing photos she shared, hoping to better blend in with human society. Rootmars found it peculiar that Sachiko seemed unfazed by this transformation, assuming she was struggling to accept her fiancé's passing. They enjoyed various activities, such as visiting local parks, exploring science museums, and going on nature walks. Sachiko's life was cut short, but the circumstances surrounding her death remain unclear. Rootmars' reluctance to discuss the matter has led to speculation and unanswered questions. Rumours suggest Sachiko either took her own life by jumping from a bridge or succumbed to a debilitating illness.
To boost Rootmars' morale, the Pipovulaj proposed a bold plan: reunifying the Rebel Army and forging a strategic alliance with them. Rootmars saw potential in using Morden to advance her own ambitions for world domination. Eager for distraction from her grief, she greenlit the mission. The Pipovulaj, aided by Sagan, Logan, Allen O'Neil, and a small group of Rebel soldiers who had evaded capture by the Regular Army, executed a daring prison break to rescue General Morden before he could face trial for his war crimes.
Following their successful rescue mission, Rootmars forged an unexpected alliance with General Morden and both parties agreed to provide mutual support in pursuit of their respective objectives. General Morden would introduce her to Doctor Amadeus, paving the way for a strategic alliance with the Amadeus Syndicate. This partnership would significantly bolster the scientific and technological capabilities of the Pipovulaj. This triple alliance marked the beginning of the Extraterrestrial Alliance Clash.
Rootmars was the mastermind behind a plan to disguise a Mars Quotidian troop as General Morden. This deception was designed to confuse the Regular Army and the elite members of the Peregrine Falcons Squad and S.P.A.R.R.O.W.S., thereby preserving the strategic alliance between the Rebel Army and the Pipovulaj. This ruse bought them crucial time to continue mutually supporting each other's military and technological advancements. By doing so, they hoped to minimise the risk of severe repercussions that could undermine their partnership and derail their ambitions.
After the Extraterrestrial Alliance Clash, she caught wind of rumors surrounding an ancient relic allegedly linked to the Tuatha Dé Danann, buried deep within the Great Sand Sea. This mysterious piece of technology was said to lie near a peculiar, ruined stone tower that bore no hallmarks of any known ancient human civilization. Recognizing the potential to bolster her arsenal, Rootmars saw this potential discovery as a crucial step toward the impending Martian invasion of Earth. To achieve her goal, she enlisted the aid of the Rebel Army and Amadeus Syndicate, cleverly framing the quest as a means to further their own objectives while concealing her true intentions.
However, Rootmars' plans were soon compromised when the Regular Army received crucial intel from the Pipakhroz about her secret operation. Alisa Stewart stepped forward to thwart Rootmars' efforts, leading a relentless one-woman assault. She eliminated every Rebel soldier, Syndicate mercenary, and Pipovulaj troop standing in her way. In a series of intense battles, she single-handedly destroyed a prized Mars Elite soldier piloting a Mars Battle UFO, as well as key assets provided by the Amadeus Syndicate: the M-32 Water Carrier Plane, disguised as a Rebel Army aircraft, and the Kourai.
Luckily for Rootmars, she discovered the enigmatic advanced technology and realised it was a weapon of mass destruction that also served as a sentient structure of worship, adorned with strange hieroglyphs that are impossible to translate. However, upon activation, she, the Martians, and her Rebel and Syndicate allies were unsure how to control it. Alisa arrived just in time to battle the formidable weapon, which appeared to be in an unfinished state, later known as the Alien Floating Structure. Although reluctant and still reeling from Alisa's vicious assault on her beloved creation, Rootmars, Martian troops in Mini-UFOs, and a small contingent of Rebel infantrymen and Syndicate mercenaries assisted her in deactivating the advanced WMD. Despite their uneasy alliance, they succeeded in defeating the Alien Floating Structure. In the aftermath, the Pipovulaj, Rebel Army, and Amadeus Syndicate promptly retreated before Regular Army and P.F. Squad reinforcements could arrive to apprehend them, acknowledging their defeat and the need to regroup and replenish their numbers.
Prior to the Survival Island Occupation, the Rebel Army, Pipovulaj, and Amadeus Syndicate collaboratively constructed the earthquake-inducing Cabracan to enhance their combined military prowess. The Rebel Army's new base of operations, situated in a remote South Pacific archipelago, was chosen to house the Cabracan. However, the weapon was eventually destroyed by Division 6 and three former Peregrine Falcons Squad cadets: Walter, Tyra, and Dilovar. Upon learning of the Cabracan's demise, Rootmars expressed disappointment that its full potential was never realised, but she took comfort in the fact that she possessed the weapon's blueprints, ensuring its technology could be utilised in future endeavours.
Mostro backstory: Following the Martian Takeover, Rootmars met a fatal defeat at the hands of Marco's team. Her body plummeted into the Tyrrhenian Sea, sinking to its depths. As her physical form decomposed, it became a nutrient-rich source for the local fish population. Once her body had fully dissolved, Rootmars' lingering soul began to transform. Harnessing materials from the sea—coral reefs, rocks, seaweed, and fish skeletons—her psyche crafted a protective cocoon. Within this underwater sanctuary, Rootmars underwent a two-year reincarnation, evolving into a new entity destined to rule and safeguard the Martias.
In early 2044, she emerged from her cocoon and escaped the ocean's depths, unaware that the Pipovulaj and remnants of the Amadeus Syndicate, aided by pirate mercenaries, sought to harvest Rootmars' body. Meanwhile, the Pipakhroz and Tequila investigated rumours that a lone cargo ship had been visited by alien aircraft during an ordinary vacation in the Italian Riviera with Marco's team. It was on the day she flew over Bonassola, where the Pipakhroz and Marco's team were relaxing on the beach, that Fio and the Italian people first dubbed her “Mostro”.
For weeks, she watched humanity with fascination, studying their cultures and societies. Meanwhile, the Pipovulaj and Pipakhroz temporarily set aside their differences to monitor her closely, fearful of potential destruction as her capabilities remained unknown.
Mostro’s observations took her to Fukushima, Japan, where she discovered a young girl named Tomiko on her deathbed, succumbing to a deadly illness. Moved by compassion, she seized the opportunity to integrate peacefully into human society, knowing it would help alleviate fears and make her less intimidating to humans. As Tomiko's life slipped away and her parents began to mourn, she took possession of the young girl's body. The Martians, observing from afar, were stunned by this sudden event.
As "Tomiko" regained consciousness, her parents were startled, but their shock gave way to overwhelming joy at seeing their daughter alive and well. They were astonished to find her sickness had vanished, and she could move freely. "Tomiko" revealed the truth to her parents—that she was now a vessel for Mostro, the reincarnation of the Mother Brain of the Mars People. Mostro apologised for the intrusion, expressing gratitude for the life Tomiko had lived and the loving family she had known. After sharing lunch with Tomiko's parents, Mostro bid them farewell and promised to visit them on special occasions.
Her next encounter was with the Martians, who eagerly took her in after she left Tomiko’s house, seeking to understand this enigmatic being. Upon discovering their shared DNA, they swiftly identified her as the reincarnation of Rootmars and immediately flocked to her. From that day forward, Mostro was given the name Pupakromifh and ascended to Queen of Mars and guardian mastermind of the Martian people. As Pupakromifh, she learned of the longstanding tensions between the Pipovulaj and Pipakhroz. Determined to promote unity, she made it her duty to reconcile the two forces, fostering coexistence and inclusivity.
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Updated: June 22, 2025
Reworked Species #1: Martians
Overview
Their scientific name is Cephalorepens galacticus (meaning “creeping head of the galaxy”). They're commonly referred to as the Martians, but some people also refer to them as the Mars People. An omnilinguistic alien species led by their queen, Rootmars, possesses intellectual and sensory capabilities surpassing those of humanity. They possess exceptional expertise in three key areas: necromancy, biological engineering, and technological proficiency, encompassing the use, processes, and mechanical intricacies of advanced technology.
Language
Their language, Marsinese, consists mainly of words formed with the syllables Pa, Pe, Pi, Po, and Pu. However, translation is challenging due to the seemingly random application of the Pa, Pe, Pi, Po, and Pu syllables, making it difficult to discern a predictable pattern or meaning. They’re capable of producing audible sounds, these noises resemble feline growls, mouse-like squeaks, avian chirps, and unearthly squeals. When speaking in Marsinese, they’re capable of vocalising their words and syllables. When interacting with beings who don't speak Marsinese, they shift to telepathic communication, transcending linguistic barriers and conveying their thoughts in the recipient's native tongue.
Hierarchy
The Mars Elite (Cephalorepens galacticus albus) are comprised of four distinct castes: leading scientists who drive innovation, esteemed judges who uphold the law, elite soldiers who embody excellence, and commanding officers who lead with strategic precision.
The Mars Garrison (Cephalorepens galacticus fuscus) are comprised of three main castes: scientists who conduct technological and biological experiments, assassins who conduct covert operations, and assault troops who wield stronger and heavier weaponry.
The Mars Quotidian (Cephalorepens galacticus pallidus) are comprised of four distinct castes: hive workers who repair technology and nurture the young, spies who gather intelligence, researchers who advance their knowledge, and common troops.
Martian youth, from toddlers to pre-teens, approaching adolescence, begin their training within the caste system aligned with their natural-born subspecies. Those selected for the military castes typically undergo training for surveillance and reconnaissance missions.
Appearance
Martians are taller than the average human, standing approximately at 7’ 3” (220.98 cm) for males and 7’ 6” (228.6 cm) for females. They have a large head with two sets of tentacles: thirty stinger tentacles that function as hands, capable of producing electrical venom as strong as that of a box jellyfish, but with the ability to control its potency; and twelve leg tentacles featuring protruding greenish-pink veins and suckers. Their stinger tentacles are half their body length, but they won't stop growing until they have reached double their height, an indication of older and wiser age. They’re sufficiently strong to grasp items firmly, being able to wield a weapon with one of their appendages. They can contract their leg tentacles, enabling them to jump considerable distances and descend slowly in a controlled manner. The skin on their heads and tentacles is surprisingly smooth and contains small pores that can release a thin layer of purplish-white slime. They have green blood with a strange taste reminiscent of melon soda.
Female Martians possess a distinctive sac located beneath their head and at the centre of their leg tentacles. This sac is characterised by a bulbous orifice and a translucent yellow-orange coloration with visible skin wrinkles and greenish veins. The interior of the sac is coated with a protective purplish secretion that serves to repel harmful parasites. It also maintains the sac's cleanliness by preventing the accumulation of dirt and menstrual fluid.
Male Martians possess a writhing penis that is translucent and orangish-white in colour. The morphology of this organ bears a resemblance to that of a leopard slug's reproductive structure. It features greenish veins and is characterised by soft, spike-like protrusions encircling its tip. They feature three testicular organs located within cavities situated posterior to their head. These organs are partially visible, protruding slightly from the skin at the back of their head. Two of the testicles contain fertilised seminal fluid with a celadon-green colour, while the central testicle houses eggs with a distinctive amethyst hue and crimson spots. These reproductive organs are incapable of urinating as Martians have a unique physiology that eliminates the need to release bodily waste.
They have a skull of golden-yellow hue, covered in whitish neural veins, and possess an involuntary nervous system. They possess a navel cavity, and when they exhale, the barely visible slits on their face open, revealing small, thin, oval-shaped openings, before promptly closing again. They have two bead-like eyes with white pupils that can constrict or dilate, allowing them better visual control and to communicate certain emotions like surprise. They have a mouth that can open into a circular, gaping maw, featuring a complete set of fleshy, omnivorous teeth and a pointed tongue similar to that of Rootmars.
The Mars Elite (Cephalorepens galacticus albus): They have pearlescent white skin, lilac eyes, China rose leg tentacles, and Syracuse red-orange suckers.
The Mars Garrison (Cephalorepens galacticus fuscus): They have brown-tanned skin, mahogany eyes, pumpkin orange leg tentacles, and satin sheen gold suckers.
The Mars Quotidian (Cephalorepens galacticus pallidus): They have greyish-green skin, ultramarine eyes, teal leg tentacles, and Charleston green suckers.
Infant Martians measure approximately the length of two human adult feet. At this stage, they lack genitalia and the distinctive features of the three Martian subspecies, except for their eye colours. Characteristic features of infant Martians include glossy lime green skin, large eyes, toothless mouths, silver-white leg tentacles with black suckers, and stinger tentacles that lack stinging cells. As Martian younglings progress to toddlerhood, they experience rapid growth and significant developmental milestones, including accelerated language skills acquisition and refining control over their unique abilities. Upon reaching adolescence, Martians undergo another transformative phase, characterised by rapid development of distinctive physical features specific to their subspecies and maturation of genitalia.
Abilities
To facilitate telepathic communication with other sentient beings, they employ their mouth and tongue to replicate the physiological processes of human speech. Two exceedingly thin, iridescent tentacles, reminiscent of dew on a spider's silk, emerge from two minuscule openings above their eyes. These tentacles can bifurcate into millions of tiny, hair-like tendrils, which are inserted into the ears of their chosen communicants. The tendrils then navigate to the brain, where they manipulate the electrical signals traversing the neural pathways to access areas responsible for thought and auditory perception.
They shapeshift by mentally imagining what they want to change and coating themselves in a thin layer of purplish-white slime. This strange slime drastically alters their bodily molecules and DNA structure, allowing them to perfectly transform into whatever they envisioned. The Martians possess the ability of dichotomous intangibility, but it’s limited to a duration of 10 minutes. Overextending this power can lead to severe consequences, including ocular degeneration, causing their eyes to become mushy, and cerebral overflow, resulting in permanent blindness and neural damage.
They possess telekinetic abilities, but require the movement of their stinger tentacles and intense concentration on the object they intend to lift or manipulate. Notably, they can focus on up to 20 different objects simultaneously. They can teleport up to 20 metres to different locations, but only in areas they are intimately familiar with. This ability is achieved by vibrating at imperceptible speeds, effectively propelling themselves to their desired destination.
They can sustain themselves by absorbing the vital fluids of other living organisms and the heat of electrical devices, fire, and solar radiation. The Martians possess a unique optic nerve that captures and stores a small portion of their body heat and absorbed energy. This specialised nerve forms a ring around their eyes, featuring a subtle opening that enables the focused release of intense, fiery energy beams.
They can hear low-frequency hums from any planet's core, echoes of ancient riverbeds, whispers of the wind, and the creaking and groaning of dust devils. They can smell the metallic scent of iron oxide dust, the acrid smell of sulphur from volcanic regions, and the ozone-like smell of electrical storms. The Martians can taste soil, the metallic taste of recycled water, the sweet taste of hydroponic crops, the sour taste of fermented food supplies, and the umami taste of protein-rich algae. They can see plankton, the tops of mountains, every pore on a human's face, and the texture of clouds.
Technology
Their technology is based entirely on expertise in bioengineering and energy manipulation. Their technology features a unique blend of elements, including circular shapes, industrial tubes resembling intestines, engravings of ancient pictograms that depict their ancestry, glistening flesh-like surfaces, malleable metal plates, and eerie metallic sheens. Their technology also incorporates pillars, computer modules, pulsating electric fields that double as protection and prison cells, fleshy orifices, and opaque stasis chambers filled with a clear liquid capable of inducing sleep for cloning purposes.
Their primary weapon is a ray gun that fires spores and features a settings mode, offering three distinct options:
Transformation: Transforms individuals into Man Eaters by launching genetically altered dandelion seeds typical of the species.
Electrification: Emits a green bolt of electrical discharge to incapacitate tanks, causing functional errors, and strike the limbs and torso of living creatures, temporarily paralysing them and potentially leading to death.
Energy Beam: Generates circular light blue energy beams that can effortlessly ensnare targets like a rope.
There are two types of ray guns: lightweight models, resembling those used by Martians in the mainline Metal Slug games, which emit slow-moving orange spores; and heavyweight models, similar to those used by the Mars People Attacker in Metal Slug Attack, which fire fast-moving blue spores. These spores can be easily neutralised with gunfire or effectively eliminated with well-timed melee attacks.
They employ the same gauntlet-point shields and staffs used by the Mars People Tanks and Healers in Metal Slug Attack. However, when a Martian utilises the staff for healing minor and major wounds or summoning lightning storms, the glowing light blue orb transforms into a bright neon pink, and they’re temporarily enveloped in a fiery aura.
They utilise advanced, portable communication devices to connect with fellow members of their species and allies over vast distances. These devices feature a screen displaying a contact list and enable real-time video transmission, allowing users to see the recipient's surroundings. The design bears a striking resemblance to the handheld device depicted in the Mars People artwork from Neo-Geo Battle Coliseum.
Their mothership, the Rugname, measures 459’ 3” (13997 cm) in length and 75’ 5” (2298.7 cm) in height. The exterior is protected by a thin layer of adamant, providing an extremely durable coat that makes it resistant to destruction by conventional weaponry. Its interior features a unique spiral layout, with a continuous corridor stretching from the outer rim to the central hub. On board, the mothership houses a variety of facilities, including living quarters, a nursery, a laboratory, a cloning room, and a torture chamber.
It’s controlled by a lifeless replica of infant Rootmars, whose brain is encased in a protective glassy film. This replica can generate electric signals that accumulate and discharge as massive blasts of circular, flashing blue and green energy spheres, capable of incinerating individuals. They deploy small, big-eyed surveillance drones known as Pupastiko, also referred to as Tiny UFOs, which serve as a defence for the Rugname. The antennae Type-As provide protection from the inside, while the boxy Type-Bs guard against external threats. These drones can teleport from seemingly nowhere and project orbs of green fire. The Type-As feature three gill-like vents on both sides of their underside, capable of expelling small streams of acidic, corrosive fluid that mimics blood.
The Dai-Manji boasts exceptional armour, comprising malleable metal plates reinforced with bullet-resistant flesh and a thin shielding of greenish-blue electricity. It's 25 times larger than a Mini-UFO and 176 times smaller than the Rugname. Serving as the core of the Rugname, it releases Mini-UFOs, picks up objects via tractor beam, unleashes lethal electrical discharges, shoots purple fireballs electrified with blue sparks, and propels fiery energy bolts with precision to target enemies. It’s believed that there are forty Dai-Manji stored within the Rugname with only four to six permitted to be deployed at any given time. It features the insignia of the Martian race on all four sides of the Dai-Manji: a golden rhomboid with a light orange edge and a rusty red alchemical symbol for Mars (♂) at its centre.
The Pupivah, also known as the Mars Satellites, are remotely controlled spacecraft shaped like feldgrau Nazi UFOs with a gilded sheen, capable of achieving remarkably high velocities. They are equipped with dual luminous laser systems, emitting either emerald green beams that incinerate targets or magenta beams that petrify them.
The Pepapiro, also known as the Mini-UFOs, are highly agile aircraft that can emit slow-moving greenish-blue lasers capable of penetrating cloth and flesh. The Mini-UFOs are distinguished by their colour schemes and pilots: grey metal variants with eight saffron-yellow stripes are operated by the Mars Quotidian, black metal variants with six red-orange stripes are operated by the Mars Garrison, and gilded variants with four crimson stripes are operated by the Mars Elite.
The Popaphubi, also known as the Hopper Mechas, are suicidal drones that detonate explosive payloads fueled by nuclear radiation and flammable bile, delivering a lethal blow to their targets. They are ten-legged, rust-coloured arachnids featuring gilded pedipalps and a distinctive, shaky silver stripe extending from the cephalothorax to the mid-abdomen. Their forehead bears a triangular arrangement of six blackish-brown eyes, while their entire body is covered in flexible, crystalline hairs.
The Papophiv, also known as the Mars Walkers, are gigantic quadrupeds with metallic blue-red flesh and articulated legs terminating in five clawed, slender fingers. Their bulbous knee joints are covered in hook-like spikes. The creatures' belly features sixteen intestinal tubes encircling a large, glossy jade half-orb. They are capable of producing a black, poisonous gas that causes rapid skin decay and lung rupture. The jade half-orb can produce bouncing bubbles that cause highly corrosive burns once in contact with living organisms. They possess three slit-shaped eyes that exhibit a purely iridescent purple hue, and an antenna that strikingly resembles a sunflower. However, this antenna conceals a deadly capability–it can emit intense, fiery purple lightning bolts.
The Pipopuvhax, also known as the Ring Laser Mechas or Utoms, are sentient, glistening purplish-grey cerebral entities that propel a navy blue tubular body replete with biomechanical organs akin to those found in mammals. They possess four highly flexible robotic arms, surpassing human limb dexterity, which manipulate tusk-like, porcelain-hued levers and metallic green, red, and orange buttons. Their muscular brain features prominent, jutting veins and is shielded by a protective film of whitish, heat-resistant, bulletproof slime. They’re capable of unleashing rings of electrokinetic force, inducing bodily combustion, and generating nearly invisible, bony appendages to grasp individuals.
The Pupesvoli, also known as the Tripod, is a walking transport machine used by the Mars People. It features a sleek, bug-like shell with four connected tentacles at its belly—three functioning as legs and one as a tail—and a singular eye. It can fire multiple green electrical laser beams with fairly decent accuracy. It's large enough to accommodate twelve Martians and is equipped with secure communications technology that allows the pilot to request additional protection.
The Popuxakh, also known as the Mars Battle UFO, is a high-performance, heavy-attack spacecraft predominantly flown by seasoned pilots from the Mars Elite and Mars Garrison.
The Mars Gigantalos are a line of advanced battle mechas, typically piloted by Mars Quotidian and Mars Garrison operators.
Goals and beliefs
Their primary objective is to debilitate Earth's military forces and leverage the planet's technological advancements to subjugate humanity. However, their motivations aren’t entirely malevolent; they seek to eradicate the destructive exploitation and harmful activities plaguing Earth. By doing so, the Martians believe they can redirect its resources towards fostering universal unification. They have a disgust for species who harm and abuse the resources and well-being of their home planets. They automatically deem them as inferior and in need of re-education through assimilation into their culture and ways of thinking.
Rootmars and many Martians advocate for the subjugation of humanity to save Earth, but a splinter faction disagrees with this ideology. This dissenting group led by Pupipi, known as the Pipakhroz, believes that cohabitation and global cooperation are the only paths to achieving universal peace and protecting the planet. However, due to this belief, the Pipovulaj views them as traitors, finding it foolish and shameful that they can have sympathy for an "inferior species". They will stop at nothing to publicly humiliate and/or brutally execute anyone who joins or is found to be part of the Pipakhroz, if that person is one of their own kind.
It's well-known that humans and Martians share a similar DNA structure, making interbreeding possible. However, due to the Martians' dominant genetic makeup, offspring always exhibit predominantly Martian traits with subtle human influences. The dynamics of Martian-human reproduction are complex as only male Martians can produce viable offspring with humans. Female Martians can engage in intimate relations with both male and female humans but are incapable of conception.
The two prominent Martian armies, the Pipovulaj and Pipakhroz, hold differing views on human-Martian reproduction. Those who serve the Pipovulaj are vehemently opposed interbreeding, prioritising the preservation of their pure Martian lineage. They fear genetic contamination from outsiders, especially if they find out that they’re wrongfully exploiting their own home planet. In contrast, those who serve the Pipakhroz view human-Martian reproduction as a means to enhance their survival prospects. They also believe it can foster meaningful relationships, alleviate human fears, and promote coexistence.
The Martians are open-minded and embrace a diverse range of spiritual concepts, including reincarnation, the psyche, and deities that embody specific principles. In their view, deities serve as avatar conduits for the principles they represent with some requiring more worship and acknowledgement than others to sustain their power. They believe in the supremacy of a unified cosmos, where every individual has a purpose determined by their willingness to align with moral righteousness and strive towards their hopes and dreams.
They hold that no being is above the true purpose of existence and the eleven fundamental powers of the universe: seamlessness, centration, allurement, emergence, homeostasis, cataclysm, synergy, transmutation, transformation, interrelatedness, and radiance. They firmly believe that the true purpose of existence lies beyond human comprehension and will only be revealed to those who have attained divine enlightenment, thereby gaining the capacity to grasp the vast expanse of extraterrestrial mysteries and horrors.
All Martians share the conviction that natural resources provided by planets are invaluable and should be treated with utmost care and reverence. The mishandling of such resources is viewed as a heinous and sacrilegious act against the divine forces of the universe. They hold in high esteem the preservation of ancient knowledge and architecture, and endeavour to protect and pass on the cultural heritage of all species through various means, including meticulous drawings, written works, and other forms of documentation. They regard biological evolution and technological advancement as two pivotal, dynamic forces that shape and transform society and ecosystems in a perpetual state of flux.
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Clones
POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to unethical experiments and discrimination.
Overview
Ever since the Amadeus Syndicate's rise to power, clones have become a somewhat common phenomenon due to innovative technology that enables scientists to create cloned copies of their selected clone parent with greater ease. Prior to the Amadeus Syndicate, the early 21st century saw the sudden emergence of cloned individuals, particularly clones of powerful military personnel. This was largely attributed to reports of cloning technology that various European and Asian governments had acquired, reportedly as a result of frequent Martian visitation.
Originally, clones were a rare occurrence because cloning technology was difficult to operate and build without extraterrestrial aid or extensive research and numerous failed experiments. Furthermore, the cloning process varied significantly between the known types of clones, and these details were often kept secret from the public. There are four recognized categories of clones: perfected clones, imperfect clones, semi-clones, and Martian clones.
Perfected Clones
They’re fully identical copies of their clone parent, but they can develop mental and/or physical differences from the original over time. In rare cases, they're born with a few distinct physical characteristics and a uniquely different personality than their clone parent. However, this is heavily influenced by their environmental upbringing and the treatment they received from their clone parent or surrogate descendant of said clone parent. A surrogate descendant is an individual who's biologically related to the clone parent and has been authorised to fulfill their reproductive responsibilities. This typically occurs when the clone parent is deceased, infertile or unwilling to engage in sexual intercourse, yet desires an heir.
They're often the result of live birth, but rarely inherit traits from their birth mother due to the dominant genes of their clone parent. This is only possible by inserting the DNA and sperm of a male clone parent into a fertile woman's egg or by combining the genetic material and egg of a female clone parent with the sperm of a surrogate descendant. Both of these methods can utilise either in vitro fertilization (IVF) or artificial insemination. Contrary to popular belief, they’re rarely created through artificial means, such as test tubes and cloning devices.
They can seamlessly integrate into society, but a few may struggle with the weight of their legacy. This typically occurs when they face intense pressure to emulate their clone parent. Upon discovering their cloned status, some perfected clones may feel a strong desire to differentiate themselves from their progenitor, sensing that their identity is linked to someone else's. Others may remain indifferent, accepting their role as a successful heir and understanding their purpose.
Imperfect Clones
They either closely resemble their clone parents or inherit certain physical traits from them. However, in most cases, they exhibit distinctly unique personalities that differ from those of their biological clone parents. To date, there have been no documented cases of surrogate descendants being involved in the creation of imperfect clones. This is because they typically result from a clone parent possessing advanced scientific expertise.
Unlike perfected clones, imperfect clones are more likely to possess unique abilities. However, these abilities stem from bioengineering their genetic code with animalistic or extraterrestrial traits rather than being derived from psionic energy. They’re often mistaken for espers due to their possession of extraordinary abilities and inhuman physical characteristics. However, the key distinction between imperfect clones and espers lies in their origin of power: imperfect clones aren’t born with psionic energy, and their abilities stem from biological processes and physical enhancements, whereas espers possess a blend of biological and mystical capabilities.
They often face significant challenges in forming social connections and integrating into society. Their physical appearance, which deviates from societal norms, can evoke visible discomfort in others. This leads to social ostracism, substandard living conditions, and even inhumane treatment and bullying. As a result, many imperfect clones struggle with severe mental health issues, stemming from the mistreatment and stigma they had to endure. Rather than being recognized as individuals with basic human rights, they're often viewed as mere killing machines or science experiments.
If they discover their true nature, they tend to react with either fascination and mild unease or shock and stunned silence. However, they typically don't dwell on this revelation for long. Unlike other clones, they're physically and mentally distinct from their clone parents, possessing a unique identity that sets them apart.
They're typically created through artificial means, such as test tubes and cloning devices. Natural conception through in vitro fertilization (IVF) is extremely rare for this type of clone.
Semi-clones
They’re a fusion of a recently deceased host's body, a biomechanical brain or nervous system, and DNA samples sourced from their designated clone parents. Unlike traditional clones, who are created with the consent of their clone parents and surrogate descendants, semi-clones are generated without permission. Instead, the necessary DNA samples are often obtained through clandestine means or exploited from clone parents in vulnerable situations. As a result, semi-clones are rarely created as the process raises significant ethical concerns, including the desecration of corpses and the unauthorised acquisition of DNA samples.
They can also be created using alternative sources, including semen samples and psionic energy from fractured soul fragments. These soul fragments are obtained by deities through various means, such as the loss of limbs, which are believed to store a significant portion of this special power. Although they retain memories of their original selves prior to death, their personalities, behaviours, and physical appearance can diverge and differ from their predecessors. This divergence occurs due to alterations made to their digital consciousness and biochemistry.
Upon discovering their true nature, semi-clones often experience intense emotional reactions, including denial and anger. In rare instances, they may become confused and deeply unsettled with their minds potentially blocking out the information as a coping mechanism to prevent a severe existential crisis.
Martian Clones
Also known as Pepacluvix in Marsinese, they're grotesque aberrations of nature engineered by the Mars People. They bear a striking resemblance to their clone parents, sharing identical physical characteristics, including the same hair colour. Unlike their clone parents, they have oozing green flesh, pupilless white or black eyes, and wear clothing that feels almost gelatinous. Their attire lacks traditional textiles and comes in varying shades of white, black, brown, red, and orange. When they die, their entire body and clothing disintegrate into a puddle of watery goo, accompanied by an ear-piercing screech of pain. Upon death, Martian clones leave behind a single rotten red-spotted green egg. By manipulating their flesh and watery blood, they can create hand explosives through regurgitation, grow sharp blades from the palms of their hands, and develop firearms from the back of their neck. However, this is only possible if their clone parents possess prior knowledge or expertise with the specific weapons they intend to create.
Despite being relatively silent, they can mimic the voices of their clone parents and familiar individuals with uncanny accuracy. They can contort their bodies in unsettling, inhuman ways, granting them extraordinary flexibility. Furthermore, Martian clones can transform into visceral, amoeba-like creatures featuring throbbing, misshapen human organs arranged in a roughly humanoid configuration. They possess sixteen tendrils lined with serrated bone teeth on the underside, which instantly latch onto the nearest life form to absorb into its body, replenishing their life force and healing their injuries.
Regular Martian clones linked to a host in stasis are extremely fragile, being able to withstand only three hits from heavy weaponry and five shots from a handgun. In contrast, hostless Martian clones can withstand slightly more damage, surviving up to six hits from heavy weaponry and ten shots from a handgun. Both types are vulnerable to precise knife slashes, although hostless clones typically require two or three strikes to be defeated.
Their primary functions are to serve as super soldiers and to reproduce additional fighters to increase the military power of the Martian army. They retain fragmented memories and thoughts from their clone parents and possess the same expertise and personality traits. However, their emotions appear to be more numb and almost mindless, minimised to reduce the chances of disobedience. They exhibit unwavering loyalty to their creators and refrain from harming their clone parents due to a psychic link that connects to their life force. When this psychic link is severed, the host typically experiences a brief, physical reaction, such as a momentary loss of breath, vomiting black bile or coughing up a small amount of blood. This can accumulate when multiple clones are killed simultaneously, leading to painful sensations resembling a heart attack, nausea, foaming at the mouth, and momentary seizures. Although generally obedient, they retain a measure of autonomy, enabling them to resist their creators if they sense a breach of trust and come to realise that their actions are unethical. They're capable of socialising with other clones, Martians, and humans. However, they adopt a solitary demeanour, only engaging in social interactions when it serves their military objectives or helps to alleviate their feelings of loneliness.
Well-known Martian Clones
Pepacluvix Marco, also known as Pipovarkus, resembles his human counterpart, but with melting white eyes. He wears attire in varying shades of white, red, and black. When hostless, Pipovarkus has messier hair, a slightly longer forelock, prominent canines, and a missing headband. His neck, arms, and waist are covered with entangling, fleshy turquoise veins resembling spiky vines, which circulate his watery blood. These veins appear to cause respiratory issues, evident from his rugged breathing and occasional gasps for air. His shoulders are protected by jawless saber-toothed cat skulls, each adorned with three sharp horns: two on the forehead and a smaller one on the nose bridge.
Pepacluvix Tarma, also known as Pepotarymux, looks like his human counterpart, but with sunken black eyes. He has sunglasses, and wears attire in varying shades of red, orange, and brown. When hostless, Pepotarymux has a skeletal nose that constantly oozes watery blood. His appearance also features a semi-bloated belly, grotesquely defined musculature, and a pair of red-tinted sunglasses that sit loosely on his face.
Pepacluvix Eri, also known as Papumovheri, resembles her human counterpart, but with glowing white eyes. Her attire consists of varying shades of black and red. When hostless, Papumovheri's eyes bulge out of their sockets, dangling from thick purplish-grey veins that reach slightly below her chin. Her arms stretch to unnatural lengths, allowing her fingers to nearly scrape the floor. Her hair hangs loose, no longer tied into a ponytail, and her wrists are encircled by ten slender teal spikes. Jagged olive green spikes protrude from her shoulder blades and knees, arranged in a triangular formation that points downward.
Pepacluvix Fio, also known as Pupifhomea, looks like her human counterpart, but with sunken white eyes. She wears attire in varying shades of brown, white, and black. When hostless, Pupifhomea has prominent, sagging eye bags, and her arms are split into four writhing tendrils, each tipped with a blue-grey wolf-like claw. Her eyeglasses are tilted to the left, and the glass lenses are slightly cracked.
Pepacluvix Trevor, also known as Pupetrovah, resembles his human counterpart with white eyes. His attire consists of varying shades of red and black. When hostless, Pupetrovah's hair is a tangled, disheveled mess with bangs that fall slightly above the nose. It exposes the absence of a jaw and mouth tendrils that eerily hang from the hard palate. His fingers are replaced by slender, razor-sharp knife blades, and he moves with superior, nimble speed, far surpassing that of his human counterpart.
Pepacluvix Nadia, also known as Popenusidha, looks like her human counterpart, but with glowing white eyes. She wears attire in varying shades of white and orange. Popenusidha's hostless state is evident as she lacks a lab coat and neoprene gloves. This exposure reveals that the eyes on her palms continue up the length of her arms. Her slender fingers end in curved claws, and her toothless mouth causes excessive drooling. The spinous processes of her exposed greenish-yellow spine are the length of a small infant and razor-sharp, which pierce through her tank top and vest.
Pepacluvix Clark, also known as Popuklarciz, resembles his human counterpart, but with melting black eyes. His attire consists of varying shades of black and red. Popuklarciz's hostless state is evident as his skin appears scaly, resembling that of a fish, and the left side of his face is gruesomely rotted. His arms are replaced by an arm-length mass of fleshy, charred tree roots, which resemble twitching and rippling muscle fibres. Each arm ends in a skeletal hand with eight thick fingers, tipped with razor-sharp black claws that seem to be forged from a resilient, crystalline material.
Pepacluvix Tequila, also known as Potequivla, looks like his human counterpart, but sunken heterochromatic eyes: his right eye is black, while his left eye is white. His attire consists of varying shades of brown, black, and orange. Potequivla’s hostless state is evident as he's missing his Lightweight Helmet (LWH) and tank top. His neck is riddled with bullet holes, and the flesh at the front has been savagely ripped off, exposing his coppery muscles with bronze streaks. The half-orbs on his palms are red-violet, and his arms are translucent green, revealing his gilded bones. His torso is covered in necrotized flesh that bears a resemblance to the starry night appearance of the Avatar of Evil's skin.
Pepacluvix Walter, also known as Papevholtur, resembles his human counterpart, but with white eyes. His attire consists of varying shades of white, brown, and red. Papevholtur's hostless state is evident as his skin appears heavily scarred, and the flesh of his face is animalistically ripped off, revealing vaguely skeletal features. His teeth are entirely carnivorous, and his left eye has popped out of its socket, dangling from a thick Pacific cyan vein.
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Updated June 20, 2025
Dilovar
POTENTIAL TRIGGER: Viewer discretion is advised due to references to death, torture, slavery, child abuse, pedophilia, incest, necrophilia, SA, and human experimentation.
Real name: Dilovar Renatvych Matviyenko (born as Kosmas-9)
Alias: Beast of the Great Jungle
Nicknames: Divo and Niney
Occupation: 1st Lieutenant of Division 6, double agent for the Ptolemaic Army, Captain of the Phantom Strike, and cadet for the P.F. Squad (formerly)
Retirement plans: He has no plans outside of military service because he doesn't believe he'll survive long enough to make it to his retirement day
Special skills: Proficiency in nanotechnology and espionage work, mastery of the jungle, dream walking, and glamouring, negotiating peace treaties, spear throwing, and systema
Abilities: A network of translucent, vein-like tubes, coated with a thin layer of blood, cerebrospinal fluid, and fatty tissue, facilitates the nanobots' movement throughout his body. These tubes connect to his central nervous system, cardiovascular system, and muscular system. Once activated, the nanobots rapidly regenerate torn muscles and amplify his strength during combat, visibly evident by the pronounced bulging of his veins beneath his skin and the intense flexing of his muscles. It enhances his physical strength, enabling him to shatter concrete, crush bone, lift and toss trucks with ease, and effortlessly immobilise and disarm enemies with his immense grip strength. It grants him eagle vision, stabilises his blood pressure, and covers exposed skin with a protective, translucent layer of fleshy slime.
He can vomit acidic orange goo streaked with blood and bits of white adipose tissue by altering the pH levels in the food he's digested. This process involves synthesising pigments to create the orange hue and releasing specific enzymes that break down biomolecules, leading to the production of acidic compounds. The nanobots can manipulate enemy nanotechnology and assimilate incoming nano-attacks by reprogramming them.
He can harness the nanobots to alter his mental state, transforming into a far more menacing, feral, and sadistic persona. In this state, he exhibits erratic behaviour, marked by maniacal laughter, heavy panting, animalistic sounds, uncontrollable drooling, and foaming at the mouth. His physical strength increases, enabling him to tear through skin with his teeth and hands, leap across vast chasms with ease, and snap steel bars with a tightened grip. Despite his ferocious transformation, he retains a semblance of rational thought, enabling him to distinguish friend from foe and revert to a more sane state of mind at will.
Hobbies: Reading and playing ero guro manga and video games after a tedious, stressful day, solitary river tracing sessions with no safety equipment, doing traditional Ukrainian folk crafts with friends, exploring ancient cities and old temples, and collecting animal bones
Likes: Letting butterflies and moths land on his hand to briefly admire them before crushing them, effortlessly dispatching enemies as if they were livestock destined for the slaughterhouse, sleeping with his 36-year-old baby blanket that belonged to his mother, making friendship bracelets while smoking his hookah, and jungle wildlife
Dislikes: Hilde Garn, child molestation, witnessing gruesome sacrifices, people dictating his identity and life’s purpose, and being regarded as a deadly human weapon and a man of war for the Ptolemaic Army and Phantom Strike
Favourite food: Holubtsi with roasted bacon strips, jalapeno cheddar cream cheese, iron eggs, and garlic buttered poppy seed bublik
Favourite drink: Kaoliang liquor mixed with kvass
Sexuality: Sex-favourable, demiromantic pansexual
Gender: Male
Age: 15 (in 2022), 21 (in 2028), 23 (in 2030), 25 (in 2032), 27 (in 2034), 34 (in 2041), 36 (in 2043), 37 (in 2044), and 40 (in 2047)
Blood type: B-
Weight: 198 lbs. (89 kg)
Design: He’s a 6’ 4” (193.04 cm) Tajik-Ukrainian mesomorph of Taiwanese, Russian, and Arabic descent with a lean, powerful build, well-defined muscles, chiseled limbs, an upside-down trapezoidal chest, broad shoulders, a subtly rounded midsection, high cheekbones, and a Roman nose. He has medium tan skin, pale azure eyes with flecks of jade, and three distinctive black moles: one near the right corner of his lip; a second directly below his Adam's apple; and a third above the centre of his right pectoral muscle. He has a slightly disheveled orangish-brown bowl cut with prominent curls and eye-covering bangs that fall just above the bridge of his nose.
He bears various scars, most of which he obtained in battle. These scars include: a severe grill burn covering the lower right quadrant of his face; a deep, downwards-curving gash that extends from the left corner of his lip to beneath his ear, revealing a portion of his teeth; whip lacerations and cut marks on his back and buttocks; a jagged scar running from the center of his right deltoid to his left lumbar region; a bullet graze mark on the center of the right side of his neck; and three bullet wounds located on his left kidney. In addition to these scars, his left thumb is entirely missing, the skin on his thighs has been flayed, he has a severed tendon (gastrocnemius) in his right lower leg, and a silvery stitch runs along his thoracic spinal segment. He has the name "Kosmas-9" branded sideways on his left upper arm from "K" to "9", which he attempts to conceal with worn gauze.
His military gear for the Regular Army consists of a metal dog tag necklace with his name, purple mountain majesty driving gloves, and two drop leg holsters for Fairbairn-Sykes fighting knives with jonquil straps. He sports a mauveine vest with four pockets, its original P.F. Squad logo on the back having been replaced by the Division 6 insignia. He wears a jonquil belt with a silvery-white buckle, a sheath for his combat knife, a gun holster for his handgun, and an Islamic green scabbard engraved with the Orion constellation, which is outlined in gold. He wields Zulfiqar, a saif sword with a dark blue hilt and wootz steel blade featuring a double-pointed tip. The weight of Zulfiqar is evenly distributed across the blade and hilt, allowing for optimal performance and enabling him to make swift, precise cuts. The blade is remarkably sharp, capable of cleaving through bone as well as the strongest vehicle and body armour.
He wears a cornflower-hued T-shirt with ripped sleeves and it features a stylised black silhouette of a running, ghostly horse encircling a sunflower with seven male Mikado pheasant tail feathers extending behind it, resembling rays of light. He wears dark green, greyish-brown, and charcoal camouflage army cargo pants, which are tucked into the same boots worn by Walter and Tyra. The pockets of Dilovar’s vest carry around a pearlescent green lighter, a note pad, a blue pen, and a pack of cherry-flavoured gum. The pockets of his army cargo pants carry around his old, tattered, and overused dirty grey baby blanket, a jadeite adder stone, and a flask of arak.
Over his T-shirt, he dons a Soldier Plate Carrier System (SPCS) with a MultiCam pattern, which carries around his walkie-talkie and ammo for other firearms. He wears three dark brown bandoliers: one over his right shoulder for his handgun bullets, one over his left shoulder for throwing knives, and one above his belt for pineapple grenades. He has a submachine gun with a jonquil clip-on web sling and a bolt-action sniper rifle slung over his right shoulder. Dilovar carries a purple mountain majesty load-bearing backpack that contains camping equipment, tactical explosives, portable ammo boxes, a canteen full of water, 5 bags of weed (cotton candy, sugar cookie, birthday cake, black cherry, and strawberry), a plastic baggie containing a small handful of coals, a roll of perforated aluminum foil, a bottle of kaoliang liquor, a disguise kit, his Ptolemaic Army and Phantom Strike uniform, and a few throwing spears.
It carries a remote-controlled faux Atlas moth that was secretly designed to record conversations of interest. This device is a superior version of the insectothopter, able to overcome light winds due to its heavier size and a gas engine that lasts for 25 minutes. The backpack contains a modified Fire Gun that’s used to release thick, metallic purplish-yellow clouds of nanobots at enemies. He can alter the properties of these nanobots to either take control of enemy actions for 6 minutes through verbal orders and thought processes or cause organ failure by emitting lethal amounts of methamphetamine, ethanol, and cyanide. It also carries a red-violet hookah, featuring a glass gourd-shaped vase adorned with two stylised golden wheat stalks encircling the centre of the body, a silvery bowl and tray, a black hose, and a pearlescent purple mouthpiece.
His military gear for the Ptolemaic Army and Phantom Strike consists of a purplish-black knitted neck gaiter that covers his mouth. He dons an Improved Outer Tactical Vest (IOTV) featuring a caput mortuum, dark purple, and Byzantium camouflage pattern, which carries a walkie-talkie and extra ammunition. He wears a mauveine Obr.69 summer jacket with cuffs, each adorned with a single golden button near the centre, and silvery white epaulettes. It also features a five-button gilt-brass front, breast pockets, collar tabs resembling the Ukrainian flag, and the Phantom Strike logo emblazoned on the back. He wears thistle-hued summer M88 Afghanka trousers tucked into a pair of greyish-brown combat boots, which feature spiked jonquil soles and concealed knives in the heels.
He wears a black-buckled leather belt with four purple mountain majesty pouches—two on the left and two on the right—which hold sticks of dynamite. He wears a shoulder holster for a Fort-12 bequeathed to him by his clone father, along with pouches that hold two 9×18mm Makarov magazines. Even in this uniform, he still has his bandoliers, drop leg holsters, combat knife sheath, Zulfiqar, and other portable items on his person. His load-bearing backpack is replaced with a cornflower-hued one, and he dons a pair of Ukrainian blue tactical gloves.
He wears two personalised friendship bracelets. One features Walter's name in letter beads, paired with alternating olivine, ultramarine, and red-orange beads. The other bears Tyra's name, accompanied by alternating fuchsia, burgundy, and pinkish-orange beads. He wears red-violet boxer briefs and a medium sea green tank top. On his left wrist, he wears a customised Rolex GMT-Master II wristwatch, featuring purple gold accents instead of the traditional Everose gold or yellow gold.
As a reward for successfully completing his mission during the Survival Island Occupation as well as a belated birthday gift from his father, he received a Metal Strider, the same model used by Hilde Garn. However, his Metal Strider features a pearlescent purple finish and a silver-grey chassis.
Character summary: He feels profound shame about adhering to the religious beliefs of Ptolemaios' cult, which he views as perverted and malevolent. Their beliefs promote aggressive militarism, nihilism, and depravity, and he wants to distance himself from them. Owning Zulfiqar further compelled him to turn to Islam, seeking a more positive and morally righteous faith. However, he keeps his Islamic faith hidden from the Ptolemaic Army, fearing they will label him a traitor and ridicule him for abandoning their beliefs. Internally, he struggles with doubts about whether Islam is the right fit for him, torn between conflicting beliefs and values.
He hates the idea of being the perfect heir to the Matviyenko family and Phantom Strike because he doesn't believe he's worthy of leading a family with no other blood relatives and taking on his father's military position when the time comes. He doesn't want to become like his power-hungry father; he only wants to live an autonomous life, unburdened by the weight of his legacy.
He feels profound sympathy and concern for children who were subjected to abuse and exploitation as well as the victims of the Ptolemaic Army's brutality. He’s quick to offer comfort, while also nurturing his strong desire for justice and accountability, ensuring those responsible face consequences. Although he's intellectually brilliant, his curiosity knows no bounds as he's still learning about many things, ranging from appropriate social norms to current political and ecological events. His lacklustre knowledge of the outside world is the result of extreme helicopter parenting and being indoctrinated into the Ptolemaic Army's depraved and oppressive ideology with the influences of a strict military upbringing and limited access to knowledge. He despises being called "Niney" in a teasing or joking manner because he finds it insensitive and it reminds him of his birth name, which he feels is dehumanising.
He's calculating and sly, using his wit to get himself out of tricky situations, manipulate targets into cooperating with him, and predict his opponents' next moves through careful observation of their behaviour. He's prudently watchful, staying on high alert for danger, keeping a close eye out for traitors, and taking deliberate action at the right moment to ensure tasks are completed effectively. He's a lively, fairly open-minded person who attempts to mask his inherent pessimism with excessive optimism and a radiant, gentle smile. He has a quirky sense of humour, ranging from lighthearted and hilarious to dark and bewildering. However, it can sometimes border on uncomfortable weirdness.
Whenever he needs to take a closer look at something, wants to express his curiosity or confusion or is about to give someone a menacing, deadly serious glare, he lifts his bangs to reveal his eyes. This often catches those around him off guard as they're used to his eyes being obscured. During battles, this tactic works surprisingly well, leaving enemies confused about whether they should be scared or amused. He knows he could cut his bangs shorter, but he prefers not to as it would ruin his haircut. He likes the idea of keeping his eyes mostly covered, allowing him to express himself through body language and make his facial expressions more endearing. Additionally, he harbours a secret insecurity about his eyes, believing they look strange and unappealing. He becomes flustered and speechless whenever someone compliments their beauty.
When he's in a goofy and happy mood, he becomes quite flamboyant, cracking jokes, flirting shamelessly, and engaging in playful antics. He loves rock music and super catchy, girly pop songs, often singing along to them at the top of his lungs. When intoxicated, he’s prone to temper tantrums, exhibits overly lascivious behaviour towards anyone who catches his attention, and becomes attention-seeking, extremely clingy, jovial, and boisterous. Despite being incredibly intimidating and capricious, he’s a surprisingly respectful, well-mannered, and affectionate peace negotiator. While he can be compassionate and easy-going, he’s also capable of apathy and has a quick temper, particularly when he feels paranoid. Furthermore, he struggles with uncontrollable aggressive outbursts and flashes of intense arrogance and lust.
He's fiercely independent and often prefers to work alone, but will team up with others when he deems it necessary. He’s extremely obedient and reliable, being able to keep secrets and easily follow instructions without rarely questioning them. Furthermore, he's stubbornly determined and hardworking, tirelessly pursuing his goals and fulfilling his duties. There are rare moments where he’ll rebel, especially when it feels as though things are being taken too far or something might actually put his friends’ lives in danger for no reason. As a thrill-seeker, he’s absolutely drawn to danger, which fills him with exhilaration and a sense of being truly alive. He's a sadist driven by intensely heightened killer instincts and an unrelenting thirst for bloodlust. Additionally, he exhibits occasional voyeuristic tendencies and experiences vivid sexual fantasies that evoke strong arousal and deep-seated confusion.
Despite his unimaginable fearlessness, he has a deep-seated fear of punishment, making mistakes (no matter how minor they are), and abandonment by those he cares about. He's not particularly fond of people asking about his personal life and would firmly tell them not to ask such questions. However, he'll make an exception if he realises the person is trustworthy or if he believes sharing the information won't have significant consequences. He craves emotional and physical intimacy, but struggles to express his true feelings due to a fear of rejection. Although he often comes across as superficial, he rarely intends to be shallow. Instead, he struggles to genuinely express his true emotions and grasp complex, overwhelming feelings like heartbreak. His ultimate desire is to break free from his obligations to the Ptolemaic Army, discover his true purpose and identity in life, and find people who will love and accept him for who he is unconditionally.
He lives with PTSD, prosopagnosia, and bipolar disorder, which manifests in major depressive episodes that significantly impact his daily life and manic episodes that cause him to disconnect from reality. As a result of bipolar disorder, he struggles with overwhelming sadness, a profound loss of pleasure, and intense anxiety stemming from the fear of losing control. He’s a lucid dreamer that experiences sleepwalking episodes, which involves aggressive outbursts and bouts of crying during his sleep.
Despite considering them trusted comrades, he harbours nihilistic, cynical, and indifferent views towards most people in the Regular Army, Rebel Army, Amadeus Syndicate, and Ptolemaic Army as well as humanity as a whole. Whenever he encounters a pair of glowing red eyes, he believes he's being haunted by a restless spirit sent by the Avatar of Evil to carefully monitor his movements. This deeply unsettles him, and he wishes it would leave him alone forever. However, he realises this wish is futile, so he tries to ignore it by pretending it's just a foolish hallucination.
Due to being able to speak Quechua, it aided him in being on excellent terms with the South Pacific P’isqu Runakuna ("bird people" in Quechua) and Brazilian Nina Runakuna ("fire people" in Quechua). He empathises with their struggles of feeling exploited and misunderstood by others, and goes out of his way to assist them. He regards them as family because they welcome him into their community and reciprocate the respect he shows them. He doesn't care about Ptolemaios' deputies because he views them as "blind and moronic dogs" that only serve to please him and satisfy their own darkest desires. However, he secretly admires Anastasia and 1st Lieutenant Wired, viewing them as the most sane and human deputies compared to the others.
He harbours intense disdain for his father, Colonel Hilde Garn, due to the physical, verbal, and sexual abuse he suffers at his hands in private. However, he's afraid to defy him due to the numerous times he has been severely punished for doing so. He simply wishes that his father could treat him with genuine love and not view him merely as a killing machine and an heir to fulfill his role once he's gone. He feels most appreciated and cherished by his father when he praises him for his mission successes and recognizes his capabilities as a great fighter, which encourages him to be his best and try to please him. Strangely enough, this desire to please his father and gain his undivided attention and love has led to him developing a negative Oedipus complex at a young age, which remains unresolved. This fuels his neurosis, filling him with obsessive thoughts about brutally murdering his father and making love to his mangled corpse.
He’s close friends with Walter and Tyra, who were the first people to make him feel human and treat him with love, respect, and acceptance. Around them, he feels comfortable being himself, but if they express discomfort, he respects their boundaries, giving them space or stopping whatever caused the issue because he doesn't want to jeopardise their friendship. He’s fiercely protective of Walter and Tyra, willing to sacrifice his own needs to ensure their safety, happiness, and comfort. With their help and support, he was able to make a couple of friends and acquaintances with people like Gimlet, Allen Jr., and Nathalie. He cherishes every moment spent with those who bring joy and vitality to his life, such as Ralf and Hyakutaro.
Tyra's past abuse at the hands of the Ptolemaic Army evokes deep sorrow and fuels his intense hatred and desire for righteous vengeance against his employers. He’s deeply infatuated with Tyra, drawn to her gentleness towards him, the respectful manner in which she comforts him, and her remarkable bravery and steadfast independence. He’s the most affectionate with Tyra, often showering her with warm hugs and gentle nuzzles, as he feels profoundly safe and unconditionally loved in her presence. He has romantic feelings for Walter, but he's unsure how to express them and fears his emotions won't be reciprocated. He skillfully conceals his romantic interest in both Tyra and Walter, unsure of how to navigate these emotions or determine if his feelings for them are genuinely rooted in romance.
He maintains a neutral stance on morality, recognizing its inherent subjectivity. Nevertheless, he advocates for personal autonomy in determining right and wrong, allowing individuals to draw inspiration from others as needed. He believes that warfare is a futile and destructive tactic employed by political and militant powers to eliminate opposition and impose their national, moral, and personal ideologies. In his opinion, war instills fear in civilians, demonstrating the brutality of violence, expansionism, and capitalist greed. He believes that life and death are inseparable and interdependent, necessary for the universe's continued existence. To him, worldly life serves as a test of a person's moral character, encouraging individuals to accumulate good deeds and avoid evil, lest they face eternal damnation. Furthermore, he thinks that every person's death is predetermined, and upon passing, they embark on a journey into the afterlife, where their soul is ultimately reabsorbed into the universe.
Backstory: Kosmas-9 was born on June 25, 2007 in Kholodnyi Yar, Ukraine. His mother gave birth to him in the guest room of his father’s mansion, which was located in a remote area far from any major Ukrainian cities. His father, Renat Matviyenko, also known by his codename "Hilde Garn”, is a Ukrainian of Russian and Taiwanese descent. A highly respected and feared Colonel in the Regular Army, he possesses unmatched expertise in guerrilla warfare, honed from his experience as a high-ranking mercenary for the Theophylaktos Union. His mother, Farzona Qurbonova, is a Tajik of Arabic descent and a communications specialist and weapons technician for the Regular Army. She secretly works as a masked soldier, serving as a double agent and an expert in ancient technology for Ptolemaios' cult.
He’s the ninth attempt at a perfected clone for Colonel Hilde Garn because the previous ones were deemed failures. Due to visible deformities, high levels of defiance and impulsivity, and severe psychosis, they were terminated and improved upon in subsequent clones with the goal of creating one that more closely resembled its parent. Although Kosmas-9 was born with a couple of physical differences due to his mother’s DNA slightly mixing with Hilde Garn's dominant genetic code, his father considered him a success. He was glad that his plan to model the perfect heir for the Matviyenko family and Phantom Strike was now in motion after eight failed attempts. Farzona would aid in Hilde Garn's plans for Kosmas-9, seeing him as a potential asset for Ptolemaios' ambitions.
As a result of inheriting his father's inhuman genes, he proved to be a remarkably intelligent child, despite lacking certain physical characteristics typical of a Tuatha Dé Danann descendant. At just two months old, he uttered his first words: "tato" and "maty". By the age of 1, he could identify all European countries without referencing a map and accurately pronounce their names. When he turned 4-years-old, he would sneak into his father's private office to read books on war history and a rare volume featuring international gun catalogues. Before his 7th birthday, Dilovar demonstrated a profound understanding of the philosophies surrounding morality and war as well as distinctive perspectives on life and death. At 8, he began seeing a pair of glowing red eyes and believed he was being haunted by an evil spirit, but he kept quiet about it, fearing harsh scolding.
Not wanting to continuously call him Kosmas-9, Farzona gave him the name Dilovar Renatvych Matviyenko in honor of his remarkable bravery and his lineage as the direct biological son of a well-seasoned military officer. She treated him with profound tenderness and consistently love bombed him, making him feel extremely special. She rarely scolded him for the mischievous and disturbing things he did, such as drawing on the walls with crayons and breaking the neck of a wounded wood lark she had brought in to care for. This was because she believed he could do no wrong and sought to shape him into the perfect servant for the Avatar of Evil. At midnight, she would sneak into his room and inappropriately touch him, claiming it was okay and that she was only showing him affection.
Hilde Garn was the exact opposite, preferring to address him by Kosmas-9 because he sought to distance himself from his son until he proved worthy of the name his mother had given him. However, on occasion, he would affectionately refer to him as Divo, particularly on days when his son exhibited good behaviour and successfully completed his assigned tasks. He was cold and distant, reserving praise and physical affection for instances where his son performed flawlessly. Despite this, he took his son's military training seriously, teaching him valuable skills such as hand-to-hand combat, safe handling of dangerous weaponry, survival techniques, and basic first aid. To broaden Dilovar’s experience, he often brought him to classified meetings, providing a glimpse into tactical planning and high-level military briefings. At the age of 5, Hilde Garn taught Dilovar all the Slavic languages, Taiwanese, Chinese, and some Arabic, which he quickly grasped without major difficulties.
When Farzona was away at work, his father would often subject him to physical, verbal, and sexual abuse. He would viciously berate him, using derogatory terms to belittle him and unleashing wrathful, long-winded lectures. These tirades would focus on his perceived inadequacies with his father berating him as a disgrace and pathetic for failing to follow instructions, particularly during training sessions on handling weapons or completing everyday tasks like chopping vegetables or doing laundry. When he became extremely angry with Dilovar, he would throw him into his bedroom, lock the door, pin him to the floor, and either smash his head with alcohol bottles or strangle him to the point of difficulty breathing during the sexual assault, while also verbally degrading him.
On one occasion, Hilde Garn caused his son to suffer a grill burn by pushing his face into the flaming hot grill when he became frustrated with Dilovar's struggles to flip an expensive steak. He also carved Dilovar’s designation name into the skin of his upper arm with his mother’s ceremonial dagger as a constant reminder of his perceived identity and purpose. He would manipulate his son into believing that the abuse was a sign of love and care, attempting to normalise the behavior, but Dilovar intuitively knew it was wrong.
Although he didn't fully trust his mother due to her non-consensual touching, he found the most comfort in her. She was the only parent who showed him affection, even though she never intervened to stop Hilde Garn's abuse. Whenever his father was away, Farzona would praise Dilovar after he successfully completed a task, adorn his hair with flowers, and bake delicious desserts with him. She also sparked his interest in arts and crafts, which led him to try traditional Ukrainian crafts that his mother had taught him. His mother had learned these crafts during her time in Ukraine. Notably, he was able to replicate each craft with very few errors. Farzona taught him about ancient cultures and technologies, the esoteric beliefs of the Ptolemaic Army, magical disciplines that fascinated him, and how to efficiently complete his chores.
His parents heavily restricted him from leaving the Matviyenko mansion, fearing that outside influences would undo their hard work and change him into a completely different person. However, he was permitted to venture outdoors and walk around the courtyard and backyard. The only visitors he regularly encountered at the mansion were Hilde Garn's aide-de-camps, Lieutenant Colonel Macba and 1st Lieutenant Wired. He harboured a strong dislike for Macba, who frequently subjected him to aggressive teasing and snarky comments. In contrast, he found Wired tolerable because he treated him with respect and kindness, despite his stoic and weary demeanour.
His mother would mysteriously disappear from his life, filling him with dread as he didn’t want to be stuck with his father. However, Hilde Garn managed to manipulate him into believing that his mother abandoned him because she never truly loved him. He also told Dilovar that his mother was only manipulating him, so she could use him for nefarious purposes, potentially planning to sacrifice him to a malevolent deity or condemn him to the "slave pens" when he reached early adolescence. This revelation deeply shocked him, who was grieving and struggling to accept her disappearance. He became disdainful towards his mother for taking advantage of him. As a result, he grew more accustomed to his father and learned to somewhat love and appreciate him, grateful that he hadn't abandoned him and was actually taking care of him. His father also became somewhat less abusive and more affectionate, although he remained somewhat aloof and would occasionally distance himself from Dilovar.
Shortly after the Ptolemaic Army's detrimental failure against the Regular Army in the Arms Deal Barrage, Hilde Garn introduced Dilovar to Ptolemaios. Although Ptolemaios was initially distrustful, he came to respect Dilovar as the biological son of Hilde Garn, one of his official deputies, and Farzona, one of his trusted and well-liked masked soldiers. As the son of a masked soldier, the cult lavished him with affection and praise. They believed he was worthy of their attention due to his supposed innate "sacred connection" to the Avatar of Evil, which was a result of his birth to a fertile and dedicated masked soldier. The cult would complete the indoctrination process his mother started during his young child years, fully immersing him into their beliefs and values. To achieve this, they isolated him from his father and potential comrades by taking him on a weekend retreat to a secret compound located on the outskirts of the Soursop Jungle. They taught him Quechua and introduced him to the Nina Runakuna, which would lead to a strong mutual bond with the Brazilian tribe.
Seeing great potential in him, Hilde Garn would be granted permission by Ptolemaios to put him through scientific experiments. These experiments included testing the nanotechnology that the Ptolemaic Army received from the Martians. His memories of these experiments are very hazy because he was often drugged with hallucinogens and anesthesia to distract him from what was happening. He can only recall that they injected nanobots into his spinal cord and the muscles of his thighs, and it was incredibly painful. It felt like his blood was flaring up, his skin was being crudely peeled off, and his muscles were painfully spasming. After the experiments were finished, he was put under rigorous training to hone his mastery over nanotechnology.
During his time in the Ptolemaic Army and Phantom Strike, he was utilised to eliminate traitors, conduct investigations into potential strategic locations and threats, breed new cultists and soldiers, and satisfy the sexual desires of the masked soldiers. His exceptional tactical prowess, strong work ethic, and fierce independence earned him a swift promotion to Captain of the Phantom Strike.
Although he excels at satisfying sexual desires, his fertility levels are surprisingly low, making it difficult for him to successfully produce children. As a result, many cultists have referred to him as having an "unlucky seed", much to the frustration and disgust of his father. Many of the female masked soldiers took a particular liking to him, citing his impressive physique and masculine charm. One of them even gifted him Zulfiqar as a sign of genuine respect and a gesture of admiration. Rumours circulated within the Ptolemaic Army that Zulfiqar was either a divine gift from the Avatar of Evil or the result of an abandoned Martian experiment in swordsmithing, fearing its power could thwart their future conquests. Upon discovering Zulfiqar's origins in the Islamic faith, he converted to Islam, but kept his new faith hidden from the Ptolemaic Army.
After receiving intel from an abyssal masked soldier with a contingent of special forces operatives about the P’isqu Runakuna being located on a South Pacific island belonging to the Peregrine Falcons Squad, Ptolemaios and Hilde Garn decided that Dilovar should serve as a double agent. They hoped to leverage his skills to gather important, classified information about the Regular Army, which they could use once the Ptolemaic Army was prepared to launch its conquest. As Dilovar had no existing files, since Hilde Garn wanted to keep him a classified secret, his father forged his Social Insurance Number and birth certificate, and intentionally included false information. Specifically, his birth year was changed from 2007 to 2010, making him the perfect age to join the Peregrine Falcons Squad's cadet program. His school files were also forged to present himself as a worthy candidate for the Peregrine Falcons Squad. He also opened a bank account in Dilovar's name, depositing substantial sums of money into it each time he successfully completed a mission.
At age 22 (though his forged birth certificate listed him as 18), Dilovar was officially accepted into the Peregrine Falcons Squad after acing the written test with a perfect score. He was quickly assigned to the "misfit batch" due to his violent outbursts and manic highs, which often unsettled those around him. His misanthropic view of his fellow cadets, combined with his inhuman abilities, unnatural tactical expertise, and unyielding independence, made him a poor fit for the traditional cadet groups. He befriended Tyra and Walter, going out of his way to teach them important tactical skills like knife fighting and grenade deployment. As he did, he slowly began to trust his fellow cadets, seeing them as worthy and respectable allies. Through them, his eyes were opened to the corruption and moral ambiguity of the Ptolemaic Army, which proved to be far more flawed than he had initially believed.
Each training course was a walk in the park for him, but he decided to spice things up by teaching himself systema, a popular Russian martial art. Meanwhile, he covertly stole classified documents, accessed restricted data on building Slugs, and pilfered weaponry from the Regular Army. His two drill instructors didn't pay much attention to him because he outperformed the rest of the "misfit batch". However, the female instructor took a particular liking to him, showing him both flirtatious attention and maternal warmth in private. He eventually had a brief sexual affair with her, and in return, she shared valuable intelligence on the geography, flora, and fauna of the South Pacific archipelago, a region that would serve as the final training ground for the P.F. Squad cadets.
Upon arriving at the South Pacific archipelago with his fellow cadets, he plunged headfirst into the jungle. Venturing in alone, he utilised his weaponry and rations, which he had discreetly obtained from a Ptolemaic Army special forces operative before boarding the PA33-21 Boat. During this time, he honed his skills in navigating the jungle, developing a deep understanding of its biodiversity and geography. He was overjoyed to have the chance to work and explore in a jungle setting for the first time rather than just attending military meetings with Ptolemaic Army soldiers or taking solitary walks with high-ranking officials.
While trekking through the jungle to practice his stealth skills and locate food and water sources, he stumbled upon a group of P’isqu Runakuna children being surrounded by Rebel Army extremists and bikers, who intended to use them as hostages. The children's plight reminded him of the Nina Runakuna, and he felt compelled to help. He quickly subdued the Rebels, choosing to knock them unconscious and scare them off with warnings rather than causing them harm. Overjoyed and grateful, the children explained that while chasing a Pacific swallow, they had become lost and inadvertently stumbled upon the "scary armed men". He escorted them back to their village safely, earning the community's gratitude for his bravery and humility. Over the next couple of days, he assisted the villagers with hunting and construction projects while learning about their culture, which led to them seeing him as a friend.
During his time with the P’isqu Runakuna, he discovered that they possessed a mysterious monolith bearing cryptic writing that detailed ancient knowledge about the Avatar of Evil and Sol Dae Rokker. He persuaded them to take him to the monolith, and they agreed. Dilovar sailed with a group of P’isqu Runakuna villagers to a remote area of the South Pacific archipelago, seeking to fulfill his request to visit the enigmatic monolith. However, upon arrival, the villagers were brutally massacred by Rebel Infantrymen, who had established a makeshift hideout in the area. The Rebels, residing in their half-finished "dungeon”, captured Dilovar. Recognising him as the man their superior had mentioned, the Rebel soldiers promptly transported him via helicopter to an abandoned building located beneath a staircase in a ruined area, near the jungle entrance. There, Dilovar discovered that his female drill instructor was secretly a Rebel ally named Sagan.
Sagan forcibly confined him to a cramped cage, and Dilovar offered little resistance, finding the situation oddly amusing and exciting. He was interrogated by her, who sought information about his purpose, army allegiance, and any valuable technology, weaponry or expertise his army possessed. Despite her offers of sexual favors and comfortable treatment, Dilovar remained resolute in his silence. When coercion failed, Sagan resorted to stripping him bare, subjecting him to whipping and cutting, and even amputating his thumb. The ordeal culminated in Dilovar being forced to witness the gruesome executions of a small handful of P.F. Squad cadets. Yet, throughout the torture, he refused to share any confidential information, remaining oblivious to Sagan's true intentions. He would often engage in playful teasing with Sagan, attempt to initiate conversations with suggestive undertones, make threats of death and rape during explosive outbursts of aggression or offer respectful compliments on her appearance.
One night, while Sagan was absent, two Rebel bodyguards were tasked to carefully watch over Dilovar. Seizing an opportunity, he cleverly deceived them into opening his cage, pretending he needed to relieve himself. Unbeknownst to the guards, Dilovar had secretly managed to free his wrists from the ropes. As the bodyguards unlocked the cage, Dilovar swiftly activated his feral persona and launched a ferocious attack, mutilating the guards. He then gathered his belongings and navigated his way back to the P’isqu Runakuna. Once he found their village, he began formulating a plan to launch a counterattack against the Rebel forces.
He, alongside Hyakutaro and Issenmantaro, fought the Shoe tank before the entrance of the Rebel Army's latest base of operations after receiving intel from Rumi that Sagan was around. After destroying the tank and forcing the surviving contingent of Rebel soldiers to surrender, they learned that Sagan was devising an escape plan and used the Shoe tank as a decoy. Although he considered taking drastic action against the pilot, Torquil, to satisfy his bloodlust, Hyakutaro advised against it, stating it wasn't worth their time. He spared Torquil's life after the pilot offered encouraging compliments, showing respect for Dilovar and his team's tactical prowess, and revealed the location of the Cabracan.
Once the Survival Island Occupation was over, he bid farewell to the P’isqu Runakuna and promised to visit them again. Following the incident, Dilovar graduated with top honors alongside Walter and Tyra. He then joined Division 6, having accepted Hyakutaro's invitation, and rose to the rank of 1st Lieutenant. During his visit to the Ptolemaic Army’s compound in Osaka, Japan, he secretly shared the location of the Monoeyes monolith and key information about the P’isqu Runakuna, including their fighting style and beliefs, with Ptolemaios and his deputies. They decided to allow him to continue working as a double agent, seeking to gain insight into the Regular Army and their latest special forces unit, Division 6.
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Updated: June 20, 2025
Reworked Character #9: Tequila
POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to death, torture, suicide, child abuse, cannibalism, crime, alcoholism, and divorce.
Real name: Godefroi Bracquemond-Kagamihara (he legally changed his name to Severiano Titouan Kanikoja)
Alias: Maestro of a Thousand Skirmishes
Occupation: Lieutenant General of the S.P.A.R.R.O.W.S., Brigadier General of the Regular Army, Army Chief of Staff for the Rebel Army (formerly), florist shop cashier (formerly), grill cook (formerly), sniper and spy for the Theophylaktos Union (formerly), and member of a cartel (formerly)
Retirement plans: Open a florist shop, become a philanthropist dedicated to supporting child welfare and war veterans, and establish a company that designs and manufactures affordable, electric vehicles
Special skills: Coordinating covert missions and training programs for new recruits, proficiency in tactical planning and the operation of heavy machinery, mastery of disguise, and rescuing hostages
Esper abilities: He can teleport short distances, allowing him to instantly vanish and reappear in locations within his direct line of sight. He boasts flexibility rivalling that of an octopus due to his extreme hypermobility, and agility nearly identical to that of a cheetah. Furthermore, his senses are incredibly acute, featuring eyesight as keen as an eagle's, hearing as sensitive as a bat's, a sense of smell as discerning as an elephant's, and touch sensitivity as refined as a star-nosed mole's.
Whenever he suffers a debilitating three-minute headache, accompanied by a brief, cryptic glimpse of the future, it signals his sensitivity to global events and cosmic anomalies that will significantly impact Earth. Furthermore, he possesses a passive ability to sense environmental changes, allowing him to predict weather patterns, earthquakes, and other meteorological and geological events within his immediate region. This precognitive awareness is limited to a fifteen-minute timeframe before the event occurs.
He has two black half-orbs, one in the centre of each palm, which possess a red-violet lustre and serve four distinct purposes. Firstly, they enable him to absorb memories and knowledge from the recently deceased and bodies in various stages of decomposition. Secondly, he can conjure balls of radiant blue fire, precisely directing them at his enemies. Thirdly, by tapping into the energy of shadows and nighttime darkness, he can forge obsidian-handled scythes with glowing bluish-white blades that inflict severe burns even with the slightest graze against skin. Once he's finished wielding the scythes, the orbs disintegrate them, reducing their physical forms to nothing but a pile of ash. Lastly, by touching someone's heart, he can absorb their emotions to heal minor wounds and partially mend major ones. However, this leaves the individual emotionally numb, stripping them of their emotional depth forever.
Hobbies: Playing underground poker games, watching demolition derby events, tinkering with and customising his own vehicles, cultivating deadly plants and sweet-smelling flowers, and engaging in friendly fire incidents during covert missions
Likes: Gourmet grilling, the innocent curiosity of children, enjoying a drink after a long battle, the symbolism and cultural significance of flowers, and exploring exotic destinations and natural wonders
Dislikes: Troublemakers, bureaucratic red tape, having to blow his nose in the middle of battle, being stuck in tight spaces during an escape, and witnessing comrades and children being oppressed and caught in situations of gratuitous violence
Favourite food: His own gourmet grilled food
Favourite drink: Tequila (preferably tequila sunrise)
Sexuality: Biromantic graysexual
Gender: Male
Age: 50 (in 2022), 56 (in 2028), 58 (in 2030), 60 (in 2032), 62 (in 2034), 69 (in 2041), 71 (in 2043), 72 (in 2044), and 75 (in 2047)
Blood type: A-
Weight: 109 lbs. (49 kg)
Design: He’s a 5 ft (152.4 cm) Canadian-Guatemalan ectomorph of French and Japanese descent with a lean, semi-lanky build, subtle softness around the midsection, and a weak yet surprisingly stocky musculature. He has sloping shoulders, beige skin (it was pale ivory during his younger years), and a small black mole on the right side of his chin. His face shows noticeable signs of aging with forehead lines, frown lines, tear troughs, and nasolabial folds. He has a missing second premolar on his lower jaw and heterochromia eyes: his right eye is a medium sky blue and his left eye is a deep cyan. Tequila sports a brownish-black spiky crew cut dyed a light auburn, which is paired with sideburns, semi-bushy eyebrows, and a slightly dishevelled five o'clock shadow. On his right outer thigh, he has a tattoo depicting a seven-horned Lamb of God, its legs bound, holding an olive branch in its mouth. The lamb is set against a backdrop of a gilded Chi Rho symbol (☧), which is encircled by a radiant, flaming aureola.
He bears numerous battle scars from past encounters, including: half of his upper back being heavily burned; a series of jagged cuts on his left arm caused by shrapnel; a deep, curved scar on his temple; a thin, horizontal knife scar on his chin; a slight cut on his left cheek from a bullet that flew past him; and a bullet wound below the right side of his diaphragm. Tequila also has a series of deep stab wounds on his right shoulder and right lumbar region, a severed tendon (flexor carpi ulnaris) in his left forearm, and a partially cut left thumb.
After being experimented on, his body underwent significant transformations: his muscles have a coppery hue with bronze streaks, his bones are gilded and steel-hard, his fingers and toes are tipped with razor-sharp claws and talons, and his eyes glow a deep crimson in the nighttime. His back is covered with blotchy, necrotized flesh that bears a resemblance to the starry night appearance of the Avatar of Evil's skin.
Tequila's military gear consists of brass-plated night vision goggles with yellow-orange lenses, a bone white tank top, and greenish-black gloves. He wears army cargo pants in a camouflage pattern featuring brown, beige, and olive green, which are tucked into spike-soled liver brown combat boots. His pants have two crudely stitched patches: a triangular Cambridge blue one on the right knee and a rectangular burgundy one on the middle of his left outer thigh. Tequila wears a metal dog tag necklace with his name, black elbow and knee pads, a bronze-buckled leather belt, a sheath for his combat knife, and a drop leg holster for a handgun with a silencer. A rust-coloured waist pack is secured to the back of his belt, containing a bronze-finished flask filled with his tequila cocktail of choice for the day.
He wears a linden green flight jacket, often left unzipped, featuring a brown wolf-fur lining, a metallic silver zipper, and gilded epaulets. The jacket has four pockets and boasts the S.P.A.R.R.O.W.S. logo emblazoned on the back. His jacket has a concealed compartment on the left side, secured with a strap, holding the latest rolled-up newspaper. Additionally, he wears an earthy green Lightweight Helmet (LWH) and a reseda chartreuse armband on his left sleeve, adorned with the Regular Army insignia. Slung over his right shoulder, he carries the scoped bolt-action rifle he retained after leaving the Theophylaktos Union.
Over his tank top, he dons a Soldier Plate Carrier System (SPCS) with a brown, beige, and olive green camouflage pattern, which carries around his walkie-talkie and ammo for other firearms. He wears three dark grey bandoliers: one draped over his right shoulder holds flashbang grenades, another over his left shoulder holds smoke bombs, and a third wraps around his waist above his belt, holding ammunition for his handgun. Tequila carries around a steel blue load-bearing backpack that contains camping equipment, tactical explosives, portable ammo boxes, a canteen full of water, a brown bear fur blanket, a grappling hook, and a disguise kit that adapts to the specific requirements of each mission. It also contains a Grenade Gun, mechanic and lockpicking tool sets, a tissue box, and a photo album filled with Polaroid pictures.
The pockets of his flight jacket carry around a metallic blue-green lighter, the key to his motorcycle, noise-cancelling earplugs, and a hundred-eyed cowrie shell, a gift from Gimlet. Tequila treasures a collection of cherished photographs, which are carefully stored in the pockets of his flight jacket. One shows him with his ex-wife, Margaret, and their late son, Thomas, enjoying a spring day at a Quebec park. Another captures a moment with his former team in front of the old Joint Military Operations Headquarters in Andrew Town, where a teenage Gimlet stands proudly beside him, beaming with a thumbs up. Other cherished photos include: a Swiss brassy ringlet on a yellow mountain flower; Red Eye playfully placing an orange tabby cat on a sleeping Donald Morden in his former office; a mountain hike with Clark; and a triumphant pose with Marco, Tarma, Gimlet, and Red Eye standing before a destroyed Tani Oh.
He has a stash of cigars and a half-empty pack of cigarettes tucked away in the right pocket of his army cargo pants, while his left pocket is occupied by a burgundy instant camera, a digital recorder, a silver engagement ring featuring a princess cut diamond, and a golden wedding band. He wears two distinctive necklaces: a black cord with a teardrop-shaped nazar charm and a gold chain holding a pendant of the Immaculate Heart of Mary impaled by a longsword.
His custom-made motorcycle is a glaucous BMW R75, adorned with forest green cheetah spots outlined in sandy beige. The motorcycle comes with a sidecar, which serves as storage for extra supplies and his load-bearing backpack. The sidecar features an intriguing design element: a Swiss brassy ringlet on the antler of an elk skull, proudly displayed on its side. The sidecar is outfitted with a greenish-black rocket turret, while two rotating miniguns are mounted on either side of the front wheel of his motorcycle.
Character summary: He's a cunning, wise, rebellious, and skeptical individual with a strong aversion to being bossed around unjustly. He has a tendency to bluff and revels in the raw power and adrenaline rush that comes with high-intensity situations, which makes him feel alive. He has a strong sense of camaraderie with those he considers comrades and close friends, going to great lengths to ensure their happiness and safety. Tequila is especially devoted to Marco, Tarma, Red Eye, Gimlet, Clark, Eri, and Fio, holding their well-being in the highest regard due to the deep affection he feels for them. Depending on the situation, he can be very blunt, believing that people need to quickly learn that the truth is often a hard pill to swallow. Whenever his patience is running thin or he deems it necessary, he isn't afraid to speak his mind, though his words can be abrasive and unsettling.
Despite his perpetual weary expression, he’s a fundamentally kind-hearted and morally upright leader. Tequila is a tough-as-nails and hypervigilant individual that has a tendency to engage in occasional reckless behaviour. He has a cynical, pessimistic outlook on life, which he occasionally masks through social drinking, reading the newspaper or immersing himself in his hobbies. As an introvert with exceptionally high intellect, he finds it challenging to connect with others, often feeling like a societal outcast burdened with knowledge that nobody should have to bear. Whenever he faces death accompanied by intense mockery directed at him or unsavoury comments about those he's loyal to, he always finds the strength to fiercely push back and make them pay for their disrespect. He has a deep-seated compassion and strong protective instincts towards children who are vulnerable to abuse and exploitation. Tequila views it as a moral obligation to safeguard them from harm and foster a secure environment that allows them to thrive.
He battles alcoholism, stemming from guilt over not helping his adopted sister during her darkest moments, the accidental loss of his first love, and the devastating death of his son. Despite these painful memories, he's actively seeking help and working to improve his mental well-being. Remarkably, he's also willing to support friends struggling with similar alcoholism issues, using his personal experience to help others. When drunk, he exhibits clumsiness, boisterousness, sorrowfulness, physical aggression, and increased insulting behaviour. Additionally, he's even more likely to make awkward attempts to flirt with anyone who catches his eye.
He's particularly self-conscious about his height and extremely hates being teased about it. When someone teases him about his height, he tends to respond in one of two ways: either with sarcasm, pretending to find the joke amusing, or by lashing out with rude insults, often targeting their appearance-related insecurities. When he's feeling scared or furious towards someone who has visibly angered him, he has a habit of jumping on their back, which may follow up with an attack. Tequila has zero tolerance for cowardice and incompetence, viewing them as lame excuses for people to avoid putting in effort and failing to contribute meaningfully to their roles in society. He dislikes people who are overly pesky or slimy, individuals with a bratty and entitled attitude, unnecessary trouble, political corruption, and duplicity.
As a devout Catholic who also believes in the evil eye, he abhors war and can't help but feel a pang of sympathy for new military recruits, knowing their innocent worldview is likely to be shattered. Nevertheless, he recognizes that everyone has their own reasons for enlisting and refrains from criticising their choices. Although he once devoutly followed the Avatar of Evil and still respects the principles the deity represents, he now sees them as a primarily malevolent force, akin to the Devil, with a destructive influence on human life. He wants to believe in the singular, all-powerful deity of his Catholic faith, but he's aware that this conviction is challenged by the confirmed existence of multiple deities and the possibility of attaining godhood.
He takes pride in being regarded as a living legend, thanks to his distinguished reputation as the Regular Army's top covert agent. He can be somewhat tough and slightly strict when interacting with military rookies, teaching them valuable life lessons as well as combative and strategic skills. He only considers someone a rookie if their military abilities don't measure up to top-notch soldiers and covert agents. He can be quite harsh and openly dismissive towards rookies who deliberately cause trouble, consistently push his buttons or display a rude and disrespectful attitude. He becomes vengeful when he encounters people who have been unreasonably hurt or when he feels betrayed and devastated after losing something he deeply cares about. He’ll only betray someone or a cause if he senses that they’re crossing into morally reprehensible territory.
He lives with sleep paralysis, atypical depression, and PTSD. He has mild borderline personality disorder, which often leads to sudden outbursts of anger, resulting in yelling and occasionally breaking things. He engages in novelty-seeking behaviour because he tends to get bored quickly. Additionally, he has a tendency to view the world in extremes, perceiving people as either entirely good or entirely bad with little recognition of a middle ground. During episodes of sleep paralysis, he often experiences anxiety and helplessness as he's unable to move or speak and feels as though he's suffocating. His hallucinations include shadowy figures that appear demonic and dangerous as well as distorted, violent scenes of war.
When seeking solitude and contemplation or grappling with doubts about his faith, he withdraws to a secluded natural haven, wrapping himself in a fluffy blanket and using earplugs to shut out the world. Whenever he encounters a pair of glowing red eyes, a creeping sense of unease settles in, leaving him questioning his grip on reality. He becomes visibly upset when he learns of suicide cases or attempts. In such situations, he promptly offers comfort and support to those affected, providing valuable guidance and a listening ear. He's devoted to being a loyal friend and mentor to all, going out of his way to politely share the impressive global knowledge he has retained over the years whenever the opportunity arises.
He harbours a deep-seated hatred towards his former friend, General Morden, stemming from his subsequent betrayal when Morden's megalomaniacal desire for world domination consumed him. He's a good friend of Hyakutaro, and they often hang out together after missions, talking about how crazy their day was, sharing vacation plans, and discussing a wide range of random topics. He's a really good friend to Red Eye and is very patient with her, especially considering that she has dissociative identity disorder (DID). The sudden shifts in her personalities can be quite jarring for her. He always makes it a point to help her calm down and alleviate her anxiety or confusion by guiding her through simple breathing exercises and carefully explaining what's happening.
He perceives Margaret as promiscuous and attention-seeking, disapproving of her flirtatious behaviour as a means to cope with loneliness. Despite their divorce, he remains deeply invested in her well-being and still harbours lingering romantic feelings for her. As a result, he has been gradually rekindling their romantic connection, alleviating her loneliness and showing her she’s still loved and valued. Through this process, they're also working together to heal from the profound loss of their son.
They sometimes bicker like an old couple, but they often make up by grabbing a quick bite to eat or having a round of rough intimacy. He believes that Margaret is quite obsessed with him because she frequently shows him physical affection that's slightly raunchy, boldly flirts, and finds excuses to help him. Tequila gets easily flustered by her shameless compliments, often affectionately saying that he's her "Super Devil". Despite their somewhat estranged relationship, he treats her with gentle kindness and occasionally flirts back. He isn't afraid to put her in her place when she causes problems for Sophia and her other colleagues, especially when he notices that those around her are feeling uncomfortable or frustrated.
He has a strong affinity for Vasser, whom he sees as a surrogate son, striving to educate and guide him on the right path. However, he often finds himself disappointed by Vasser's ill-tempered bully attitude, his excessive thirst for blood and action, and his tendencies to cause mischief and make unwanted advances towards women. He also feels deeply disappointed when Vasser disregards his advice and falls short of the standards he envisioned, which were modelled after his deceased son Thomas—an exceptionally well-behaved child with a keen mind and an eagerness to learn. He becomes extremely frustrated with Vasser's antics and consistently reprimands him for his poor behaviour, urging him to take responsibility for his mistakes and learn from them. He's consumed by guilt, feeling that despite his best efforts, he's failed as a father and wonders if he could have done more to prevent Vasser's bad behaviour.
Backstory: Godefroi Bracquemond-Kagamihara was born on December 23, 1972 in Chichicastenango, Guatemala. His biological parents were Jean-Louis Bracquemond, a French-Canadian construction worker from Trois-Rivières, Quebec, Canada, and Tsukiko Kagamihara, a Japanese-Canadian entrepreneur who owned an open-air market selling homemade Japanese craft goods. He had an adoptive sister who was six years older than him named Ximena, who had been abandoned by her alcoholic father.
As expected, he had inherited Tuatha Dé Danann DNA from his parents, which became noticeable when he frequently mentioned seeing a pair of glowing red eyes watching him. Godefroi's parents had also noticed that his intelligence grew at rapid speeds, which they greatly encouraged. Between the ages of 1 and 4, he read numerous books on various subjects, including mathematics, engineering, sociology, psychology, architecture, ancient history, geography, political science, and world religions. By the age of 5, he had taught himself to speak Japanese, Korean, French, Italian, Spanish, Portuguese, Romanian, Russian, and German, and learned about their respective cultures.
Before Godefroi's 7th birthday, his father was assassinated by a hitman in retaliation for killing the right-hand man of a prominent Québécois organized crime family near Montreal. Jean-Louis had previously worked for them but realised that a life of crime was unfulfilling after meeting Tsukiko. When he unintentionally got her pregnant earlier than intended and they had a shotgun wedding, he knew that his position in organised crime would put his family in danger. Before he had to flee with his wife and unborn child to Guatemala, his boss refused to let him go because he was skilled at his job as a weapons manager, trafficker, and builder. In a fit of anger, he killed his right-hand man and attempted to shoot his boss at point-blank range before guards were sent in to stop him, but he swiftly escaped from capture. The crime family, seeking revenge and viewing Tsukiko and her children as potential assets, planned to force them into hard labour and prostitution. Out of fear, Tsukiko made the difficult decision to put Godefroi and Ximena up for adoption, hoping they would be safe. Shortly after, Tsukiko mysteriously vanished, leaving behind only speculation that she had fallen victim to the sinister activities of the Québécois crime family.
They were adopted by an organ harvester named Tecuani, who took pity on them after learning about the fate of their parents. Despite his illicit profession, Tecuani went out of his way to ensure that Godefroi and Ximena were well-fed and properly educated. He even taught them essential survival skills for navigating the dangers of the streets, giving them a better chance at thriving in a challenging world. However, their time together was short-lived, as Tecuani was promptly arrested after one of his employees reported him to the police for operating an illegal organ harvesting business.
As a result, Godefroi and Ximena were placed into the foster care system, where they experienced a tumultuous journey through four different foster families. The first family was neglectful, frequently failing to provide basic necessities like food, and instead, leaving Godefroi and Ximena to fend for themselves. Additionally, the foster mother struggled with alcoholism, while the foster father was battling a prescription drug addiction. His second family harboured hardcore conspiratorial beliefs and were intimidated by Godefroi's exceptional intelligence. They suspected him of being a government-trained spy or even an extraterrestrial. The third family, although initially kind and lenient, had an uncle who would secretly subject Ximena to sexual harassment and Godefroi to physical abuse. Ultimately, all three families lost interest in caring for the siblings. The third family even went so far as to claim that Ximena and Godefroi were a bad influence on their young son.
Tragically, their last foster family was a source of immense pain and suffering. The foster father, a business executive named Clifford, was controlling and abusive, lashing out physically and emotionally, especially when Godefroi dared to stand up for himself. The foster mother, a psychiatrist named Magdalena, failed to provide a safe and nurturing environment, neglecting their needs and belittling them with hurtful words that preyed on their insecurities. During this period, he struggled to connect with his sister, their vastly different intellectual abilities driving a wedge between them. Additionally, he would occasionally get into altercations with children from more stable homes at the local park, struggling to manage his frustration. Ximena, who had always been dear to Magdalena, struggled with depression, PTSD, and body dysmorphia, which ultimately led to her eventual suicide when Godefroi was just 12 years old.
At age 15, Godefroi joined a newly formed cartel that promised him refuge and financial assistance in exchange for killing and cannibalising his foster parents. Initially hesitant due to his disgust at the idea of consuming his abusers, he was motivated by the prospect of exacting revenge. He followed through on the cartel's demands, completing his initiation and rapidly rising through the ranks thanks to his street smarts. He played a key role in gathering valuable intelligence for the cartel's boss and devising strategic plans for financial management and tactical attacks.
To cope with his emotional pain and seek excitement, he turned to drinking various tequila cocktails, eventually leading to an alcohol addiction and a particular fondness for tequila sunrise. His struggles with addiction led to him being dubbed "Tequila" by those around him, a nickname he unexpectedly embraced as part of his identity and later adopted as his codename for military operations.
The circumstances of his departure from the cartel are unclear, but rumours suggest that the cartel was either absorbed into or annihilated by a relatively obscure cult-like guerrilla group from Venezuela known as the Theophylaktos Union. However, it was confirmed that he joined the Theophylaktos Union at age 19, becoming a skilled sniper and tactical spy for Zoilo and his operations. He zealously embraced the depraved, militaristic faith that Zoilo had constructed and many others had fully adopted because it made him feel validated and welcomed, fully aware of the harsh ridicule and physical beatings he would face if he denied the existence of the Avatar of Evil. He confesses that during his time in the Theophylaktos Union, he had a boyfriend, but their relationship was tragically cut short. His partner was inadvertently killed in a friendly fire incident, a devastating consequence of his own actions while infiltrating the Argentinian police to gather firearms. This was also when he began exploring mechanics and constructed his first custom-made motorcycle.
At the age of 21, during a raid on a Brazilian town, he encountered a frightened child clinging to her dead mother and her severely injured younger brother. Initially, he callously shot her, believing her to be an obstacle to fulfilling the Dark Lord's supposedly twisted desires. Yet, upon reflection, he questioned his actions and his allegiance to the Theophylaktos Union, ultimately realising that this path was not for him. He subsequently retired from the group, which greatly infuriated Zoilo, who saw him as a traitor to his brethren and the Darwinistic faith of the Dark Lord. As assassins were sent after him for his perceived treachery, he feared for his life and made the difficult decision to leave South America. In total secrecy, he managed to evade his would-be assassins by changing his legal name and relocating to Trois-Rivières, Quebec, Canada. He also sought rehabilitation to address his escalating alcohol addiction and converted to Catholicism in search of new purpose and direction in life, desperately wanting to break free from the beliefs of Zoilo that he had once firmly embraced. To financially support himself, he took on two part-time jobs: working as a grill cook at a bar and grill, and serving as a cashier at a local flower shop.
During his lunch break at the bar and grill where he worked, he met Hyakutaro, fresh from completing a gruelling mission for the Regular Army. They quickly formed a strong bond after sharing their personal struggles and aspirations. Hyakutaro encouraged him to join the Regular Army, hoping it would give him a sense of direction and purpose. Inspired by their conversation, he made a drastic career change, leaving his Quebec-based jobs behind to enlist in the Regular Army at 25.
He then went on to specialise in high-stakes hostage rescue missions. He also developed expertise in camouflage, secret identities, and intelligence gathering, earning recognition as the Regular Army's top covert agent. His exceptional leadership skills, tactical planning, and recruitment abilities further propelled him to the rank of Brigadier General. However, his experiences soon exposed him to the harsh realities of war and corruption, witnessing the brutal deaths of many friends and comrades. These traumatic events would haunt him, fuelling recurring nightmares and night terrors.
Four years after joining the Regular Army and Intelligence Agency, he was among the first to be transferred to the newly established S.P.A.R.R.O.W.S. special forces unit, becoming one of its founding members, alongside Red Eye. He met Margaret Southwood shortly after the S.P.A.R.R.O.W.S. was established, encountering her at the Combat Academy section of the Intelligence Division during a visit to ensure everything was running smoothly. He immediately fell in love with her and assisted her in teaching important military strategies. Although he would never admit it, Margaret often teases him about the time he nearly physically confronted a recruit who made mocking jokes about his short stature. She had to intervene to prevent him from escalating the situation and temporarily removed the recruit from class.
After that class was over, Tequila asked Margaret out on a date, and she eagerly accepted. Their first date took place at Margaret's home, where they tended to the orchids in her greenhouse and discussed their shared passion for gardening. On another occasion, they enjoyed slow dancing to smooth jazz tunes with Margaret teaching him how to dance. Over the course of ten months, they went on several dates, allowing their love to blossom into a full-blown romance. As their relationship grew stronger, Tequila proposed to her during a nature hike in the rural Canadian wilderness, and Margaret gladly accepted, having been eagerly awaiting that day. They got married shortly afterward and spent their honeymoon in Hokkaido, where they enjoyed passionate intimacy in their hotel the day after they arrived.
Margaret became pregnant and eventually gave birth to a son they named Thomas on January 6. Although he was uncertain about wanting to be a father, Tequila believed it was a blessing in disguise. He was overjoyed to have a son and felt immense happiness in his new role, which helped him forget his past sorrows for a while. He and Margaret made sure to give him all the attention he needed while sharing wise words that he could understand. As Thomas grew older, Tequila noticed that he hadn't inherited his special genes, but he proved to be quite smart and very curious, showing a talent for completing difficult word puzzles.
A month after Thomas turned five-years-old, tragedy struck when he attempted to cross the road on his bike after spending the day with his best friend, who lived a few houses down. Tequila was driving home in Margaret's borrowed car after an afternoon of drinking at the bar with Hyakutaro and his comrades. He was very intoxicated and ended up running over Thomas, leaving Tequila disoriented as he mistook his son for a strange speed bump. Tequila crashed into a nearby tree but fortunately sustained no injuries.
Tequila is reluctant to discuss what happened next, but he remembers all of his former neighbours deemed him a reckless drunk and an irresponsible father. He ultimately ruined his marriage with Margaret because she had a very hard time forgiving him for what he did, deeming him a murderer. As they both struggled to cope with their grief, Margaret turned to promiscuity while Tequila sought solace in alcohol. Unfortunately, these coping mechanisms created an insurmountable rift, leading to their divorce. After a few years, they would eventually make amends, acknowledging the pain they had caused each other.
At age 39, after exiting a pub and heading back to a nearby Regular Army base on his motorcycle, he noticed a malnourished teenage boy lying in an alleyway with a bruised and bloodied face. He took great pity on the boy and promptly aided him, noticing the boy's eerie silence and uncanny resemblance to Thomas. He decided to head back to the base later and instead tended to the boy's wounds with the medical supplies he had on hand. After that, he took him to a restaurant that served delicious sandwiches and bought him lunch.
After a couple of minutes of trying to encourage the boy to speak, he finally introduced himself as Vasser Gutenschiff-Wolstenholme and shared his story of taking to the streets to escape his abusive father, Kanan. Moved by Vasser's situation and seeing it as a duty to protect children from harm, he vowed to enact vengeance. With the assistance of Vasser, he ambushed Kanan by breaking into his house, then adopted Vasser through the Regular Army's orphan program.
A couple of years after Vasser's adoption, he met Morden unexpectedly while serving with the North American Garrison, which was assisting the European Garrison and Middle Eastern Garrison in thwarting an Oceania military organisation's attempt to spark a full-scale nuclear war. Following the successful completion of this mission, they forged a bond over drinks and shared stories of their challenging childhoods. Morden also expressed his admiration for Tequila's courage in his espionage work and leadership abilities within the North American Garrison.
He would eventually become a revered mentor and friend to many, including Clark, Red Eye, Tarma, and Marco. Notably, he encouraged Vasser to join the Peregrine Falcons Squad, but this guidance had an unexpected consequence: Vasser began to reveal a more attention-seeking and bloodthirsty side, indulging in troublesome and lecherous tendencies that led to several issues. In addition to rescuing hostages, he consistently went above and beyond to save children who were in imminent danger or at risk of harm, making their safety a top priority regardless of the mission. One mission that remains etched in his memory is when he rescued a group of children being trafficked and sold on the black market, while his team simultaneously took down the criminals responsible for this heinous crime.
He played a key role in the Arms Deal Barrage and defeating the remnants of the Serapion Fellowship. He was primarily responsible for leading rescue missions for prisoners of war, gathering and providing crucial intelligence on enemy positions, and leading his team in combat operations. He's the primary reason the event bears the name “Barrage”. He orchestrated an artillery bombardment on the fortress housing a critical power facility and a massive space rocket, significantly weakening the Serapion Fellowship's defences. He almost had the chance to kill Ptolemaios for good, but he was struck by insurmountable fear, leaving him frozen like a deer in the headlights, trembling violently and panicking slightly. As a result, Ptolemaios managed to escape, which became a massive regret for Tequila. He feels intense anger whenever he thinks about this missed opportunity and Ptolemaios, disgusted by his heinous actions and how he allowed the Ptolemaic Army to become so cruel and perverted.
However, the mission would uncover a shocking truth: the Regular Army was secretly involved in an illegal arms deal with the Serapion Fellowship. This revelation was shared by him, alongside Gimlet and Red Eye, with Sagan, Logan, Hyakutaro, Morden, and Allen O'Neil. This moment opened his eyes to the Regular Army's secret corruption, but he remained silent, fearing that speaking out would make him a target for swift assassination as a whistleblower.
Three years after the Central Park bombing, Morden secretly approached him at a bar and convinced him to defect. Believing it was a good opportunity, he quietly resigned from the Regular Army and S.P.A.R.R.O.W.S. to join the Rebel Army. Tequila soon learned that Sagan and Logan had been secretly working as double agents for General Morden after the Central Park bombing. Despite his displeasure, he vowed to keep Sagan and Logan's secret, promising not to reveal their duplicity to Gimlet. However, he added a warning: if they ever harmed him, he has the right to expose their deceit to Gimlet.
He excelled as a top-notch spy, often disguising himself as a Rebel soldier in a woodland military uniform for land troops. He rose to become Morden's right-hand man, serving as the Army's Chief of Staff. However, after nearing one year of service, he discovered General Morden's true intentions and how he had fully succumbed to his megalomaniacal desires. Horrified, he promptly left the Rebel Army and defected back to the Regular Army, warning them about the impending rise of the Rebel Army. However, despite his inside knowledge, they were unable to prepare in time as General Morden successfully launched a surprise attack, overpowering them and rapidly consolidating his global dictatorship.
During the Great Morden War, he aided Marco in leading the governmental resistance against the Rebel Army. Although he held a higher military rank than Marco, he allowed Marco to take the initiative, recognizing his great potential to become a truly charismatic leader. After being ambushed by Morden and his forces, he was brutally tortured and forcibly killed in front of Marco and Tarma. However, Morden promised to bring him back in a greater form, sending his deceased body to Doctor Amadeus. Doctor Amadeus successfully revived Tequila, but as a semi-clone of Hyakutaro, significantly altering his existence. Unlike Gimlet and Red Eye, he was the sole recipient of a small infusion of godly DNA.
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Updated: June 19, 2025
Reworked Character #18: Walter Ryan
POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to death, child abuse, suicide, drug addiction, and crime.
Real name: Walter Evangelos Mulryan
Nicknames: Walt, Evan, and Ryan
Occupation: Sergeant Major of Division 6 and cadet for the P.F. Squad (formerly)
Retirement plans: He's unsure what he wants to do outside of military service
Special skills: Zoology, callisthenics, Krav Maga, the use of paradummies, and mastery of guitars, keyboards, and singing
Imperfect clone abilities: From just above his pubic region to the upper back in a semi-crescent shape, he has skin flaps that open wide when he slouches and focuses on a specific person, group or object. Once open, they reveal his Marian blue muscles coated with mucosal lilac slime and six large circular holes. The mucosal slime coats his entire muscular and internal organ systems, providing effective immunity against harmful bacteria and viruses. From these holes emerge 1 ft (30.48 cm) fleshy periwinkle tendrils that grow up to 4 ft (121.92 cm) upon exposure to air, fueled by rapid cell growth and blood flow. The tendrils become semi-hard and extremely elastic, stretching up to 12 ft (365.76 cm) and capable of breaking iron-strength objects. Their primary functions include impaling, crushing, restraining, and lifting massive objects, such as two Easter Island heads, but they also possess remarkable sensitivity to gentle touch. Tracing the bulging greenish and reddish veins triggers uncontrollable spasms and intense arousal.
When he's extremely focused on reaching his destination, the sudden rush of adrenaline coursing through his veins enables him to run at an incredible pace, nearly twice as fast as a cheetah. He possesses exceptionally acute hearing, capable of detecting sounds from 20 ft (609.6 cm) away, including the faint footsteps of cats, which enables him to easily sense the presence of others. Initially, his endurance and stamina enabled him to withstand three times the normal amount of physical pain, recover from injuries 50% faster, and remain active for seven hours without fatigue. However, following his training with the Peregrine Falcons Squad, his endurance and stamina have improved significantly. He can now tolerate extreme physical stress, recover from injuries in just one to two hours, and sustain himself for up to five days without rest.
Hobbies: Dumpster diving, phoning his Mama, frequenting karaoke bars, smoking his neon-coloured, floral-patterned bong off work, and creating new rock-inspired musical compositions either by himself or in collaboration with Allen Jr.
Likes: Trying on pretty dresses, letting Tyra put makeup on him and paint his nails, the call sounds of laughing kookaburras, the necklace his older half-sister gave him, and spending an entire day off work watching nature documentaries and writing music reviews
Dislikes: When others poke fun of his accent and use of Australian slang, his fleshy tendrils being caressed during battle, being viewed as an impulsive moron, gender norms, and jungles
Favourite food: Grilled kangaroo covered in gravy and caramelised onions
Sexuality: Bicurious, heteroromantic demisexual
Gender: Male
Age: 11 (in 2022), 17 (in 2028), 19 (in 2030), 21 (in 2032), 23 (in 2034), 30 (in 2041), 32 (in 2043), 33 (in 2044), and 36 (in 2047)
Blood type: AB-
Weight: 183 lbs. (83 kg)
Design: He’s a 7 ft (213.36 cm) Greek-Australian ectomorph with a wiry build, an inverted triangular body type, slightly elongated limbs, sloping shoulders, and decently chiselled muscles that bulge unnervingly when he flexes. He has dark green eyes, golden beige skin, and brownish freckles scattered across his face, chest, and hands. Additionally, hidden behind his standard teeth lies a row of razor-sharp, carnivorous ones. He sports the same hairstyle as Walter’s card from Metal Slug Advance, but his hair is a glossy raisin black with neatly tapered sideburns that fade out halfway down. Shortly after he started dating Tyra, she painted his nails with aquamarine nail polish and did his makeup, applying fan shape steel blue eyeshadow, brownish-black mascara, and soft peach lip gloss.
He has the same cybernetic prosthetic as Marco, but it replaces his right arm and doesn't include the gilded blade. He bears several scars, mostly obtained during the Survival Island Occupation: a cut from beside his left nostril to the centre of his chin; two bullet wounds on his left deltoid; a graze wound on his left knee; a gnarled slash on the top of his left forearm, curving slightly towards the end; bite marks on his left forearm; and multiple healed scratches and skin-picking scars on his left upper arm, shoulder, and thighs. He has a tattoo featuring a vertical mauve to dusty rose to blue-grey gradient, situated just below his collarbone. The tattoo reads "Πάθει μάθος" (páthei máthos), a Greek phrase that translates to "learning through suffering”. He has a tattoo on his left lumbar region, depicting a horned viper coiled around a rotten red apple, ready to strike.
His military gear consists of a metal dog tag necklace with his name, reseda green leather wristbands, a sinopia belt with a snap-on bronze buckle, a sheath for his combat knife, and a holster for his handgun. He sports a Pacific cyan vest with four pockets, its original P.F. Squad logo on the back having been replaced by the Division 6 insignia. He wears an olivine T-shirt with a ripped right sleeve, featuring a golden-red phoenix centred on the front, its head turned to the right. The phoenix has outstretched wings, a black beak, eagle-like feet, and an emerald green eye. He wears dark green, greyish-brown, and charcoal camouflage army cargo pants, which are tucked into the same boots worn by Walter Ryan in Metal Slug Advance.
The pockets of Walter’s vest carry around a pinkish-white vape adorned with light yellow teardrop seeds that impart a vanilla strawberry flavour, an amber jewel with a bright sheen (a gift from Tyra), a white gold stick of raspberry champagne lip chap, and a butterfly knife. It also carries a photograph of his Mama with a toddler version of himself, sucking his thumb and shyly looking away from the camera, taken on a sunny day at Poipu Beach.
Over his T-shirt, he dons a Soldier Plate Carrier System (SPCS) with a MultiCam pattern, which carries around his walkie-talkie and ammo for other firearms. His left forearm is wrapped in a dirty gauze bandage, and a rust-coloured bandolier is slung over his right shoulder, holding bullets for his handgun. Walter carries a sinopia load-bearing backpack that contains camping equipment, tactical explosives, portable ammo boxes, a canteen full of water, a RMb-93, a Shotgun, and a couple of paradummies. His backpack even carries a maximum blue purple Yamaha SHS-10, a Paris green sound-cancelling, bluetooth headset, a cellphone with a metallic purple case, and a metallic purple rectangular case filled with coloured pencils in every hue of the rainbow.
It contains a Drop Shot modified by Tarma, which fires bouncing landmines that explode upon contact with fabric and travel far distances of up to 18 ft (548.64 cm), and is combined with a heavy machine gun. It also contains his diary, bound in worn alligator skin and marked with a phthalo blue silk ribbon, filled with his most intimate thoughts and feelings, observant sketches of his surroundings, and illustrations of the disturbing hallucinations that plague him.
He has three piercings: yellowish-green snake bite piercings; a white gold nostril hoop piercing on the right; a metallic blue horizontal barbell piercing above his left eyebrow; and purple-tinted silver tassels that adorn medium-sized gold hoop earrings. Walter wears a personalised friendship bracelet featuring Dilovar's name in letter beads, accompanied by alternating turquoise, amethyst, and yellow-orange beads. He wears a black cord necklace featuring a sapphire boomerang-shaped pendant, adorned with two thin zigzag stripes in yellow-orange, a gift from his older half-sister when he turned 15.
Character summary: He's a troubled and quick-tempered individual searching for his life's purpose, who excels at creating distractions through clever misdirection, verbal deception, and unorthodox tactics like animalistic sounds and decoys. After being mute for nine years of his life, he has developed a tendency to be overly talkative and expressive, often unintentionally interrupting others. Whenever he feels emotionally overwhelmed, he tends to exhibit self-soothing behaviours, such as biting his forearms, scratching himself or picking at his skin. He's surprisingly laid-back and easygoing, always supportive of his comrades and friends as he adapts seamlessly to any situation without complaint. He occasionally needs some persuasion to take action, particularly when concerns about potential risks or negative outcomes hold him back.
He's a bit of a mama's boy, evident in his weekly phone calls with his mother and occasional returns home to stay with her when he’s feeling emotionally drained. It really annoys him when people call him a "mama's boy” because he doesn't want to be perceived as weak and overly dependent on his mother. He calls his mother frequently, driven by a deep love for her and a persistent fear of losing her unexpectedly. The thought of her loss would plunge him into profound despair and existential crisis. He’s a charming and flirtatious feminist, often complimenting women and offering them physical comfort and words of encouragement. He feels more at ease in the company of women, finding their presence enjoyable and aesthetically pleasing, which is why he tends to seek out their company over socialising with groups of men.
He's an extroverted and slightly sarcastic rebel who boldly stands up for what he believes in, refusing to remain silent when something doesn't feel right or his loved ones are made to feel uncomfortable or threatened. Yet, his unfiltered honesty can sometimes come across as blunt and abrasive, occasionally landing him in confrontations. He's an endearingly curious and affectionate person who possesses a childlike enthusiasm for the things that thrill him, especially when it comes to upcoming vacations, quality time with loved ones, action-packed moments, and the latest music drops. Compared to most people in the Regular Army, he stands out as a hardcore party enthusiast, finding parties to be an exhilarating escape from the stresses of daily life. He's deeply passionate about indie, J-pop, rock, punk, grunge, dubstep, and electronica music, his loved ones, and animals, and he thoroughly enjoys discussing these interests with others.
He has zero tolerance for hypocrisy, food and resource waste, littering, dishonesty, animal cruelty, domestic violence, and the mistreatment of women and girls, considering these behaviours to be utterly unacceptable and destructive. He harbours sneaking suspicions about the Regular Army, particularly regarding the disregard many special operatives show for the innocence of individuals affiliated with the enemy. However, he keeps his concerns to himself to avoid creating tension for the special forces units he cares about. Walter has a tendency to become vengeful, confrontational, aggressive, and intimidating when he feels strongly wronged or his anger is justified. He often appears to be dismissive, standoffish, and condescending toward individuals he personally dislikes and doesn’t trust.
He has a tendency to act impulsively, often driven by the rapid escalation of tension and excitement. He usually jumps into battles without hesitation when he believes they will bring him closer to achieving his goal of true worth. He lacks some common sense, leading to inappropriate questions, misread social cues, interrupting others, and difficulties following instructions, even when they’re relatively straightforward. He also tends to mispronounce words, take unwise shortcuts, and overlook warning signs when dealing with individuals who hide their harmful intentions behind superficial kindness.
He takes immense pride in his singing voice, fueled by numerous compliments about its beauty and power, yet the attention it brings makes him feel painfully shy and uncomfortable in the spotlight. He hates the idea of fame because it causes him immense stress due to the prospect of unwanted attention and constant scrutiny. He becomes flustered when a woman or close friend compliments him, and he particularly dislikes it when people insult or poke fun at his enjoyment of traditionally “feminine” interests. He absolutely despises it when people look through his diary, considering it a blatant invasion of his privacy. When he's had too much to drink, he becomes hyperactive, argumentative, careless, and flirtatious, and his usual self-deprecating, anti-authoritarianism humour turns nonsensical and lighthearted.
He lives with atypical depression, PTSD, anorexia nervosa, white knight syndrome, and undiagnosed paranoid schizophrenia. Although he has paranoid schizophrenia, he doesn’t experience delusions, but he does experience hallucinations, which he has become desensitised to over time, and they now rarely cause him visible distress. He sees himself as a burden and a coward, overly reliant on others, and believes he's unworthy of the good fortune and happiness he has. He struggles with intense feelings of failure and worthlessness when he can't protect loved ones. Jungles evoke traumatic memories of the Survival Island Occupation, fueling his deep-seated fear of becoming lost, suffering the brutal loss of his friends, and being exploited as a sacrifice. While he'll initially refuse a mission that takes place in or primarily involves operating in a jungle, he'll quickly agree if Tyra, Dilovar or Roberto offer even the slightest bit of persuasion.
He secretly admires Marco for his significant contributions to the Peregrine Falcons Squad's successes, having heard many inspiring stories about him during his cadet days. He views Eri as a protective older sister and regards Roberto as the older brother he never had, despite being his distant cousin. He's good friends with Trevor, often doing graffiti in abandoned buildings or smoking weed and talking about random things. He's also on good terms with Nadia, enjoying food challenges, beach trips, and shopping sprees together, and he likes to try out different outfits she suggests for him. He absolutely despises Gimlet and frequently clashes with him over his unwanted advances on Tyra and his racist, sexist, and sanist bullying of many people, including cadets. However, a small part of him respects Gimlet for his role in the Arms Deal Barrage and empathises with his struggles with substance abuse.
Walter loves his adopted Martian son, Pocke, with the devotion of a caring father. He'll stop at nothing to keep him safe, and enjoys showering him with attention through conversation, playtime, and gentle affection. Pocke's silly antics and curiosity have captured his heart, but his tendency to knock things off the counter and pick up potentially hazardous objects can be slightly maddening. He has three pets that he deeply cherishes, which he bought after saving enough money following the Invader Conquest: Spawo, a Moluccan cockatoo; Maristela, a sunset ball python; and Zeph, an agouti Siberian Husky with heterochromatic eyes (green on the right and amber on the left). He dislikes it when people try to teach Spawo naughty words as it always embarrasses him when his cockatoo annoyingly repeats the same word she learned throughout the day.
Dilovar is his closest friend and he thoroughly enjoys spending time with him, appreciating his quirky humour, lively nature, comforting presence, and awe-inspiring determination. He has a brotherly relationship with Dilovar, marked by occasional heated disputes and good-natured joking. However, he either finds Dilovar's flamboyant, playful, and joking suggestions and antics that are directed towards him to be arousing or unsettling. Initially, he clashed with Tyra, perceiving her as overly confident, showy, and disturbingly cold. Despite this, he maintained a level of respect for her, largely driven by his disgust at the idea of mistreating a woman. He was also aware of her reputation for being merciless and aggressively aloof towards those who crossed her, so he made a conscious effort not to push her boundaries. His true motivation for initiating a short-lived rivalry with Tyra was rooted in jealousy, wanting to surpass her fearlessness in combat and wilderness survival.
As they opened up and formed a platonic bond that blossomed into romance, he became increasingly protective of Tyra, often going out of his way to help her, even when she was capable of handling things on her own. His gratitude for her unwavering support, combined with his admiration of her stunning physical beauty and military prowess, fueled his growing devotion and deepened his strong romantic feelings for her. He’s incredibly affectionate towards Tyra, frequently showering her with physical affection and well-meaning compliments. He often hugs her tightly, rubs his face against hers, and showers her with love through various types of kisses, ranging from a gentle peck on the cheek to a passionate French kiss. He's quick to listen and back down when she verbally tells him to or shoots him a sharp, serious glare. He sometimes gets into heated arguments with Tyra over things they disagree on or when he does something foolish. However, he occasionally doesn't bother to fight back because he finds her intimidating when she's really angry. Instead, he’ll often give her some space after they're done arguing.
He’s a utilitarian who believes that people should not dwell on the consequences of their actions because the results only occur in the future. Instead, he thinks they should focus on happiness, which is the only intrinsic value that matters in determining our goodness or wickedness in life. He believes that actions causing unhappiness are wrong and that everyone's happiness deserves equal consideration when making decisions. He advocates for the right to self-defence, even when it may result in harm to others, particularly when faced with a genuine and immediate threat. Furthermore, he believes that proportionate defensive measures are justified against entities that violate the principle of non-aggression and pose a threat to others. He believes that the cycle of life and death are interconnected and that if one were to suddenly vanish or become overpowered, the equilibrium of the universe would collapse in on itself.
Backstory: Walter Evangelos Mulryan was born on February 14, 2011 in Rockhampton, Australia. His mother, Chloe Mulryan, whom he refers to as Mama, was once a mercenary for the Regular Army before retiring to start a family, and later became a geologist and avid adventurer. He has a Portuguese stepfather, Valério Medeiros, a construction manager who was a former member of the Serapion Fellowship who defected due to their morally reprehensible beliefs and practices, including brainwashing and human exploitation. He has two half-sisters: Lúcia Medeiros, his older half-sister and a fashion designer, and Betânia Medeiros, his younger half-sister and a dermatologist. He has a maternal aunt, whom he affectionately calls Auntie, who would often babysit him and read him books about nature and Australian history. He has a distant cousin on his father's side, Roberto, whom he first met at a family gathering in Portugal.
He often describes Mama as "one wild lady" and cherished their adventure-filled times together. However, she had a tendency to baby him excessively and shower him with disproportionate attention. When Mama was away, he would spend hours with his half-sisters, Lúcia and Betânia. They would dress him up in pretty dresses, apply makeup, and share their aspirations with him. Lúcia would tell Walter stories about her crushes, school dramas, and lessons from her courses. He felt uneasy being around his stepfather, who treated him and his half-sisters with a stern, militaristic demeanour. Valério was disproportionately strict with him, largely because he was the product of an extramarital affair. He describes Auntie as similar to Fio in terms of her demeanour, but she leans more towards conspiracy theories, and she's notably more aggressive and confrontational when defending her loved ones.
He was once extremely shy and heavily reliant on Mama, which frustrated his stepfather, who did his best to encourage self-reliance. However, his efforts were often in vain, as Walter would frequently ignore his encouragement, instead isolating himself in his room for hours until dinner or spending most of his time outdoors. When Walter turned 3, his stepfather's frustration sometimes boiled over into physical punishment or verbal belittling. This traumatic treatment left him fearful of speaking up, causing him to become mute. During this period, he learned sign language and discovered a natural musical gift, exhibiting talent in playing the guitar and keyboard, and emerging as a budding prodigy. Despite being shy, he struggled with anger issues, lashing out at his peers during playground and school interactions, frequently getting into fights and physically intimidating others, which landed him in frequent trouble.
At a New Year's Eve party, Walter, who had been mute for nine years, surprisingly spoke up, asking where Mama was, marking a turning point in his journey toward self-confidence and self-reliance. The entire family was stunned, having lost hope that he would ever regain his voice. However, Valério remained skeptical, attributing his mutism to attention-seeking behaviour and a lack of courage to assert his independence. This action would earn his stepfather a sliver of respect and pride, despite viewing Walter as an unwanted burden and a stain on his marriage to Chloe. Shortly after this moment, he would receive a diary as a gift from his Mama.
He endured school bullying for being different, struggling with self-reliance, and having interests that didn't align with traditional masculinity. He tried to focus on his studies and ignore the bullying, but the constant harassment often proved too much, leading him to lash out verbally or physically in self-defence on multiple occasions. A schoolyard scuffle would lead him to inadvertently discovering his imperfect clone abilities in secondary school. During an altercation, a girl kicked him in the groin, causing him to double over in pain. As he did, his hidden skin flaps and fleshy tendrils were exposed. In that moment, he unintentionally crushed the girl who had hurt him to death, which left him visibly shaken. After that, people saw him as a freak of nature and were terrified, including his small group of friends, who went out of their way to avoid him at all costs.
He would eventually learn from his Mama that he’s an imperfect clone of his Greek father, conceived through in vitro fertilisation using his father's sperm and bioengineered DNA. He was a scientist for the Amadeus Syndicate and one of Doctor Amadeus’ top researchers. However, he attempted to steal sensitive documents detailing unethical experiments and cloning technology, and mysteriously disappeared before Walter was born. Walter was supposed to have a twin brother, but his brother tragically died in the womb. It made him realise that this revelation seemingly contributed to Valério’s animosity toward him and the fear others harboured for him.
Over the next few years, Walter developed white knight syndrome due to repeated abandonment by friends, unsuccessful pursuit of romantic love and exploitation by partners he tried to help. Feeling inhuman and unimportant, exacerbated by his stepfather's emotional unavailability and mother's increasing absence, further eroded his self-worth. Additionally, bullying for his physical appearance and societal beauty standards led to body dysmorphia, culminating in anorexia nervosa. The cumulative stress, exacerbated by his stepfather's neglect and stringent expectations, coupled with the recent traumatic loss of his Auntie in a car accident, triggered symptoms consistent with paranoid schizophrenia, although no official diagnosis has been made. Amidst this turmoil, he found solace in playing the guitar and keyboard, singing, nature documentaries, and the support of his two half-sisters.
By the time he was in grade 11, he dropped out of high school during a difficult period of depression in the winter. Struggling to find direction in life, he experienced a crisis that led him to consider harming himself. One night, while contemplating jumping off the Neville Hewitt Bridge, a group of passersby noticed him and intervened, offering support and persuading him to reconsider. These delinquents would take Walter in, understanding his struggles and making him feel accepted, giving him hope of finding purpose in life.
From that point on, he became involved in crime, committing illicit activities such as car break-ins, vandalism, credit card fraud, and physical altercations. He also began to express his individuality through tattoos and piercings. Additionally, he developed an interest in self-defence, studying Krav Maga, and physical fitness, practicing callisthenics. He and his newfound friends started a hip-hop alternative rock band with Walter as the lead singer, which slowly grew in popularity. During a wild party at a friend's house, he developed a barbiturate addiction, had a reckless encounter with a prostitute, and received his first bong: a neon-coloured, floral-patterned one that he still treasures. Walter eventually abandoned his rock band due to his struggles with a barbiturate addiction, overwhelming fan expectations, and unwanted attention. Fans, particularly young girls who found him attractive, male peers jealous of his talent, and harsh critics, added to the pressure.
After a near-fatal drug overdose and being sent to juvenile detention for the third time, Walter's stepfather intervened, urging him to turn his life around or face homelessness. With support from Lúcia, Betânia and his Mama, Walter entered drug rehabilitation and overcame his barbiturate addiction. While caring for the household, seeking employment, and being homeschooled by his Mama and Lúcia, Walter discovered an online recruitment ad for the Peregrine Falcons Squad at age 18. Seeing this as his calling, he volunteered without hesitation, promising his mother he'd stay in touch via phone on a weekly basis.
After earning decent grades on the written tests, he enlisted in the P.F. Squad, joined by five former delinquent friends—Ivanhoe, Maximilian, Brody, Rylan, and Uriah—who sought a renewed sense of purpose and the opportunity to protect others. However, his reputation as an imperfect clone, combined with his ill temper and harsh treatment of those he disliked or distrusted, made it challenging for others to approach or trust him. His temper was notoriously volatile, frequently leading to cafeteria fights, where he and his friends would overpower their fellow cadets who dared to provoke him. On rare occasions, these altercations nearly turned fatal. As a result, his former drill instructor, known for being exceptionally strict, isolated him and his friends from the rest of the group and placed them into the "misfit batch”, alongside Dilovar and Tyra.
During training, he befriended Dilovar after a lively conversation about their shared enthusiasm for military service, bonding over beers and a weed break. He struggled to trust Tyra due to her overconfidence and aloof demeanour, which sparked jealousy when he witnessed her fearlessness during training exercises. This led to a rivalry between them, with both striving to outdo the other in the intense training courses. Their competitions frequently ended with either Tyra emerging victorious or a tie, but these encounters gradually fostered a strong friendship and deep mutual respect. Despite this, his time in the P.F. Squad helped him hone his skills in paradummy tactics and better control his imperfect clone abilities. Through their rigorous training programs, he discovered a community of trustworthy peers, developed self-confidence in his physical prowess and mental resilience, and became more laid-back and open to forming lasting, loyal relationships.
Initially hesitant to participate in the final P.F. Squad training program, he harboured a nagging feeling that something would go terribly wrong. However, with Dilovar's reassuring words of encouragement and Tyra's playful teasing about being a coward, he pushed aside his doubts and joined the others in the final training course. After being dropped off at a remote South Pacific archipelago by boat, Walter reunited with his friends from Australia and teamed up with Tyra. Together, they ventured deep into the jungle, discovering a clearing with a nearby freshwater stream, where they constructed makeshift shelters centred around a communal campfire.
While searching for Tyra, who had vanished during a hunting expedition, he stumbled upon a suspicious blood trail. It led him to an encampment of Rebel Army cadets, where he found Tyra and aided her in defending herself against them. Later that day, he stumbled upon the lifeless bodies of Ivanhoe, Maximilian, Brody, Rylan, and Uriah beside the stream, victims of a deadly ambush by Rebel Infantrymen and cadets who had seized their weaponry and equipment. The trauma of losing the people who had first welcomed him triggered a debilitating mental breakdown. Fortunately, Tyra was by his side during this incident, and her kindness and support deepened his affection for her, revealing a warmer side of her that captivated him.
He didn’t hesitate to charge forward, driven to uncover his true worth while exacting vengeance on the Rebel Army for their past transgressions. As Tyra searched for a radio tower, Walter focused on finding Formor and stumbled upon an abandoned building in a destroyed site, surrounded by discarded military vehicles and a functional SV-001. Inside, he saw Amadeus Syndicate scientists collecting body parts from the mutilated corpses of Rebel bodyguards and P.F. Squad cadets, but Walter swiftly retreated before they detected him. Later, while navigating a village of South Pacific P’isqu Runakuna huts, he encountered and battled a couple of frenzied creatures resembling mantis and simian monsters. To his dismay, they turned out to be transformed fellow cadets and Intelligence Agency agent hostages.
During his journey, he fell into a trap set by Allen O'Neil, who had disguised himself as one of his drill instructors. Allen O'Neil had deliberately misled him, ordering him to press onward under the pretense of stopping the Rebel threat. He was swiftly captured by the P’isqu Runakuna ("bird people" in Quechua), who planned to sacrifice him to Itzamná. This was after Allen O'Neil had brainwashed them into believing Walter was a worthy candidate to appease their god. In the altar room, the P’isqu Runakuna meticulously prepared their sacrificial ritual. They fed and cleaned Walter before securing him to a stake placed before an ancient statue of Itzamná. Then, they carefully positioned poison-spewing maggots on his body, which would later leave him with a lasting fear of larvae. Just as the sacrifice was about to begin, Dilovar and Hyakutaro peacefully intervened, rescuing Walter and joining forces with the natives to combat the Rebel Army.
During a chase to confront Logan, who was piloting Karn and leading his platoon, Walter was attacked by a flamethrower soldier, severely burning his right arm. The pain distracted him, and he was quickly overwhelmed by a group of six Rebel Infantrymen, including the flamethrower soldier, who viciously taunted him for not keeping a close eye on Tyra and mocked him for being a poor excuse for a soldier. A shielded soldier, wielding a machete, brutally attacked Walter, chopping off his right arm and causing him to scream in agony. This alerted Allen Jr., who rushed to his rescue and slaughtered all the soldiers pinning Walter down before they could inflict any further torture. With Allen Jr.'s assistance and encouragement, he was forced to temporarily retreat and receive urgent medical assistance from Rumi. Consumed by rage and a desire for vengeance, Walter fatally shot Logan with a Shotgun after he attempted to escape the destroyed Karn, avenging Tyra's kidnapping and harm.
Shortly after the Survival Island Occupation, he graduated with the highest honours alongside Tyra and Dilovar. He then joined Division 6 after Hyakutaro extended an invitation to him, and he rose to the rank of Sergeant Major. Later, Tarma built him a cybernetic prosthetic, which he greatly appreciates. During a mission to thwart a pirate raid on a cargo ship carrying valuable Regular Army military weapons and biotech, he unexpectedly reunited with Roberto, whom he thought he'd never see again.
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Updated: June 19, 2025
Reworked Character #1: Marco Rossi
POTENTIAL TRIGGER: Viewer discretion is advised due to references to neglect, self-harm, alcoholism, SA, death, and torture.
Real name: Marchrius Dennis Rossi
Alias: Intelligent Soldier and Real Hacker
Occupation: Major of the P.F. Squad
Retirement plans: Become a mechatronics engineer, foster a bunch of kittens, and start a company that designs and develops functional computer models, artificial intelligence, and cybersecurity programs for both military and civilian usage
Special skills: Proficiency in rapid firing, wielding his handgun, and handling military technology, mechatronics engineering, computer science, intimidation tactics, and drunken-style boxing
Hobbies: Creating artificial intelligence and technological viruses from scratch, calculating complex mathematical equations and running times of computer programs in his head, allowing his AI to engage in arguments with other people on the internet while he completes a crossword puzzle, taking naps at his desk, and smoking while stargazing
Likes: His quick mental calculation, considering his colleagues to be family, having time to dedicate to his hobbies, visiting cat cafes to play and snuggle with the kitties, and subway rides where there are little to no people around him
Dislikes: Large lines in front of restaurants, being put in a vulnerable position, how he's grown strangely accustomed to war, computer crashes paired with slow internet connectivity, and witnessing the torture and brutal executions of comrades
Favourite food: Chinese noodles (preferably if its mildly spicy and carbonara-flavoured) and barbecued burgers and hotdogs with onions and honey-glazed carrots
Sexuality: Sex-repulsed, aromantic asexual
Gender: Male
Age: 17 (in 2022), 23 (in 2028), 25 (in 2030), 27 (in 2032), 29 (in 2034), 36 (in 2041), 38 (in 2043), 39 (in 2044), and 42 (in 2047)
Blood type: A-
Weight: 162 lbs. (73.48 cm)
Design: He's a 5' 7" (170.18 cm) Italian-American ectomorph with a rectangular build, the physique of Rambo, broad shoulders, ivory skin, a cleft chin, and dull turquoise eyes. He sports the same hairstyle as Marco's Metal Slug Tactics portrait, but his hair is strawberry blonde and has soft waves. His features are further accentuated by well-groomed sideburns and a neatly trimmed chinstrap beard. He has occasional dark circles under his eyes and a distinctive glass prosthetic left eye in a lighter turquoise hue. This is evident from a gnarly scar: a diagonal line that snakes down from the left side of his forehead to just above the centre of his cheek, a result of a knife slash that occurred after his left eye was pulled out with a rusty spoon.
He bears occasional dark circles under his eyes and a distinctive glass left eye in a lighter turquoise hue. He has accumulated several battle scars: a few stab wounds on his right shoulder; vertical cuts on his chest; a deep slice mark extending from the left side of his nose bridge to the back of his trapezius muscle; multiple lacerations and severe burns on his back; a large patch of scar tissue on his right lumbar region; and bullet wounds on both calves and one on his left thigh. To cope with his emotional pain, he has a history of self-harm, which has resulted in the horizontal scars visible on his right forearm, hips, and inner thighs.
He's well-known for his cutting-edge cybernetic left arm, crafted from sleek, high-strength metallic alloys and integrated with motherboard circuitry for artificial intelligence. The arm features advanced, flexible nanowires in red, blue, yellow, and black, which function like blood vessels, pumping electricity to significantly enhance arm strength, agility, dexterity, and precision. It also has micro-sensors and neural interfaces seamlessly integrating with Marco’s nervous system for intuitive control. It possesses a razor-sharp blade, capable of extending up to 12 inches (30.48 cm) from the forearm. It extends in a line from the middle of his palm to the centre of his forearm, activating only when his hand is fully open and held straight, and retracting when he moves his hand down. Forged from indestructible adamant, the gilded blade is micro-serrated for optimal tissue and armour penetration.
Marco's military gear consists of a metal dog tag necklace with his name and a platinum grey sleeveless shirt. He dons a white headband, neatly tied at the back, allowing the ends to flow down to the nape of his neck. He wears a crimson vest with four pockets and an embroidered logo of the P.F. Squad on the back, alongside khaki-green army cargo pants tucked into his olive green paratrooper boots. He also wears a leather belt with a snap-on silver buckle, mahogany gloves, a sheath for his combat knife, and a gun holster for his trusty handgun. The pockets of Marco's vest contain a gilded lighter he found in Gerhardt City, a red pen, and a dark grey case, containing his garnet-hued reading glasses and a silver-white cloth. It also contains an old photograph of his pre-teen self holding his childhood cat like a baby, which is wearing a purple-tinted burgundy leash and collar. Beside him, his father kneels on his left knee in a park during autumn, grasping the cat's leash with a gentle smile on his face, while younger Marco has a big toothy grin, looking genuinely happy. Meanwhile, the pockets of his army cargo pants hold two boxes of cigars, a dirty, rusted American penny, and a bag of cat treats.
Over his shirt, he wears a Soldier Plate Carrier System (SPCS) with a MultiCam pattern, which carries his walkie-talkie and ammo for other firearms. His right forearm is wrapped in worn gauze, and he wears two black bandoliers that form an X-shape, holding bullets for his handgun. Marco carries a khaki-green load-bearing backpack containing camping equipment, tactical explosives, portable ammo boxes, a canteen full of water, a Gatling Shot, a Thunder Shot, and a crossword puzzle book. It carries four USB sticks: a light purple one filled with captured enemy files, a navy blue one containing military secrets and codes for computer programs he developed for the Regular Army, a dark yellow one holding his illegal computer projects, and a red-violet one that's intentionally empty, serving as a backup. He's always carrying around a red-orange laptop adorned with a bronze circle on the lid, housing a black six-pointed star at its centre. This custom laptop serves as his mobile command centre, where he develops malware to breach enemy cybersecurity, tackles various classified technological assignments for the military, and works on personal software projects.
He wears his father's circular, gilded watch on his right wrist, using it to check the time as a reminder of his father's enduring presence and an opportunity to seek guidance from the past. The timepiece features an ivory dial with burgundy hands and black Roman numerals from I to XII, interspersed with four thin etchings. Additional details include a secondary display bar showing the time and AM/PM indicator, while a leather strap is secured with a matching gold buckle.
Character summary: He's a charismatic, kind-hearted, brave, and cautious leader who's stubbornly determined to get the job done, while taking immense pride in his high intellect, computer expertise, and masculinity. He's a self-reliant introvert who prefers to accept help and emotional support from others when absolutely necessary. He often has a stoic demeanour, showcasing his seriousness and making it challenging for him to display humour or vulnerability. Due to being a workaholic, he has developed a harmful habit of neglecting his own basic needs, including eating when necessary. He mainly struggles with loneliness because he finds it difficult to form meaningful connections due to his exceptionally high intellect, which can make it challenging for others who may not be able to keep up with his level of understanding. He also struggles with undiagnosed major depressive disorder, trust issues, a fear of abandonment, and unresolved trauma stemming from past experiences. While Marco tends to internalise his emotions, he has learned to open up to trusted individuals when his burdens become too overwhelming to bear alone.
Despite his gentle and taciturn nature, he's capable of being ruthless and terrifyingly violent. Whenever he's riled up and facing the Rebel Army, Nadia has described him as having an uncomfortably serious and sadistic look with bulging, intense eyes and a grin that seems to reveal a million teeth. He secretly finds it amusing that Nadia playfully feeds into his desire for revenge. When he doesn't find a way to calm his nerves, he can fly into a deep rage at the mere mention of General Morden's name. He harbours a deep desire for revenge against Morden that extends to his army, viewing them as pests that must be eliminated. He won't stop or make room for a successor until they're wiped out, wanting to keep the title of the world's Rebel Army expert for himself.
When interrogating others, he employs a menacing tone, his aloofness making those on the receiving end feel uneasy and intimidated. He doesn't hesitate to act on threats of violence made against them, a trusted comrade or a pet they rely on for warfare or guard duty. He even goes so far as to exploit their insecurities and make them question their moral standing, and with Trevor by his side, his intimidation factor is amplified.
He's a socially awkward loner who doesn't tolerate distractions and has a strong fear of losing his current friends. He tends to be a bit of a pushover when people persuade him to take a break, especially if they're persistent or offer him a chance to step away from his hard work. He often feels awkward at parties, but he manages to put on a positive, relaxed facade because he doesn't want to spoil the fun. He prefers to bring his cat along whenever he goes out drinking or partying because it helps him feel calm and less prone to panic and irritation.
When experiencing great distress in relation to past trauma, he's prone to having a full-blown mental breakdown and indulging in suicidal ideation. Whenever he's somewhat sleep-deprived or overwhelmed with stress and discomfort, he desperately tries to put on a facade that he's okay, but it’s clearly forced. In secret, he binge-eats when he's truly starving, stuffing his face and making a mess while grappling with feelings of self-loathing and sometimes even crying. Marco tends to get stressed easily, which has led to him developing a chain-smoking habit. He privately grapples with self-harm and binge drinking, often consuming multiple beers at once, while concealing his struggles with alcoholism and suicidal thoughts from those around him. He attempts to conceal his alcohol problems by either excessively partying or withdrawing socially, and privately harms himself due to his reluctance to burden others or cause unnecessary concern. Additionally, he struggles with denial, finding it difficult to accept the loss of his father and former war comrades, and resisting the idea that he needs professional mental health support.
He doesn't like discussing the idea of death, especially when it involves friends and family, because it brings back unpleasant memories. He has a dry sense of humour that he rarely showcases, and when he does, his witty remarks often blend English and Italian. Having learned some Japanese from Tarma and Eri, he occasionally sprinkles Japanese phrases into his jokes. He deeply cares about his friends and will stop at nothing to protect them, even if it means putting his own life at risk. He often mistakes Sophia Greenville for his mother due to their similar appearance, and he's always embarrassed when he accidentally calls her "mommy”. Nevertheless, he's deeply grateful for the maternal affection she shows him, treating him like a son and unknowingly becoming the kind of mother he wishes he had.
He finds great comfort in the presence of his best friend, Tarma, thanks to his breezy and optimistic attitude. Although he doesn't always show it, he genuinely enjoys Tarma's jokes and appreciates listening to them, even if they occasionally test his patience. People say he seems like a completely different person when he's around Tarma, appearing more jovial, relaxed, and talkative with a comedic, actively adventurous spirit. He often gets quite rowdy while on the job, especially when he’s working with Tarma or when his best friend and queerplatonic partner accompanies him for a significant portion of their team missions. He also seems genuinely proud of himself and the hard work he has done, despite his self-esteem issues.
He cherishes his flamboyant and extremely cuddly Domestic Shorthair, Perifa. Perifa boasts copper eyes and a blue-black, reddish-orange, and white calico coat, which he diligently brushes. She was a heartwarming birthday gift from Tarma, received prior to the Survival Island Occupation. He finds comfort in spending quality time with his cat, affectionately referred to as his "dramatic little princess”. He enjoys engaging in playtime, giving gentle pets, and even using soothing baby talk to calm his feline companion. He's easily offended by people who rudely insult cats, going as far as to comfort the insulted feline and silently glaring at the person who uttered such words.
He’s in a polyamorous queerplatonic relationship with Fio and Tarma, a bond that satisfies his deep-seated longing for emotional intimacy. He’s close friends with Trevor, regularly mentoring him in computer skills like reading binary code and enjoying social time together, but their occasional marijuana use has raised concerns due to Marco's pre-existing unhealthy smoking habits. He holds Tequila in high esteem, recognizing his pivotal contributions to the success of the Regular Army and S.P.A.R.R.O.W.S. special forces unit. He deeply values his wisdom, open-mindedness, fatherly demeanour, and exceptional covert agent skills. He dislikes accompanying Nadia on shopping trips because her constant meddling and overly inquisitive nature frustrate him.
He once had a vision of creating an artificial intelligence, dubbed Adaptive Learning Interface for Cognitive Engagement (ALICE), that could mimic human development, emotions, and personality. However, he abandoned the project due to concerns that it could become rogue if provoked incorrectly, and he felt uneasy about the notion of being a "father" to such a being. He views his computer programs solely as practical tools, designed to fulfill specific purposes, rather than as "children" with distinct identities. As a result, he developed a skeptical view of artificial intelligence being fully human. This stems from his understanding that the emotions and unique personalities exhibited by AI are the result of intense programming. In his opinion, genuine emotion and personality require the physical and mental growth that comes with human ageing and development, something AI systems lack.
This has led to rocky tension between him and MS-Alice because he struggles to fully accept her as a sentient AI with realistic human emotions and growth. He finds it particularly unsettling that she sometimes confuses him with her original creator, whose memories she can't fully recall. However, over time, he comes to regard her as a daughter, treating her with increasing respect and moving beyond the notion that she's merely a tool to aid him in his duties and other tasks.
Having never experienced raising children, he had always doubted his ability to provide love and be a good parental figure because he was consumed by his own interests and mental health issues. But everything changed when he adopted an abandoned young girl and felt an obligation to provide parental care for the toddler. With the guidance and support of his friends, he discovered valuable parenting skills and named his new daughter Midori. He transformed into a loving, supportive, and overprotective father, dedicated to ensuring her happiness and safety. He made it a point to offer wise advice, hoping to spare her from his own past mistakes.
He found immense joy in watching Midori form close bonds with his friends, affectionately regarding them as uncles, aunts, and grandparents. He was particularly grateful for the ways his friends nurtured Midori's passions: Tarma and Alisa encouraged her interest in engineering, while Walter and Trevor fostered her love of music. He can't imagine a world without his adoptive daughter, who has brought him a newfound sense of purpose and motivated him to become a better father while overcoming his personal hardships.
Whenever he's had too much to drink, he starts to act rowdy, easy-going, overly affectionate, and clingy. When sexual activity is mentioned, he reacts with extreme discomfort as he finds it to be disgusting. He’ll either become nauseous or start gagging, displaying expressions of strong distaste towards the person discussing the topic. If he unexpectedly encounters someone engaging in sexual activity, he often experiences a panic attack, feeling lightheaded and overwhelmed. In such situations, he usually tries to seek comfort and support from a trusted individual to talk to and receive a reassuring hug. This experience may also trigger unpleasant thoughts related to sexual matters, leading him to fear that he's somehow perverted and disgusting. He'll only lose his temper with others if they say something extremely rude to him or his friends, intend to hurt his loved ones or tell him blatant lies. Although he tends to have a pessimistic outlook on life, he sometimes manages to see the brighter side of things.
He has a sleepwalking habit, often accompanied by vivid dreams of fighting or killing someone, which greatly annoys and frightens Tarma, who’s frequently the target of these nocturnal episodes. When sleepwalking, he's known to mumble and attack anyone who attempts to interfere with whatever kitchen knife is in his hand. The only way to wake him is to strike him hard across the face, jolting him awake and leaving him briefly gasping for air. He resents being hailed as a war hero due to his intense aversion to fame and his conviction that conflict should prompt sombre reflection, not glorification. He believes that every commander should have a thorough understanding of their subordinates and colleagues in order to maximize performance and effectively control the enemy's movements. He dislikes flirtatious advances and has low tolerance for complaining, bullying, and excessive talking, which can trigger irritability and extreme defensiveness. He feels uneasy with romantic inquiries and is secretly intimidated by Gimlet, whose relentless verbal aggression and frequent heated confrontations leave him on edge. He has a commanding presence that demands respect, and his consistently serious demeanour can make him seem intimidating and unapproachable to others.
He's incredibly introspective and prone to questioning the intentions of his friends and his own worthiness of having meaningful friendships. He defines his masculinity by embodying traits like physical strength, courage, independence, leadership, and assertiveness. However, he makes a conscious effort to avoid toxic masculinity by ensuring his behaviour doesn't harm others' feelings or self-worth. Despite this balanced approach, he admits to having some vanity regarding specific issues he considers unbefitting of his ideal masculinity, such as sagging pants and carrying toys, as he sees these as detrimental to personal dignity. Whenever he encounters a pair of glowing red eyes, he's either deeply unsettled or irresistibly drawn to them, captivated by their aura of curiosity and command. This hesitant fascination occasionally leads him to wander aimlessly until it directs him to a destination of its choosing.
He’s a consequentialist who believes people's actions are judged by their consequences. He thinks it's more logical for individuals to prioritise not causing harm to others and maximising the welfare of both themselves and others over personal gain. In his view, everyone should act in ways that benefit themselves and others, taking into account fully informed and rational preferences. He believes that all conflicts are gradually moving towards equitable unification and collective strength for humanity, paving the way for a new era free from violence, hate, and political corruption. From his perspective, all life forms have the capacity for destruction, and if their creative drive is surpassed, it can lead to severe consequences, ultimately undermining the act of creation.
Backstory: Marchrius Dennis Rossi was born on April 13, 2005 in Twin Falls, Idaho, United States. His mother, Kharissa, was an at-home researcher for a secret government project, and his father, Salvatore Rossi, was stuck in a dead-end office job. His mother never fully discussed her secret project, citing classified information, but revealed that it involved monitoring military activity for the U.S. government. His father took schooling in the field of computer science, but he had to drop out due to high costs and find a job to support his lower middle-class family, so he ended up working in the tech department of his dead-end office job. His parents had a distant relationship, having had Marco in the hopes that a child would bring them closer together and mend their broken marriage. However, they often ignored each other and frequently got into heated arguments that resulted in broken items and things being thrown. Kharissa would often storm out of the house to unwind with a couple of drinks.
Kharissa had never wanted Marco, viewing him as an unplanned consequence and a responsibility that hindered her career. She often berated Marco for being useless and annoying, even going so far as to say that he should've died in her womb. She wasn't afraid to strike him across the face or drag him into his bedroom, locking him in there until just a few minutes before his father came home. She threatened to leave him on the street if he ever told his father about what she did to him, which made him unusually taciturn and secretly fearful of the other terrible things Kharissa might have in store for him. Meanwhile, Salvatore provided unwavering support and care, while his mother was neglectful and emotionally absent, hiding her true behaviour behind closed doors. Although he found his son to be a little odd, he thought he was perfect in his eyes and would do anything to keep him safe. But despite this, Marco shocked his parents by exhibiting a fast-growing intelligence at a very young age.
From the moment he opened his eyes, he muttered his first word, "daddy". He learned how to walk at 3 months old and showed advanced motor skills by 5 and a half months. He skipped object permanence altogether and completed his first crossword puzzle at just 1 year old, astonishingly understanding political terms. By the age of 2, he had memorised all 50 U.S. states and read two books in their entirety, demonstrating a profound understanding of their documented subjects: jurisprudence and psychoanalysis. By 4, he was answering calculus-level questions and describing his feelings about endangered animals in zoos with sophisticated vocabulary.
From the age of 2, he would occasionally see a pair of glowing red eyes in darkened corners or places drenched in darkness. He described them as always watching him and swore that they belonged to a living, breathing creature that seamlessly blended into the darkness. When he turned 5, he created an imaginary friend as an excuse to enjoy his alone time and avoid befriending the children who frequented the local park. He was often bullied by the local neighbourhood children, who saw him as a lonely freak unable to stand up for himself due to his immense shyness. His mother frequently intervened with a fearsome wrath that terrified the bullies, dragging Marco back to the house and fiercely berating him for being a coward. Alternatively, he would run home in tears where he was either scolded by Kharissa or comforted by Salvatore. This imaginary friend was named "Jubby", and Marco often drew him, depicting him as an anthropomorphic snow leopard with golden eagle wings, Komodo dragon legs, and a face covered in a ball of black scribbles.
Before he turned 6, his neglectful mother, Kharissa, grew fed up with how "weird" he was. She was also annoyed by his persistent fear of a glowing pair of red eyes that watched him occasionally and his uninterested attitude towards forming connections. While Salvatore was away from home, Kharissa took matters into her own hands and packed her belongings. Before leaving, she noticed Marco standing before the basement door, which was wide open. She investigated and saw the same glowing pair of red eyes, which terrified her.
Believing that Marco was attracting an evil spirit, she pushed him down the basement stairs and locked the door, hoping to contain the perceived threat. Abandoning Marco, she left the house, leaving him absolutely terrified. Marco attempted to cope with the trauma by conjuring up Jubby, but he claimed that his imaginary friend never came to his aid. This painful realisation marked the day he began to harbour resentment towards his mother, feeling unappreciated, unloved, and viewed as a burdensome presence in her life. When Salvatore returned home and discovered that Marco was trapped in the basement by Kharissa, he was infuriated. His father attempted to track down Kharissa, but it was too late. He decided that finding her was the least of his worries and instead focused on comforting his son, listening to everything he had to say about what she had done to him. This included the time when he was 4-years-old and accidentally wet himself, prompting Kharissa to angrily smash an empty wine bottle over his head. This traumatic event instilled in him a lasting fear of heading down into dark basements alone.
During his time in grade 1, Marco struggled to make friends and often looked sad when he saw other children with their mothers, a concern his father noticed. To cheer him up, his father brought home a Turkish Angora with a black, orange, and white fur coat, which sparked Marco's love for felines. As a result of his childhood cat's fondness for eating bugs, he affectionately named her Grubley. At the age of 8, his father introduced him to the world of computing, igniting a passion for computer science that would last a lifetime. Salvatore was always supportive of Marco and his passions, encouraging him to excel in school, chase his dreams, and make the most of the opportunities life has to offer.
Marco knew he had an uncle, but his father forbade him from seeing him. Salvatore had warned him that his uncle was untrustworthy due to his con artist lifestyle and struggled with alcoholism. However, he was permitted to visit his aunt and grandparents, who were incredibly kind. They encouraged him to appreciate nature and the simple things in life, rather than spending all his time on the computer. He has fond memories of his grandfather teaching him how to barbecue. His grandmother, an immigrant from Italy, taught him some Italian and often shared photographs she had taken in her home country before moving to the United States.
His father unknowingly sparked his interest in the Tuatha Dé Danann, an ancient race of demigods that existed before all life, and two antediluvian places, Atlantis and Ultima Thule. He would silently observe his father spend a short amount of time researching these fascinating topics when not working. Marco would eventually discover that he has a slight hint of Tuatha Dé Danann DNA, leading him to wonder if others might also have ancestral ties tracing back to the Hadean Eon.
He was bullied by many students for being perceived as "friendless" and for having an abnormally high intelligence, leaving him feeling isolated. A few students attempted to befriend him, but he rebuffed their efforts, fearing they would eventually abandon him. He also struggled to connect with them on an intellectual level, feeling like an outsider. During high school, he was involved in a few physical altercations, but he typically managed to defuse the situations with his words or, if necessary, defend himself relentlessly. In his spare time, he mastered the unconventional art of drunken-style boxing, giving him an edge in self-defence. He got into serious trouble a couple of times whenever he defended himself with violence, often resulting in him leaving home early to avoid being stuck in detention with "rude, idiot students" or facing a week-long suspension. This always worried Salvatore, who knew that Marco absolutely hated school and struggled to form meaningful relationships with others. Occasionally, they would argue about Marco's school fights with Salvatore voicing his frustrations about how it seemed like he wasn't trying to get to know other people better. Despite his school troubles, he excelled in all his classes and achieved outstanding grades in mathematics and computer science courses.
Before graduating from a state technical high school, Salvatore died due to health complications caused by Huntington's disease. Shortly after, Marco's beloved cat, Grubley, peacefully passed away in her sleep. Marco was devastated by these losses, compounded by the shocking revelation that his father had been secretly battling Huntington's disease without ever sharing his struggle with him. The last gift his father gave him was a red-orange laptop, which was intended to be a graduation present. Rather than letting the tragedy consume him, he transformed his grief into a driving force, cultivating resilience and independence. To move forward, he made the difficult decision to distance himself from his remaining family, seeking to leave the past behind and forge a new path.
He began developing artificial intelligence to engage in online debates and sophisticated computer software, including anti-viruses and error-checking tools, as a means to earn a living and hone his programming skills. He went so far as to meticulously rebuild and upgrade the desktop computer in his father's old office at home, enhancing both its design and performance. Marco decided to attend officer's school at the Academy of Special Technologies and subsequently joined the prestigious Peregrine Falcons Squad shortly after graduation.
Once he joined, he was trained under Colonel Hart of the Peregrine Falcons Squad, a well-respected technique instructor in the Regular Army, and Chun Yutetsu, a combat school instructor. Marco feels immense regret for destroying the Iron Nokana because Chun Yutetsu was inside, suffering a horrific death of being burned and crushed alive. To make matters worse, Colonel Hart revealed to him that Chun Yutetsu had joined the Rebel Army after General Morden held his daughter hostage and threatened to kill her unless he piloted the Iron Nokana and provided them with crucial data on the SV-001. Marco describes Colonel Hart as a golf enthusiast and a good friend of President Marx who will never forgive General Morden as a human being and only wishes to take his last breath.
Unlike many of his peers, he quickly distinguished himself through his exceptional leadership skills, computer expertise, and the successful dismantling of several global criminal organisations, including a Yakuza group that meddled in European affairs. His achievements and well-liked reputation among his comrades and superiors earned him the position of the 1st Lieutenant of the P.F. Squad. This was also when he met Tarma, forming a fast friendship after discussing their interests, reminiscing on their childhoods, and having a couple of beers. Tarma was his first real friend, whom he holds dear, despite viewing him as a “maniacal gearhead”. Through his friendship with Tarma, he discovered the value of having friends and stepped out of his comfort zone to befriend the other members of the P.F. Squad and Regular Army. He would also gradually develop a queerplatonic relationship with Tarma as he deeply cherished their friendship and came to realise that it filled a void of emotional intimacy left by his father's passing.
When the Amadeus Syndicate served as the scientific and medical branch of the Regular Army, Marco met Doctor Amadeus, the organisation's founder and Nadia's clone mother. They had a cordial relationship, and Doctor Amadeus was particularly impressed by Marco's exceptional computer skills. She intended to leverage his talents for a bioengineering experiment focused on developing the ultimate bioweapon, which he would later encounter during the White Baby Crisis.
During a battle against a Mafia-associated terrorist attack in Minnesota, he sustained severe injuries that nearly left him paralysed and resulted in significant blood loss. He was rushed to one of the state-of-the-art medical facilities that belonged to the Amadeus Syndicate, where he received treatment and underwent surgery to repair his injuries. As Marco attempted to rest after surgery, Doctor Amadeus forced herself upon him to collect semen and DNA samples without his consent, an experience that left him severely traumatised. The experience was so distressing that Marco tried to suppress the memory, inadvertently forgetting much of the history and purpose of the Amadeus Syndicate in the process. He also swore his revenge to kill Doctor Amadeus one day for what she did to him. As a result of this event, he began to act strangely anxious and slightly aggressive when in a hospital or near Nadia for prolonged periods of time.
During the first coup led by General Morden, with the aid of his superiors, he scraped together the remnants of the Earth Federation military forces to reassemble the P.F. Squad, S.P.A.R.R.O.W.S., and the Regular Army. Marco became the main leader of the governmental resistance against General Morden. After witnessing the troubling disaster faced by the Regular Army, Marco and his team began preparing a desperate counterattack with the hope of recovering or destroying the captured SV-001 tanks and defeating the Rebel Army. Over a period of two months, the available Regular Army forces pooled their resources to initiate the offensive, which included approximately 3,000 infantry soldiers, 50 aerial combat airplanes, 200 heavy tanks, and around 30 Metal Slugs. The offensive commenced in the spring of the same year with simultaneous attacks, and the Regulars quickly achieved several early victories.
Marco and Tequila determined that the first crucial attack needed to take place at the Villeneuve Mt. System, given the large number of Rebel Army troops stationed there. The 29th infantry division of the Regular Army and the 11th armoured division were deployed for a coordinated strike. The battle for the Villeneuve Mt. System became the pivotal point of the campaign. Marco, Tarma, Tequila, Red Eye, and Gimlet led the charge, and their surprising assault quickly annihilated the Rebel Army forces. Following this defeat, Rebel Army morale plummeted, and their front began to disperse. Marco and his team were subsequently rotated out of the Villeneuve Mt. System to reinforce the Regular Forces in Europe. This entire incident would be recorded in the history books as the Asian Theatre.
As Marco's team was approaching Gerhardt City, about to leave and head towards the base of operations of the Rebel Army, disaster struck. General Morden, Sagan, Logan, and a large group of Rebel troops ambushed them, seizing the opportunity to decimate the remnants of the P.F. Squad, S.P.A.R.R.O.W.S., and Regular Army, leaving Marco with mental and physical scars that would haunt him forever.
Marco endured unimaginable suffering at the hands of General Morden, Allen O'Neil, and the Rebel soldiers, who brutally tortured him, gouged out his left eye, and severed his left arm. After experiencing a strange tingling sensation of familiarity, General Morden realised that Marco possessed Tuatha Dé Danann heritage. Intrigued, he discreetly collected DNA samples from Marco, which would later be utilised by the Amadeus Syndicate for experimentation in bioengineering and advanced military technology. The cruelty continued as Morden forced Marco to witness the slaughter and torture of his comrades and friends. Devastated by the losses and horrors he experienced, Marco teetered on the brink of giving up. He was even convinced that his best friend, Tarma, had perished, plunging him into a deep depression.
However, Tarma managed to escape the Rebel Army's clutches and staged a daring rescue, reuniting with Marco, breaking him free from his imprisonment, and fleeing to the safe border of Gerhardt City together. With Tarma's emotional support and his own newfound rage, Marco found the strength to keep fighting. Before confronting General Morden, Tarma constructed his prosthetic left arm using technological debris and cutting-edge medical technology available to the Regular Army. However, it took him a couple of weeks to adapt to his new limb, during which he often accidentally crushed food cans, water canteens, tank controls, and weapons. Together, they became legendary heroes, ultimately defeating Morden and restoring world peace. Marco's bravery earned him the rank of Major, but he soon grew to resent his war hero status as he realised that the media often glorifies conflict.
Shortly after the Great Morden War, Marco created a computer virus for fun, which inadvertently spread to the Regular Army's mainframe server. The virus destroyed several security systems, compromised the lowest echelons of the Regular Army, and nearly triggered the launch of a nuclear missile. Fortunately, a military scout named Trevor, whom Marco would meet later just before his recruitment into the P.F. Squad, managed to stop it. He refuses to discuss this potentially disastrous incident, even after a few too many beers.
He continued to lead the P.F. Squad together with Tarma, regarding him as the true linchpin of the elite task force within the Regular Army. Marco joined forces with Tarma, Fio, and Eri for a second mission to thwart General Morden's second coup. Although the mission technically failed, as they captured a Mars Quotidian troop from the Pipovulaj disguised as General Morden, the Regular Army's higher-ups deemed it a success nonetheless. This moment got on Marco's nerves as he deeply desired to see General Morden brought to justice and face the full consequences of his actions.
Following this success, Marco attempted to resign, but his higher-ups quickly denied his request. They insisted on his participation in a mission to eliminate the remaining remnants of the Rebel Army and other operations addressing threats to global peace such as the Pipovulaj.
After the Survival Island Occupation ended, Marco, Eri, and a contingent of Regular soldiers, led by a commanding officer, were sent to the South Pacific training island. Their mission was to investigate Rebel disturbances and scout for any surviving cadets. To his surprise, Division 6 and some cadets had already dealt with the Rebel issue and made it out alive. Marco personally congratulated them on their effort, shaking Walter's hand. This gesture left Walter overjoyed, nearly to the point of fainting. However, Marco was annoyed by Walter's excessive admiration and interest in him.
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Updated: June 19, 2025
Reworked Character #2: Tarma Roving
POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to underage drinking, crime, an unhealthy romance, death, and torture.
Real name: Tarmicle Ignacio Roving III
Aliases: Mister Nice Buddy and Bike Otaku
Occupation: Captain of the P.F. Squad and a commissioned officer for the Regular Army (formerly)
Retirement plans: Open a motorcycle shop, develop reliable cybernetic prosthetics for hospital use, and start a family
Special skills: Proficiency in Slugs, mechanics, and bike modification, robotic engineering, weaponsmithing, swordsmanship, and bivouacking
Hobbies: Customising motorcycles while listening to rock music, drawing detailed blueprints for weaponry and vehicles, collecting action figures and scale models of military machines, looking for cool bugs and rocks, and camping
Likes: Beautiful women and men, hugging people he cares about, solitary journeys on his motorcycle, spending time in the great outdoors, and the time he hiked in the Himalayas and Marco gifted him a toy version of SV-001 for his 22nd birthday
Dislikes: Social isolation, his frequent nosebleeds, shallow and rude people, feeling powerless when preventing his friends from getting injured, and insults that feed into his insecurities about his academic intelligence
Favourite food: Rice prepared with fermented soybeans, mustard, boiled eggs, and scallions
Sexuality: Sex-favourable, straight-leaning bisexual
Gender: Male
Age: 17 (in 2022), 23 (in 2028), 25 (in 2030), 27 (in 2032), 29 (in 2034), 36 (in 2041), 38 (in 2043), 39 (in 2044), and 42 (in 2047)
Blood type: AB+
Weight: 227 lbs. (102 kg)
Design: He’s a 5’ 11” (180.34 cm) Japanese endomorph of American and Mexican descent with an inverted triangular build, a partial beer belly, a robust frame, rigid muscles, broad shoulders, and sienna skin. He has sunburst green-hazel eyes and fingernails that are painted a dull gold. He has maroon hair and the same hairstyle as Tarma's Metal Slug Tactics portrait, but it features sideburns, a neatly trimmed goatee, and subtle curls.
Like Marco, he bears nasty battle scars: badly burned flesh from the right side of his neck to the left deltoid; multiple lacerations crisscrossing his back, forearms, and thighs; his left ring finger is partially severed; a couple of bullet wounds are visible just below his left lumbar region; and a scar snakes down from the right side of his forehead to the middle of his left cheek. He has a horizontal scar in the centre of his neck, a result of a sleepwalking incident involving Marco, who nearly slit his throat with a kitchen knife.
His right forearm was replaced by a cybernetic prosthetic, crafted from ultra-durable, lightweight metal plated and reinforced with tungsten nanotubes. Vein-like fibers of superconducting nanowires in red, yellow, and green enable seamless integration with his nervous system. The prosthetic features a retractable plasma cannon that fires two types of projectiles: yellowish-white ionised energy blasts that deliver intense electrical discharges; and metallic purple-green goo, a highly corrosive and acidic substance capable of burning through virtually any material. The cannon is activated only when his hand is open and held straight, opening a hole in the centre in a camera shutter-like fashion. It deactivates when he bends his hand or clenches his fist.
His military gear consists of red-tinted sunglasses, a metal dog tag necklace with his name, a walnut brown T-shirt with ripped sleeves, a rusty orange fingerless glove on his left hand, and a burgundy leather belt with a snap-on gold buckle. He wears a saffron-yellow vest with four pockets, featuring an embroidered logo of the P.F. Squad on the back. He also wears citron army cargo pants with the button left unfastened, tucked into burgundy paratrooper boots. He carries a sheath for his combat knife and a gun holster for a handgun that he rarely uses. He once ripped the right knee of his cargo pants, but Fio mended it with a patch of butterscotch-hued fabric. The pockets of Tarma’s vest carry around an old cigarette box, a silver lighter, the key to his first customisable motorcycle, and a toy version of the SV-001.
Over his T-shirt, he dons a Soldier Plate Carrier System (SPCS) with a MultiCam pattern, which carries around his walkie-talkie and ammo for other firearms. His forearms are wrapped in dirty gauze, and he wears two dark brown bandoliers: one drapes over his left shoulder, holding sticks of dynamite, while the other wraps above his belt, holding bullets for his handgun. Tarma carries around a citron load-bearing backpack that contains camping equipment, tactical explosives, portable ammo boxes, a canteen full of water, mechanic tools, a Flame Shot, Two Machine Guns, an Enemy Chaser, and a Laser Gun. He has three piercings: a gilded septum as well as a silvery vertical curved barbell and a ring adorning his left eyebrow.
Tarma acquired a stolen katana named Murasame, renowned for its unique ability to self-cleanse its blackened steel blade, allowing it to remain razor-sharp. It's capable of shattering jewels with a single swing. When he becomes murderous and blood comes into contact with Murasame, the blade is moistened by a chilling, frost-like dew. The katana features a distinctive wave-shaped hamon, a sunset orange handle wrapped in luxor gold cord, and a hexagonal silvery guard. The katana's blood red hardwood sheath is encased in a thin layer of translucent, crystallised dew that displays an iridescent sheen in the light of the sun. The blade itself bears the Japanese inscription “血液洗浄” (Ketsueki Senjō), meaning "blood washing" in English, elegantly written in orangish-copper on the right side.
His beloved motorcycle, built at just 15 years old, is a custom black and flame-coloured Harley-Davidson 42WLA. The bike's gas tank features a Japanese-style design: an azure dragon entwined with a bald eagle, its wings outstretched, set against a backdrop of a ring of dark red and yellow-orange fire. He extensively modified his first motorcycle, integrating a missile-firing launcher between the handlebars and installing two 12.6mm calibre Vulcan cannons (similar to those found on the SV-001) towards the front. Additionally, he fitted a bulletproof carrier at the rear, coated in a durable silvery dark grey paint, which houses a shotgun and thirty corresponding shell holders.
Character summary: He often playfully teases the serious-minded Marco, much to his best friend's annoyance. Nonetheless, he deeply respects Marco as a heroic soldier and frequently addresses him as "Commander" in a show of profound admiration. Whenever he's away from Marco and can't contact him, he starts to worry about his safety. But when Marco returns safe and sound, he's instantly relieved and overjoyed to see that he's okay. The idea of Marco going missing or dying an untimely death would leave him feeling deeply melancholic, empty, and lonely. Tarma is fiercely loyal to Marco, willing to put his life on the line for him and offer comfort during his darkest moments. They share a remarkably harmonious relationship, rarely engaging in physical conflict because of his emotional sensitivity and Marco's struggles with abandonment and stress.
As a flirtatious and affectionate individual, he frequently tries his luck with women and men who catch his eye, regardless of their faction affiliation. Although his advances often end in rejection, he doesn't let it discourage him and won't pursue them aggressively, viewing them as minor setbacks. Although his advances are rarely reciprocated, when they are, the encounters tend to be brief and sexually intimate, and he’s comfortable with that.
He has very strong romantic feelings for Fio, but struggles to express them. He enjoys spending time with her, sharing stories about his day and telling jokes. However, he occasionally comes across as a bit awkward in her presence. Once he and Fio enter into a romantic relationship, he exudes greater confidence in his feelings for her, leading to a deepening of their emotional connection and a profound level of intimacy and supportiveness. He adores it when Fio showers him with kisses, praise, and loving compliments, and he happily returns the affection. He sometimes gets into debates with Fio over what they should or shouldn’t do, but he always remains calm and tries to find a mutually beneficial solution that they can both agree on. He holds Marco dear as his queerplatonic partner, a bond that strengthens when Marco joins him and Fio in a polyamorous relationship. He feels at ease sharing his dorky side and vulnerable emotions with Fio and Marco, finding comfort and acceptance in their presence.
He genuinely cares about Eri and strives to treat her with kindness and respect. However, her tendency to socially withdraw from him, coupled with her constant belittling and physical confrontations, makes it challenging for him. Fortunately, Marco, the Magpies, and other teammates frequently intervene to stop these confrontations. Due to Eri's animosity towards him, he harbours a deep-seated fear of her and tends to distance himself from her, particularly when she's intoxicated or near Fio. He wants to tell her that he ended their relationship years ago because she was using him as a distraction from her own problems and to fulfill her own self-centred needs, but he's hesitant to express his feelings, fearing it might escalate her hatred of him.
He's a loyal, clumsy, and fun-loving hothead and loveable goofball with an adventurous spirit, a calm kindness, and a readiness to put up a good fight when necessary. He has a breezy and slightly sarcastic attitude, paired with a great imagination that shines when designing innovative weapons and vehicles. He has a clever talent for stirring up distractions and sparking moral self-reflection in those around him. He’s emotionally intelligent, going to great lengths to ensure the happiness of his friends, comrades, and loved ones. Tarma has a great sense of humour, often cracking jokes that span various comedy genres to diffuse tension in most situations, but it can become annoying at times. He has a hearty appetite, which becomes particularly evident after completing gruelling missions involving intense combat. Due to his strong sense of justice, he's a vigilante at heart, always prepared for the worst and driven by protective instincts. If someone he loves is harmed, he'll stop at nothing to ensure they receive the justice they deserve, showing no mercy to those responsible.
He has mild ADHD, which sometimes leads to spontaneous and curious thoughts and questions that he openly shares with those he trusts most. He feels deeply hurt and frustrated by Gimlet's mocking comments about his neurodiversity and physical differences, which escalate into intense confrontations. The mere mention of the Great Morden War triggers severe anxiety, culminating in violent panic attacks, vivid flashbacks, and haunting night terrors that disrupt his sleep. However, beneath his nonchalant and optimistic facade, he struggles with insecurities about his intelligence and mental slowness. Despite his enjoyment of being lively and a tad mischievous, he can't shake the feeling that he's a nuisance. Whenever he feels like he's about to cry, he quickly runs off to find a hiding place, fearing that others will mock him for his sensitivity. Tarma will only cry in front of others when he's feeling completely overwhelmed and people are aggressively yelling at him.
He's very patient, but sometimes his patience wears thin, and he snaps when he's feeling reasonably irritated. Although he isn't hesitant to assert himself respectfully when misunderstood, threatened or emotionally hurt, there are times when his approach comes across as rude and crass, leaving him feeling remorseful. He's incredibly passionate about vehicles, weaponry, and cybernetic prosthetics, often enthusiastically sharing his knowledge when asked. However, he's also fiercely protective of his interests and can take offence when someone criticises or disrespects them, particularly when it comes to stuff he has personally built or repaired.
He’s fiercely protective of his friends and comrades, willing to stand up to bullies and threats with a serious and intimidating demeanour. However, his strong sense of loyalty can sometimes lead to physical confrontations when pushed beyond his limits. He's generally humble and becomes slightly flustered when praised for his work and being a good friend, but occasionally exhibits overconfidence in his tactical abilities and creative projects. He can be quite reckless on the battlefield and during stealth-oriented missions, which occasionally puts his friends in potentially perilous situations, yet he always manages to keep them safe and unharmed. He strongly opposes racism, fat shaming, and the stigma surrounding mental health issues, viewing them as dehumanising obstacles to equity and healthy relationships.
He's surprisingly gentle and exceptionally kind to children, going to great lengths to rescue them from harm, ensure their emotional well-being, and provide companionship. When sleeping, he snores loudly and often talks in his sleep, uttering fragmented sentences during his most terrifying nightmares and pleasant dreams. He likes to drink with his friends after a long mission, but he often gets wasted and becomes silly, jovial, overly affectionate, and short-tempered. He becomes ecstatic whenever he gets to operate the SV-001 and deploy it into battle because he has a deep affection for the tankette and finds solace in repairing it whenever it's damaged.
He holds that morality is shaped by a combination of factors, including parental guidance, cultural influences, universal moral laws, and the capacity to establish ethical principles. He believes that everyone has inherent dignity that encourages them to follow ethical rules that are morally sound and logical. He thinks it's best to avoid contradictions and hypocritical behaviour by not following rules that are irrational and morally wrong. In his view, the morality of an action is determined by the action itself, rather than its consequences. Interestingly, despite being a soldier, he's a pacifist who believes that individuals can confront threats to peace in any way they deem necessary, even if it means compromising their personal morals. Furthermore, he sees life and death as fundamental opposites that are perpetually in conflict with each other.
Backstory: Tarmicle Ignacio Roving III was born on May 1, 2005 in Hokkaido, Japan. His father, Fabriclus Cristóbal Roving, is a distinguished Mexican-American military man. His mother, Koharu Nakabayashi, is a Japanese miniature painter and a retired army nurse who formerly served in the Regular Army. He has several siblings: Ildefonso, a vehicle technician for Japan's military and his older half-brother; Milagrosa, the lead singer of an alternative rock band and his older half-sister; Shigeko, a medical engineer and his older sister; and Calpurne, a fighter jet pilot who serves in the Regular Army and his younger sister. Fabriclus named him after his great-great-great-grandfather, Tarmicle Ignacio Roving II, a legendary roboticist whose ideas were later utilised by both the Regular Army and the Rebel Army in the development of war machines, ensuring that his legacy would live on.
He often tells Tarma stories about the heroic actions of his namesake, who saved the lives of millions of innocent people from corrupt regimes and criminal exploitation. He also likes to tell Tarma stories about his experiences in the military, often mentioning a man named Alessandro Germi and describing the wars he had fought in. He taught his children to speak both Spanish and English and imparted valuable life lessons that they all embraced, including embracing failure and cultivating optimism. Tarma vaguely remembers Fabriclus sharing that he considered retiring after his first wife passed away from breast cancer complications. However, it wasn't until he met his second wife, Koharu, while she treated his injuries he sustained during a battle against high-risk criminals seeking to spark global anarchy, that he officially retired and started a new family with her. According to his father, when Tarma was a baby, he had a habit of taking random naps and snoring softly.
He has a cousin named Achilles who lives in Missouri, United States, and owns a motorcycle shop in the rural downtown area. Achilles is notable for his habit of constantly combing his light orange pompadour and for sparking Tarma's strong passion for motorcycles. His father fostered his interest in tanks, fighter planes, and the great outdoors, while Ildefonso and Milagrosa ignited his love for automotive mechanics and rock music. While Shigeko was still in school, she introduced Tarma to robotics and its potential applications in the medical field, even teaching him basic coding skills and how to build a robotic hand prosthetic. This allowed her to complete an important university project while creating something impressive for her younger sibling. Tarma thoroughly enjoyed playing, exploring, and causing mischief with Calpurne, who matched his lively energy and vibrant imagination. However, their playtime wasn't without its challenges, as she would occasionally take his toys without permission—though this rarely seemed to bother him.
At the age of 3, he met his childhood friend Tabomba when Tabomba's Filipino family moved in next door. Surprisingly, Tabomba sparked Tarma's interest in trains as well as cool bugs and rocks. Although they rarely see each other nowadays due to Tabomba's work as a marine biologist, they make an effort to meet up whenever they're both off work and on vacation.
His family frequently travelled across Japan, the United States, and Mexico, especially during summer and winter breaks, to visit relatives, enjoy the outdoors, and have fun. During a trip to Hiroshima at the age of 7, he met a girl named Chizuko, who was wearing an olive green bandana. They quickly became friends after building a sand castle and finding worms under a large rock at a local park near the orphanage where Chizuko was staying. Sadly, they couldn't spend much time together because Tarma's family had planned to stay in Hiroshima for only two weeks and wanted to explore every attraction the city had to offer. Fortunately for the two, his family returned to Hiroshima a few times, once during a summer break and again to care for a sick relative.
At the playground and in elementary school, he faced bullying, responding in one of two ways: either he would remain oblivious to the taunts or burst into tears and rush to the safety of his parents or seek the teacher's intervention. He was bullied a lot at school because of his mental slowness, hyperactivity, and perceived "annoying" nature, and for not fitting traditional Japanese physical standards. Whenever he reported his bullies to the teachers, many of them didn't take it seriously, leading him to believe that no adult cared about his bullying problem. As a result, he kept quiet about it and accepted the torment.
Like him, Tabomba faced both racial and size-based discrimination, but found unwavering support in Tarma, who cherished their friendship. To combat Tabomba's isolation, Tarma would often keep him company, whether completing homework and assignments together or spending time together after school. Their favourite activities included playing video games, visiting the park, and watching action and comedy movies.
He had a couple of girlfriends and boyfriends in high school, but they didn't last very long. In high school, he started fighting back, engaging in fistfights and enduring street beatings as he struggled to cope with the constant bullying. He also began experimenting with building custom-made motorcycles as a way to initially impress those he was romantically interested in, and later found that it helped to calm his nerves. After a day of helping his dad fix their broken car, he quickly discovered that he had a knack for understanding machines as if they were human, being able to determine their mechanical issues on a whim.
Tragically, the bullying escalated to the point where Tarma felt overwhelmed and feared that reporting it to his teachers or parents would only create more problems and burden them further. So, he made the desperate decision to run away from home on his motorcycle, heading towards Hiroshima. Once there, he encountered Chizuko again, but she was different from the last time he met her. She was now the leader of a notorious street gang. Chizuko coaxed him into hanging out with her at their rundown hideout, where they drank beer and vodka stolen from a local alcohol shop. Tarma reluctantly agreed, but was thrilled to reunite with Chizuko after 8 years.
At the hideout, they caught up on each other's lives as Tarma had a couple of beers and Chizuko drank vodka from a bottle. Things took an unexpected turn when Chizuko got physically close to him, complimenting his appearance in a seductive manner. Their friendship evolved into a sexual relationship, which was Tarma's first. They spent many nights engaging in sexual activities together, and he even participated in a few crimes with her, including theft and drug dealing. Tarma would also start to develop a nicotine habit, but more positively, he learned effective coping mechanisms and assertiveness skills to manage stress and stand up for himself. He even experimented with the guns that the Chromium Wolves had stolen from a rival delinquent gang, disassembling, reassembling, and cleaning them on a regular basis to ensure they were working efficiently. This process reminded him of mechanics, and he quickly developed a talent for weaponsmithing.
However, Tarma swiftly ended things and returned home after discovering that Chizuko had been using him to fulfill her physical desires and distract herself from her trauma, while also advancing the interests of her gang. He would later reunite with Chizuko, who was now going by the name Eri, just before the beginning of the Great Morden War after she had made a name for herself in the S.P.A.R.R.O.W.S. However, she had become bitter, socially withdrawn, and aggressive, pushing him away. This broke his heart and left him feeling uncertain about how to atone for his silent abandonment.
After graduating from junior high school and enjoying the first week of his summer break, Tarma immediately enrolled in the Officers Academy of Special Tactics and Battle. In addition to his impressive engineering and mechanical skills, he achieved a notable feat at the age of 20 by rescuing President Marx, the CEO of a prominent defence contractor that supplies the Regular Army with weaponry, tanks, and other essential equipment. He was a commissioned Regular Army officer who happened to be in the area when the Rebel Army launched an assault on the skyscraper that served as President Marx's workplace. The Rebel Army's goal was to coerce President Marx into becoming their primary defence contractor. The Peregrine Falcons Squad took notice of this achievement and invited him to join the team, which he happily accepted.
After a long day of training, setting up camp, and deciding to watch the sunset, he encountered a solitary Marco sitting by the shoreline, quietly admiring the beauty of the ocean and completing a crossword puzzle. They struck up a conversation about their interests, reminisced about their childhoods, and enjoyed a couple of beers together, ultimately forming a friendship. He would slowly develop a queerplatonic relationship with Marco, built on a deep appreciation for his company, a genuine desire to ensure his happiness and well-being, and a strong attraction to his physical beauty and intellect. He would also befriend Tequila, who imparted valuable mechanic skills to him and taught him specialised painting techniques for sheet metal, ensuring a durable finish that wouldn't chip, a lesson Tarma would always treasure. During the Great Morden War, he learned that Marco, alongside Tequila, was selected for the counteroffensive against Morden and quickly volunteered to join him, wanting to support his best friend.
During the Great Morden War, Tarma, Marco, and other members of the P.F. Squad, S.P.A.R.R.O.W.S., and Regular Army were ambushed by General Morden and his soldiers. They subjected everyone to rigorous torture, leaving them with lasting mental and physical scars. The Rebel soldiers and Allen O'Neil mercilessly taunted him, exploiting his sensitivity during the torture. Like Marco, Tarma was forced to witness the brutal slaughter and torture of his comrades and friends, which was emotionally painful to watch. However, he devised a clever escape plan by distracting the guards holding the key to his prison and appealing to their conscience. This unexpectedly worked, allowing him to overpower them, rescue Marco, and help his best friend thwart Morden's plans for world domination.
After the fierce battle against General Morden and the Rebel Army, he enjoyed a relaxing smoke break with Marco and rose through the ranks to become the Captain of the P.F. Squad. He also enhanced Marco's cybernetic arm by designing the blade tip in the hand to function like a door hinge, which automatically snaps back with a magnetic force, ensuring it remains sturdy and won't bend during use. He played a key role in the suppression of the second coup, getting a chance to fight alongside Fio and Eri. Notably, he saved Marco from a laser blast by the Hozmi that could have been fatal, earning himself a reputation as a hero and the true linchpin of the P.F. Squad.
During his escape, Tarma received an unexpected gift from a Rebel soldier known as Guil, designed to aid him in future battles: the mysterious katana Murasame, renowned for its self-cleansing properties, which the Rebel Army had seized during their invasion of Japan. Touched by Guil's kindness, Tarma expressed his gratitude, and this brief encounter challenged his assumption that all Rebel Infantrymen were ruthless and loyal only to Morden's ideology. Rumours suggest that the cleansing properties of Murasame may be attributed to Martian experiments with the advanced technology of the Tuatha Dé Danann. However, Tarma remains skeptical and dismisses such claims as mere speculation.
He was responsible for creating Marco's cybernetic arm, but the initial design was somewhat rushed, resulting in a stiff hand. He developed it during a month-long period of extensive planning and deploying additional allied troops to help stop Morden's heinous plans. During this time, Marcor and Tarma received assistance with planning, medical aid, intelligence gathering, and restocking crucial materials from Eri, the Magpies, Fio, and Hyakutaro. All of this took place across the mountainous border of Gerhardt City to avoid being recaptured by pursuing Rebels after their escape from torture. He also helped Marco organise the troops and encouraged them to use the captured Metal Slug tanks against the enemy to tip the scales in their favour. Once this successful plan was set in motion and they arrived at the Rebel Army's base of operations, Tarma assisted Marco in taking down General Morden and the Hi-Do. After General Morden's defeat, when Marco attempted to go ballistic in a bid to end his life, Tarma stopped him by placing a hand on his shoulder and shaking his head, saying that the justice system would handle him.
During the conflict with the Arabian Infantry, Tarma bravely rescued a baby from a 3-Ton Utility Truck, oblivious to the surrounding combat. He also rescued several orphaned children, whose families had been killed by Rebel Infantrymen, leaving them to starve and dehydrate. After the conflict, Tarma enrolled the children in the Regular Army's orphan program, providing them with an opportunity for a safe and nurturing upbringing. During a battle against Allen O'Neil, he lost his right forearm, and Fio quickly administered first aid, stemming the blood loss. Meanwhile, Eri and Marco fought valiantly and ultimately defeated Allen, pushing his corpse into the freezing ocean. Following the Extraterrestrial Alliance Clash, his amputated forearm was replaced with a cybernetic prosthetic. He collaborated with Regular Army scientists and Pupipi to design and build the advanced prosthetic.
Tarma's exceptional talent for building motorcycles, rivalling that of professionals, had led him to consider retirement. However, these plans have been put on hold due to the persistent and desperate pleas of his spineless superiors to continue his service in the military.
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Updated: June 19, 2025
Reworked Character #26: Leona Heidern
POTENTIAL TRIGGER: Viewer discretion is advised due to references to death, physical assault, underage drinking, kidnapping, suicide.
Real name: Leona Schovajsová
Esper title: Avatar of Blood Frenzy, Slashing Motions, and Physical Adaptation
Aliases: Inherited Assassination and Silent Soldier
Occupation: General and frontline soldier of the Ikari Warriors
Retirement plans: She's uncertain about her aspirations beyond military work
Special skills: Proficiency in hand-to-hand combat and explosions, assassination techniques, acrobatic speed, martial arts, and slashing
Esper abilities: Her go-to esper ability is called the Moon Slasher. It involves swinging her rear arm, opposite arm or both arms in a circular motion. As she performs this action, a ring of blue cutting energy forms around her arm. This ability is incredibly powerful, capable of swiftly slicing through enemies and even armoured tanks.
She can create steel-hard blades by drawing her own blood through minor skin incisions. Occasionally, she must consume the blood of others to replenish the nutrients used up by her powers. She can project her thoughts and communicate mentally with anyone she visibly remembers or personally knows without any hindrance. Additionally, she has the ability to move small and medium-sized objects with her mind. However, using telekinesis requires her to take a short mental break afterward as it mentally drains her and causes temporary dizziness.
She's able to intentionally shed her skin, peeling it off like a removable garment. Following its removal, her skin rapidly regenerates through a self-materialising process, restoring her epidermal layer. This process enables Leona to eliminate any scars she has acquired as well as harmful organisms that may have attached to or burrowed into her skin. Shedding contaminated skin also enables her to regenerate healthy tissue and develop enhanced immunity and resistance to biological hazards, including toxins, bacteria, and other harmful substances. It's a fairly painful process, which she describes as being twice as painful as a snake shedding its skin or removing a dried acne face mask. It can take her up to 15 to 19 minutes to peel off her skin, followed by 3 minutes to regrow it, and an additional minute to recover from the pain.
She can shapeshift into a different person or entity if she has a clear image of her new form or can vividly recall the appearance of the person she wishes to become. Once she has made her decision, her physical body and clothes mold themselves to take on her chosen form. However, she can only remain in her transformed state for 15 minutes because her body begins to deteriorate during that time due to its sensitivity to drastic changes in appearance metamorphosis. This deterioration occurs only if she chooses a new form that she has never used before or has only used once. She can develop total immunity to transformative rot if she has used a physical form multiple times.
She can create a holographic afterimage by striking her enemies from behind at lightning speed, bathing the battlefield in a blue light. However, she can only leave behind three afterimages because her lightning-speed attacks demand a significant amount of physical energy, which quickly leaves her fatigued. These afterimages follow only Leona's commands and possess a wide range of electrical abilities, ranging from piercing bolts to shooting balls of electricity from their palms. They can be easily dispatched with just two or three knife strikes or a single well-placed bullet.
Due to her partial Super Devil ancestry, she possesses a unique physical and psychological esper ability known as the Riot of the Blood. When her Super Devil blood overpowers her human blood, it amplifies the destructive strength of her psionic energy in response to reminders of her past trauma or extremely stressful situations. During this transformation, her bloodstream feels as if it's on fire, and any exposed skin emits a smoky steam. She exhales thick plumes of smoke, and foamy saliva mixed with blood drips from her mouth. Her hair turns a dark pink with blood red streaks, her teeth become more jutting and carnivorous, and her eyes glow a pale yellow, devoid of irises and pupils. In addition to significantly enhancing her abilities, this transformation grants her nearly hyperspeed agility and increased physical brutality. She can also run on all fours like a cat to easily dodge mid-level projectiles.
Whenever she taps into this ability, a surge of power erupts around her, pushing anyone who's too close back by a couple of feet. In that moment, time freezes briefly around her. Once she's fully afflicted, she goes completely berserk, attacking anything perceived as a threat to her safety, including her friends. She enters a raw, animalistic mental state, capable of only uttering a few words. She'll only snap out of this state when she's knocked out, physically restrained and calmly spoken to or regains her senses after causing significant damage. Eventually, she learns to manually enter this state as she gains a deeper understanding of the Super Devil and how to control her power. This newfound ability helps her retain her sanity and humanity, reinforcing her control and allowing for better utilisation of the Riot of the Blood.
While in her Riot of the Blood state, she gains access to several abilities that are normally unavailable to her. Rebel Spark allows her to rush an enemy and stab them in the midsection, causing a surge of energy to erupt from their back before they explode as she screams in agony. Leona Blade enables her to create a blade of blue cutting energy from her right arm, which she uses to slash inward at her enemies, resulting in their explosion.
She can cut and pierce through both living creatures and war machines with her bare hands. Additionally, she can generate an invisible cutting aura by making a swift circular motion with her hands or by stomping the ground. This aura protects her from tangible projectiles and prevents others from easily restraining her, slicing into them like a thousand knife slashes. She can also create a ball of blue energy surrounded by several energy blades.
Hobbies: Visiting factories, collecting cute hairpins, hanging out with Roberto, watching cat videos with Marco, and doing research into cosmicism, militaristic practices, and old religions
Likes: Earth, real power, the philosophy to live, being in control of her abilities, and the Cat Ears outfit she secretly bought for herself after Conspiracy Landing
Dislikes: Super Devil, Being drenched in blood, meetings with no significance, people intent on causing destruction, and going berserk and hurting those she loves
Favourite food: Red globe grapes, vegetables, and strawberry sorbet
Sexuality: Heteroromantic demisexual
Gender: Demigirl
Age: 12 (in 2022), 18 (in 2028), 20 (in 2030), 22 (in 2032), 24 (in 2034), 31 (in 2041), 33 (in 2043), 34 (in 2044), and 37 (in 2047)
Blood type: B-
Weight: 146 lbs. (66 kg)
Design: She's a 5' 9" (175.26 cm) Spanish-Czech mesomorph with a bottom hourglass figure, a sylph-like build, a rectangular torso, broad shoulders, well-toned muscles, and a robust chest. She has sand-hued skin, sharp omnivorous teeth, and a brownish mole on the left side of her philtrum. She has blue-green eyes with flecks of dark violet and pale yellow feline pupils that glow in the dark. Her upper gums have holes above her two cuspids and two first bicuspids, allowing four razor-sharp fangs to slip out and protrude when she opens her mouth wide. Her muscles exhibit a sparkling malachite hue and bear an unusual degree of gnarly scarring. Her hairstyle is a combination of Leona's ponytail from Metal Slug Defense and her bangs from The King of Fighters: A New Beginning. Her hair is a vibrant Honolulu blue with a steel pink sheen, and she has the same torso tattoo as Orochi from KOF. Her right upper arm features a languid lavender skeletal snake with a pink luster outline that coils around the centre, its jawless head resting just above the elbow.
Leona's military gear consists of a metal dog tag necklace with her name, the same gloves as those worn by Leona from The King of Fighters XV, and greenish-black elbow pads. She wears a falu red belt featuring a black snap-on buckle, paired with a sheath for the Gerber Mark II fighting knife bequeathed to her by her foster father, as well as the same holsters as Leona from KOF XV. The right holster contains her Justitia .380 ACP handgun, while the left holds a Kahr P40. Additionally, she has a jasper waist pack secured at the back, which contains smoke bombs, extra pairs of explosive and flashbang earrings, and a few throwing hairpins. She wears a reddish-brown waterproof vest adorned with golden jackal fur lining and the Ikari Warriors logo emblazoned on the back. She has the exact same pants as Leona from KOF XV, tucked into her old heliotrope jungle boots.
She often wears the same jacket as Leona from The King of Fighters '96, but at times, she opts for a simple lavender pink tank top. She dons a leg holster like the one her KOF XIV counterpart uses, which holds two magazines for her handgun. She sometimes swaps her cargo pants for the shorts that Leona wears in KOF '96, along with greenish-black knee pads, revealing her over-the-calf yellow ochre socks.
Over her jacket or tank top, she dons a Soldier Plate Carrier System (SPCS) with a MultiCam pattern, which carries around her walkie-talkie and ammo for other firearms. Her neck and forearms are wrapped in pristine, slightly worn gauze, which is used to cover any self-inflicted cuts. She has a rust-coloured bandolier slung over her left shoulder, which holds .40 S&W Parabellum ammunition. Leona carries an old heliotrope load-bearing backpack that contains camping equipment, portable ammo boxes, a canteen full of water, smoke bombs, fire bombs, a black pen, and various books on ancient mythologies and military history.
It contains her journal, which has a worn mahogany leather cover and a dull, slightly tattered blue-violet ribbon marker. Inside, she records her thoughts on the people she has met and cares about as well as the vegetables she has eaten so far. It holds two precious photographs: the first, taken by Clark, resembles the artwork of a young Leona with her foster father, Heidern. The second features Leona, Ralf, and Clark, styled exactly like the Team Ikari screenshot from KOF '98, which was captured by Heidern after the Invader Conquest.
She wears Ralf's old cardinal red headband as a hairband, a reassuring gift she received after her first attempt to take her own life. She wears the same bra as Leona from KOF XV, but in yellow ochre with Syracuse red-orange edges. She wears two pairs of earrings with silvery or gilded clip-ons that she often alternates between: explosive earrings, which are pearlescent purple triangles with blue-tinted silver tips, and flashbang earrings, which feature dangling heart-shaped diamonds—the left is blue and the right is red. She wears three razor-sharp throwing hairpins that can easily pierce through skin. One is a metallic blue hairpin adorned with pinkish-white rhinestones, positioned vertically on the left side of her hairband. Another is a horizontal blood red hairpin located near the centre of her bangs on the left side, and the third is a slightly diagonal wavy greyish-purple hairpin placed above her right bang.
When off duty, she wears the same uniform as Steel Bodyguard Leona from Metal Slug Attack, but with a few differences. The silver buckle is blue-tinted, her tie is a bluish-purple with vertical bronze pinstripes, and her gloves are greenish-black. She completes the look with golden epaulettes and high-heeled, mid-calf ultramarine boots featuring carmine heels and bronze laces.
Super Devil form: She's a 31 ft (944.88 cm) chimeric entity with the shapeshifting upper body of Leona. However, her arms have been replaced with the forelegs of a black-furred lion, complete with golden claws and blue-green paw pads. Her skin is flayed, and the muscle beneath appears heavily burned and scarred, leaving only her head and breasts untouched. Her hair is a thick, tousled mane that cascades down to her hips. The base of her torso is adorned with a curly, encircling mane reminiscent of an African lion's. From this mane emerges a wreath of thirty-five coiling serpents, each adorned with glistening languid lavender scales, pink luster underbellies, and sparkling ruby eyes.
Her humanoid body is at the centre of a draconic beast with eight serpentine necks and iguana-like tails tipped with tufts of light blue fur. Each neck culminates in a leonine head featuring golden jackal fur, flared nostrils, swine tusks, and wide mouths filled with jutting, omnivorous teeth. Their bleeding upper gums bear the same gnarly holes and razor-sharp fangs as Leona's. They have well-groomed, slightly scruffy dark pink manes and goat-like beards, along with glowing blood red eyes featuring feline pupils and irises edged in pale yellow. Their lips are delicately lined with a Syracuse red-orange, and they possess forked tongues. Six greenish-black gills hang from the neck of each neck, which is somewhat located to their heads. She has six legs that are covered in neatly trimmed greyish-purple fur and hand-like feet with bronze eagle talons that are almost structured like a canine's paw.
The underbelly is jasper, while the carp scales are crafted from a carefully carved alternating pattern of blue and red diamonds that changes after every four bands of colour. These diamonds are translucent enough to reveal the same muscle anatomy as Leona. The back is adorned with moss, mahogany trees, and sprouting barrigonas. Two garguatuan wings, twice the size of her body, with yellow ochre feathers protrude from the central sides of her back. On the chest is the exact same torso tattoo as Orochi from KOF, but it lacks the neck band and is replaced by a single thick spike. Her stomach is cut wide open with thick, veiny vessels pumping blood and intestines partially hanging out. Bright flashes of blue and purple lightning can be seen within the stomach, emanating from dark clouds that slightly spill over from the gruesome wound, though never fully revealed.
Character summary: She's a reticent, vengeful, and overly careful individual who struggles to easily trust others and socially express herself outside of combat, military missions, and the company of those she feels safe with. Due to her past experiences, she often keeps her emotions tightly controlled and is hesitant to reveal her true abilities, fearing that losing control could result in her hurting her friends because of her untamed Super Devil blood. Leona resolves to take complete control of her Super Devil blood, using it only when the situation demands it. She often comes across as aloof and brooding to unfamiliar people and those she perceives as enemies. Many have referred to her as an "ice maiden" because of her taciturn and reserved demeanour as well as her indifference towards mercilessly killing her enemies. This label doesn't bother her; in fact, she accepts it with a sense of humble pride.
Leona carries out her orders with chilling accuracy and finds everyday socialisation to be challenging. She's incredibly pessimistic and cynical about the world around her, yet she tries to project a realistically optimistic outlook in calm, measured doses. Although she often feels lonely, she finds comfort in the new family she has discovered among the Ikari Warriors and the highly skilled members of the Regular Army. From Ralf, she has picked up on his mischievous streak and enjoys pulling harmless pranks and engaging in light-hearted teasing. However, she has also learned from him the importance of respecting boundaries, recognizing when something has gone too far, and apologising when necessary. She's fiercely protective of the people she truly cares about and holds anyone who tries to insult or hurt them accountable for their actions in a threatening and serious manner. Despite being somewhat awkward when trying to be supportive, Leona does her best to cheer them up and provide comfort when they need it.
She grapples with undiagnosed persistent depression and mild social anxiety. While she has made progress in managing her suicidal thoughts, there are rare moments when she feels overwhelmed by the urge to end her life. In those instances, she either talks herself out of the situation or is quickly intervened by Ralf and/or Clark. She continues to grapple with the immense guilt of unintentionally causing her family's deaths. Despite it being beyond her control at the time, as neither she nor her family knew she had dormant Super Devil blood, she firmly believes it was her fault for leading her murderous instigator into her village and not stopping herself before making the irrational decision that killed her parents. To cope with her guilt and misery, she sometimes engages in self-harm in secrecy.
She's a kind-hearted philosophical thinker, often contemplating the fundamental mysteries that evade human understanding when she's off duty and has nothing else to occupy her mind. She becomes quite upset when she learns that a close friend is struggling with suicidal ideation, which evokes a deep sense of sympathy and compassion in her. This motivates her to strive for self-improvement so that she can serve as a role model of sorts. She excels at commanding her foster father's mercenaries and is deeply committed to their well-being, viewing them as her responsibility. As a consummate soldier, she has garnered a loyal following among her subordinates. In combat, Leona's efficient approach to accomplishing missions is often described as "sublime" by many because she primarily annihilates her enemies with a hand dagger bequeathed to her by her foster father. She despises inefficiency, such as sloppy planning, and is cautious about forming alliances with enemies due to the potential for betrayal.
Like Red Eye, she often displays an unimaginable fearsome presence, the source and details of which remain maddeningly obscure. She has a habit of acting with childlike curiosity and is often happily excited to share new things with the people she considers family and friends. She always finds it heartwarming when people like Tarma proudly and passionately admire her as a kind soul and a great soldier, bringing her a sense of joy and calm. The majority of her limited off-time each year is spent in the unusual pursuit of "factory touring", which is rumoured to serve as a unique restorative for her vigour and energy. Whenever she’s off work, she enjoys excessive drinking, often participating in drinking contests with her friends and having a good time. However, she makes a conscious effort to avoid getting extremely drunk and strives to stay mostly sober. She often intentionally loses drinking contests because she fears she might become destructively wrathful when inebriated. When she's somewhat intoxicated, she tends to become oddly clingy around those she likes, shyly stammering and losing focus easily. She gets distracted by random conversations, sounds, and visuals that catch her interest, which makes her a bit nosy.
Leona feels uncomfortable knowing that the Rebel Army, Ptolemaic Army, and Amadeus Syndicate seek her for their own selfish gain, hoping to achieve their visions of the New World. Through fierce interrogations and intelligence gathered from Clark, she's aware that the Rebel Army wants to use her blood to create bioweapons and super soldiers, the Ptolemaic Army aims to use her as a vessel for the Avatar of Evil, and the Amadeus Syndicate intends to retrieve blood samples from her to study their destructive potential and how to effectively utilise them in combat. Even the leaders go so far as to instruct their troops to handle her with care and avoid causing her significant physical or mental harm.
She associates the Super Devil with great evil, which fuels her thirst for blood and her desire to inflict harm on others. Because of this hardened and stubborn perspective, she absolutely despises Wysteria, seeing her as an embodiment of wickedness. She believes Wysteria is a significant liability for the Regular Army, fearing that if she ever goes rogue, it could lead to catastrophic consequences. She often treated her with indifference, disdain, and mistrust, but she gradually warms up to Wysteria through the acts of kindness and generosity she offers. She eventually learns that she only wants to be accepted for her humanity and not be treated like a monstrous weapon, which makes her see a part of herself in Wysteria.
She observes that Eri fights in a unique way as if her comrades are nonexistent and she only trusts herself. This leads her to assume that Eri is somewhat like her, a notion Eri doesn't particularly like, even though she has reassured Leona that she'll never leave her side. She strives to treat her with empathy and kindness, but often falls silent and withdraws into herself out of guilt and shame in response to Eri's annoyed reactions. She sometimes trains with Trevor but often ends up accidentally hurting him, which prompts her to try training alone, despite Trevor reassuring her that it’s not her fault and that it’s not a big deal. She appreciates how supportive Tarma is, encouraging her to have fun and spend time with her comrades.
Leona developed a strong affinity for Clark and Ralf, viewing them as older brothers. She feels consistently reassured when partnering with them on dangerous missions as their watchful presence makes her feel safe. Meanwhile, she admires Heidern as an ideal military leader who understands how to meet the needs of his soldiers, ensuring their safety while helping them improve their skills through strict yet gentle discipline. She also sees him as a loving, compassionate father and is immensely grateful that he chose to take her in.
She's acquainted with Marco, Fio, and Red Eye, having undertaken a secret mission against a rogue Ptolemaic Army splinter cell alongside them and Clark, which forged a tight bond of camaraderie. Leona sometimes hangs out with Marco, Fio, and Red Eye, engaging in hobbies they enjoy and discussing various intellectual topics. This helps her broaden her knowledge about human enrichment and continue her journey of self-discovery. Mysteriously, she has also managed to befriend Ruoxi and her two alter egos. Rumours suggest that Ruoxi needed little convincing to like Leona because she immediately recognized her struggle with self-control and strongly related to it. Liddy found Leona's playfulness endearing and appreciated how she actively listened to her ramblings about birds and extraterrestrial life. Shufen developed a particular fondness for Leona due to her bravery and combat efficiency, which greatly reminded her of herself.
Since their accidental run-in during Conspiracy Landing, she has become a good companion to Roberto, proving herself to be an excellent friend and caring suitor. Although she appears to be best friends with him, she secretly harbours romantic feelings for him, which she's hesitant to reveal to others due to her fear of ridicule and the emotional turmoil it might cause. She struggles with the idea of being perceived as capable of romantic relationships due to her awkwardness in building connections and the fact that many people don't see her as the type who's interested in love. She believes it’s her fault that Roberto became traumatised after witnessing the Unknown Alien because he went a bit insane after seeing something he shouldn’t have when he looked into its eyes.
She does everything in her power to ensure Roberto's well-being, even if it means putting her own life on the line and risking her professional relationships. She enjoys playfully teasing him because she's very perceptive to his hidden romantic feelings for her and how adorably sheepish he becomes around others. Despite being an affectionate person around him, she expresses her tenderness in a much calmer manner than she does with Walter. Similar to her interactions with Ralf, Clark, and Heidern, she finds it easier to emotionally support him, especially during traumatic flashbacks or moments of self-doubt when he's on the verge of sabotaging himself. Through her interactions with Roberto, she has discovered that she's an emotionally intelligent person who's more expressive, respectful, and polite when around the people she cares about the most.
Backstory: Leona Schovajsová was born on January 10, 2010 in a secluded Ecuadorian village on the edge of the Amazon Rainforest. Her father, Gaidel, was the 12th generational chief of the unnamed village, where all members had biological ties to the Super Devil, making Leona the heiress to his title once he grew weak and old and could no longer carry out his chieftain duties. He came from a long lineage of Nina Runakuna tribal warriors and shamans, Spanish politicians and architects, and European historical archivists and nature experts who settled in the Ecuadorian and Bolivian regions. He was the Avatar of Earth's Will and Peaceful Stability as well as the last known male descendant of the Super Devil. Her mother, Hermína Schovajsová, was a Czech nature conservationist who studied the history and languages of Indigenous tribes. According to Leona, she resembles her mother closely, but with the strange genetic traits of her father mixed in.
Gaidel was originally the demigod son of one of the first human female espers and the Super Devil, who disguised himself as a human to leave behind his genetics as a blessing of a renowned legacy. The Super Devil even made him the only known esper with a genuine connection to the Earth, hoping he would be the one to restore equilibrium. However, he died under mysterious circumstances that he was unable to recall. After being gone for 1237 years, he was reincarnated in the present era as the newest chief of the unnamed village, but his reincarnation was interrupted halfway through due to an unknown cosmic disturbance, which he attributes to something bad happening to the Super Devil. As a result, he was unable to awaken to his true nature and lived quietly as an ordinary human. He wasn't oblivious to the existence of the Super Devil and understood that he was a menacing force of nature, so he took it upon himself to share his knowledge about the god with his close-knit community.
The chance meeting between Gaidel and Hermína was purely accidental. Hermína came across his village during a month-long expedition to study Ecuadorian Indigenous tribes living in the Amazon Rainforest. It was love at first sight, and Hermína moved into his village once her research was completed. After a couple of months of dating and familiarising her with the norms and customs of the unnamed village, Gaidel happily married Hermína. From this union, they started a family and had Leona, who inherited the true power of the Super Devil that had never awakened in Gaidel. Leona was born as a half-blood, which was considered a genetic mutation since Super Devil genetics largely overrode human DNA; however, hers was a perfect split between the two. As a result, many deem her an illegitimate descendant of the Super Devil.
During her time in the remote village, she lived a peaceful life with her small family, helping with simple tasks around the community and joyfully playing with the local children. She primarily spoke Czech but learned to fluently speak and understand Spanish. Gaidel taught her important leadership skills and shared his understanding of the earth and the Super Devil, making a firm promise to keep her newfound ancestral knowledge a secret from untrustworthy outsiders, fearing they might exploit it for their own selfish purposes. Meanwhile, Hermína taught her to be a brave, independent woman and shared her insights about animals and the Indigenous tribes she had studied around the world. Whenever she decided to explore the outskirts of the village, her father would either hold her back, warning her of the dangers of the outside world, or reluctantly allow her to go, with her mother tasked to closely supervise her.
During that time in her life, she was immensely happy, naively believing that nothing could go wrong. However, she began to feel suffocated by the sense that her desire to satisfy her curiosity was being hindered by her parents. After her 10th birthday, on a beautifully sunny morning, she decided to slip out of the village while her parents were still asleep. She wanted to venture deeper into the Amazon Rainforest and enjoy solitary exploration without being closely monitored. Having successfully exited the village unnoticed, she made her way through the jungle in search of the Amazon River. However, as she was distracted by a bird that flew past her, she accidentally bumped into a tall, burly man dressed in white robes, wearing a mask with red eyes and a gunmetal hood, who was carrying a bag filled with something.
She was immediately suspicious of the man because her parents had warned her not to trust strangers outside the village, especially those who looked strangely dressed or militaristic. However, the hooded man was surprisingly kind and politely asked if she was lost, which made her relax and led her to believe that this stranger might not be a bad person after all. Foolishly, she told him what she was doing, and he took her by the hand, leading her toward the Amazon River. Along the way, they talked, and the man learned a bit about her, including her name and her reasons for wanting to explore the Amazon Rainforest. Leona also discovered that the man's name was Goenitz, and he brushed off her question about what was in the bag, stating that it was full of garbage. When they arrived at the river, she accidentally mentioned her ties to the Super Devil. In response, Goenitz hid the bag behind a thicket of foliage and asked if she could talk to her parents, which she naively complied.
She guided Goenitz to her secluded village, much to the shock and fear of the villagers and her parents. While Hermína was busy ensuring Leona was okay and scolding her for leaving the village without warning, Goenitz had a private discussion with Gaidel. He demanded that Gaidel hand over Leona, promising to awaken the potential of the Super Devil spirit that lay within her and make her "worthy of the world beyond". Gaidel, believing Goenitz to be a simple-minded child predator, declared that he wouldn't betray the love he had for his wife and daughter, emphasising that they preferred peace over the violent tendencies of the Super Devil. He swiftly banished Goenitz from the village, threatening that if he ever returned or attempted to be near his daughter, he wouldn't see another day. As an enraged Goenitz was leaving, he caught Leona's concerned yet almost emotionless gaze before vanishing into the jungle.
Before the crack of dawn, she had a terrifying and deeply distressing dream about Goenitz, in which she was physically assaulted and transformed into a beast driven insane by power—an experience that felt all too real. This dream triggered the activation of her dormant esper abilities, awakening the suppressed Riot of the Blood and jolting her awake with the mindset of a berserker who craved blood. Unable to control the sudden surge of power, she went into a frenzy. In a fit of animalistic bloodlust, she slaughtered her parents with her own hands, only snapping out of it when she realised they were dead and she was covered in blood. Horrified, dazed, and shocked, she sealed away the terrible memory deep within her heart.
Before she could attempt to escape the village in search of refuge, a rogue militia launched a surprise attack, capturing many villagers and setting their homes ablaze. Leona was petrified but mustered the courage to flee the scene, even if it meant fighting her way through. She bolted out of her house as if her life depended on it. Just as she was about to escape the chaos between the militia and the newly arrived Ikari Warriors, a group of enemy soldiers nearby physically restrained her and dragged her into the depths of the Amazon Rainforest, away from the destruction. Once they claimed to have found the Super Devil child that Goenitz had told their superiors about, they were giddy at the thought of a cute girl being trained as a bioweapon. Leona flew into a rage but desperately tried to suppress her bloodthirsty urges. Wanting to provoke her, the soldiers ripped off her shirt and made lewd remarks, causing her to scream in fear before she transformed into a berserker state, awakening the Riot of the Blood within her.
She effortlessly dispatched the soldiers until the last one fell to her Moon Slasher, cutting him in half. As she regained her senses, she suddenly found herself face-to-face with Heidern, who had swiftly approached the source of the commotion, mistaking her for his deceased daughter. Terrified, she believed he was out to get her, but he managed to calm her down by expressing his good intentions and coaxing her to explain what had happened. Overwhelmed, she broke down in tears and revealed everything. Surprised by Leona's natural fighting ability and feeling deep sympathy for her loss, Heidern took her under his wing, ensuring her safety under his command. Ralf was initially skeptical about bringing her into the Ikari Warriors due to her young age, but he eventually accepted her as one of his comrades and quickly came to see her as a little sister.
Once she was taken in by the Ikari Warriors, Leona was amazed by the sense of camaraderie and respect that Heidern's troops emanated. It took her a couple of months to open up to the other Soldiers of Fortune, including their commander-in-chief and the two most well-known mercenaries, Ralf and Clark. However, she gradually grew to see them as a caring family and even considered Heidern a dependable father figure, feeling more inclined to show her vulnerable side and embrace the joys of childhood, despite struggling with her guilt and uncontrolled power. She expressed a desire to learn assassination skills, which Heidern hesitantly accepted.
Heidern, Ralf, and Clark were the main individuals overseeing her rigorous military upbringing. Clark took on a mentorship role, guiding Leona in mastering her esper abilities and harnessing the power of her Super Devil blood. Ralf further enhanced her training by instructing her in Super Vehicle operations and maneuverability. Additionally, he encouraged her to integrate explosive tactics into her combat style, an approach she effectively incorporated through her signature earring bombs. With their help, along with additional assistance from other mercenaries of the Ikari Warriors and by observing fighting tactics during their biennial tournaments, she grew into an exceptionally skilled soldier, proving her worth as the leader of the Ikari Warriors and a frontline troop. Recognizing her potential, Heidern promoted her to General, stating that she would be an extraordinary successor.
Shortly after the end of the Great Morden War, when Ralf successfully prevented the Rebel Army's invasion of the United States, rumours began to circulate that Leona and Heidern were the ones who approached the Regular Army with the intent of aiding their peacekeeping efforts. It has been suggested that the Ikari Warriors needed an influx of funds due to dwindling resources, and that their alliance with a global military could potentially help raise funding and support military development. However, none of these rumours have been confirmed by anyone within the Ikari Warriors. Leona has mentioned that the Regular Army was seeking to bolster its military strength after suffering significant losses to Morden's forces. After Ralf’s significant solo victory, despite not being legally old enough to drink, Leona secretly shared a couple of beers with him. During this time, she offered him emotional support, and they enjoyed sharing jokes and engaging in light-hearted conversation.
During a training session with Ralf and Clark, she overheard two mercenaries gossiping nearby that her father might be alive, which greatly infuriated her because she knew it was a lie. This inadvertently triggered the Riot of the Blood, causing her to go berserk and seriously injure Ralf and Clark. She only snapped out of it when the gossiping mercenaries physically intervened and she heard Heidern calling her name. Realising what she had done, she was mortified and suffered from emotional trauma, which she managed to hide from the others, not wanting to compromise her leadership and role as a soldier.
Since then, she has been busy assisting Clark and Ralf in successfully completing missions on the battlefield, but she began suffering from mysterious headaches and hallucinations. Leona unintentionally failed a stealth mission when a hallucination of Goenitz triggered her Riot of the Blood, compromising her team's position by recklessly attacking a group of cybernetic Syndicate troops and Martians operating in an Ajirabian town. This reckless action ruined two months of tactical planning aimed at infiltrating their base and stealing classified documents that the Regular Army high command had suggested after hearing rumours of a pillaging attack on Gerhardt City. Clark and Ralf took the blame for not stopping her in time because they were aware of her recent headaches and hallucinations but failed to act responsibly. Despite this, Leona knew it was her fault and that none of them could predict when the next episode would occur.
Ralf feigned professional incompetence for failing to save innocents in the war zone, while Clark pretended to be professionally inadequate for not gathering enough intelligence to better combat the threat. They requested a suspension from their duties; in reality, they were concerned about Leona's troubled state and wanted her to recuperate. Heidern agreed and also put the rest of their team off duty to recover after suffering a terrible loss. During their time off, Leona took martial arts courses, Clark participated in wrestling classes, and Ralf engaged in illegal fighting rings and street brawling to stay in shape. Clark and Ralf also used this time to help rehabilitate the despondent Leona by participating in the popular fighting tournaments held in Andrew Town. She eventually overcame her emotional shock and returned to military service, determined to embrace the flaws that the Super Devil blood had invoked.
One day, she was summoned to meet with high-ranking officials of the Regular Army, who assigned her a mission to rescue the U.S. President's daughter, Elise, kidnapped by Rebel Army troops as a form of twisted revenge. Although Clark and Ralf wanted to accompany Leona on the mission, she insisted that she could handle the objective alone, instructing them to look after the troops under her command while she was away. After receiving intel from Intelligence Agency agents about Elise's exact whereabouts, she was deployed to a jungle where a destroyed Tetsuyuki, overgrown with vegetation, served as a makeshift base. Eventually, she discovered Elise in an abandoned military camp, her corpse crudely tied in a crucified position on a barbed wire fence. Believing her mission to be a failure, she was consumed by vengeance and inadvertently awakened the Riot of the Blood, embarking on a murderous rampage through the jungle.
In her Super Devil form, which she had never transformed into before, she destroyed countless Rebel infantrymen, tanks, and aircraft before reaching the Tetsuyuki's location and obliterating it with ease. Just as she was about to continue her rampage, she managed to calm down and revert to her human form upon catching a glimpse of Roberto's horrified expression and hearing his pleas for mercy. After awkwardly reassuring Roberto that she wouldn't hurt him and introducing herself, they decided to team up. She assisted him in tracking down a jungle village that the Rebels had ruthlessly turned into a military base. The sight of the corpses of murdered villagers triggered unwanted memories in Leona, but she suppressed them. Together, Leona and Roberto dealt a significant blow to Morden's forces by exploding a warehouse full of equipment after destroying a Tani Oh stationed in the area, which Leona finished the tank off with her Moon Slasher. Throughout their mission together, they gradually grew closer as they shared stories and Leona taught Roberto new tactical skills in combat and planning.
After returning to rescue any hostages they might have missed, one of the agents revealed that they had overheard a group of Rebels discussing a fleshy bioweapon that they and the Amadeus Syndicate had excavated from ancient pyramids. They also disclosed that this potential bioweapon had been transported to another location at the request of the Amadeus Syndicate. Deciding that this would be their next mission, Margaret, Roberto's mission command, was informed of the situation, and they were deployed to Ajirabian desert in hopes of finding clues about the bioweapon's whereabouts.
They stormed the occupied pyramid in the Ajirabian desert, where Logan had trained bats to drop bombs on the Rebels' enemies. During the operation, they captured a shielded soldier who attempted to flee when they arrived in an SV-001. They aggressively interrogated her until she revealed the location of the bioweapon, stating that the Rebel Army and the Amadeus Syndicate had no idea what the strange monster was. She explained that they had seen a bright meteorite crash into the pyramids a few miles away from a village her team was pillaging for valuable resources and had gone to investigate. She also revealed that the entity was being referred to as the "Unknown Alien", and that her superiors intended to harness its power as a potential bioweapon. It had been relocated to a colder climate for protection and proper incubation. Once the interrogation was complete, they fought their way through the pyramid and exited just in time to face off against the Hi-Do with their partially damaged SV-001.
They were deployed in a snowy plain where heavily guarded ruins served as a base for Rebel infantrymen, Syndicate troops, and scientists. After successfully defeating The Keesi II MK-2, they entered through the sewer system of the makeshift base, shocked to discover a large horde of Mutated Soldiers being fed the corpses of traitors and slain hostages by Rebel troops. Once the Hozmi 2.0 was destroyed, they infiltrated the ruined base and located the Unknown Alien. Enemy soldiers and scientists were fleeing and screaming that it had gone berserk, while those who remained behind attempted to destroy it.
As Roberto rushed inside, Leona was bombarded by enemy reinforcements who intended to capture her and take her to see their superiors for reasons unknown to her at the time. She managed to manually activate the Riot of the Blood for the first time and swiftly dispatched the enemies before calming down and joining Roberto with the SV-001 in her possession. She noticed that he was paralysed with fear, shaking uncontrollably, somewhat hyperventilating, and crying blood. She quickly stepped in, blocking him from the Unknown Alien, and commanded him to get into the SV-001, which he did. Not much is known about what Leona witnessed when she stared into the Unknown Alien's eyes, but she has said that she was met with horrifying, desolate visions of the future that left her stunned with misery, shock, and shame.
However, Leona and Roberto pushed through and ultimately defeated the Unknown Alien, reducing it to a pile of mushy ash. Shortly after they arrived at the Joint Military Operations Headquarters, Leona reunited with Ralf, Clark, and Heidern, introducing them to Roberto. Suddenly, she lost consciousness from the immense exhaustion she felt after facing the Unknown Alien and the stress of the entire mission. She slept for several days, which worried Roberto, Heidern, and her teammates, who stayed by her side until she awakened. Comforted by their concern, she genuinely laughed and smiled brightly for the first time in a long while, but the misery caused by the Unknown Alien still lingered.
After that, she became obsessed with what had been revealed to her, feeling as though her mind was consumed by the maddening depths of the mysterious vision she had glimpsed. Believing herself to be a terrible liability and feeling that she had failed to protect Roberto, she attempted to take her own life after a successful mission with Ralf and Clark, during which they neutralised Rebel troops in the Italian forests and uncovered why the Rebel Army had attempted to capture her during the Conspiracy Landing. Fortunately, Ralf and Clark stopped her, encouraging her to continue living and assuring her that, even if she had no family, she was not alone anymore.
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Ptolemaic Army Machines
The Terrain Carrier, also known as the Terrain Cruiser, was a battleship designed as a specialised carrier for the Flying Tara Ver. P.M. It served as a prototype for the Rebel Army's Big Shiee, which they repurposed after discovering that the Ptolemaic Army had discontinued the construction and conceptualisation of the war machine shortly after its inevitable destruction during the Arms Deal Barrage. Only one was ever produced, serving as an unfinished prototype, which explained its lack of weaponry. It was designed as a war machine capable of traversing all types of land terrain, crushing just about anything beneath its treads.
The Ptolemaic Army didn't spend much time on its construction and testing. By the time they completed the main components, the Arms Deal Barrage had begun, and they swiftly deployed it to the battlefield, terrorising a town filled with innocent citizens and sending out Flying Taras to carpet bomb the area and set it ablaze. Its discontinuation remains a mystery, but it's believed to have been prohibitively expensive to produce due to its massive size and the occasional malfunction of its turrets, which could accidentally target allied planes during combat. The Terrain Carrier featured eight turrets, four on each side, that could seamlessly alternate between the front and back cannons. It also had long bronze-finished treads and displayed the Ptolemaic Army insignia at the front.
The Tani Oh, also known as the Valley King, was a prototype giant self-propelled artillery tank with a silvery coat designed to blend in with rocky and snowy environments, featuring greenish-grey turrets. Similar to the version used by the Rebel Army for testing purposes in Käthehirt Valley, only one Tani Oh was ever produced. It was discontinued due to its cumbersome controls and high costs.
Like the Rebel Army's Tani Oh, its main weapon is called the Andro Cannon, which covers a large area and fires rapidly. However, unlike the Rebel Army's version, this Andro Cannon can only fire its laser vertically upward. It also possesses special heat-seeking rockets that can be fired in three directions: centre, diagonally left, and diagonally right. Additionally, it has the same capability to launch airborne mines everywhere in the enemy's path.
The Iwa Oh is a modified version of the Rebel Army's Tani Oh, drawing inspiration from the Martians' use of quantum energy. It boasts stronger armour but features a slightly weaker, single-barreled Andro Cannon. It can launch the same airborne mines and utilise quantum energy to create a massive explosion that covers a greater range than that of the Tani Oh. Additionally, it has been modified to serve as mobile living quarters for a small unit of soldiers. The secured, pouch-like containers on both sides of the Iwa Oh provide extra storage for weapons and food for deployed troops and have small, thin windows to allow visibility of the contents inside.
The Ptolemaic Unit #01: Screamer, known as the Wall Crawler, is a mecha specifically designed to climb up any building with ease and demolish them using destructive sonic waves through its Sonic Cannon. It serves as one of Elite Special Forces Commander Zoilo's primary war machines that he prefers to operate during combat. The unit is equipped with an adamant barrier to protect it from non-piercing attacks. When not utilising its acoustic weaponry, it relies on firing explosive electrical shells and slow-moving guided rockets.
The Ptolemaic Unit #04: Metal Rear is a gigantic version of the SV-001 "Metal Slug", designed after the Ptolemaic Army, with the aid of the Amadeus Syndicate and Phantom Strike, stole valuable data from the Regular Army. Despite its massive, towering size, it's capable of moving nimbly and offers far greater stability and durability than the original SV-001. It can crush enemies beneath its enormous treads and instantly destroy any war vehicle smaller than itself by slamming or driving over it. Unlike the SV-001, it can perform a perfect wheelie, operate its Vulcan cannons freely without awkwardly moving to adjust them, and jump higher than a small hill.
The Ptolemaic Slug is the Ptolemaic Army's version of the SV-001, designed to be a mix of piloted and unmanned, which reduces the likelihood of soldier casualties. They obtained the blueprints for the SV-001 by exploiting an unchecked security outlet that the Amadeus Syndicate hacked into, stealing valuable data after learning about it from Phantom Strike double agents. There are two variants of the Ptolemaic Slug: one armed solely with a cannon and the other equipped with Vulcan guns. The Cannon Variant has better jumping ability than the SV-001 due to its lighter chassis, while the Vulcan Variant features a main turret replaced with an eye sensor for improved accuracy.
The Black Hound, codenamed SV-001/III and MS-BH, is a heavily armed unmanned Super Vehicle jointly developed by the Ptolemaic Army, Phantom Strike, and Amadeus Syndicate. A data disc containing top-secret information about the next-generation of SV-001 vehicles was stolen by the Ptolemaic Army due to overlooked security measures that hadn't been strengthened. Utilising this data, they created the experimental "Black Hound", which resembles the original Metal Slug but is painted black with a devilish eye and smile. Designed to function autonomously, it remains very much a prototype, having only undergone field testing during the Ptolemaic Emergence. Unfortunately, it experienced malfunctions under mysterious circumstances, resulting in a rampage that killed everything in sight and designating all living things as enemies.
It possesses the Vulcan guns and main cannon of the SV-001, but also features a rapid-fire mortar on the back alongside the Vulcans. It has a laser gun mounted on a mechanical arm that deploys from and retracts into the entry hatch on the turret. Its armour and agility have also been improved from the original SV-001, making it fairly durable and capable of moving at rapid speeds. Additionally, the range of its cannon appears to have a higher projectile velocity than the original's and can perform jumping shots using the cannon.
The Units are bipedal, mecha-like tanks that were jointly developed by the Phantom Strike and Ptolemaic Army shortly after acquiring illegal funds from the Regular Army and stealing intel on weapons and tank development behind their backs. There are four variants equipped with weapons ranging from miniguns to claws with fold-out cannons. However, despite being built with the most advanced materials available to the Ptolemaics, they can still be destroyed by heavier infantry weapons and vehicle-mounted cannons.
The Gunner Unit is the most common type, attacking from a distance with built-in Vulcan guns and engaging in close combat with punches or stabs using its mechanical claws. It features a hidden missile launcher in the right arm that folds out around the claw to fire. While it possesses a somewhat slow movement speed, it can either fire with both Vulcans while dashing or jump around and fire rapidly at the ground with both arm guns. The Armor Unit is essentially a standard Gunner Unit with additional armour on the head, allowing it to withstand more damage, and it can shoot the same energy projectiles as the Rebel Walker.
The Machine Gun Unit, also known as the MG Unit, is the fastest variant and is armed with a Gatling gun on each arm, firing 3-round bursts from the right arm and utilising a backpack ammo supply similar to that of the Rebel Army Gatling soldier. It features multiple sensor eyes instead of the typical cyclopean eye seen on other Units. The Claw Unit is the heaviest and most well-armoured and mobile variant, but it's equipped with only two large mechanized claws. Most of the time, it attempts to walk up to and punch the enemy, but it's also capable of performing sliding and jump-slam attacks.
The D-001 Tanbal is a bipedal mech and large Unit developed shortly after the Ptolemaic Army formed an alliance with the Pipovulaj, who provided valuable resources and mechanical assistance to create the ultimate mecha-like machine. It features a visible cockpit window reminiscent of the LV Armor and is highly skilled in evasion and counterattacks. Unlike typical Units, it requires great skill to control, prompting the Ptolemaic Army commanders and believers to implement an incredibly difficult exam for potential candidates. The mech has two weapons attached as its arms: the Claw Rocket and the rapid Vulcan cannon. The Claw Rocket can heat up and unleash explosive exhaust upon close contact. It can fly somewhat erratically, and its slamming strength is quite fierce, capable of knocking someone out when enough force is applied.
The Ptolemaic Armored Truck is a vehicle displaying the Ptolemaic Army insignia on both sides of the trailer, designed to transport large military units. The vehicle features a spiked faceplate made from adamant for crushing enemies and providing armoured protection. Additionally, it's equipped with triple cannons on the top that fire arcing, explosive projectiles, offering the drivers much-needed firepower.
The A.P.C., also known as the Special Forces APC, is an armoured transport vehicle exclusively used by the special forces operatives of the Ptolemaic Army's paramilitary forces. It features a concealed cannon on the upper roof that can be raised when activated, allowing it to fire explosive poisonous rounds or smoke bombs.
The Gaia Elephant, also known as the Mammoth Tower, is a stone structure filled with intricate robotics that connect to two mechanical elephant heads, which are exclusively controlled by masked soldiers. The elephant-headed contraptions fire lasers from their proboscises at the enemy while also launching several Purple Maggots from the side launchers that serve as their "ears". Once the heads have sustained enough damage, the proboscises will attempt to smash enemies by swinging around.
The Land Blowfish is a towering amphibious assault landing ship that utilises all of the Ptolemaic Army's latest technological advancements, giving it an imposing presence that showcases the extent of their tactical prowess. Its design is based on scrapped blueprints for the Sand Marine. The ship carries an assault team of Girida-0 Ver. P.M., Di-Cokka Ver. P.M., and Ptolemaic Slugs, while possessing an arsenal of torpedoes, cannon blasts, and a missile launcher. It's exclusively operated by Ptolemaic Army guerrillas with minimal assistance from special forces engineers.
The Rock Mole is an armoured excavation vehicle used for offence, jointly built by the Ptolemaic Army and Amadeus Syndicate to assist in excavating valuable resources. During the construction process, they repurposed abandoned excavation equipment found in an old, forgotten mine tunnel in the southern parts of the United States. It's the second war vehicle that Special Forces Commander Zoilo enjoys operating, using it to disorient and viciously attack enemies.
As a ranged fighter, it uses its claw-style shovels to fling massive boulders excavated from the ground to attack. It also employs a searchlight to locate enemies and excavatable resources in dark areas. The claws can rapidly slash through objects and can even shatter boulders, sending fragments of rock flying in the process. Additionally, it's equipped with self-healing nanotechnology that activates when it sustains penetrating damage. Its reinforced adamant plating allows it to absorb reduced damage from all attacks, further enhancing its durability.
The R-Shobu Ver. P.M. is an attack helicopter that's basically the same as the one developed and owned by the Rebel Army, but it existed before their original ownership. The original and R.R-Shobu variants are faster versions of their Rebel counterparts, featuring more durable armour. Unlike the Rebel Army's R-Shobus, the Ptolemaic Army possesses a special variant equipped with a fully realised and operational Gatling gun. The R.G-Shobu is armed with a Vulcan minigun similar to the Hi-Do's and is capable of generating an electromagnetic barrier.
The Flying Tara Ver. P.M. is a bomber airplane that's basically the same as the one owned by the Rebel Army, but this version predates their ownership. It's much faster than its Rebel counterparts, sacrificing durability and weapon strength in the process. Unlike the Rebel Army's Flying Taras, the ones owned by the Ptolemaic Army are actually a full-blown variant of the Eaca-B and slightly resemble the P-80 Shooting Star.
The Eaca-B is a fighter bomber that's basically the same as the ones owned by the Rebel Army, but like the Flying Tara, it predates their ownership. The only difference that makes it stand out from the Rebel Army's Eaca-Bs is that it's equipped with machine gun turrets.
The Ptolemaic VTOL is a fighter aircraft equipped with movable Gatling guns and exceptional stability, enabling it to hover effortlessly above the ground. However, the only drawback is that it can only utilise its Gatling guns when stationary, requiring the aircraft to tilt them to fire at enemies before they snap back to their original position.
The Ptolemaic Zeppelin was a prototype combat aircraft featuring the Ptolemaic Army insignia, designed for aerial combat and bombarding enemy groups from a relatively safe distance. However, it was discontinued due to its cumbersome mechanical design and inadequate landing gear, which necessitated external supports at specific locations. This limitation posed significant challenges, particularly for pilots needing to make emergency landings outside those designated areas.
The aircraft was equipped with a bottom cannon that fired electrical fireballs, which split into eight smaller projectiles. It also had a middle cannon that launched three large anti-aircraft explosives, all traveling horizontally, and a top cannon that fired bombs in an arcing trajectory. Additionally, it could fire three heat-seeking missiles in rapid succession when targeting distant enemies.
The Ptolemaic Blimp was an improved, modified variant of the Ptolemaic Zeppelin that featured the army's logo. It was designed for bombarding land-based enemies with bombs and turrets inspired by the SV-000's Vulcan guns. It was discontinued after only one unit was produced, having been completed quickly before the deployment of Gimlet, Red Eye, and Tequila in the Arms Deal Barrage, which aimed to provide the Ptolemaic Army a tactical advantage against the Regular Army. Rumours circulated that the pilots faced difficulties with flight control, being able to temporarily steer in only one direction, and that soldiers were dissatisfied with its limited arsenal.
The Ptolemaic Rocket was a large rocket situated in the heart of a destroyed, abandoned Ptolemaic Army fortress. It was jointly built with the Pipovulaj as a symbol of their newfound alliance and their aspirations for the New World. Only one was ever produced, but it was ultimately destroyed by Gimlet, Red Eye, and Tequila, leading to the discontinuation of the project. They wanted to leave behind the collapse of their alliance with the Pipovulaj, who betrayed their trust before they suffered a second humiliating defeat. The rocket's head featured rotating weapon layers that randomly stopped to fire homing missiles, electrical sparks, exploding bowling balls, and a stream of fire.
The Rocket UFO was a floating cone that served as the tip of the Ptolemaic Army, indicating that it might be the cockpit. It has the autonomous ability to detach itself from the ship. Equipped with retractable blades, it can swiftly charge at enemies, but its speed is somewhat unstable due to its noticeable wobbliness while floating. Additionally, it can fire homing missiles and extend a large mechanical claw capable of grabbing people and throwing them around with the strength of an elephant.
The Hover Unit is the main fighter bomber of the Ptolemaic Army. While it leaves its operator exposed, it moves at very high speeds and can execute a 180° turn without changing its position, providing excellent maneuverability. It launches rockets similar to the Flying Tara before departing the scene to retrieve more. The standard units are manned by guerrillas, while the Elite Hover Units, piloted by special forces operatives, replace the missiles with a Gatling gun that can be swapped out for a powerful laser by retracting the firearm and allowing the other to extend.
The Hover Vehicle is an aerial attack hovercraft that serves as the primary support vehicle for the Ptolemaic Army. It excels at gathering tactical information and providing battle assistance from a distance with the aid of its machine gun. It's effective at destroying simple bridges and doors, weak tanks, and crowded units, shredding them with relative ease.
The Ptolemaic Saucer is a weaponless, disc-shaped hover vehicle used exclusively by masked soldiers and believers to rally paramilitary troops and cultist allies from a distance. It also serves as a safe platform for cultists to perform wizardry and dark magic without the fear of immediate interference.
The Ptolemaic Unit #03: F-502 Shooting Ray is a large aircraft carrier developed by the Ptolemaic Army, and its design is inspired by the Horten Ho 299. It specialises in air combat and the aerial transportation of soldiers and valuable resources. It deploys jet fighters exclusively owned and piloted by the Phantom Strike, which fire torpedoes that emit electricity upon impact with a surface, capable of paralysing a person or disabling mechanical controls. These jet fighters are modeled after the Japanese Mitsubishi J8M.
At the front, it can shoot an array of piercing, fiery bullets from two Vulcan mini-cannons and fire a series of powerful lasers at the enemy from its large upper roof cannons. At the back, it deploys fire drones that track the enemy and attempt to set them ablaze or use its jet engines to incinerate them. It can also carpet bomb the enemy and targeted areas by dropping explosive nukes that leave behind dangerous levels of radiation.
The Weapons Port is a submarine-like armoury ship designed to carry weaponry cargo, but it's relatively weak against the cannon of the Metal Slug and its discontinued prototype, the SV-000. It features a frontal cannon that fires explosive shells, which split into four fireballs upon impact with a solid surface. Additionally, it has rear cannons that fire standard cannonballs. The ship is capable of diving underwater and can camouflage itself for a brief period.
The Ptolemaic Submarine, also known as the Sub, was a prototype submarine designed for nighttime ambushes at sea and later served as a minor design inspiration for the Sand Marine. It was capable of launching five missiles that would target the enemy. It was relatively fast when maneuvering in underwater environments.
The Ptolemaic Unit #02: Sand Marine is an amphibious assault submarine designed for underground travel, particularly in desert and snowy environments, thanks to its temperatural durability and ease of traversal. It's utilised for underground excursions and daytime ambushes in seemingly abandoned areas. It can easily sink and emerge from the ground while launching a volley of fireballs that are difficult to dodge. It's capable of firing electric projectiles from its rear that track enemies and launching massive high-explosive shells from its frontal cannon or torpedoes from its sides.
The Ptolemaic Train was an armored six-car train used for the transportation of illegal goods. It featured a three-barreled cannon on the top of the front car and dual two-barreled cannons on each side. The top cannon fired poisonous gas rounds in an arcing trajectory, while the dual side cannons fired horizontal explosive shots. It also had a spiked plate on the front used to crush enemies to death. The train could intentionally derail itself, abandoning the use of tracks to easily traverse rocky, uneven terrain.
It was discontinued after fulfilling its purpose and bursting into flames when it crashed into a Ptolemaic Army-owned train station in a conquered city. The flammable materials inside exploded, releasing drug-laced poisonous fumes and destroying the blueprints who were onboard at the time.
The Electromagnetic Crane was a mechanical contraption equipped with a frontal cannon that could fire continuously, but it periodically stopped due to jammed ammunition shells. It primarily relied on a crane to crush enemies to death using heavy boxes of mechanical and technological junk. Connected to a conveyor belt, it had full control over its direction and speed. It was discontinued because it only served landfill purposes and sometimes struggled with overheating, which occasionally led to the pilots suffering from heat strokes.
The Big Bertha was a stationary cannon mounted on a train displaying the Ptolemaic Army insignia, used to transport soldiers and resources. While the cannon was capable of some movement, it creaked loudly and slowly turned when attempting to aim at the enemy. Whenever it fired a massive incendiary shell, the explosion produced flaming-hot, slightly nuclear-radiated residue. The cannon was connected to the train's cabin, which served as its weak point. It was discontinued because the train had fulfilled its purpose, and the cannon was virtually useless in larger-scale warfare.
The Mobile Fortified Temple "Stone Turtle" is a gigantic ancient weapon discovered by the Ptolemaic Army, firmly believing that it once belonged to the Tuatha Dé Danann. They dismantled and scrapped most of its destructive capabilities and buried the entire structure, hoping to promote peace among humanity and the natural environment while deterring anyone from using it. It was unearthed during a large-scale archaeological expedition with the Amadeus Syndicate, buried near the heart of the South Pole before their final war against the Regular Army. It has been meticulously rebuilt to serve as a mechanical temple that carries the stone tower of divine worship, guarded by the Gaia Elephant. Some people mistakenly believe the Stone Turtle serves as the Ptolemaic Army's main base of operations, but its only purpose is for large-scale combat, religious rituals, and the production of Units and Slugs.
The head can retract into its shell, and it's exclusively piloted by believers. Its belly can open to reveal a bright orangish-blue pillar that beams people up to the temple inside its body. It can attack by squishing enemies with its massive feet and launching heat-seeking missiles from side launchers. It features a built-in laser gun inside its shell that can fire a concentrated beam of incinerating bluish-purple quantum energy, covering a large radius in front of its sensor vision.
When its sensor window flashes blue, it summons a Rosetta Stone of the Avatar of Evil to serve as a shield, which gradually releases a poisonous, fiery blue fog that quickly dissipates when destroyed. When its sensor window flashes red, it summons a Rosetta Stone of Sol Dae Rokker to provide shielded protection and can unleash a somewhat fast-moving shower of seven fiery yellow comets that produce medium-sized explosions.
The Girida-0 Ver. P.M. is basically the same main battle tank (MBT) used by the Rebel Army. However, unlike the Rebel Army's Girida-0, it's faster and better armoured, and features a cannon with forward recoil when fired, providing it with a little bit more range.
The Di-Cokka Ver. P.M. is basically the same rugged fighter tank used by the Rebel Army. However, unlike the Rebel Army's Di-Cokka, the Ptolemaic Army's variant is painted olive drab, unmanned, and faster. It features an upgraded rate of fire, allowing it to shoot tank blasts without the need to charge like the original model.
The MH-6S Ver P.M. is basically the same cheap, reliable attack helicopter used by the Rebel Army. Like the Rebel Army's MH-6S Masknell, the pilots of these aircraft operate in packs and scatter across the battlefield to create panic among their enemies. However, unlike the Rebel Army's MH-6S Masknell, it features 4-barreled machine guns in place of the 35mm gun pods, and the front-mounted machine gun has been removed, allowing it to cover more ground than the original.
The Nop-03 Sarubia Ver. P.M. is a heavy tank designed to repel invaders with its imposing height, similar to that used by the Rebel Army. Unlike the Rebel Army's Sarubia, the Ptolemaic variant is half its size and weight, allowing for greater speed. However, its durable armour is less robust than that of the Rebel variant, making it vulnerable to direct cannon fire from the SV-001.
The Landseek Ver. P.M. is a support transport vehicle similar to those used by both the Regular Army and the Rebel Army. The Ptolemaic variant replaces the rear tracks with wheels that resemble those at the front. It has the capability to lift its rear and slam it downwards, and it's known for transporting barrels of food and concealing soldiers within cargo boxes.
The Ptolemaic Mini-Sub 88, also known as the Small Submarine, is a submersible vessel that's slightly faster and larger than the Rebel version. It features weaker armour due to its focus on optimising firepower and doesn't resemble the Delta-class submarine like its Rebel counterpart; instead, it's based on the Typhoon-class submarine.
The Augensterm Ver. P.M. is a four-legged Super Vehicle that the Ptolemaic Army managed to steal the blueprints for during the Regular Army's secret construction of the war-purposed Slug, thanks to a double agent. It's exclusively operated by commanders and can be equipped with either flamethrowers or Vulcan guns. Additionally, it features a harpoon that generates electricity when it attacks.
The Jet Hammer-Yang is a simple tactical airboat that's identical to the Rebel variant, but it has less durability, requiring fewer hits to destroy it. Due to its exclusive use for field operations, it's solely piloted by guerrillas.
The Sensor Mine is a naval explosive mine used for underwater protection. Originally exclusive to the Rebel Army, the blueprints were shared with the Ptolemaic Army to foster a sense of camaraderie and respect after forming an alliance.
The Wall Drone is a human-sized, versatile drone designed to protect the elevators of factories owned by them and their allies. It can slide along walls to keep pace with all elevator speeds, moving with extreme ease. The drone attacks by shooting lasers from its eyes and can create a temporary electric field that stuns nearby enemies and repels non-piercing attacks. While it's not very well armoured and can be destroyed with just a few rounds, it compensates for this disadvantage by attacking in numbers.
The Quadro Jumper is a quadrupedal ancient weapon unearthed alongside the Stone Turtle, once belonging to the Tuatha Dé Danann for the purpose of swift warfare. It's theorised that there may have been more produced for their naval military, but only one has somehow survived. This super-mobile, unmanned jumping tank has been upgraded by the Ptolemaic Army's brilliant mechanics and ancient technology experts. It exhibits a degree of sentience as evidenced by its ability to distinguish between enemies and allies, its joyous victory dance after winning a battle, and its very limited emotional capacity for sadness, anger, confusion, disgust, and happiness. It also deliberately toys with enemies, utilising mobility and flexibility that are unprecedented in a four-legged tank. Although it's obedient to its masters, it'll never harm anyone biologically related to the Tuatha Dé Danann for unknown reasons. It'll always listen to them, even if it means going against its allies and abandoning their ideologies.
It boasts an astounding jumping ability, capable of leaping over large chasms and reaching heights comparable to the eighth tallest mountain in the world. It can advance toward enemies at a rapid pace, stopping at a distance to fire a laser beam from its gun. Enemies in close proximity are pummeled with a flurry of powerful kicks or slicing whips. It can evade attacks by bouncing around on two of its legs.
A stealth version of the Quadro Jumper has been developed by Ptolemaic Army engineers and verdant masked soldiers, utilising scrapped resources and blueprints they developed for the original model through intense study. Jointly developed with the Amadeus Syndicate, this variant is called the Quadro Hover. It can only launch electrically produced netting to trap enemies and severely paralyse them, and it's piloted by three individuals.
D-Gu is an ancient, sentient clay relic that was gifted to the Ptolemaic Army by Sol Dae Rokker in appreciation for their fervent worship. It dislikes being controlled without its consent and can go on murderous rampages when its pleas for peace and relaxation are disregarded, especially if people are persist in trying to fully control it. Aside from that, it's generally obedient and treats its masters and allies with respect and dignity, but it isn't afraid to kindly put people in their place when they fail to show it dignified kindness. Its voice is described as a combination of the calm rippling of water, a raging inferno, and echoing whispers that can turn shrill and raspy when angered.
It can violently crush its opponents, summon beach-covering tidal waves, and launch three rock pillars from the sky at a time to crush enemies and create protective barricades. It can fire earthy and watery missiles from its base that store slimy golden acid and can rapidly advance forward due to its miraculous levitation. It can withstand non-piercing projectiles, treating them like small throwing stones.
When on a rampage, D-Gu moves as if it has a will of its own. Its missiles become larger and stronger with explosions that cover a wider range. It can generate firestorms, thunderstorms, and blizzards.
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Updated: June 17, 2025
Reworked Character #10: Gimlet
POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to death, torture, neglect, SA, child abuse, substance abuse, necrophilia, cannibalism, and crime.
Real name: Vasser Gutenschiff-Wolstenholme
Esper title: Avatar of Barbaric Anima, Parasitism, and Wrath
Alias: Brutish Vanguard
Occupation: Chief Warrant Officer of the P.F. Squad
Retirement plans: Doesn’t know what kind of purpose he’ll have after resigning from his military duties
Special skills: Proficiency in radio communication technology, rowing a boat, overwhelming the enemy, dagger throwing, and quick drawing
Esper abilities: By focusing on the internal dynamics of his muscles and the rhythmic pulse of his blood for 6 seconds, he can tap into the depths of his unbridled strength. When he does so, his veins bulge from his skin and his muscles spasm uncontrollably. However, this transformation enables him to deliver blows that can cause the earth to slightly tremble, crush his opponents' bones with a single grip, and lift and throw objects with ease, including those that weigh as much as a small hill. However, like Ralf and Clark, he has absolute control over the intensity of his strength, but his is more closely tied to his emotions than to his rationality. By tapping into the irrational part of his soul, he can access a feral state of mind for 1 to 3 hours, amplifying his killing instincts, savagery, and physical strength to nearly earth-shattering levels. However, the longer he remains in this primal state, the more his hostility levels intensify. Surrendering to this feral state of mind allows his id to gradually dominate his psyche, a process worsened by his cocaine addiction.
His body hosts a multitude of tiny parasites and viruses, which coexist harmlessly with his organs, blood circulation, and cellular structures. However, he can harness these microorganisms as a defence mechanism, releasing them to infect his enemies through physical contact and airborne respiratory droplets. With a single fierce look, he can instill fear in his opponents, causing them to hesitate or flee as they instinctively recognize him as a predator. He can psychically "bite" into enemy minds, feeding on their anger and hatred by physically biting any exposed skin. This ability weakens their resolve and overwhelms their senses with searing pain, while granting him access to their combat memories and tactics.
He can regurgitate circular sacs filled with glowing purple slime teeming with lethal, acidic microorganisms, all encased in a translucent white film as firm as an eggshell. This is achieved through an expulsion mechanism involving a specialised, self-replenishing jade-coloured sac hidden centrally in his groin, which is connected to the digestive system by transcluent red-yellow vascular appendages. When he overuses this particular organ, he suffers from severe stomach pains and general bodily soreness that can last for several hours. These sacs serve as self-made grenades, allowing him to throw them at enemies, creating an explosion that engulfs an area slightly larger than that of two hand grenades.
Hobbies: Kayaking, tinkering with radio technology, watching action-packed, splatterpunk, and pornographic films, riding his motorbike in the countryside and newly liberated cities, and building scale models of military vehicles and historical war events
Likes: Tequila, intelligent women, collecting rare pornography magazines and seashells, how radio towers remind him of his late mother, and the satisfaction he feels when killing a highly dangerous individual
Dislikes: Bees, having a bad reputation that he struggles to change, becoming like his abusive biological father, being viewed as disappointing and unmanageable, and the mistreatment of young children
Favourite food: Full English breakfast and grilled pineapple
Favourite drink: French gimlet (preferably if it has two parts sweetened lime juice)
Sexuality: Sex-favourable, grayromantic gynesexual
Gender: Male
Age: 27 (in 2022), 33 (in 2028), 35 (in 2030), 37 (in 2032), 39 (in 2034), 46 (in 2041), 48 (in 2043), 49 (in 2044), and 52 (in 2047)
Blood type: O-
Weight: 217 lbs. (98 kg)
Design: He’s a 6 ft (182.88 cm) British-German mesomorph with a perfectly chiselled musculature, a subtly rounded abdomen, semi-broad shoulders, and prominent thighs. He has rose beige skin, frown lines, a black mole on the right side of his chin, and reddish-brown freckles scattered across his face, chest, and hands. He has sparkling rusty orange eyes and middle-parted maroon hair with subtle waves and neatly trimmed sideburns. His eyes were originally a light brown, and his hair was once a golden bronze colour with mutton chops and straight locks. His muscle fibres and intestines have a yellowish-green tint, and he possesses two forked tongues coated in a translucent, gelatinous slime mixed with his blood.
His upper back and shoulders are covered in sixteen gnarly stab wounds he received during a brutal ambush by guerrillas in the desert during the Arms Deal Barrage. He has a diagonal slash scar running from the centre of the bridge of his nose to the bottom of his left cheek. A massive scar extends from his left deltoid to his right hypochondriac region, organically zigzagging across his torso. A jagged, thin scar runs from the centre of the left side of his neck down to just below his right shoulder blade.
Gimlet’s military gear consists of a mahogany headband, a metal dog tag necklace with his name, and a grimy meat brown sleeveless shirt with vertical Carolina blue stripes. He has a shoulder holster for his Mauser C96 Broomhandle, along with a single pouch for a 8mm Gasser magazine, and wears a dark bluish-green belt with a bronze buckle and a sheath for his combat knife. He wears a dark goldenrod vest with four pockets, boasting the logo of the P.F. Squad on the back. Additionally, he wears persimmon-hued wristbands and dark green moss army cargo pants tucked into rose ebony combat boots. The pockets of his vest carry around iron knuckles given to him by Hyakutaro, a pontifical mitre shell, a flask of vodka gimlet, a bottle of Ritalin, a small plastic bag of crushed cocaine, a rolled-up piece of paper the size of a straw, and his motorcycle key.
Over sleeveless shirt, he dons a Soldier Plate Carrier System (SPCS) with a MultiCam pattern, which carries around his walkie-talkie and ammo for other firearms. His forearms are wrapped worn and dirty gauze, and he wears a rust-coloured bandolier draped over his right shoulder, holding throwing daggers. Gimlet carries around a dark bluish-green load-bearing backpack that contains camping equipment, tactical explosives, portable ammo boxes, a canteen full of water, and a random pornography magazine from his personal collection he chose to bring along with him that day. It contains two bottles of French gimlet, an APX P25 radio, a Rocket Launcher, a Grenade Gun, and a Shotgun. His backpack also holds four plushies from his childhood: Emmerich, a polar bear with a light coral bow tie; Theobald, an orange-eyed black tiger with Hunyadi yellow stripes; Philomena, an opalescent white dragon with lavender eyes and azure spines; and Linnaea, a bronze-horned husky with a white fur coat featuring blue-grey, citron, and fallow brown splotches.
He wears golden huggie earrings, a silver ring featuring a square-cut fire opal on his left middle finger, and bronze-plated goggles with orange-tinted lenses.
He owns a state-of-the-art drop pack with a metallic blue finish, compact and aerodynamic, approximately half the size of his torso. This advanced pack features high-thrust mini-jet engines, each adorned with a light blue stripe at their entrance, and retractable, razor-sharp airplane wings that provide enhanced stability and maneuverability. Additionally, its integrated artificial intelligence ensures real-time weather analysis and automatic adjustments for a smoother, more stable flight and parachuting experience. Furthermore, it boasts rapid-deployment technology for quick and seamless wing extension, enabling swift response times in high-pressure situations. It has been built to withstand extreme weather conditions, including intense turbulence, heavy rainfall, and scorching temperatures.
Tequila built him a modified Ariel W/NG 350 with a bulkier, steadier design, boasting a camouflage pattern in fern green, golden brown, and taupe grey, and completed with a rusty orange leather seat.
Super Devil form: He's a 20' 11" (637.54 cm) reptilian kangaroo with bulging, viciously torn, infected muscular tissue that pulses with every heartbeat. His scaly taupe grey skin, which hosts a multitude of tiny parasites and viruses, is coated in a thin layer of translucent, gelatinous slime. Gimlet has a head shaped like a bear's, featuring three forked tongues smeared with bloody slime and four rows of dark goldenrod teeth that resemble those of a humpback anglerfish. His eight rusty orange eyes have flecks of moss that are dark green and metallic blue pupils that dilate in response to sunlight. His coarse, unruly middle-parted hair is strikingly two-toned with the left side silver-grey and the right side mahogany. The hair falls slightly over his broad shoulders, which are ridiculously wide and covered in jagged, cartilaginous spikes that stand straight up. He has persimmon-hued ram horns, twitching Apantesis phalerata antennae, and retractable, razor-sharp bronze claws and talons.
He has two pairs of arms: the first pair is elongated yet uncomfortably muscular, covered in shaggy coyote fur ravaged by mange; and the second pair resembles long puma-furred forelegs, but with uncannily slender toes. From his hip joints, he has notably large hind legs of a yellowish-green locust, complete with a deep red tibia and brownish-grey tiger-like stripes on the femurs. He has an exceptionally long, thin rose ebony rodent tail, twice the size of his torso, that splits halfway along its length. Additionally, Gimlet possesses wings similar to those of a migratory locust, but with a leathery texture and a subtle mahogany sheen.
His back is covered in writhing, sinuous tendrils that resemble dark bluish-green smooth-skinned serpents, each tipped with hook-like bronze claws. His neck features sixteen delicate, petal-shaped skin flaps that can open to reveal thirty-two small openings, which he can use to release respiratory droplets filled with pathogens. Additionally, he has a pouch containing five intestinal appendages with a yellowish-green tint, which he uses to spit out sacs full of glowing purple slime.
Character summary: He identifies as an agnostic Protestant Anglican that takes responsibility for his actions when it's convenient for him. He shows a willingness to take risks and face danger head-on, never backing down from a fight. He's resolute and unshakeable in his convictions to get the job done and to eliminate the weak and corrupt, even when advised against certain actions. He values his autonomy and privacy, preferring to work independently rather than as part of a team and keep his personal life and feelings closely guarded. He personally views himself as a true hero for his hard work during the Arms Deal Barrage, but he also humbly acknowledges the significant contributions of his comrades, recognizing the immense debt he owes them for their help. While he thrives on constant action, excitement, and a desire for immediate gratification, he occasionally appreciates the quiet comfort of mundane routines and stillness. When he doesn't understand something, he exclusively seeks clarification from Tequila or Red Eye as he fears that asking anyone else might lead to ridicule or insults for his perceived lack of sophistication.
He's a mischievous, troublesome, highly opinionated, and forgetful prankster who enjoys poking fun at the cadets. Occasionally, his grandiose sense of self-worth becomes apparent, particularly in situations that either threaten his ego or feed his overconfidence. When intoxicated, he exhibits problematic behaviour, including objectifying and harassing women, episodes of sadness, verbal aggression, and disruptive, violent outbursts. He finds solace in Emmerich, Theobald, Philomena, and Linnea because they serve as comforting reminders of his late mother and siblings, providing emotional support during moments when reality feels overwhelming. However, he's reluctant to share this with others because he doesn’t want to be perceived as vulnerable, pathetic, and immature, so they remain a closely guarded secret.
He has a quick temper, which makes him prone to argumentative outbursts, physical and verbal aggression, and hostile behaviour. When extremely angry, he frequently resorts to shouting death threats as well as making misogynistic, racially, and sanist charged comments that are deeply hurtful and damaging. He becomes instantly offended and irritated when people compare him to his abusive, psychopathic father as he harbours a deep-seated fear of emulating him. He struggles to show remorse, particularly towards his enemies, people who get on his nerves, and those he's not emotionally invested in. He’s a resourceful and attention-seeking thief with a yearning for physical and emotional intimacy and an aversion to being ignored. Notably, he quickly becomes emotionally attached to individuals who show him genuine kindness and tenderness. He secretly harbours a deep self-hatred, feeling as though he was never meant to be born.
He enjoys playfully teasing those he's familiar with as it's his way of alleviating tension. He’s not a very talkative person, often speaking in short sentences, and has a habit of giving dismissive snorts in certain situations. Despite his aloof and mean nature, he’s surprisingly capable of following orders from his superiors. He isn't afraid to speak his mind and call out people when they do something that defies common sense, even if it means he sometimes comes across as a hypocrite. When he's deadly serious, he assumes a stoic and expressionless demeanour, exuding a menacing aura that commands attention. He's a bloodthirsty adrenaline junkie who derives sadistic pleasure from killing and torturing his enemies, taking his brutality to extremes by devouring their entrails and bathing in their blood.
He tries his best to be respectful and kind toward his teammates and coworkers, but after making some detrimental impressions due to his irrational behaviour following his revival, he can't help but feel lonely and resentful. Despite this, he's desperately trying to change for the better, yet he's confused about why he feels stubborn about the idea of self-improvement when it wasn't an issue before. Whenever he fails to be a good friend, misses the opportunity to make a new buddy or foolishly jeopardises a friendship or professional relationship, he begins to experience self-doubt, prone to harshly criticising himself. He feels irredeemable, believing he deserves all the ridicule he faces and the defeats he encounters during arguments and intense conflicts. He believes he's incredibly stupid and trapped in a state of oblivious denial. Nevertheless, he strives to stay optimistic about his potential for improvement as he doesn't want to remain a terrible person for the rest of his life. He hopes to make more friends who'll genuinely care about him.
He's haunted by his emotionally scarred past, which he tries to numb through substance abuse, alcohol, and promiscuity. He attempts to hide his addiction from others, but when confronted, he typically responds in one of two ways: either by denying the issue altogether or becoming sarcastic and condescending. He has a history of making unwanted flirtatious advances towards women, and his licentious behaviour in sexual relationships is often selfish and irresponsible. He’s known to rely on his glib and superficial charm to try to seduce women with the sole intention of gratifying his own sexual desires. However, his promiscuous behaviour doesn't cross the line into sexual assault because he can't stand sexual violence and is disgusted by the idea of someone forcing themselves on another person without consent.
His ongoing search for purpose and moral direction contributes to his introspective and brooding demeanour. He's capable of being polite, tender, and compassionate, but his display of these qualities depends on his relationship with the person. He's able to show a more cordial and respectful side to those who are willing to give him a chance and befriend him. He secretly cares about his comrades and friends, and will selflessly put his life on the line to ensure their safety. He's even willing to avenge the people who hurt his comrades and friends because he wants those responsible to be held accountable for their actions. When the situation calls for it, he drops his rude exterior and treats them with the kindness and respect they deserve. Moreover, he’s willing to apologise to others when he realises he has gone too far. Tequila's scolding often prompts him to own up to his mistakes, take responsibility, and make amends. He's surprisingly gentle and nice with children, and, like Ralf, he enjoys playing with them whenever he has the time.
He regards Red Eye as an older sister and deeply enjoys competing with her, while also going to great lengths to ensure her safety. He personally regards her as a "truly awesome babe" and often playfully teases her about coming to her rescue during the final moments of the Arms Deal Barrage. He strongly values her as one of the select few who genuinely understand him and are committed to supporting him on his journey towards self-improvement. He's not the best at comforting people, but he makes a special effort to calm Red Eye when she's her original self, knowing that if he doesn't, she might turn on everyone, leading to more problems. He's fully aware that Ruoxi isn't very comfortable around him, so he tries to take things slow, explaining the current situation to the best of his abilities while reassuring her that she's safe.
Before the Earth invasion by the Invaders, he had no experience in raising children and was hesitant to take on a paternal role due to his mental health struggles and issues with managing aggression. However, that changed when Celaphios entered his life, beginning to treat him like the son he never had, ensuring he felt safe, loved, and cherished. Whenever Celaphios is around, he does his best to be more civil and respectful as he dislikes making him upset.
He frequently butts heads with Marco due to his perceived intellectual superiority and his willingness to confront Gimlet when he attempts to fight his friends and comrades or makes them uncomfortable with his rudeness. He also often clashes with Ralf, Walter, Tarma, and Eri because of his objectification of female comrades, relentless mocking and taunting of others, impulsive and short-fused nature, and tendency to create unnecessary problems to attract the attention he craves. When his crush on Alisa becomes known, most of his teammates and comrades begin to jokingly tease him about being in love with her, feigning surprise that a tough guy like him has emotions. Meanwhile, some are either extremely disinterested yet slightly surprised, while others actively encourage him to impress her. He always gets frustrated and flustered when teased about his crush, desperately trying to make it clear that he doesn't have feelings for her and that he's just romantically confused.
He was once incredibly close to Sagan and Logan, considering them his first true best friends. He deeply cherished their friendship, enjoying playful banter, meandering conversations, and fun-filled nights together. However, their friendship deteriorated when he discovered Sagan and Logan were secretly working as double agents for the Rebel Army. Feeling betrayed, he became intensely resentful and dismissive towards them, perceiving their actions as a violation of trust and a pursuit of morally wrong objectives. The betrayal was compounded when they fully defected to General Morden's side during the Great Morden War, causing him to view them as genuine threats to global peace.
Despite their falling out, he still finds himself sexually attracted to Sagan and hopes to build a romantic connection with her. He admires her beauty, comparable to Red Eye, and is deeply impressed by her extraordinary intelligence, reminiscent of Tequila. However, he doubts that forming a romantic relationship with her is a possibility because he's fully aware that she exhibits manipulative and promiscuous tendencies.
He deeply cares for Tequila, his adoptive father, and strongly fears losing him unexpectedly as he was the only person willing to raise him as a son. However, he struggles with feelings of unworthiness to be considered the closest thing to a living son due to his frequent disappointments. He holds Hyakutaro, his former drill instructor, and Margaret, his usual mission command, in high esteem because they played a significant role in shaping him into one of the Peregrine Falcons Squad's most exceptional soldiers. He views Hyakutaro as a carefree uncle and enjoys spending time with him, whether they're honing his fighting skills or going bar hopping after a long day. He sees Margaret as a mother figure and appreciates her jovial company, often lending a hand with her gardening and listening to the latest gossip she's heard. He’s fiercely protective of Tequila, Hyakutaro, and Margaret, and won't stand for anyone insulting or harming them.
He has a massive crush on Alisa because of her tough, fearsome attitude, street smarts, and lone wolf persona. He can't help but see a small part of himself in her because he understands what it's like to be the odd and difficult person in the army who struggles to make friends while trying to be kind. Gimlet thinks she's incredibly attractive and an absolute menace, which he finds dangerously alluring and exciting. Whenever she's around, he often feels flustered, humbled, and eager to help her out, wanting to come across as a decent, strong man to impress her. He frequently finds himself comforting Alisa after a particularly difficult day or helping her resolve an issue that she has furiously escalated. Through his interactions with her, he has come to realise that he's a clever problem-solver, but he still tends to be mostly oblivious to his own foolish behaviour.
After their drunken one-night stand, he went out of his way to pursue a romance with her because he realised that his feelings for her were genuine. He becomes physically affectionate and very protective, always coming to her aid when she faces any frustrating problems or situations that could put her life at risk. Alisa's presence soothes his anger and encourages him to keep a cool head. They have a habit of bickering over their differing opinions on what to do during a mission, but they eventually come to an agreeable solution after sharing their ideas. Whenever they get into a heated argument, they take a couple of hours apart to cool off and focus on other matters, avoiding and ignoring each other's presence. Afterward, they come together to sincerely apologise, admit their faults, and hug it out.
Backstory: Vasser Gutenschiff-Wolstenholme was born on October 8, 1995 in Birmingham, England, United Kingdom. The Gutenschiff family of Germany originated as a mix of archaeological explorers and con artists in the field of historical documentation. However, they later made a name for themselves as formidable soldiers during various conflicts of the German Empire and Weimar Republic eras. Their reputation grew as a feared and ferocious family, revelling in the defeat of their enemies and thriving on the adrenaline rush of battle. In contrast, the British Wolstenholme family was known for their relatively peaceful pursuits, dedicating themselves to advancing the significance of radio communication and entertainment. Additionally, the Wolstenholmes were esteemed for their long lineage of historians, who uniquely shared their expertise by crafting intricate models of ancient civilizations and pivotal events that shaped the course of history.
Unlike the Wolstenholmes, the Gutenschiffs descended into darkness with rumours swirling that they embraced cult-like practices. It became a dark and sinister tradition among the descending families to have only one child, preferably male, to carry on their legacy. In cases where twins or multiple births occurred, the eldest child was forced into a horrific coming-of-age act: they were coerced into killing their sibling and then consuming their flesh.
Vasser's father, Kanan Gutenschiff, was a notorious commander in the European Garrison of the Regular Army. He treated all of his enemies mercilessly, taking sadistic glee in the carnage that surrounded him. After a few years of military service, Kanan was discharged by his superiors in the Regular Army. This decision was made after numerous complaints of workplace harassment were filed against him, and following an incident in which he fatally shot a comrade with a rifle during a heated argument. The discharge was likely intended to prevent damage to the organisation's reputation as a peacekeeping force.
Following his discharge, Kanan took up work at a pub in Birmingham, where he led a double life as a professional con artist. One quiet evening, he met Cerys Wolstenholme, a radio and television service technician, and was immediately smitten. He shamelessly flirted with her, offering drinks and engaging her in conversation about their daily lives. As they spent more time together on several dates, Kanan's charm eventually won her over, and they became intimate, resulting in a surprise pregnancy with triplets: Vasser, Teresa, and Rugal.
Kanan was a controlling and strict father, who prioritised his own desires, using Cerys for his own sexual gratification while feigning concern for his children. However, he showed a marked preference for Vasser, the firstborn of the triplets, who received a disproportionate share of his attention and was even taught German, Sanskrit, Ukrainian, and Indonesian. According to the Gutenschiff tradition, Vasser was designated as the chosen heir, prompting Kanan to mould him into a fearless and apathetic individual, adept in both combat and deception. Kanan occasionally resorted to physical discipline and emotional insults when Vasser misbehaved. Meanwhile, Teresa experienced sexual abuse at his hands every two weeks, being treated as an object rather than a person with only superficial displays of kindness. As for the autistic Rugal, Kanan neglected his emotional well-being, viewing him as a disappointment and an unwanted responsibility.
Cerys devoted herself to nurturing Vasser, Teresa, and Rugal, imparting valuable life lessons, homeschooling them, and sharing joyful moments with them. Vasser's most treasured memory of his mother is the gift of Philomena on his 6th birthday, a cherished keepsake he holds dear to this day. She introduced Protestant Anglicanism into the lives of Vasser and his siblings, a faith he still holds onto to this day. However, due to Kanan's abuse and her worsening depression and agoraphobia, she relocated to the basement, where she became increasingly emotionally withdrawn and absent. Kanan would seize this opportunity to fatally asphyxiate Cerys, and then repeatedly commit a horrific act of necrophilia with her lifeless body.
When Vasser turned 14, Kanan attempted to manipulate him into killing his siblings to solidify his position as the Gutenschiff heir. However, Vasser was horrified by the suggestion of slaughtering his family members in cold blood, which infuriated Kanan. Kanan taunted Vasser, branding him a coward and an embarrassment to the Gutenschiffs. In a twisted display of power, Kanan brutally murdered Teresa and Rugal in front of Vasser, forcing him to witness the atrocity while subjecting him to verbal abuse. Later, Kanan used the bodies of Teresa and Rugal to prepare a meal, coercing Vasser into consuming it and leaving no remains.
Kanan would continue to try to mould Vasser into a successful Gutenschiff heir through coercive behaviour and emotional mistreatment, but eventually gave up when Vasser became more defiant, anxious, and aggressive. As Vasser was labelled a failure in his eyes, he began to neglect and abandon Vasser's emotional and physical needs, focusing instead on his own desires, hedonistic lifestyle, and exploitative relationships with sex workers. After discovering his mother's lifeless body in the basement, Vasser packed his belongings and took his deceased sister's most treasured plushies (Emmerich, Theobald, and Linnaea). He fled his toxic household and took to the streets, where he honed his resourcefulness through cunning and stealth, mastering the arts of deception and thievery to survive against the odds.
He found refuge in an abandoned radio station building, using it as his shelter and an excuse to tinker with radio communication technology. Despite being practically homeless and living on the streets, he was faring well in this new lifestyle. However, everything changed when he inadvertently caught the attention of a group of bullies in his neighbourhood. They relentlessly harassed him, and the abandoned radio station building became an increasingly vital safe haven, while his plushies served as a source of emotional comfort. At 16, the bullies torched the radio station building, leaving Vasser feeling defenceless and vulnerable. Seeking vengeance, he attempted to fight back but was vastly outnumbered. They brutally beat him and quickly fled the scene, leaving him in an alleyway with a bruised and bloodied face.
It was then that Tequila found him and, in a surprising gesture of kindness, treated him to lunch at a local restaurant. This act of kindness led Vasser to form an instant emotional bond with Tequila, and he found himself opening up about his current situation, driven by a desire to further fuel his quest for vengeance. To his surprise, Tequila was deeply moved by Vasser's story and vowed to ensure Kanan would pay for the pain he had inflicted. After lunch, Vasser led Tequila to his father's house, deliberately drawing attention to himself as a distraction. Inside, a drunken Kanan violently dragged Vasser into the house, intent on using him to satisfy his twisted desires. Just in time, Tequila slipped inside unnoticed and silently ambushed Kanan, saving Vasser from harm.
With the deed done, Tequila took Vasser under his wing, providing him with a stable and nurturing environment, complete with nutritious food, proper education, and a sense of belonging. He was once a shy and curious child, but after forming a close bond with Margaret, who showed him motherly care and affection, he began to grow more confident and outgoing. After coming to regard Margaret as a mother figure, he thoroughly enjoyed her company from that point on. With Tequila's support and encouragement, he explored new interests and discovered a passion for kayaking, seashell collecting, and building scale models of military vehicles and historic battle scenes. He still remembers a trip to the beach where he found a rare hundred-eyed cowrie shell, which he gave to Tequila as a token of heartfelt gratitude.
Little is known about his life after being adopted by Tequila, but it is known that he went on to work as a radio technician apprentice after completing his education. He started visiting establishments with adult entertainment and underground social clubs as a way to unwind and have fun, but soon found himself developing a dependence on well drinks like margarita and gimlet, and substances including cocaine and amphetamines as a coping mechanism for his traumatic experiences. His friends began calling him “Gimlet” due to his fondness for the cocktail, a nickname he embraced because it sounded cool and served as a distraction from his past.
After completing his apprenticeship, he felt a sudden sense of purposelessness wash over him. He wondered if he was headed in the right direction and if emulating his mother's career was genuinely his own aspiration. Tequila noticed his struggle and persuaded him to join the Peregrine Falcons Squad, hoping it would give him direction. Initially, Gimlet was hesitant, opposing the idea of engaging in warfare and using violence against criminals and terrorists. However, after a night of contemplation over drinks, he decided to join the P.F. Squad, shortly after completing a stint in rehab, which Tequila had helped him seek out after discovering his struggles with substance abuse.
Once he joined the P.F. Squad, his true nature began to surface, leading to several issues, including making inappropriate advances towards women, taking a disturbing delight in the demise of his enemies, and taunting the cadets. He quickly formed strong bonds with Sagan and Logan during a vacation trip to the Bahamas, where they collected some seashells, shared a couple of drinks, and opened up about their life stories, aspirations, and interests. During that vacation, a night of heavy drinking led to a one-night stand with Sagan, which subtly shifted the dynamics of their friendship and introduced a hint of unresolved sexual tension. A year before the Arms Deal Barrage, he met Red Eye and quickly came to regard her as an older sister. Their first mission together was to eliminate some Sasquatches that were terrorising a snowy town in Russia. It was during this mission that he witnessed her true power and grew to both fear and respect her.
He played a crucial role in the Arms Deal Barrage as a fighter, during which he exposed the Regular Army's secret corruption. He developed a deep-seated aversion to bees after accidentally disturbing a beehive with a stray bullet while navigating a jungle. The enraged bees attacked him, and as he yelled and tried to fight them off, the commotion alerted nearby Serapion Fellowship troops, who responded by attacking him and his team. He claimed that the top brass had classified the mission as a training drill, since he was just a recruit at the time.
Initially, he playfully taunted Tarma, Marco, Fio, and Eri when they joined the P.F. Squad and S.P.A.R.R.O.W.S. special forces units. However, after Marco stood up to him for his excessive teasing of Tarma and crude behaviour towards Eri, and Tequila reprimanded him for bullying the cadets, he ceased his teasing and gradually formed friendships with them. He finally realised that his behaviour was inexcusable and negatively affecting his performance scores after one of his superiors threatened to discharge him following a female soldier's report of his unwanted flirtatious advances. At that point, he made an effort to turn his life around in hopes of becoming a better person while trying to preserve his good reputation.
Tragically, during the Great Morden War, he was brutally tortured and executed in front of Marco and Tarma. Unbeknownst to him, Morden had secretly promised Tequila to revive him in a new form, and his body was sent to Doctor Amadeus. Through Doctor Amadeus' expertise, Gimlet was successfully revived, but as a semi-clone of Tarma. He became infused with psionic energy, triggering a drastic shift in his personality as it affected his brain chemistry. Doctor Amadeus wanted this change because she believed that if he were like Kanan, he would become a terrifying foe to face. He inadvertently undid all the progress he had made to better himself and began to emulate some of his father's behaviour. As a result, he adopted a far more troubled and volatile persona, which led him to succumb to his past addictions and alienate many close friendships, including those with Marco, Tarma, Eri, and Fio.
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Updated: June 17, 2025
Rebel Army Machines
The Type-2 Armoured Fighting Vehicle “Di-Cokka” is well-known for being used in tough fights and its stationary H-Cannon, a short-barreled 155mm cannon capable of rapid fire. The original German-American variant featured two slow-firing turrets, but Rebel Army engineers redesigned the Type-2 Di-Cokka to be more compact, equipped with a single smoothbore gun capable of firing at high velocities. Rumours suggest that the H-Cannon had to remain stationary due to its heavy weight, but only the original engineers know the true reason. Due to its cost-effective production, the Rebel Army has been able to mass-produce the Type-2 Di-Cokka, making it the most produced tank in the army. Notably, even under limited conditions, the Rebels successfully created the tank's main gun without compromising its high quality, making it ideal for mass production.
The Type-3 Armoured Fighting Vehicle "Bull Chan" was developed by Rebel Army tacticians in response to concerns that the Regular Army could launch attacks from rugged terrain. Designed to counter this threat, the Bull Chan is a heavy tank featuring reinforced armour that's tough and durable. It's equipped with tracks that can easily traverse challenging terrain and climb steep hills due to its high ground clearance and wide tracks. Primarily used to launch attacks from high vantage points such as hilltops and mountains, these tanks excel at ambushing enemies in mountainous terrain.
Due to their vulnerability to aerial attacks, Rebel Army engineers reinforced the top armour and applied camouflage to blend in with the surroundings, disguising the tank as a large boulder. While this camouflage offers limited concealment from nearby ground troops, it effectively prevents detection by Regular Army spy satellites and reconnaissance aircraft. Notably, the Rebel Army views these tanks as highly expendable, frequently deploying them in large quantities without hesitation.
The Type-4 AFV “Girida-O” was the Rebel Army's response to the need for a main battle tank with a balanced mission profile, combining firepower, mobility, and survivability. Aware that the Regular Army was developing a superior vehicle, the SV-001, the Rebel Army sought to create a close enough counterpart. The resulting Girida-O boasts compactness, enabling high-speed travel, and a rifled main gun providing sufficient firepower to address most threats. However, its design prioritises mobility over protection, resulting in a smaller frame and higher speeds. This compromise led to a notable flaw as tank operators often inadvertently ran over their own infantry support.
The Girida-O's chassis is versatile, with the Rebel Army adapting it for various purposes, including material transportation and bulldozing. A utility variant, dubbed Dararin Dara Dara, features a removed turret, a front bulldozer blade, and a hydraulic dumper. Primarily used for transporting materials, the Dararin Dara Dara serves as an engineering and construction vehicle. Although rarely deployed in combat, some resourceful Rebel soldiers have repurposed these vehicles to drop girders on incoming troops, attempting to kill or block their advance.
The Type-5 AFV “Iron Iso” is a defensive-focused vehicle, boasting cannon-based firepower capable of demolishing both enemy and friendly forces with ease. Its armour is exceptionally thick, allowing it to withstand 12.6mm Vulcan rounds and 127mm cannon munitions from the SV-001, which simply bounce off without causing significant damage. Serving as a fortified roadblock and providing cover for troops and other vehicles like the Girida-O, the Iron Iso plays a crucial role in defensive operations. However, due to its high production costs and complex construction, the Rebel Army has never mass-produced or widely deployed the war vehicle in the field.
The T-2B Melty Honey is a lightweight tankette armed with a frontal cannon that fires slow-guided missiles, supplemented by a hefty spiked plate providing additional defence. The vehicle's primary vulnerability lies in its exposed pilot, who's susceptible to enemy gunfire and explosives during combat. However, the absence of heavy armour plating enables the T-2B Melty Honey to achieve higher speeds and acceleration. This advantageous trade-off has led the Rebel Army to continue producing and utilising the T-2B Melty Honey.
The Cooperative Mission Tanks "Shoe & Karn" originated as a gesture of appreciation from General Morden to the Armitage twins, Sagan and Logan, following the formation of the Rebel Army. However, Sagan and Logan persuaded General Morden to produce additional versatile, super-heavy twin tanks based on their original design, recognizing their potential value in intense combat situations. Consequently, these tanks have been manufactured for Rebel soldiers to utilise in warfare. Each tank features a main turret-mounted cannon, two sub-cannon turrets on the front, and a rear-mounted missile launcher. Additionally, two side-mounted hatches enable Rebel soldiers to assist in defending the tank, typically employing bazookas, pistols or grenades.
The M-15A Missile Tank "Bradley" was specifically designed to serve as a long-range artillery unit, addressing a critical gap in the Rebel Army's capabilities during the Great Morden War. Following General Morden's escape and subsequent alliance with the Pipovulaj, Rebel Army technicians, with minimal assistance from Martian forces, developed the missile tank. This collaboration resulted in a versatile vehicle capable of engaging targets at ultra-close range. The M-15A Bradley can fire a salvo of anti-tank missiles horizontally or at a 45-degree arc by rotating its turret. Ideally suited for providing support fire, the M-15A Bradley is not designed for self-defence in close-quarters combat.
The Amphibious Vehicle of Destruction "Big Shiee" is a repurposed Ptolemaic Army Terrain Carrier, transformed into a large amphibious battleship designed for seamless transition between water and land travel, utilising its tracks to move like a conventional tank. The Big Shiee is heavily armed with multiple 75mm APDS cannons and a large, retractable main cannon concealed within the bow.
Two primary variants of the Rebel Army's Big Shiee exist: the Carrier Big Shiee and Morden's Battleship. The Carrier Big Shiee has undergone significant modifications, removing several turrets to accommodate Flying Taras as an aircraft carrier. In contrast, Morden's Battleship represents a more advanced iteration, incorporating numerous missile launchers and a colossal frontal minigun in place of the standard battery cannon. This variant boasts reinforced armour, enabling it to traverse sand and water with ease, and even dive beneath the sand.
The LV Armor, also known as the Rebel Armor, is a mechanised armour inspired by the devastating arrival of the Slugnoid during the Extraterrestrial Alliance Clash. Witnessing the Slugnoid's effortless slaughter of numerous Rebel Infantrymen, Pipovulaj troops, and mummies, prompted the Rebel Army to develop this armour. Unlike the Slugnoid, the LV Armor is exceptionally light and maneuverable, featuring a rocket booster that enables double-jumping. Its primary armament consists of a concealed 100mm cannon within one of its claws. Additionally, the LV Armor can equip various secondary weapons to its other claw, including Heavy Machine Guns, Flame Shots, Rocket Launchers, Laser Guns, and Shotguns. While this versatility enhances its combat capabilities, the armour's effectiveness is somewhat undermined by the limited ammunition supply for its integrated weapons.
The Multi-role Combat Vehicle "Iron Nokana" is a large, versatile armoured tank designed to counter advancing enemy troops. Its firepower is concentrated at the front, featuring a combined cannon and rocket launcher turret atop the vehicle, complemented by a concealed flamethrower at the bottom. To offset the limited rear firepower, a grey Girida-O tank is mounted on its rear. Initially, the Iron Nokana was designed for Chun Yutetsu, Marco Rossi's former combat school instructor, to operate during the Great Morden War as a last-ditch effort to repel the Regular Army's frontal assault. Following Chun's demise, Abul Abbas repurposed the Iron Nokana for nighttime operations during the Extraterrestrial Alliance Clash, requesting enhancements, including reinforced armour and blue flame projectiles.
The Formor is a distinctive variant of the SV-001, developed through a collaborative effort between the Rebel Army, Pipovulaj, and Amadeus Syndicate. Its design draws inspiration from blueprints of the Ptolemaic Army's Metal Rear, which Doctor Amadeus had access to. Serving as the Rebel Army's primary Super Vehicle, the Formor is twice the size of the SV-001 and features a crude green paint job. While it boasts superior maneuverability compared to the SV-001 and Metal Rear, its power output is somewhat lower than its counterparts.
The Rebel Gigant is one of the few main Rebel Army war machines developed using advanced Tuatha Dé Danann technology. Developed in collaboration with the Amadeus Syndicate, following the failed occupation of the Peregrine Falcons Squad’s South Pacific training grounds, this monstrous walker boasts a huge body, tough armour, great agility, and various weapons, including homing missiles and floating mines. Due to its limited deployment and massive size, many Rebel soldiers and Amadeus Syndicate troops refer to the Rebel Gigant as the "giant sleeping weapon”. Its use is typically reserved for high-ranking Rebel officers and the bravest and most loyal soldiers.
The Emain Macha, also known as The Twins, were inspired by the cooperative mission aspect of Shoe & Karn. Initially, Shoe & Karn were intended for deployment, but they were reassigned to bolster the protection of the Cabracan. As a result, the Emain Macha was hastily produced to provide necessary firepower and counter advancing enemy forces during the Survival Island Occupation. The twin units, Drache and Tiger, exhibit distinct differences in appearance and capabilities. Drache is green, bulkier, and slower, having sacrificed offence for enhanced durability. In contrast, Tiger is red, sleeker, and exceptionally agile, having traded durability for increased offensive power. The Emain Macha reuses the tracks and turrets of the Big Shiee. Due to its single-tread design, it lacks proper steering, only able to move forward and backward.
The Giant Self-propelled Artillery SDV-001 "Tani Oh" is a repurposed Ptolemaic Army heavy artillery tank, armed with a powerful, twin-barreled Andro Cannon capable of devastating large areas with ease. The twin guns are an experimental railgun system, firing instantaneous light bolts. Instead of ejecting spent casings, the turret vents smoke and heat through rear exhaust ports. Additionally, the Tani Oh is equipped with two side turrets, each mounting a Vulcan gun and a mine launcher, providing short-range defence.
During the Great Morden War, a female Warrant Officer, intoxicated at the time, and a lone Rebel grenadier crewed the Tani Oh. Regular Army resistance fighters who faced the Tani Oh reported that, after removing the badly injured Warrant Officer for questioning, the interior reeked of alcohol. Initially, only one unit was produced, used by the Rebels for testing purposes in the Käthehirt Valley. However, after Roberto Nicola and Leona encountered a Tani Oh during their operation before the Survival Island Occupation, rumours emerged that a small number of these units might be hidden in secret Rebel Army bases, reserved for desperate situations.
The Iron Sentinel, also known as the Iron Slider, is a colossal mobile rocket launcher that combines advanced Martian and Tuatha Dé Danann technologies. Heavily armoured, its primary vulnerability lies in the massive cannon mounted atop its structure. Additionally, the Iron Sentinel is equipped with an array of missile launchers and energy cannons. Developed in collaboration with the Pipovulaj, its creation was intended to facilitate the Rebel Army's and Rootmars' ambitions for global domination. However, these plans were ultimately thwarted by the Invaders' conquest of Earth.
The R-Shobu is the Rebel Army's primary single-seater heavy attack helicopter, designed to provide supplementary firepower for armoured fighting vehicles on the ground. With impressive speed, the R-Shobu attacks by deploying M31 bombs on ground targets or, in the case of the P.R-Shobu variant, utilizing an anti-tank TOW missile pod against aerial targets. Although equipped with a Gatling-style cannon, most pilots tend to avoid using it due to its unpredictable nature. An orange variant, the R.R-Shobu, boasts enhanced movement speed and the ability to fire two missiles simultaneously.
Interestingly, numerous accounts report that love letters have been found among the wreckage of downed R-Shobus. This phenomenon stems from the practice of pilots carrying letters in their pockets, which they would deliver to specific individuals upon encountering them, as requested by those who wrote the letters. The blueprints for the R-Shobu, along with those of the Flying Tara and Eaca-B, were stolen from secret Ptolemaic Army war machine manufacturing facilities during reconnaissance missions conducted by the newly formed Rebel Army.
The MH-6J Masknell is a lightweight utility helicopter often deployed in squadrons of five, led by a Regimental MH-6S. Since its introduction during the Vietnam War, the Masknell has spawned numerous variants, including the MD-500/530, H-6, AH-6, OH-6, and MH-6. Renowned for their speed, affordability, and reliability, these helicopters can be equipped with a range of armaments from anti-tank missiles to miniguns.
The Remained Fortified of Takatsu Bomber Type-770 "Tetsuyuki" is a heavily armoured flying gunship developed by the Rebel Army for combat. Its impressive arsenal has earned it various nicknames, including Impregnable Castle, Moth of Hell, and Sailor Titan. One of these gunships crash-landed in the Villeneuve Mt. System, where Rebel forces fortified it to serve as a strategic base. Despite sustaining significant damage, some of its weapons remain operational.
Notably, a Private 1st Class successfully piloted a Tetsuyuki during the Great Morden War, executing a daring emergency landing on the edge of a waterfall to save himself and his crew from certain doom. Later, Roberto and Leona investigated a reportedly abandoned Tetsuyuki in a jungle, following accounts of Rebels attacking hunters. Upon discovery, the gunship was found covered in moss and vegetation, indicating it had crashed long before the one in the Villeneuve Mt. System.
The Locality Bomber "Flying Tara" is a single-seater, multi-role fighter plane with ground attack capabilities. Its tactical approach involves carrying a single heavy bomb, deploying it, and then swiftly retreating to reload. Similar to the Eaca-B, some Flying Taras are equipped with missile-launching capabilities. Due to the Flying Tara's fast speed and moderate maneuverability, it comprises a significant portion of the Rebel Army's air force. However, it's highly vulnerable to anti-aerial fire.
The Eaca-B draws design inspiration from the Flying Tara, but boasts superior armament and maneuverability. As an air-to-ground fighter plane, the Eaca-B, alongside the Flying Tara, forms the backbone of the Rebel Army's air force. It's faster and more versatile than the Flying Tara, making it a more effective asset, although it remains somewhat vulnerable to anti-aerial fire. Its primary firepower consists of self-propelled heat-seeking bombs, semi-homing missiles, and machine guns.
The Orewana KO-42H "The Keesi I", now redesignated as the Second Generation Attack Helicopter "Hi-Do", serves as the Rebel Army's primary transport gunship and is frequently utilised by General Morden. Initially designed by the Russian Federation for testing purposes, the KO-42H was later legally purchased and modified by the Rebel Army for combat following their mysterious collapse in 2027. With its heavy armour and array of onboard weapons, this versatile combat vessel offers impressive capabilities. As a tandem rotor helicopter, the Hi-Do is primarily used for VIP transport and the precursor to The Keesi II and The Keesi III. There's a transport variant with two doors and no accessible weaponry, designed specifically for transporting Rebel troops.
The Orewana KP-61 "The Keesi II" is a Vertical Takeoff and Landing (VTOL) gunship designed to provide close air support to ground troops. Equipped with anti-air guns on its wings, it can also deploy heavy bombs. Notably, its length allows it to transport tanks. Additionally, The Keesi II can utilise its jet engines to incinerate targets below. A unique prototype variant, The Keesi II MK-2, features upgrades, including Vulcan machine guns mounted under each wing. However, this variant lacks landing gear, and only one unit was produced, which was subsequently destroyed by Roberto and Leona. Like its predecessor, it was acquired by the Russian Federation. The Arabian Infantry would later utilise it for daytime operations during the Extraterrestrial Alliance Clash.
The VTOL Heavy Bomber “The Keesi III” was the Rebel Army’s answer to providing Close Air Support while making an aircraft able to stick to the battle zone until the fight was over. It’s made to store more infantry and provide greater fire support than the previous two models.
The Hairbuster Riberts is a prototype heavy bomber developed by the Rebel Army, boasting a diverse array of armaments, including guided missiles and bouncing bombs. This versatility enables the Hairbuster Riberts to rapidly adapt to changing situations, making it a formidable weapons platform. Despite its potential, the project remained in the testing phase, and it was still ongoing even after the conclusion of the Great Morden War with over a hundred prototype units having been produced.
The Jet Hammer-Yang is a simple speedboat outfitted with small McDonnell Douglas AGM-84 Harpoon anti-ship missiles mounted on its sides. Although its single crew pilot remains exposed, the Jet Hammer-Yang’s remarkable agility makes it challenging to target. Notably, there have been reports of the missiles continuing to fire automatically even after the pilot has been killed. The exact reason for this phenomenon is unclear, but speculation suggests it may be attributed to the pilot's body weight pressing against the controls. Originally, these vessels served as tourist jet boats in Ronbertburg City, but following the Great Morden War, they were seized and repurposed for military use by the Rebel Army and the Ptolemaic Army.
The Armed Houseboat "Hammer-Yang" originated as passenger boats in Ronbertburg City, ferrying tourists and civilians. However, they were seized by the Rebel Army during the Great Morden War and converted for military purposes. Despite being inexpensive, these boats demonstrate remarkable sturdiness and capacity, accommodating a substantial number of passengers. Interestingly, they're also employed by pirates, primarily supplied by the Rebel Army and the Amadeus Syndicate. There’s a saying within the Regular Army that warns, “Whenever you see a Hammer-Yang, always assume that there are at least 30 enemies inside.”
The Medium Submarine "U25U" was developed to address the Rebel Army's need for submarine vessels in underwater combat prior to the events of the Survival Island Occupation. Developed by Rebel Army engineers in conjunction with the Mini-Sub 88, the U25U is larger, heavier, and remotely operated, distinguishing it from its smaller counterpart. Notably, the U25U can open its side hatches to deploy marine divers and launch guided energy balls from its top hatch.
The Mini-Sub 88 was a response to the Rebel Army's rapid expansion and their recognition of the need for specialised vehicles to operate in diverse environments on Earth. Designed by Rebel Army engineers, the Mini-Sub 88 was created to explore and conquer underwater territories. These compact submersibles are remotely operated, leveraging AI control to minimise manpower requirements.
The Covert Operations Submarine "Hozmi", also known as the Pahodumi by the Martians, is a nuclear-powered submarine designed for naval warfare. Developed in collaboration with the Pipovulaj, the Hozmi incorporates Martian and Tuatha Dé Danann technologies, notably featuring a powerful, long-range electric cannon. Multiple Hozmi-class vessels were produced during the Extraterrestrial Alliance Clash, with Martian personnel overseeing their construction in specialised booths. A rare variant, commonly known as the Hozumikai or Hozmi 2.0, was discovered by Roberto and Leona during their investigation into the remnants of the Rebel Army's Super Soldier Project. This finding suggests that either some Hozmi-class vessels remain in operation or the Rebel Army and/or the Pipovulaj retained access to the Hozmi's design blueprints.
The MV-280B, also known as the Attack Jeep Heavy-B, is a component of a series of quick-strike vehicles developed prior to the Extraterrestrial Alliance Clash. Designed to harass enemy tanks and serve as troop transports, the MV-280B is specifically owned and operated by the Rebel Army. This B-variant is equipped with rockets, enabling it to engage and disrupt slow-moving tanks. A C-variant, which featured a machine gun, was also initially part of the Rebel Army's arsenal but was never deployed. It was subsequently transferred to the Amadeus Syndicate to support the enhancement of their defences.
The Nop-03 Sarubia is a heavy tank designed to disrupt enemy troop movements by deploying rolling mines, rendering them unable to retaliate against the war machine or friendly forces as they evade the mines. Its frontal armour provides robust protection, and the tank is equipped with a cannon that fires spherical shells. However, due to the elevated position of the firing port, the tank's chassis experiences significant recoil, resulting in the shell losing substantial forward momentum. Consequently, the shell often falls short, rolling ineffectively along the ground. A notable vulnerability of the Nop-03 Sarubia is its lack of anti-aircraft defences.
The MG-36 is a supply car utilised by the Rebel Army, typically transporting a refrigerator stocked with assorted food products. Rebels also employ these vehicles as makeshift cover when frontline defences require reinforcement or when cover is scarce.
The 3-ton Utility Truck is a vehicle used for troop transportation, offering a cost-effective alternative to the Landseek for moving large numbers of personnel. Additionally, it can carry supplies such as barrels of fruits and vegetables, crates of ammunition, and boxes of explosives.
The Transport Truck "Landseek" is a support half-track vehicle primarily used for troop transportation. It also has the capability to transport heavy artillery, such as the AA Cannon, a one-man operated anti-aircraft gun, and smaller armoured vehicles. The Landseek has no armour as it's specifically designed for support.
The Rebel Van is a tracked transport vehicle designed to provide soldiers with temporary accommodations. As a result, several personnel are typically stationed inside. However, after the Martian Takeover, the Rebel Army deemed the Rebel Van to be an expensive and ineffective asset, ultimately leading to its discontinuation.
The M-3 Rocket Launch Support Van, also known as the Parachuetruck, is a large van utilized by the Rebel Army. Equipped with multiple launchers on its roof, it can launch a wide range of objects that fit within its payload capacity. The M-3 platform serves as a mobile bombardment system, capable of unleashing multiple volleys of rockets under parachutes to devastate a target area. Following the rocket barrage, it can deploy Rebel Infantrymen via the launchers, which propel them into the air, equipped with parachutes to descend and secure the area.
The Camouflaged Gun Battery "Mini-Bata" is a self-propelled railway gun, operated by a two-person Rebel crew. Following the Rebel Army's capture of Ronbertburg City, it served as a concealed defensive artillery weapon, cleverly hidden among the city's civilian buildings and advertisement towers. The Mini-Bata was converted from a captured locomotive, which was subsequently outfitted with a mounted cannon.
The Mini-Blimp is a miniaturised blimp utilised by the Rebel Army to lift and transport objects and vehicles. Constructed from robust materials, a single Mini-Blimp is required per vehicle. Additionally, the wooden scaffold typically carried by the Mini-Blimp doubles as a mobile platform for Rebel soldiers.
The Kaladgolg is a heavily armed troop train, boasting a laser cannon, dual miniguns, and twin mine launchers. Unlike its counterpart, the Tani Oh, the Kaladgolg is mounted on a railcar, granting it unparalleled mobility. Rumours suggest that it was originally an abandoned underground railway car used by the Tuatha Dé Danann before the K'antu Q'ente inhabited the South Pacific island, where this machine mysteriously resides.
The Walking Locomotive is a Rebel Army mobile train equipped with legs, designed to transport supplies to soldiers on the front line. Following the destruction of their seized 7000 Class Locomotives, which cities had used as specialised supply trains to transport goods and important individuals during the Extraterrestrial Alliance Clash, the Rebel Army developed an innovative solution. This resulted in a towering, heavily armoured walking train that can auto-pilot itself when the front section is destroyed.
The Balor is a submarine vessel discovered by the Rebel Army during a reconnaissance mission in the P.F. Squad's South Pacific archipelago, prior to the events of the Survival Island Occupation. Rumours suggest that the submarines previously belonged to the Regular Army, but were abandoned due to a prolonged period of inactivity in naval warfare, compounded by their supposed high production costs. Due to its relatively non-functional state, the Balor is repurposed as a stationary weapon platform to support ground troops. Deployed via crane, the Balor attacks by launching torpedoes in an arc. A Rebel Army vehicle driver is stationed on board to operate the functional sections of the vessel.
The Pipe Spider is an advanced mechanised spider developed by the Amadeus Syndicate, leveraging Tuatha Dé Danann technology. Following the Martian Takeover, it was gifted to the Rebel Army. The Pipe Spider boasts an array of armaments, including chain guns, Vulcan guns mounted on its sides, guided missiles, homing particle projectiles, and a high-powered laser. It’s strategically deployed to safeguard the Rebel Army's clandestine weapons factory, situated within an abandoned coal mine discovered in the aftermath of the Martian Takeover.
The Jupiter King is a massive defensive robot developed by the Rebel Army, Pipovulaj, and Amadeus Syndicate to safeguard their main secret factory. Its robust body is heavily armoured to protect the internal nuclear reactor, making the lightly armoured head its most vulnerable spot. The robot's arsenal consists of a missile pod on its left arm, capable of firing multiple homing missiles. Its prehensile right arm is equipped with a large, claw-like manipulator that can be converted to destroy surfaces. Additionally, the Jupiter King's eyes can fire a particle beam to attack enemies, and it features a unique "belly button" that generates a massive missile, which the robot can grab and slam into the ground.
The Platformed Urban Tank "Dragon Nosuke" is a quadruped tank featuring fast-moving wheels, designed to safeguard the Rebel Army's seized 7000 Class Locomotives during the Extraterrestrial Alliance Clash. It's heavily armed with massive chainguns and flamethrowers. Additionally, the tank is equipped with hydraulic systems above its legs, enabling it to crouch and crush anyone or anything underneath with its immense weight.
The Bull Drill is an advanced construction site machine and rumours suggest it drew inspiration from the Drill Slug, evident in its extending drill design. Developed jointly by the Rebel Army and Amadeus Syndicate, this large mining vehicle excels at digging underground and excavating precious materials with ease. Its name is derived from its dual functionality, featuring both a bulldozer blade and a drill.
The Master Armor Gigantic Excavator “Aeshi Nero" is a colossal excavator with a distinctive cobra-like appearance. Originally utilised by an Ajirabian archaeological organisation for underground exploration, it was designed for burrowing purposes. The Rebel Army seized the excavator and enhanced it with advanced Martian and Tuatha Dé Danann technologies, repurposing it for combat. The Aeshi Nero features a missile launcher in its mouth, capable of firing homing missiles, as well as a powerful laser cannon that can penetrate hard stone layers. Additionally, it’s used to create large caverns for Rebel bases.
The Cabracan is a powerful weapon jointly developed by the Rebel Army, Pipovulaj, and Amadeus Syndicate, leveraging advanced Martian and Tuatha Dé Danann technologies. Capable of generating devastating earthquakes to annihilate targets, rumours suggest that it can even destroy half of an island by locating and disrupting the central earthly ley lines of the area. Before it could be fully utilised, the Cabracan was destroyed by Division 6 and three former Peregrine Falcons Squad cadets: Walter, Tyra, and Dilovar. However, the Pipovulaj retains access to the Cabracan's blueprints, potentially paving the way for its reconstruction.
The Fall Climber, also known as the Fall Mecha and Narutaki, is a gorilla-like mecha designed for scaling cliffs. Developed collaboratively by the Rebel Army, Amadeus Syndicate, and Ptolemaic Army following the Martian Takeover, the Fall Climber incorporates advanced Tuatha Dé Danann technology. This is evident in its sophisticated arsenal, which features plasma shots and a high-powered laser cannon.
The Laser Drone is a vigilance drone utilized in elevator systems, jointly developed by the Rebel Army and Amadeus Syndicate, leveraging advanced Tuatha Dé Danann technology. These drones possess the ability to cling to ceilings and emit a concentrated laser beam upwards, striking any person above them. Although they have limited armour, Laser Drones compensate for this vulnerability by typically attacking in coordinated pairs.
The Patrol Robot is a small defence drone used to protect the main facilities of the Rebel Army, developed from experimental Tuatha Dé Danann security technology. They're heavily armoured, making their lens, which fires laser beams, their only weak spot. When intruders enter their searchlight, the light turns red, signaling an imminent attack.
The Supervisory Camera is a stationary camera equipped with a British Sten submachine gun or flamethrower, used for vigilance in Rebel Army facilities. It features adjustable angles and can fire upon intruders. Strategically positioned on ceilings, these cameras often operate in conjunction with Patrol Robots to enhance security.
The Sensor Mine is an underwater explosive mine developed by Rebel Army engineers and pyrotechnicians. Later, the blueprints were shared with the Ptolemaic Army as part of their alliance. These mines serve as underwater protection, tracking nearby targets and detonating upon detection. They are often deployed in clusters and transported using disposable Bull Chans that were dropped into the ocean.
The Rebel Walker is a defence drone created by the Amadeus Syndicate using salvaged Tuatha Dé Danann technology discovered on Scrap Island. It was gifted to the Rebel Army shortly after the Pod's creation and just before the Ptolemaic Emergence began. These versatile robots are highly agile, navigating to their targets by walking and jumping. They attack by firing an energy ball from a cannon known as a Blaster Gun located in their "mouth", which travels in a wave pattern. If enemies get too close, they'll open their mouths to reveal a retractable knife designed for melee combat. Additionally, Rebel Walkers can launch rockets from their rear to strike targets at a distance, including those on cliffs. They can also deploy modified Pods from a Pod Dispenser that provide supporting firepower. These Pods will levitate and fire three homing shots at the target before depleting their battery and falling to the ground.
The Mosque Artillery, also referred to as the Missile Artillery and Turret Fort, is primarily utilised by the Arabian Infantry and Rebel Infantrymen operating in the Ajirabian deserts. Its development was initiated by Abul Abbas, who sought to create an effective ambush strategy against enemy forces during the anticipated counterattack in the Extraterrestrial Alliance Clash. General Morden approved this request and instructed his engineers to design a vigilant war machine capable of repelling enemy advances.
It serves as both a surveillance point and an ambush platform for the Rebels. Disguised as a series of minarets within an Arabian mosque, each minaret's dome conceals a missile battery. These batteries launch volleys of slow-moving, homing missiles to attack enemy forces.
The Spider Droid is a smaller, mass-produced variant of the Pipe Spider, also developed by the Amadeus Syndicate and provided to the Rebel Army shortly after the defeat of the Pipovulaj and Rootmars. These agile robots possess advanced mobility, enabling them to climb walls and precisely target enemies with their weaponry. Due to their thermal-resistant armour, Spider Droids are primarily deployed in areas with colder climates.
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Updated: June 16, 2025
Torquil, Guilherme, and Ferdinand
POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to death, racism, SA, suicide, verbal abuse, and neglect.
Torquil Aitken
Nickname: Torrie
Occupation: Staff Sergeant, a vehicle driver, and a grenadier of the Rebel Army and a volunteer for transportation services (formerly)
Retirement plans: To become an auto technician
Hobbies: Performing his accordion and singing traditional Scottish songs at social gatherings, upgrading and fine-tuning cars and tanks, and frequenting archaeology museums
Likes: Reading archaeological studies on ancient civilizations, collecting unique gummy candy packaging, and his mom’s cooking
Dislikes: Seeing his friends bummed out and failing to cheer them up, being rudely told to stop joking around, and forgotten ruins
Favourite food: Kedgeree and gummies (preferably gummy worms and sharks)
Sexuality: Heteroflexible asexual
Gender: Male
Age: 28 (in 2022), 34 (in 2028), 36 (in 2030), 38 (in 2032), 40 (in 2034), 47 (in 2041), 49 (in 2043), 50 (in 2044), and 53 (in 2047)
Design: He's a 5’ 7” (170.18 cm) Scottish-American mesomorph with a robust musculature, a subtle roundness of his belly, and semi-broad shoulders. He sports medium-length coppery red hair with gentle curls, styled in a shaggy crop with sideburns, and often wears it tied back into a bun. He has tanned pale ivory skin, brown freckles, dull jade green eyes, a cleft chin, and a metallic gold prosthetic left arm. He sports a prominent scar that stretches from the right side of his forehead, organically zigzagging down to the middle of his left cheek. He dons a metal dog tag necklace with his name and the standard Rebel land troop uniform, which varies depending on his deployment location. Above his right breast pocket is an embroidered badge featuring a scarlet horizontal stripe with a thin white stripe centred within it and a black X emblazoned across the middle.
He carries a maroon duffle bag containing his accordion (a family heirloom), a versatile toolkit for mechanics, the tactical explosives required for grenadiers, and a rocket launcher equipped with homing missiles. He sports a pink lavender waist pack on the left side of his rosy brown belt. Inside, he carries a flare gun, 12 Gauge shells, and two bags of gummy worms and sharks. He often shares these treats with his friend Guilherme, particularly when he's starting to feel anxious or overwhelmed. He would share some with Ferdinand, but he isn't a fan due to their chewiness, which bothers his jaw.
Character summary: He's a cheerful, happy-go-lucky extrovert whose charisma stems from his fun-loving attitude and ability to make others laugh with jokes tailored to their sense of humour. His carefree and naively optimistic demeanour gives way to a more serious and concerned attitude only when he senses that something is deeply wrong. As a confident individual, he exudes swagger in his step and rarely shows fear in the face of adversity, but it can sometimes tip into recklessness and overconfidence. He'll stop at nothing to protect his comrades, but can't resist charming the ladies and indulging in the occasional bout of mischief. He's naturally curious and enthusiastic, often getting thrilled by things he finds fascinating. When he encounters something as awe-inspiring as a tank, his excitement takes over, revealing a playful, childlike wonder.
On the battlefield, Torquil's preferred war machine is the Type-4 Girida-O, his absolute favourite, but he occasionally switches to the T-2B Melty Honey when he's feeling particularly confident. The only vehicle he refuses to drive is the Type-5 Iron Iso, due to its rarity on the battlefield and the fear of destroying it too quickly. To alleviate his boredom on the battlefield, he periodically bursts into traditional Scottish songs, eliciting either amusement or annoyance from his comrades. He honestly fears Ferdinand due to his overly serious and ill-tempered nature, yet he admires his exceptional skills on the battlefield and values his wise mentorship. Guilherme serves as his reluctant partner-in-crime, and he secretly harbours deep affection and romantic feelings for him, drawn to his understanding nature and unwavering kindness.
He holds General Morden, Allen O'Neil, Logan, and Sagan in high esteem, acknowledging their authority and sharing their vision of toppling corrupt governments and militaries to create a better society. Although occasional doubts about the morality of their crusade creep in, he quickly suppresses them, hesitant to entertain complex and potentially pessimistic thoughts that might undermine his commitment. He doesn't mind Sagan's pampering and occasionally plays along with her flirtations, which frequently lead to affectionate hugs and gentle kisses on the lips. He thinks the elite members of the Peregrine Falcons Squad, S.P.A.R.R.O.W.S., Ikari Warriors, and Division 6 are incredibly impressive, regarding them as both awesome and fearsome opponents. Although he recognizes them as the sworn enemies of the Rebel Army, he relishes the opportunity to engage them in battle. Moreover, he readily acknowledges their exceptional fighting skills and impressive teamwork, often praising them with respect and excitement.
Unlike his two friends, he maintains a neutral stance towards the Rebel Army. While he appreciates the action, loves the tanks they use, and shares their goal of combating political and militant corruption, he’s dismayed by the reckless behaviour of some comrades who cause unnecessary harm. Additionally, he disapproves of their willingness to use torture against perceived traitors and enemies. He strongly condemns bullying within the Rebel Army, particularly when directed towards individuals with physical or mental differences. As a steadfast advocate for equality, he believes that every soldier deserves respect and dignity, regardless of their background or intellect. He appreciates the vacation days, which give him the perfect excuse to spend quality time with his two closest friends outside of work and visit his mother, whom he deeply loves and cherishes.
Backstory: Torquil Aitken was born on November 15, 1994 in Boston, Massachusetts, United States. His father, Vernon Aitken, was a renowned archaeologist driven by a passion for adventure and a desire to share his discoveries with the world. His mother, Elspeth, is a veterinarian who also works part-time as a convenience store clerk. His parents loved him dearly and did everything to ensure he would lead a successful, resilient, and optimistic life, instilling in him the fearlessness to tackle any challenges that came his way. He has four siblings, including an older sister named Sloane and twin older brothers, Fearghas and Farquhar, all of whom care about him deeply.
Vernon would share with him his archaeological endeavours and contributions to the advancement of ethical archaeology. In contrast, Elspeth taught him the value of treating animals with kindness, while emphasising the importance of companionship, love, and living a healthy lifestyle. Additionally, he often assisted his mother with meal preparation, with dinner being his favourite meal to prep.
Torquil was a mildly quiet and worrisome kid who was anxious around strangers, but once they had earned his trust, he would become a talkative jokester when he felt comfortable around them. He would frequently engage in playful banter, pull pranks on Sloane and Fearghas, and play soccer with Farquhar. He was also fascinated by his siblings' hobbies and would often intently watch Sloane work on her scrapbooking projects, Farquhar write poetry, and Fearghas play video games, driven by his curiosity.
Sadly, just two months after he turned 13, Vernon met a tragic end. Vernon and his team of fellow archaeologists were attempting to escape a sudden mummy uprising in an ancient tomb within a previously unexplored pyramid in Ajirabia, as their careful probing inadvertently awakened the curse of Nephthys. In their frantic bid to contain the mummies, debris dislodged by dynamite fell and crushed him. This was devastating news for Torquil, his older siblings, and Elspeth, plunging her into a state of melancholy. However, Elspeth knew she couldn't give up easily, so she did everything in her power to raise her four children on her own.
After losing Vernon, Torquil adopted a more extroverted, carefree, and fun-loving demeanour reminiscent of his father. As he now lives with his mother, Elspeth, who is struggling financially, he took it upon himself to find a way to support his family. He drew inspiration from his older siblings, each of whom had their own part-time jobs. Sloane was a librarian assistant, Fearghas held a position as a data entry clerk, and Farquhar worked in lawn care. Leveraging his interest in fine-tuning cars and tanks, he came up with a brilliant idea: volunteering for businesses that required transportation services. By making deliveries and carrying materials, he earned a steady income, allowing both him and his family to stay afloat financially for a while.
At 33, Torquil's life took a dramatic turn when Maurice, a coworker and high school acquaintance, revealed that the Rebel Army was seeking new recruits. With minimal persuasion, Torquil saw this as a thrilling opportunity to witness tanks up close and eagerly volunteered. However, his mother was hesitant to let him go, fearing the dangers of warfare and the possibility of losing her son. She worried about his safety and whether he would return home alive. His siblings were also worried, uncertain if the Rebel Army was a legitimate military organisation and fearing he might not make it out alive. Torquil reassured them that he would be fine, then set off to join the Rebel Army, where his expertise with cars and tanks earned him a role as a vehicle driver. To enhance safety, he further volunteered as a grenadier, mastering grenade deployment.
Guilherme Delgado
Nickname: Guil
Occupation: Corporal and a rifleman of the Rebel Army and a fortune-teller (formerly)
Retirement plans: To start a small business where he can sell his handmade, crocheted clothing
Hobbies: Writing and sketching in his journal, honing his cardistry skills, and crocheting
Likes: Adorable rabbit merchandise, listening to nu metal and post grunge music after work, and the unique meanings that each tarot card has
Dislikes: Incurable diseases, sudden panic attacks, and people exploiting his kindness for their own selfish gain
Favourite food: Coxinha
Favourite drink: Limonada suíça with condensed milk
Sexuality: Homoromantic graysexual
Gender: Male
Age: 31 (in 2022), 37 (in 2028), 39 (in 2030), 41 (in 2032), 43 (in 2034), 50 (in 2041), 52 (in 2043), 53 (in 2044), and 56 (in 2047)
Design: He’s a 5’ 1” (154.94 cm) Brazilian ectomorph with a lean figure, a mediocre musculature, sloping shoulders, and left hand that has six fingers. He has wavy chocolate brown hair styled as a textured quiff, umber skin, and sunburst green-hazel eyes. His neck bears heavy scarring on the right side, and he has two distinctive facial moles: one located above his eyebrow and another near the centre of his chin. Like Torquil, he dons a metal dog tag necklace with his name and the standard Rebel land troop uniform, which varies depending on his deployment location. Above his left breast pocket, a circular silver badge trimmed in scarlet features a pair of outstretched black dragon wings extending from either side.
He carries a chestnut-hued satchel bag containing his crocheting tools, four yarn balls in different colours, a pencil, an eraser, a red ink pen, and a treasured family heirloom: a worn, handmade Spanish blue leather journal passed down from his great-grandmother. He uses it to record his thoughts, observations, and insights, often accompanied by sketches of the people and environments he encounters. Guilherme wears a navy blue waist pack at the back of his dark teal belt, holding a deck of tarot cards that he often shuffles through to calm his nerves when feeling anxious. A faded greyish-green bandolier is slung over his right shoulder, which securely holds his rifle's ammunition.
Character summary: Due to his compassionate and nurturing nature, he has a habit of prioritising the needs of others over his own, which can sometimes lead to self-neglect. He’s a shy, resourceful, melancholic individual that listens actively and shows genuine interest in others' concerns, but his patience wears thin when his paranoia takes hold. He strives to remain calm in high-pressure situations, but when overwhelmed, his composure can give way to ruthless and reckless behaviour. Guilherme is often taciturn, but will become a skittish loudmouth when impatient and extremely paranoid. He's an incredibly observant person who often notices details that others miss, and has a habit of fleeing from situations he deems particularly grim.
Despite being a down-to-earth sharpshooter, he's surprisingly prone to anger when his rifle jams, particularly in high-stakes situations. When feeling anxious or awkward, he exhibits one of two behaviours: rubbing his hands together or picking at his skin. He deeply admires Torquil's confidence and courage in battle, which inspires him to be more fearless and push through daunting situations. He often joins in on his playful antics and secretly harbours romantic feelings for him, drawn to the kindness and tenderness he shows him. He regards Ferdinand as a wise mentor and strives to prevent him from lashing out at Torquil when he inadvertently provokes his frustration. He has assumed a paternal role in Tyra's life since rescuing her from the clutches of depraved fanatic land troops, offering her much-needed solace and comfort. Whenever possible, he cherishes spending time with her, engaging in wide-ranging conversations and actively listening to her stories about her life's recent developments.
Despite his admiration for General Morden, Allen O'Neil, Logan, and Sagan, he can't shake off the nagging doubts about their true intentions and whether their actions will genuinely topple corrupt governments and militaries. Sagan's platonic pampering makes him feel valued and brings a glimmer of happiness into his life as he struggles with self-doubt. Although he's not fond of how Logan playfully teases him for being timid, he appreciates his words of encouragement, which further motivate him to become a more fearless and assertive fighter. He secretly aids the enemy by leaking classified information and intervening in situations where they're outnumbered and outmatched, all while avoiding detection to prevent being labelled a traitor and suffering the deadly consequences. Marco's allies deeply appreciate his readiness to lend a hand whenever possible and have warmly welcomed him as a trusted friend. He keeps his alliance with the Rebel Army's enemies hidden from Torquil, fearing that if discovered, their friendship would come to an abrupt end.
Unlike his two friends, he has a complicated relationship with the Rebel Army. On one hand, his involvement brings him a sense of fulfillment and boosts his confidence. On the other hand, he’s deeply troubled by the constant violence, cacophony, and disturbing incidents of racism and sexual assault he has witnessed, which leave him feeling miserable. He deeply regrets joining the Rebel Army, yet he remains loyal due to his strong bonds with his two closest friends, whom he cannot bear to leave behind. Additionally, he feels compelled to continue supporting Marco's allies, fearing that if he were to leave, they would abandon him. Another concern that keeps him from retiring is the traumatic experiences he endured during his time in the Rebel Army, which he believes would make it difficult for him to reintegrate into society. He's immensely glad that he's been granted vacation days, which he uses to hang out with his two best friends and spend quality time with his long-lost sister and his pet rabbit.
Backstory: Guilherme Delgado was born on April 3, 1991 in Salvador, Brazil. He got along fairly well with his father, and he made sure his son had adequate food and a safe place to live. At the age of 6, he witnessed a traumatic event that would leave a lasting impact: his father taking his own life with a hunting rifle. Compounding this trauma, his mother was largely absent from his life, leaving behind a legacy of secrets and mysteries surrounding his family. The only few things he knew about her were that her last name was Delgado, she had an older sister, she wasn’t on good terms with his father, and she worked in the clothing manufacturing business. His anxiety stems from his childhood experiences growing up in a violent and cruel environment, where he had to find ways to survive.
Fortunately, his aunt and great-grandmother provided a safe haven for him to stay in until he was mature enough to venture out into the world on his own. He remembers his aunt as strict and grumpy at times, but deeply loving, while his great-grandmother was incredibly compassionate and would often tell him Portuguese legends and stories about her own life experiences. His cousin, Juscelino, didn't get along with him because he struggled to connect with Guilherme due to his social difficulties and sensitive nature. Additionally, Juscelino felt overshadowed by the extra attention Guilherme received from their great-grandmother. As a result, Juscelino often ignored Guilherme, partly because he knew Guilherme would tattle on him if he teased or bullied him.
He was formerly a devout Catholic, often praying to God for hope in a better future and the strength to persevere. Additionally, he would pray to Menina Izildinha for good health, protection from harm, and deliverance from diseases for himself, his aunt, and his great-grandmother. To earn a living, he turned to fortune-telling, using tarot readings to predict the future, and also created handmade crochet items like scarves, ponchos, sweaters, and hats to sell on the side.
However, he lost his faith in Catholicism when his great-grandmother died from a hemorrhage after a devastating fall. Shortly after, his aunt passed away from a debilitating disease with no available cure. Juscelino distanced himself from Guilherme, irrationally blaming him for the tragic losses they had suffered. He had come to view Guilherme as a bad omen, and this misguided perception only intensified the overwhelming sadness and loneliness that lingered after the passing of his aunt and great-grandmother. Before his great-grandmother passed away, she gave him her journal, and he decided to use it to record his insights and observations, and sketch the people and environment around him. He would also adopt a lop-eared rabbit with a harlequin fur coat named Janaina. Journaling and the companionship of his newly adopted bunny brought him some solace, alleviating some of his sorrow and isolation.
As an adult, he continued to explore his surroundings, still haunted by unresolved questions about his family's past: What had happened to his mother? Had he had any brothers or sisters? Driven by a desire for answers, he embarked on an odyssey to find more members of his family. After a long and arduous search, he finally found his lost sister, Geovana. As they spent time together, he learned that she had been a successful surgeon.
However, his life took a dramatic turn when he stumbled upon a propaganda flyer promoting recruitment for the Rebel Army. Feeling unfulfilled and without direction, he made the difficult decision to leave Janaina in his sister's care and joined the Rebel Army five months before the Great Morden War. Once he had joined, he was frequently picked on by the others for being timid and a person of colour, which caught the attention of Torquil. Torquil offered to be Guilherme's friend, which he hesitantly accepted, and they remained on relatively good terms since then.
Ferdinand Hofbauer
Nickname: Ferdan
Occupation: Master Sergeant and a Gatling soldier of the Rebel Army and a landscape architect (formerly)
Retirement plans: He's not entirely sure what he wants to do after his military service ends
Hobbies: Going on solitary smoke breaks, attending classical opera performances, and collecting taxidermy and rare books on police science
Likes: People who respect and appreciate fine art and the efforts of good police officers, his beloved house pets, and baroque architecture
Dislikes: Winter, being reminded of his wife’s death, and needlessly wasting functional technology and edible food
Favourite food: Homemade apple strudels and bosna
Favourite drink: Grape soda
Sexuality: Heterosexual
Gender: Male
Age: 38 (in 2022), 44 (in 2028), 46 (in 2030), 48 (in 2032), 50 (in 2034), 57 (in 2041), 59 (in 2043), 60 (in 2044), and 63 (in 2047)
Design: He’s a 5’ 3” (160.02 cm) Austrian endomorph with a partial beer belly, decent muscles, and broad shoulders. He has straight jet black hair styled as a crew cut, warm beige skin, blue-grey eyes, and a finely chopped goatee. A cut scar crosses his left cheek, and he has a prosthetic right leg that almost seamlessly blends with his skin. He has a shimmering silver-grey glass eye in place of his right eye, marked by a scar from a severe stab wound. Like Torquil and Guilherme, he dons a metal dog tag necklace with his name and the standard Rebel land troop uniform, which varies depending on his deployment location. On his right breast pocket, a metallic black skull with a missing jaw and scarlet eyes hangs from a silver-white ribbon, secured by a golden clip.
Ferdinand always carries around two photographs: one of him and his deceased wife on their Caribbean honeymoon, and another of him sharing a meal with his two best friends at a café in Gerhardt City. He wears a harvest gold waist pack on the right side of his brownish-black belt, equipped with his silver-plated night vision binoculars, a pack of cigarettes, an almond-hued lighter, a black digital camera, and five cans of grape soda. He often shares a couple of grape soda cans with his closest friends, Torquil and Guilherme. He carries a heavy minigun with a back-mounted ammo pack, a machete sheathed at his left hip, and a Desert Eagle-designed pistol secured in a crimson drop-leg holster on his right.
Character summary: He's quite serious and overprotective of his two best friends, Torquil and Guilherme, due to a deep-seated fear of losing them, stemming from the tragic loss of his pregnant wife. He’s a by-the-book individual who carefully follows protocols and expects the same from others, maintaining a stern expression while trying to avoid distractions. He’s a strategic thinker that rarely complains, preferring to keep his true emotions hidden behind a stoic mask. He has a fearsome temper, triggered only when people neglect their duties or stir up unnecessary trouble. He asserts himself confidently, especially when defending those he cares about, and doesn't back down easily, refusing to accept "no" as a final answer.
He's extremely sensitive about his weight and becomes deeply upset when others mock him, often responding with angry outbursts and profanity. Ferdinand is a wise and hard-boiled individual with a penchant for surveilling his surroundings due to his hypervigilance. He lives with chronic depression, but he prefers to keep it private due to concerns about the stigma surrounding mental health. He sometimes finds Torquil's overconfidence and playful nature grating, particularly when it leads to slacking off and distractions. In contrast, he’s deeply concerned about Guilherme's fragile mental state and makes a conscious effort to offer comfort and support him during his darkest moments.
He holds General Morden, Allen O'Neil, Logan, and Sagan in high esteem, and his gratitude for serving in the Rebel Army leads him to trust their judgement implicitly without questioning their motivations or moral compass. Although he protests Sagan's affectionate nature, which includes lavish praise, playful flirtations, and tender kisses, he can't help but secretly enjoy it. He harbours a deep contempt for the fanatic land troops, whose unstable behaviour and penchant for sabotaging vehicles he finds utterly reprehensible. He secretly admires the elite members of the Peregrine Falcons Squad, S.P.A.R.R.O.W.S., Ikari Warriors, and Division 6, respecting their exceptional tactical prowess and seamless teamwork. He harbours a lingering sense of guilt whenever he confronts them, but swiftly suppresses it, wary of being perceived as sympathetic to the Regular Army.
He's the sole confidant of Guilherme's clandestine assistance to Marco's allies, but he remains tight-lipped about it, fearing the consequences of exposing someone he cares deeply about. Despite his reservations, he occasionally lends a reluctant hand to Marco's allies in extreme circumstances, such as when they're lost or desperately low on supplies, even though it troubles him to aid the enemy. Unlike his two closest friends, he holds the Rebel Army very dear to his heart because it provides him with a sense of purpose and an outlet to exercise his mental acuity and physical prowess. He values his vacation days, which give him the opportunity to spend quality time with his pets and reconnect with his father, a retired police officer living in the Austrian countryside, whom he had drifted apart from after the loss of his wife.
Backstory: Ferdinand Hofbauer was born on August 26, 1984 in Kufstein, Austria. His father, Gottfried Hofbauer, was a distinguished police officer who had once aspired to be a therapist. However, he changed careers after noticing the alarming rise in crime rates. Tragedy struck when his wife suddenly passed away shortly after their son's 5th birthday, succumbing to mysterious and unforeseen heart-related health complications, leaving him a widower. Recognizing the importance of both parents in a child's life, he remarried, hoping to provide a mother figure for his son. His stepmother, a public opinion analyst, presented herself as a charming and affectionate person, but beneath this façade, she was a hedonist who was verbally abusive and neglectful towards Ferdinand, viewing him as an obstacle to her husband's affection. In contrast, his father was a simple man who cherished the lives of the innocent and his family above his own, finding joy in the small things in life during his quiet moments.
At the age of 7, Ferdinand began exhibiting signs of child verbal abuse and neglect, which deeply concerned his father. When Ferdinand revealed that his stepmother was responsible for the mistreatment, Gottfried was consumed by strong displeasure and even regretted remarrying. He made the difficult decision to divorce Ferdinand's stepmother and severed all ties with her, prioritising his son's safety and well-being above all else.
While attending university to study architecture, he met the love of his life, Franziska. They went on numerous dates, including attending art museums and baking homemade desserts, and grew closer. After completing their college education, Ferdinand proposed to Franziska. After getting engaged, they married a year later and spent their honeymoon in the Caribbean, where they began thinking about starting a family.
Four years after landing their dream jobs—Ferdinand as a landscape architect and Franziska as a law clerk—they decided it was time to start a family. Franziska became pregnant, but tragically, her life was cut short. At just five months pregnant, she was brutally mugged and killed by an unknown assailant on a snowy day while out getting lunch. Ferdinand, who was at work, learned of his wife's passing via a phone call from his mother-in-law, leaving him utterly devastated and heartbroken.
After his wife's passing, he quit his job, feeling lost and aimless because Franziska had been the source of his happiness. Struggling to move on, he became withdrawn and distant, and developed self-destructive habits: chain-smoking, frequenting bars, and getting into trouble with the law for public indecency and starting fights. He would also gain more weight as he turned to binge eating and alcohol as a way to numb his emotional pain. He drifted apart from his father because he didn’t want to burden him with his personal struggles. Seeking comfort, he adopted two pets: a Russian Blue cat named Franziska, after his late wife, and a Styrian Coarse-haired Hound named Benedikt. This decision brought some solace to his sorrow and gave him a renewed sense of motivation to improve his lifestyle and health, and to search for new meaning in life.
Three years before the Great Modern War, Ferdinand stumbled upon a recruitment advertisement for the Rebel Army, urging citizens to join their ranks. Seeing an opportunity to find purpose, he decided to join the army and become a soldier, hoping to do something meaningful for once. Although he faced ridicule for his weight and solitary nature, he swiftly silenced doubters by showcasing his military prowess and innate leadership abilities. As the Great Modern War began, Ferdinand met Torquil, who was repairing his Type-4 Girida-O, and Guilherme, who was sketching in his journal, at a campsite in a forest near the Villeneuve Mt. System, where he and his fellow comrades were stationed. Desiring an end to the bullying he faced for being a loner, he made the bold move to approach them, and surprisingly, they instantly clicked, forming a lasting and inseparable bond that has endured to this day.
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Updated: June 15, 2025
Reworked Group #4: S.P.A.R.R.O.W.S.
Overview
Tequila and Red Eye successfully dismantled a rogue military organisation engaged in illicit human trafficking and arms dealing, which had also planned to launch a global bioterrorist attack in collaboration with the Pipovulaj. The plot involved spreading a plague to control the population, transforming numerous innocent civilians into violent Man Eaters as a means to create a twisted form of super soldier. Impressed by the exceptional performance of Tequila and Red Eye as highly capable spies, the Intelligence Agency and Regular Army jointly established a covert operations branch, S.P.A.R.R.O.W.S., through a mutual agreement.
The S.P.A.R.R.O.W.S. is responsible for gathering intelligence and managing information to prevent public panic and global hysteria. They provide their members with specialised training in high-risk covert operations that surpass the scope of regular Intelligence Agency agents, which are all conducted with utmost discretion and situational awareness. Some of these special covert operation missions involve precision targeting of high-priority threats and strategic disruption of complex criminal schemes.
They're known to have the fewest members among the military branches of the Regular Army, often numbering between 100 and 150. This small size means that each agent is familiar with the others, even if they're not family, friends or acquaintances. This familiarity significantly contributes to their nearly perfect teamwork achievements, allowing them to complete duties more quickly and efficiently when working together.
Insignia
It features a cerulean square Iberian shield, rimmed with a spiky teal vine that’s outlined in bronze. Above the shield, the words "S.P.A.R.R.O.W.S." are inscribed in bluish-white, surmounting a stylized pair of bronze eyes with a yellowish-white star at their centre. The shield is flanked by a stylized peregrine falcon holding a gilded blade on the right side and a male house sparrow clutching an olive branch on the left side.
S.P.A.R.R.O.W.S. Base
The Intelligence Division is tactically positioned adjacent to the Joint Military Police Headquarters, deeply entrenched within a dense and remote forest in Northern Russia. The rectangular military compound features a forest-inspired camouflage colour scheme, a secure warehouse for military vehicles, multiple surveillance cameras, and several elevators leading to a subterranean base. They have a rooftop array of parabolic antennas that enables real-time surveillance, threat detection, and situational awareness, preventing surprise attacks and informing strategic decision-making. The base features comprehensive protection through an advanced security system and a defensive magnetic field, which automatically activates in response to potential threats, safeguarding against enemy attacks.
The base features a state-of-the-art command and surveillance centre, equipped with cutting-edge technological systems to orchestrate and execute operations. Additional facilities include:
An armoury housing the group’s most cutting-edge, high-clearance weaponry and specialised ordnance.
A high-tech meeting room with a high-resolution, encrypted display screen and multi-axis, AI-enhanced holographic projection system.
A state-of-the-art gymnasium for maintaining elite physical readiness, featuring biometric monitoring systems and AI-driven training programs.
A fully equipped, high-tech medical bay with regenerative treatment capabilities and telemedicine connectivity for remote expert consultation.
A secure dining area serving optimised, nutrient-rich rations for peak performance.
A high-security quarters with biometrically locked storage for personal gear and AI-monitored, secure communication arrays.
A Combat Academy, led by Margaret Southwood, featuring a heavily fortified training area with advanced combat simulation zones, tactical obstacle courses, stealth and surveillance training areas, and high-tech weapons testing ranges.
Extra Information
S.P.A.R.R.O.W.S. stands for Special Pursuit Agents and Rapid Response Operations Worldwide Strikeforce.
Members of the S.P.A.R.R.O.W.S. are commonly known as "Sparrowers" or "Following Falconers", reflecting their affiliation with the unit and their close relationship with the P.F. Squad.
Despite being part of an elite covert operations branch, Sparrowers face a significant pay disparity: males earn a quarter of the average government agent's salary, while females earn about a third. Additionally, underperforming Sparrowers, both male and female, experience further financial hardship due to delayed salary payments, often waiting between one to two months to receive their overdue compensation.
The S.P.A.R.R.O.W.S. conduct their covert operations in collaboration with the Peregrine Falcons Squad who provide primary firepower and protection for their agents.
The handguns carried by Sparrowers are the Murder Model-1915 .38 Mk.1Am or Classic Murder .38 for short. It’s a double-action revolver that features a 6-round cylinder. Originally designed to enhance the Enfield No.2 .38 Caliber revolver in 1915, the Murder Model retained only the frame and grip from the original. All other components were replaced with newer parts in later years.
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Regular Army and Division 6 Machines
The SV-000 is a gunmetal grey tankette, serving as a prototype version of the SV-001, which briefly saw action during the Arms Deal Barrage. It was the first Slug to be successfully constructed from salvaged Tuatha Dé Danann technology, a design approach that would later become a hallmark of other Slugs, including the Slug Gunner, Drill Slug, and Astro Slug. It also set the precedent for all Slugs that it can perform a highly damaging suicide attack called a Frontal Attack, which involves the driver jumping out of the vehicle, and it subsequently exploding upon impact with the enemy. However, it was quickly discontinued due to a critical design flaw: the hatch became extremely difficult to exit when the unit sustained sufficient damage to trigger self-destruction.
The remaining SV-000 units were either destroyed and repurposed for the development of the SV-001 or had their source code stolen by the Amadeus Syndicate, who stored it in their secure cyberspace vault. Only one SV-000 is confirmed to still exist and remain operational, and it's currently in the possession of Red Eye. Notably, unlike its successor, the SV-000 could rapidly change direction with minimal delay.
The SV-001 Metal Slug is a silver tankette and the first fully functional Super Vehicle developed by the Regular Army, following the discontinuation of the SV-000. They were swiftly mass produced after the sudden Rebel Army attack on President Marx's defence facility, stockpiling the advanced tanks in their caches with hopes to launch a massive assault against the mysterious Rebels once the time came. During the Great Morden War, the Rebel Army launched a massive global assault on the Regular Army. Despite prior warnings from the Intelligence Agency, corrupt higher-ups within the Regular Army's chain of command ignored the alerts, leaving their forces vulnerable to the Rebel Army's superior numbers and advanced technologies.
In response, the Regular Army planned a massive counterattack, deploying advanced tanks codenamed “Metal Slug”. These tanks were originally designed to support regular army soldiers and special forces operatives, particularly in high-intensity combat situations. However, Rebel spies discovered the project, and many SV-001s were captured during a crushing attack. With many government and military powers in disarray, the surviving members of the Regular Army high command and Lieutenant Marco Rossi assembled a team consisting of Tarma Roving, Tequila, Gimlet, Red Eye, and scattered Regular troops they could muster to launch a desperate counterattack. Their mission was to retrieve the stolen Metal Slugs, destroying them if necessary to prevent the Rebel Army from utilising them. Fortunately, enough tanks were recovered for use in the final assault, ultimately leading to the end of the Great Morden War.
The SV-001 continued to serve the Regular Army in various major conflicts, including the White Baby Crisis and the Martian Takeover. While the tank boasts impressive technical details, its design has two significant flaws: its height and top-heavy weight distribution, which can cause it to tip over, especially when firing the 127mm low-pressure rifled main cannon. Additionally, the tank's high radar cross-section makes it vulnerable to high-speed guided missiles. Rumours suggest that some individuals received SV-001s with a faulty hatch mechanism. This defect reportedly made it challenging for operators to exit the vehicle quickly after initiating its suicide attack mode, commonly referred to as a "Frontal Attack". It relies on gas to remain operational and is capable of firing two types of ammunition: high-velocity Armor Piercer (AP) shells that travel in a straight line, and standard Gnome Bullets, which are low-velocity, arcing shells.
The SV-001 Type-R is an upgraded version of the SV-001, boasting faster movement and higher jumping capabilities than its predecessor. It retains the unique capabilities of the SV-000 and draws design inspiration from the elusive SV-002 project, which was scrapped by the Regular Army engineers and higher-ups. The SV-001 Type-R is often mistaken for the SV-002 because it's considered the closest successor to the original SV-001 that the Regular Army is willing to invest time and resources into.
It features a pair of gun pods, replacing the original 12.6mm Vulcans. Each pod is equipped with a high-speed machine gun and a rocket launcher. The machine guns support various ammunition types, including standard rounds, Shotgun shells, and Flame Shot fuel. Additionally, the main cannon has a smaller bore, allowing for extended range and increased accuracy. The shells fired from the SV-001 Type-R's cannon travel farther and with greater precision than the 127mm high-explosive shells used in the original. However, these advanced features come at a higher production cost, making the SV-001 Type-R a rare sight compared to standard tanks.
The SVW-001 Slug Gunner represents the ultimate evolution of the SV-001. Developed by Regular Army engineers, its design was influenced by the Rebel Army's LV Armor blueprints, which were stolen during the White Baby Crisis, as well as firsthand observations of the Ptolemaic Army's Units during the Martian Takeover. It boasts a unique transformative capability, switching between mech and tank forms. Its arsenal includes a massive 180mm cannon, a 60mm 7-barrel minigun, and a jet booster that enables high jumps and double jumps. Additionally, The Slug Gunner features a pile bunker for close-quarters combat, utilising a revolver-like mechanism with six cartridges to amplify its blows.
While it excels in firepower, its mobility is hindered by a cumbersome design. In mech mode, it moves at an extremely slow pace, although crawling slightly improves its speed. The minigun's range of motion is also limited, restricting it to firing in the direction the Slug Gunner is facing or directly above. However, the minigun can spread its shots to partially compensate for its inability to fire diagonally.
The SVX-15D Slugnoid is a bipedal mechanized Super Vehicle designed for combat in challenging terrain, developed by Regular Army engineers. Equipped with rocket boosters, it can jump to exceptional heights. Its primary armament consists of two 12.6mm Vulcans attached to each side, capable of rotating 360° and firing in different directions simultaneously, although mastering this capability requires practice. The secondary weapon is an incendiary shell fired from its frontal 120mm cannon, located in the pelvic area, which excels at decimating enemy troops. However, the Slugnoid is slow, cumbersome, and loses control whenever one of its Vulcan cannons gets hit.
As secondary ammunition, most Slugnoids carry alternate versions of the iron lizard bombs, humorously nicknamed "fat lizards". These devices resemble bipedal, white cartoon bombs with legs and charge towards enemies, occasionally pausing to "catch their breath" before resuming their attack. They may also randomly trip and explode prematurely.
There are several Slugnoid variants: Slugnoid Type-CS, Slugnoid Type-R, and Slugnoid Type-B. The Slugnoid Type-CS is a bronze-painted version with weak armour, used exclusively for Combat School training to teach cadets and recruits how to operate the Slugnoid with minimal damage. The Slugnoid Type-R is a red-painted version with a reverse-functioning Vulcan, equipped only with fat lizard bombs. The Slugnoid Type-B is a blue-painted version with enhanced jumping capabilities compared to the standard model.
The Slug Trolley, also referred to as the Slug Truck, is a specialised vehicle developed by the Regular Army for rail-based operations. Essentially a customised mine cart, it is equipped with a Vulcan gun for defensive purposes. One of its notable features is the ability to attach additional wagons, which are capable of firing cannon rounds that travel in an arc. However, these wagons have weaker armour compared to the main cart, making them more vulnerable to enemy fire. The main cart has an open, windowless compartment that allows the operator to observe their surroundings. Operators must remain vigilant because the open design makes them susceptible to enemy attacks, particularly from snipers.
The Metal Claw, also known as the Metal Crow, is a light tank destroyer vehicle that resembles the T-2B Melty Honey but is painted a deep metallic blue. The pilot controls the vehicle from within but doesn't have the option to be exposed. It's designed to move alongside other tanks and provide supporting fire. It features the same spiked plate for protection and missile launcher as the Melty Honey, along with the Vulcan cannons from the Metal Slug. Additionally, the missile launcher has the capability to fire shotgun shells. It was created by the Amadeus Syndicate shortly after their newly formed alliance with the Regular Army, serving as a gift to symbolise their newfound allegiance. The Rebel Army later used the Metal Claw as design inspiration for the T-2B Melty Honey, enhancing its armour since the original had relatively weak protection.
The SV-Camel is an animal-based vehicle that offers its rider some protection in the form of a fruit-filled basket. It's also the first known vehicle in the “Animal Ride" series of Slugs. Developed by Regular Army engineers following the Great Modern War, its purpose was to reduce dependence on the SV-001. From their perspective, utilising animals provided a stealth advantage on the battlefield. The dromedary camel boasts impressive speed and is equipped with two 14mm Vulcan cannons. The SV-Camel is primarily deployed in desert environments.
The Elephant Slug is an animal-based vehicle and the second known animal used in the “Animal Ride" series of Slugs. Although it's very slow and can only jump to a very short height, it provides its rider with a high profile, offering some protection. It's equipped with a pair of 16mm Vulcans, but its genetic modification for combat enables it to access additional firepower. By consuming chili peppers or a car battery, the African elephant gains the ability to breathe fire or shoot lightning from its proboscis. The Elephant Slug is primarily deployed in cold and tropical environments.
The Ostrich Slug is an animal-based vehicle that lacks visible protection. It's the second known vehicle in the “Animal Ride" series of Slugs, closely tied to the Donkey Slug. It's a genetically modified common ostrich with enhanced speed and jumping capabilities, allowing it to effortlessly clear large chasms. It comes equipped with a pair of 12.6mm Vulcans, which have a limited firing arc of 180°.
The Donkey Slug is an animal-based vehicle with a lack of visible protection. Essentially a miniature donkey with 13mm Vulcan cannons attached to its sides, it's characterised by its slow movement and weak jump. A wooden carriage with a cannon mounted on top can be hitched to the Vulcan cannons. This cannon functions similarly to those on an SV-001. The Donkey Slug is primarily used in underdeveloped countries, particularly those relying on donkeys for transportation and agricultural purposes.
The SVX-22UG Drill Slug is a specialised drilling machine designed for tunnel excavation, developed shortly after the successful deployment of the Slug Digger during the Invader Conquest. For defence, the drill is equipped with 12.6mm Vulcans for long-range engagements. In close combat, an expendable 400mm heavy-duty bore drill on the chassis automatically activates when contacted. Although it's relatively slow and unable to jump, its ability to elevate the cockpit provides a higher profile and helps evade incoming fire from below. However, operators must remain cautious because the Drill Slug remains vulnerable to certain attacks, such as acid and explosives.
The Protogunner is a prototype of the Slug Gunner, developed for testing purposes and briefly deployed during the Invader Conquest before being swiftly discontinued. Regular Army engineers created the Protogunner using the Rebel Army's LV Armor schematics as a starting point for designing a new Super Vehicle. This prototype would eventually evolve into the Slug Gunner before the events of the Ptolemaic Emergence. Initially designated as the SVW-001 Slug Gunner Prototype, its lengthy name led many to adopt the simplified codename "Protogunner" for convenience.
Due to its prototype status, it offers limited protection to its operator, leaving them vulnerable to attacks from above and the sides. Additionally, it lacks a melee attack, relying solely on its ranged weaponry. However, the Protogunner boasts superior speed and maneuverability compared to the finalised Slug Gunner's mech mode. It's equipped with the Slug Gunner's 180mm multiple cannon on its front, supplemented by a pair of 10mm Vulcan cannons on its sides. Although its body has partial invincibility, it remains susceptible to destruction by anti-tank ammunition and explosions. A notable feature of this Super Vehicle is its ability to perform an automatic Vulcan Fix, locking its side-mounted Vulcans in place. This allows the operator to move the Protogunner while continuously firing without adjusting the Vulcans.
The Slug Digger is a versatile, multi-purpose vehicle that serves as both a subterranean digger and a helicopter. Rapidly developed by the Regular Army and Rebel Army, its primary objective was to infiltrate the Invaders' underground hive. The Slug Digger features retractable drills on its left, right, and bottom sides, enabling it to excavate the earth. Additionally, it's equipped with two 16mm Vulcan cannons that can fire bullets capable of tearing through dirt. Notably, its cannon shots deploy mines that remain in place until triggered by enemy contact or subsequent gunfire.
The Walking Machine is a crawling Slug designed for exploration purposes, originally derived from a haunted amusement park animatronic resembling a humanoid, quadruped zombie. It was redesigned to mimic the appearance of the Mutated Soldier, but with distinct features such as a rotating light on top of its head, a muscular build, and an exposed battery on its back. The operator rides astride the Walking Machine, holding onto reins connected to its cheeks. Its lower profile provides some degree of evasion, and it can jump higher than most Slugs.
There are two variants of the Walking Machine: the Special Walking Machine and Walk Machine Type-B. The Special Walking Machine is a sleeker variant with a different head design and horns serving as handles. Notably, its pair of 14mm Vulcans has been replaced by a Gatling gun inside its mouth. The Walk Machine Type-B is an unmanned, red version of the Special Walking Machine, designed for underground exploration. Although heavily armoured, it relies on a Mobile Satellite deployed from a hatch on its back and a flamethrower inside its mouth. Additionally, it boasts an impressive jumping ability, surpassing that of its predecessors.
The RA-TTT (Regular Army Troop Transport Truck), also referred to as the Regular Army Truck, is a transport vehicle utilised by the Regular Army for deploying troops to the battlefield. Initially, the vehicle featured a simple rifle green colour scheme, but it was later updated with a camouflage woodland pattern prior to the events of the Martian Takeover.
The TIAF600 Slug Mobile, also known as the Wagon Slug and Metal Express, is a modified version of the TIAF 660, a popular civilian vehicle renowned for its compact design. During the conflict in Gerhardt City, the Rebel Army utilised numerous TIAF 660s as road barriers due to their widespread availability. The Regular Army soon took notice and salvaged several TIAF 660s shortly after capturing General Morden to revamp the model for their own purposes. Initially, engineers aimed to transform the TIAF 600s into a heavily armoured transport vehicle with advanced weaponry. However, they were instructed to retain the original design and instead equip it with 14mm Vulcans on the sides and an RPG. Due to time constraints, the engineers had to work quickly, and the resulting vehicle was codenamed the "Slug Mobile".
It boasts impressive speed and jumping capabilities, performing well on roads but struggling with off-road handling. Its Vulcan cannons provide effective defence against aircraft, while the guided RPG under the front hood offers some anti-armour defence. However, the hastily implemented upgrades, particularly the Vulcan's ammo and boosting system, have increased the vehicle's risk of catching fire.
The SVF-07V Slug Flyer is a Super Vehicle designed for aerial combat, developed by Regular Army engineers. Its VTOL capabilities provide excellent maneuverability. However, its H-AV-5963 Revision Vulcans have limited range with restricted firing angles. The aircraft is also equipped with short-range air-to-air AIM-9A missiles, which, although powerful, require time to accelerate after deployment. When dismounting from an airborne Slug Flyer, operators can descend via parachute or utilise Regular Army Jetpack Gear.
Initially, prior to and during the Arms Deal Barrage, the aircraft lacked Vulcans, restricting its firepower to horizontal forward shooting. Its secondary weapons were limited to drop bombs and homing missiles. In response to pilot and technician feedback, the Slug Flyer underwent upgrades, incorporating Vulcans and enhanced secondary weaponry.
The SVH-03 Slug Copter, also known as the Slug Chopper, is an attack helicopter Super Vehicle developed by the Regular Army shortly after the Arms Deal Barrage. Key features of the Slug Copter include dual H-AV-5963 Revision Vulcan cannons with 360° rotation capability and high-damage bombs effective against ground targets, but ineffective against aerial targets. Notably, there have been reports of pilots accidentally colliding with the rotor blades when entering or exiting the vehicle, resulting in minor injuries. Fortunately, no fatal incidents have occurred to date.
The Astro Slug is a single-seat spaceship developed jointly by the Rebel Army and Amadeus Syndicate three months after the Invader Conquest. This sudden development was sparked by General Morden's growing paranoia about a potential alien invasion and the need to engage hostile extraterrestrial forces in outer space. The Pipovulaj's swift termination of their alliance with the Rebel Army after winning the war against the Invaders and returning to Mars further fueled this paranoia.
The Regular Army's acquisition of the Astro Slug remains unclear, but a popular theory suggests that they played a role in its development. This collaboration allegedly involved incorporating Martian and Invader technological debris. Interestingly, General Morden allowed the Regular Army to possess half of the produced Astro Slugs. Although this rumour seems unusual, it's considered plausible, especially given the relatively peaceful relations between the Regular Army, Rebel Army, Ptolemaic Army, and Amadeus Syndicate during that period.
The Astro Slug features a semi-automatic cannon on top, but its true potential lies in its ability to equip various weapons during flight. These weapons include Heavy Machine Guns, Laser Guns, Shotguns, and Rocket Launchers, which are mounted on two weapon pods on each side of the spacecraft. Additionally, it's equipped with limited, powerful, unguided missiles for firepower support. Some variants of the Astro Slug are also equipped with two 16mm Vulcan units that move in reverse of the spaceship's movement.
The Golden Slug, also known as the Golden Slug Phoenix, is a flight-based vehicle and the first known Slug to exist. Believed to be a creation of the Tuatha Dé Danann, it was discovered during a joint investigation by the Regular Army and Amadeus Syndicate at Ultima Thule. A team of soldiers and scientists stumbled upon a surprisingly half-functional phoenix war machine while searching for precious materials to utilise for weapons and machine manufacturing.
The origins of the Golden Slug are shrouded in mystery, but rumours suggest that it may have served as the guardian of Atlantis and Ultima Thule. It’s believed to have powered down and crashed into a crystal-filled, snowy cave after the destruction of Atlantis and the disappearance of the Tuatha Dé Danann. Due to its unpredictable behaviour, it has only been witnessed by a select few. Its last deployment was during the artillery bombardment of the Serapion Fellowship's fortress in Arms Deal Barrage, where it nearly went rogue, threatening to kill both friendly and enemy forces. Fortunately, Hyakutaro Ichimonji swiftly dismantled it, preventing a catastrophic outcome.
It's primarily an unmanned machine controlled by advanced AI, but it can also be operated by a single pilot. Unlike the Slug Flyer and Slug Copter, the Golden Slug mimics the flight pattern of a bird, flapping its wings to maintain flight and emitting loud squawks. It has a barrage of heat-seeking missiles located between its "feathers". Additionally, a laser beam is located inside its mouth, which can be switched between a Gatling gun, flamethrower, and poison gas dispenser during its 5-minute recharge period. Furthermore, it contains the Final Giga Blaster, a special weapon housed in its chest cavity. When activated, a camera shutter-like hatch opens, and a Denturion cannon-shaped launcher emerges, producing a large electrical, fiery nuclear energy sphere that causes a massive explosion upon impact.
The SVX-17M Slug Mariner is a Regular Army Super Vehicle designed as a single-crew minisub. Produced as an upgraded version of the Slug Sub before the events of the Extraterrestrial Alliance Clash, it boasts faster movement speed and a sleeker design. Similar to the Slug Flyer and Slug Copter, the Slug Mariner contains specialised gear, Scuba Gear, for operators. This gear is useful if the operator needs to exit the vehicle after it entered suicide attack mode or if the Slug Mariner is destroyed and enters self-destruct mode. The Slug Mariner is equipped with two 10mm Vulcan cannons, which fire incendiary ammunition that sinks after being shot, allowing it to effectively target enemies below. Additionally, it can launch powerful torpedoes that create a large shockwave upon impact, making it extremely useful against larger underwater enemies.
The Slug Sub is a small submarine that lacks a Vulcan, instead relying on torpedoes. When it resurfaces, it can fire homing rockets, which are replaced with depth charges when it submerges. The submarine is equipped with an Emergency Boat, a backup transport featuring a river paddle that's deployed whenever the submarine is destroyed. Due to the rising popularity of the Slug Mariner, the Slug Sub has become less prominent and is often utilised for reconnaissance missions, particularly by the Intelligence Agency.
The Borobune Slug serves as both a freighter and fishing boat for the Regular Army. Initially, it functioned as a construction unit, transporting materials and goods while secretly carrying a single metal container. This container could hold either a ground vehicle or submarine, depending on the mission requirements. The Borobune Slug was exclusively deployed on Pallas Island during the Regular Army's nuclear testing and experimental shipbuilding operations. However, after mutated crustaceans appeared, nuclear testing was halted, and the Regular Army unit fled the island with a single, heavily damaged Borobune Slug, which had barely survived an attack by an Enormous Moray. This surviving unit inspired the Regular Army to produce more Borobune Slugs, which were intentionally designed with a run-down appearance for stealth purposes.
The Middle-Son 1986 is an old U-Boat, originally designed as a submarine, still in use by the Regular Army. Although more advanced variants have been developed, it remains in frequent service despite its outdated design. The submarine has a substantial arsenal, carrying a range of weapons including missiles, torpedoes, and even transporting troops across the ocean. Each vessel is equipped with an anti-aerial machine-gun turret, known as the AA Machine Gun, mounted on its hull. Notably, the Middle-Son 1986 boasts remarkable durability, which surpasses that of the Slug Sub and Slug Mariner. It can withstand damage from repeated bombing runs and continues to operate with minimal damage.
The Middle-Son 1999 is a submarine developed by the Regular Army for reconnaissance and offensive operations in water areas. Originally, only one unit was produced, but it sank after a severe storm in Asian waters damaged the submarine, causing it to crash against a rocky shoreline. Unfortunately, all crew members on board lost their lives. Its wreckage was later discovered in a dried-up riverbed in the Villeneuve Mt. System during the Great Morden War. At that time, the Rebel Army was utilising the wreckage as a makeshift shelter and interceptor. Following the Great Morden War, the Regular Army salvaged the remains of the Middle-Son 1999. This enabled engineers to analyse the materials used in its construction, ultimately leading to the production of additional units. Although there are more Middle-Son 1999 submarines than its predecessor, they have slightly weaker durability and lack an AA Machine Gun.
The PA33-21 Boat is a transport vessel designed to carry Regular Army personnel to privately owned islands and seaside areas. It features strong armour for protection, but has a vulnerability to aircraft-deployed bombs. For defence, it's equipped with three AA Machine Guns, providing powerful force against airborne threats. The boat has a capacity to carry up to 25 passengers, along with additional storage for a handful of weapon crates and barrels of food.
The Augensterm is a Slug designed to operate on both floors and ceilings. Developed by the Regular Army in a secret underground laboratory, this four-legged Slug was created using harvested scraps from destroyed Rebel Army tanks and Regular Army Super Vehicles found on the old battlefield of the P.F. Squad training island. The laboratory itself was repurposed after being abandoned by the Amadeus Syndicate. Rumours suggest that the Augensterm was built shortly after the Invader Conquest, but its deployment has been delayed due to extensive testing phases. However, the reasons behind its lack of deployment remain classified, known only to high-ranking officials and engineers.
The pilot is positioned higher than in other Slugs, making it more challenging for enemies to score a hit. Its dual 12.6mm Vulcans operate similarly to the Slugnoid, firing at either the same target or in opposite directions. Additionally, the Augensterm is equipped with a harpoon capable of piercing enemy vehicles with ease. A special setting allows the harpoon to generate electricity when attacking. Furthermore, the harpoon can be replaced with an extendable drill designed for close-quarters combat rather than burrowing. However, its relatively slow movement makes it vulnerable to bullet and rocket attacks if the operator is not cautious.
The Slug Gigant is a monstrous walker emblazoned with the Regular Army insignia, currently holding the title of the largest Slug. Its design drew heavy inspiration from stolen Rebel Gigant blueprints, acquired by Intelligence Agency agents during the White Baby Crisis. Unlike the Rebel Gigant, which is primarily used for combat, the Slug Gigant serves a dual purpose as both a war machine and a giant snowplow. It is equipped with a 16mm Vulcan at the front, two movable arms, and a plasma beam attack capable of unleashing explosive force.
The Slug Gigant comes in two variants: a single-pilot model and a dual-pilot model. The primary difference between these variants lies in the cockpit design and the distribution of controls. In the single-pilot Slug Gigant, the lone pilot controls all aspects of the machine from a single cockpit. In contrast, the dual-pilot model features two separate cockpits. The pilot in the forward cockpit controls movement, the forward-facing Vulcan, and the claw-blaster cannon, while the pilot in the rear cockpit operates the shoulder-mounted Vulcan cannons.
The Black Hound was initially a part of the Ptolemaic Army's arsenal, but its software and design blueprints were stolen by Intelligence Agency agents and S.P.A.R.R.O.W.S. operatives during a raid on the Osaka compound in the midst of the Ptolemaic Emergence.
Originally, it was an experimental, unmanned war machine developed using stolen data disc information. However, the Regular Army, with the assistance of Trevor Spacey, modified the design to accommodate a single operator, replacing its remote-controlled AI technology. The initial version of the Regular Army's Black Hound lacked a functional laser cannon mounted on a mechanical arm. However, this oversight was eventually addressed by Tarma, who successfully integrated the laser cannon shortly after the revolt against the Regular Army.
The Iron Nokana is a repurposed Rebel Army large, multi-purpose armoured combat vehicle. It has been repainted blue and its size has been reduced by half compared to the original. Notably, the Girida-0 mounted on the back has been replaced with a bronze SV-001. The vehicle has undergone significant upgrades, including the addition of durable armour that provides immunity to electric shocks and freezing due to its resistance to electricity and icy cold temperatures. Many Regular Army personnel jokingly refer to it as the Steel Norcana.
The Type-2 Di-Cokka is a Rebel Army tank repurposed by Trevor, utilising stolen software he obtained during the White Baby Crisis. The tank's exterior has been painted blue with a golden iridescence, and the Regular Army insignia is emblazoned on its left side. It has been upgraded to include two short-barreled 155mm H-Cannons, which fire single shots that cover twice the range of the original. Notably, unlike its Rebel variants, which collapse when damaged, this Di-Cokka is rigged to explode into enemy positions when critically damaged.
The LV Slug Armor, also known as Heavy Armor, is an advanced variant of the Rebel Army's LV Armor. During the White Baby Crisis, the Intelligence Agency stole the data disc containing the LV Armor's design blueprints and computer software. The Intelligence Agency then handed this data over to the Regular Army for repurposing. Trevor was tasked with reworking the original LV Armor software for Regular Army use. He integrated an anti-virus program to prevent hacking and reduce the risk of system malfunction. Regular Army engineers subsequently developed a new version with enhanced armour, capable of withstanding heavier firepower.
The upgraded Slug Armor features a 60mm MTS-S/A chain gun integrated into its arm as well as a 100mm cannon mounted on its back. However, unlike its predecessor, it cannot swap weapons. Additionally, the weight of its new armaments prevents it from double-jumping. It boasts high, resilient armour and is equipped with a Vulcan gun and a rear-mounted cannon. It moves much faster on foot, and while crouching, it can use its hover pack to perform a sliding charge, running over enemies. Originally, it didn't have any insignia emblazoned on it, but when the Rebels stole crucial blueprints from the Regular Army a couple of weeks before the Garbage Heap Escapade, they built a version featuring their logo. This prompted the Regular Army to produce versions displaying their own insignia to avoid public confusion.
It excels in combat against large enemies, thanks to its ability to fire diagonally, similar to the Slug Gunner's minigun and heavy machine gun. This capability significantly enhances its line of fire. In terms of mobility, the Slug Armor moves faster on foot and can use its hover pack to perform a sliding charge while crouching, potentially running over enemies. Although it can move freely and fire its weapons while crouched, it cannot jump or attack upwards until it stands upright again.
The Landseek is a Rebel Army transport half-track vehicle repurposed by the Regular Army, who seized scraps and a partially damaged unit during their investigation of remaining Arabian Infantry troops in Riyadh during the Extraterrestrial Alliance Clash. The cyan-coloured vehicle is utilised to transport friendly forces over long distances across enemy lines. Compared to the original, the Landseek's most notable upgrade is its significantly strengthened armour, enabling it to withstand anti-tank weaponry. However, its glass and fabric components remain vulnerable to damage.
The M-15A Bradley is a Rebel Army missile tank repurposed by the Regular Army, who dispatched Intelligence Agency agents to steal data on this tank during the Extraterrestrial Alliance Clash. Regular Army personnel commonly refer to it as Brad. The tank has been modified to feature a lighter green color, and several upgrades have been implemented. These upgrades include the addition of a Vulcan cannon mounted on the side and modified missile launchers capable of firing at twice the range of its original counterpart. Furthermore, it has gained the ability to propel itself using rocket boosters.
The Hi-Do is a repurposed Rebel Army tandem rotor helicopter that the Regular Army obtained shortly after the capture of General Morden, acquiring the original aircraft and using it as a basis for their own modified version. Renamed to the Regular Army Helicopter, it's utilised for transporting personnel and Slugs. Similar to the Rebel Army's Hi-Do, it features a homing missile compartment within its nose. However, it lacks the Gatling gun mounted underneath, instead sporting a hatch that opens to deploy a hoist for lifting soldiers. This hatch is also equipped with a powerful magnet capable of carrying large metal crates. Notably, the helicopter has undergone a significant design overhaul, bearing a striking resemblance to the Regular Army Transport Helicopter in Metal Slug 3D.
The Type 95 Ha-Gō is a tankette bearing the Division 6 insignia, frequently utilised by Division 6 special forces operatives and soldiers. Despite being a Type 95 Ha-Gō, its design bears a striking resemblance to the Japonese Tank Soldier in Metal Slug 3. It's capable of firing five cannons simultaneously and launching anti-tank missiles at close range. Initially, only four of these tanks remained before Division 6 joined the Regular Army, after which they were mass-produced specifically for them to use. Many Regular Army and Division 6 personnel commonly refer to it as the Tank Soldier.
The Null Fighter is a single-seat fighter aircraft bearing the Division 6 insignia, featuring a unique design that combines elements of the Mitsubishi A5M carrier-based fighter (cockpit and fuselage) and the Aichi D3A dive bomber (tail). It's equipped with wing-mounted machine guns, capable of unleashing a continuous barrage of bullets. Similar to the Type 95 Ha-Go, there were a handful of Null Fighters available to Division 6, but after their alliance with the Regular Army, mass production began for their use only.
The Crusty Legs is a massive pilot-operated tank developed by the Regular Army and Division 6, designed to pulverize its enemies with its large legs. Only one unit has been produced, and it has been created from the use of Rebel Army tank scraps and salvaged Tuatha Dé Danann technology. When it spots an enemy, it fires two salvos of rolling cannonballs and 7.62mm ammunition rounds. It can power up its special attack, called the Flame Tornado Quadruped, by levitating in mid-air while the base of its feet ignite and generate flames, before charging towards the enemy to burn them. This attack lasts about 10 minutes or stops if the Crusty Legs has taken too much damage.
While the flamethrowers are active, the Crusty Legs replaces its special attack by firing a flaming shot from all three of its cannons. Despite its bulky appearance and slow movement, it’s quite mobile, possessing the ability to evade enemy attacks.
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Updated: June 13, 2025
Reworked Species #2: Tuatha Dé Danann
Overview
Unfortunately, little information has been preserved about the history, culture, behaviours, and capabilities of the Tuatha Dé Danann. However, it’s known that they thrived during the Hadean Eon, a time marked by the emergence of life, and possessed technology far superior to that of modern humanity. They formerly inhabited Jupiter, but relocated to Earth upon discovering its superior potential for sustaining life. This society of demigods was renowned for their godly science, impressive naval prowess, vast knowledge, and deep understanding of time travel.
The Tuatha Dé Danann created intricate hieroglyphic drawings on portable pieces of green jasper, red garnet or obsidian, highlighting them with fool's gold or mercury. These drawings depicted ancient deities, such as the Avatar of Evil, and are often referred to as the Rosetta Stones.
The Tuatha Dé Danann are believed to possess an infinite amount of knowledge, encompassing even forbidden lore, but this intellectual capacity diminishes with each successive generation of descendants. As their DNA becomes increasingly diluted through generations, the descendants of the Tuatha Dé Danann retain only a small fraction of their ancestors' extraordinary cognitive abilities. This legacy enables them to acquire and retain more knowledge than the average human, albeit to a lesser extent than their ancestors. Moreover, they possess the unique ability to fully comprehend forbidden lore without succumbing to madness and suffering fatal sensory overload.
Notably, the Tuatha Dé Danann lived long enough to intermarry with fully evolved humans, sparking controversy among the older generations. The older generations viewed such unions as a taint on their genetic lineage, regarding themselves as a superior species whose physical and mental purity was paramount.
They can effortlessly distinguish between their own kind, including those who possess Tuatha Dé Danann DNA, and beings from other species through a peculiar tingling sensation of familiarity. Legend has it that they occasionally or frequently glimpse a pair of glowing red eyes watching them from darkened corners or shadowy places. They interpret this as a guardian carefully observing and assessing their moral actions. However, their descendants often find this unsettling with some believing they're being haunted by a restless spirit, while others suspect they're merely hallucinating. Sometimes, they're drawn into certain places, enticed by an aura of curiosity, a commanding presence or the echoing whispers of safety and growth.
They're immune to debilitating illnesses and were once prolific wielders of powerful magic, controlling the weather, elements, and earth's fertility. With this magic, they could shapeshift themselves and objects into animals and people, become invisible by hiding in a mist, and bring doom upon those who committed heinous acts against the divine and the law. However, descendants of the Tuatha Dé Danann have lost the ability to wield this magic as modern society has forgotten the secrets of harnessing and maintaining such an arcane force.
Beliefs
Although their specific beliefs and values are not well-documented, they are largely centred around animism, enlightenment, salvation, and cultural preservation. They held key values such as honour, courage, mastery of survival skills, overall health, compassion, creativity, and wisdom. Moreover, they believed it was their responsibility to aid in the physical and technological evolution of all life forms and reset the timeline when destruction seemed imminent. Some believe in the transformative power of human emotions and physical capabilities.
They held immense respect for the deities, preparing exquisite festivals, large feasts, worship ceremonies, and moral laws inspired by their unique principles. They hold a profound belief in the sacredness of the land, recognizing a collective responsibility to protect it from desecration and preserve its integrity. As stewards of the natural world, they strive to maintain harmony among the five elements: earth, air, fire, water, and quintessence. Embracing the cyclical nature of life, they accept and respect the phases of birth, growth, decay, and rebirth, working to maintain the delicate balance of the natural order.
Appearance
It's commonly believed that the Tuatha Dé Danann bore a striking resemblance to humans, but with distinct physical differences. They were remarkably tall with males standing at an impressive 9’ 4” (284.48 cm) and females reaching approximately 8’ 10” (269.24 cm). Their physiques were characterised by lean builds, prominent muscles, and a proportionate amount of body fat. Their hair reportedly came in varying shades of black and blonde, while their eyes ranged in hues of blue and cyan. They have a pale complexion, but most experience a dulling of their skin hue as they grow older with age.
Warriors often adorned themselves with vibrant markings: they bleached the skin of their faces, torsos, arms, and lower legs with woad, giving them a bluish appearance. They also used Murex snail dye to create swirling patterns or claw-like marks on their faces, chests, and arms, which appeared purple. Additionally, they dyed their hair with madder red dye, and if they had longer hair, they braided it.
Tuatha Dé Danann rulers are always born with distinctive physical characteristics, including either python-like legs, a wolf’s head, a winding, serpentine fish tail or the lower half of a horse.
The exact nature of their attire is unknown, but it’s believed to have been crafted from luxurious materials such as silks, satins, linens, and animal pelts. Their jewellery was adorned with gemstones, precious metals, and ornate pieces made from animal teeth and bones. Notably, their armour was forged from a mysterious material known as adamant, a semi-magnetic rock infused with hardened steel, renowned for its exceptional strength and durability, surpassing even that of diamond.
Known Locations
Atlantis is said to be buried deep within the centre of the Atlantic Ocean, although some unverified sources speculate that it may actually be located underneath the North Pole. According to legend, the fabled civilization of the Hadean Eon was lost to the depths after its ruler succumbed to hubris and attempted to conquer humanity or prematurely reboot life itself with the aid of the Alator. The city's architecture is characterised by a series of concentric islands, separated by expansive moats and linked by a winding canal that culminates in a central hub: a towering structure featuring labyrinthine hallways, prismatic stone, and an altar adorned with ancient deity caricatures.
Some believe that Atlantis houses ancient technology infused with psionic energy and holds the knowledge of the deities. A few also speculate that it will rise up from the Atlantic Ocean during a rare and ominous blood moon event, rumoured to last for seven days, potentially initiating the apocalypse.
Ultima Thule is a remote tundra island located northwest of the Orkney Islands, frequently visited by whale and orca families. The island experiences the extreme phenomena of polar night and midnight sun. It features a waterfall that remains unfrozen, rocky cliffs embedded with shimmering crystals, fossil fuels, precious metals, and gemstones, snow-capped mountains, and a dormant volcano believed to have been used for ancient human sacrifices. Despite its fertile soil and abundant fields, capable of supporting crops and fruits, Ultima Thule is uninhabited. The island has been exploited as a dumping site for trash, discarded vehicles, and defunct machinery, leading to many calling it Scrap Island. It secretly harbours the remains of a deceased extraterrestrial deity, rumoured to be the fabled Super Devil, the Big Gate, and antediluvian, faulty technology of the Tuatha Dé Danann.
It's believed that Ultima Thule was once a multifaceted hub, featuring large greenhouses for agriculture, mines for fossil fuels, precious metals, and gemstones, a gargantuan military fortress, and sanctuaries that housed libraries, lavish bathhouses, and comfy homes for the elderly. Additionally, the area hosted various winter sports to test physical strength and agility, survival skills, instinctive reflexes, and mental strategies.
Technology
Little is known about their technological capabilities, but it’s believed that they were the result of a fusion of advanced mechanics, cutting-edge bioengineering, and mystical wizardry. Some of their technology is said to be capable of creating devastating weapons unparalleled on Earth, generating new land masses and life forms (including clones), and even tearing rifts in the space-time continuum.
The Ajirabian Teardrop was once in their possession before ending up in the Ajirabian Ruins, and it's believed to hold the power to summon the dead and damned for use in warfare and forced labour. Additionally, it can serve as an energy source for advanced weapons, emitting fiery, electrical laser beams capable of decimating up to 20 people.
It's believed that the Alien Floating Structure, Volt Electric Barrier employed by the Rebel Army and Ptolemaic Army, Mummy Generators, Warp Tubes, and the Electric Door in the Oro Sol Ruins warehouse were all originally artifacts of the Tuatha Dé Danann.
They created the Stone Golems, which are trapped in long-forgotten ruins barely inhabited by sentient life. These ancient constructs were created over eight billion years before Earth was formed. They're responsible for guarding areas built by their masters and attack by spinning their arms, slamming the ground with their fists, and jumping, which creates shockwaves that partially crush the ground beneath them. They're strong enough to fling a person across three walls with just a gentle flick. Despite being made of stone, they exhibit somewhat fluid movements, accentuated by the stones being bonded together with an incredibly sturdy yet highly flexible metallic red flesh. The insides of their bodies are filled with blood that resembles sparkling ocean water.
Atlantis contains the mysterious Alator, a 200-million-year-old information-gathering device, and the Lugus Lieu, a biomechanical tower giant that serves as the Alator's core. The Alator is employed to accelerate the evolution of cultures and life forms, but it inevitably self-destructs when accessed by an individual of Tuatha Dé Danann lineage, resetting the timeline and perpetuating an eternal cycle of repetition.
Lugus Lieu solely obeys the commands of the Tuatha Dé Danann and their descendants as they possess the sentience to recognize the inherent wrongness of harming their own creators. They're composed of adamant, featuring a blue-grey finish, and they look exactly like and have the same abilities as Lugus from Metal Slug 3D. Naturally, they produce an ever-shifting, fluid-like flesh from their mouth, joints, and stomach that appears reddish in sunlight and purplish in moonlight. This flesh can be used to create slashing tendrils, absorb life forms, and generate protective armor by encasing itself, hardening it until it becomes iron-hard.
Rumors describe Lugus Lieu as containing the Alator within a labyrinth of rectangular mirrors. Each mirror functions as a portal to other realities, dimensions, and planes of existence. These mirrors reveal a cosmic panorama, showcasing a multitude of celestial bodies: stars, comets, asteroids, meteoroids, meteors, meteor showers, natural satellites, planets, dwarf planets, and galaxies. The floor of this labyrinth is made of durable, multi-colored pyrope, featuring hues of blood red, pink, purple, and green that appear to shift and change depending on the angle of observation.
They possessed data discs attached to copper-hued adamant vambraces, featuring three evenly spaced gold horizontal lines encircling them. The data discs are rimmed with pearlescent adamant and feature a floating rhomboid piece of stone at the centre, a blend of green jasper and emerald that serves as a computer chip. These devices are capable of generating an impenetrable shield, manifesting as yellow-orange and saffron octagonal waves, for defensive purposes. Additionally, they can emit greenish-white laser projectiles for long-range offence. The true purpose of these data discs is to preserve the DNA structures of each successive generation of life and document their unique cultures. Once a person wears it, it establishes an immediate mental link, storing all of their memories, DNA, and knowledge, which can be accessed through the stone, while also allowing the wearer to utilise its weaponry.
Before relocating to Earth, they created the 49 ft (1493.52 cm) biomechanical, humanoid extraterrestrials known as the Monoeyes. It is believed that they created these beings to symbolise their Jovian heritage and express their desire for a new species to thrive on their home planet. As Jupiter is the Monoeyes' birthplace and they had inhabited the planet for millions of years, they are sometimes referred to as the Jovians. They’ll never harm a member of the Tuatha Dé Danann, unless that individual possesses malicious intent. There are only six Monoeyes known to exist: Ogmios, an apricot-hued one with greyish-pink blushing; Gobannus, a yellowish-green one with malachite-hued blushing; Brigantia, a pearlescent purple one with golden blushing; Manannán, a bluish-purple one with light cyan blushing; Nodens, an albino one with crimson blushing; and Fomoire, a melanistic one with silver-grey blushing.
The Monoeyes can readily identify individuals descended from the Tuatha Dé Danann by analysing their DNA and tracing their family lineage through a psychic connection that grants them access to neural pathways and blood vessels. They possess unparalleled knowledge, which they only share with individuals they deem worthy. The six Monoeyes possess unique domains of expertise: Ogmios knows everything about persuasion, eloquence, mental strength, and control; Gobannus knows everything about smithing and hospitality; Brigantia knows everything about wisdom, youth, the four seasons, poetry, protection, and domesticated animals; Manannán knows everything about the sea and warfare; Nodens knows everything about the weather, dreams, healing, and survival; and Fomoire knows everything about all destructive forces of nature. Their extensive knowledge has created a mental link, giving them the power to influence and manipulate their area of expertise at will.
The Monoeyes serve as enigmatic guardians of the mysterious artifact known as Danu, which doubles as their spaceship. Encased in a protective layer of a meteorite that emits lethal radiation, Danu can transform individuals into mindless zombies if they venture too close. Upon landing on a solid surface, the ship anchors itself using glowing, tentacle-like greenish-white roots. It can summon monoliths adorned with ancient, alien runes, generating ice caves, and exerting mind control over individuals with Tuatha Dé Danann DNA. The Monoeyes are capable of teleportation, levitation, bodily reconfiguration, making illusory copies of themselves, optic blasts, telekinesis, pyrokinesis, and psychological communication. Although they have fallen into the hands of the Rebel Army and Martians, the Monoeyes primarily act independently. The radiated meteorite has been exploited by the Amadeus Syndicate to develop Big John and engineer a zombie virus.
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