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HK COLLECTION
SOUL CATCHER
— RARITY: uncommon
— DESCRIPTION: a badge resembling a silver snail shell
The wearer of the badge gains a healing charge equal to 1 HP per 5 hits they deal to a creature in combat. There is a maximum of 3 charges, and they can only be used while in combat.
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STALWART SHELL
— RARITY: uncommon
— DESCRIPTION: a badge resembling a heavily armored bug
The wearer of STALWART SHELL takes half damage after being healed.
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GATHERING SWARM
— RARITY: uncommon
— DESCRIPTION: a badge resembling an insect holding a piece of currency
Wearing GATHERING SWARM summons a swarm of insects that shrinks and grows as needed. The insects are strong enough to carry valuables 1 inch/25.4 mm in diameter and of a reasonable weight for something that size.
They do not assist in gathering gifted valuables and will only pick up things that are dropped by other creatures accidentally.
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WAYWARD COMPASS
— RARITY: uncommon
— DESCRIPTION: a badge resembling a compass with 8 points; north, east, south, west, and the directions between each.
Wearing the WAYWARD COMPASS allows you to see exactly where you are on any map, charted or uncharted.
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HUNTER'S JOURNAL
— RARITY: uncommon
— DESCRIPTION: a book bound in leather and bone
When you kill a creature, the book updates itself with what you learn from your first interaction. After killing a similar creature X amount of times [10 commoners, 5 minions, 1 boss] you unlock a much more in-depth entry on the creature's species.
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HUSK WARRIOR
— HP: 4 — ATK: 2
— MINION
— ATTACKS: sword swing
— FEATURES: extra attack, shield-bearing [utilizes a shield]
— BIOMES: urban areas, suburban areas, caves
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HUSK BULLY
— HP: 4 — ATK: 2
— COMMONER
— ATTACKS: charge
— FEATURES: evasive [outrun]
— BIOMES: urban areas, suburban areas, caves
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LEAPING HUSK
— HP: 4 — ATK: 2
— COMMONER
— ATTACKS: leap, claw
— FEATURES: evasive [outrun]
— BIOMES: urban areas, suburban areas, caves
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HUSK HORNHEAD
— HP: 4 — ATK: 2
— COMMONER
— ATTACKS: charge
— FEATURES: n/a
— BIOMES: urban areas, suburban areas, caves
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WANDERING HUSK
— HP: 4 — ATK: 2
— COMMONER
— ATTACK: claw
— FEATURES: n/a
— BIOMES: urban areas, suburban areas, caves
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GOAM
— HP: 40 — ATK: 3
— MINION
— ATTACKS: burrow, lunge, bite
— FEATURES: big, evasive [burrowing], immunity [outside damage]
— BIOMES: caves, underground
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ASPID HATCHLING
— HP: 1 — ATK: 1
— COMMONER
— ATTACKS: bite
— FEATURES: evasive [flying], tiny
— BIOMES: caves, dark areas
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ASPID MOTHER
— HP: 3 — ATK: 2
— COMMONER
— ATTACKS: claw, bite
— FEATURES: evasive [flying]
— BIOMES: caves, dark areas
— ABILITIES: spits 1 aspid hatchling once a turn [max 15], spawns 2 aspid hatchlings upon death
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ASPID HUNTER
— HP: 3 — ATK: 2
— COMMONER
— ATTACKS: venomous spit, claw
— FEATURES: evasive [flying]
— BIOMES: caves, dark areas
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TIKTIK
— HP: 2 — ATK: 1
— COMMONER
— ATTACKS: spikes [contact damage]
— FEATURES: n/a
— BIOMES: caves
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GRUZ MOTHER
— HP: 12 — ATK: 4
— BOSS
— ATTACKS: charge, slam
— FEATURES: big, evasive [flying]
— BIOMES: caves
— ABILITIES: spawns 8 gruzzers upon death
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GRUZZER
— HP: 2 — ATK: 1
— COMMONER
— ATTACKS: slam
— FEATURES: evasive [flying]
— BIOMES: caves
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