quibblesandscribbles
quibblesandscribbles
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quibblesandscribbles · 4 years ago
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Can we talk about this sequence?Because it's amazing
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quibblesandscribbles · 4 years ago
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Centaurworld Rewrite: A Serious Adventure AU - S1E1 Outline
I’m doing rewrite outlines, prepare for some AU. That being said, I still like several parts of Centaurworld a lot, namely Rider, Horse, Wammawink, and whatever the hell is going on with the Nowhere King, and hope there’s a second season to watch (which I will if Netflix doesn’t ruin our hopes and dreams).
Anyways, here’s like, a rewrite or whatever. I will probably post the outlines as I go, episode by episode. Will I get to them all? ADHD-willing, we’ll see. Also feel free to use these ideas/outlines? I don’t mind. 
Also assume there are songs in this even if I don’t specifically mention all of them. Also I guess this rewrite kinda chains the 1st and 2nd episodes together as a two parter? Maybe, idk.
Also I’ll preface this with this too: I ship Wammahorse, yes I SHIPSHIP it. Moving on.
Some headcanons before we start:
Warworld (*the world Rider and Horse are from) is a Low Fantasy Setting, there IS magic, but it comes in two variations, either very subtle low-powered but relatively uncommon, or Terrifyingly Powerful and so extremely rare to the point that it’s not very well known and “just myths” (usually for Big Baddies)
Ideas for Horse’s Degree of Sapience Prior to Worldhopping:
A: Horse was just a regular, non-magical horse, and their exposure to the Artifact and Centaurworld has essentially made them a Fully Uplifted Animal. - This is interesting, but ultimately a difficult idea to convey because it would require a lot more setup and wouldn’t exactly fit Horse’s characterization without some rework. This is an amazing idea, but I won’t be using it because it would slow things down too much.
B: Horse is a low-fantasy magic steed raised as warhorse/war asset, who is much smarter than your average animal steed/companion similar to a DND Ranger’s pets, or Mabari from Dragon Age, or a Ranger Horse from John Flanagan’s ‘Ranger’s Apprentice.’ The combined exposure to the Artifact and Centaurworld could account for her gaining speech and her body expressing limited physical adaptation to Centaurworld’s different physics (her body’s new extended range of motion for example) but of course I’ll be limiting this because having stakes make it more fun imho. This is my favorite, I’m using this.
Horse would’ve been considered a very valuable war asset (trained warhorses are like, historical ferraris, expensive as hell, i can only imagine what low-magical smart warhorses would be valued at), though still ultimately expendable for the war effort like anything else
Let Horse have horse behaviors (*can you tell I haven’t really left my horse phase behind lol)! Nipping and grooming behaviors as affection or warnings, ear positions to indicate mood, grazing to eat, laying down only when truly relaxed, sleeping standing up. COME ON.
Centaurworld is a High Fantasy world with an Absurdist bent but with darker undertones, similar to how Adventure Time is, with an extremely high saturation of magic, maybe you could even theorize that due to the Splitting of the Two Worlds that all the magic is being Dammed up in Centaurworld like a river or reservoir, this could be a future plot thread that could be picked up in a later season.
Basic Changes: 
Durpleton, Glendale, Ched and Zulius are supporting cast, not main
Durpleton is less stupid and more of a Kronk-expy: a little dim but ultimately kind/means well, has at least 1 life skill he’s good at buried in there though for the life of me I can’t think of one right now.
Glendale’s Narrative Framing: Glendale is amazing, but the kleptomania will be allotted ONE (or two) joke mentions but narratively isn’t treated like one after, somehow establish that her kleptomania is directly intertwined with her anxiety levels. Are there other denizens of the Valley that know the Herd? Are they mad at Glendale for stealing things? Does Wammawink have to constantly run interference to cover for Glendale? Probably.
Make Ched look like less of a pointless asshole: Have him show concern for his friends’ safety and his suspicion of outsiders, AKA Horse. If he’s going to be a jerk, at least let it serve a purpose.
Zulius can stay roughly the same - Zulius is great okay, just don’t tell me there’s backstory and then NOT TELL OR SHOW US ANY CLUES about what said backstory/history IS! (other than forcing us infer/project the headcanon[?] that him and Splendib might’ve been exes, from how they act around each other without any other context/visual/or confirming exposition we literally know nothing other than Splendib and him split/had a nasty falling out and Splendib took the glittercats and the career in the divorce.)
S1E1: Hello Rainbow Road
Opening scene in Warworld
If these episodes were allowed to be longer (shuddup it’s my AU), have the scene open with Horse sees Rider comes running out of some underground castle ruin catacombs and ominous roaring and clanging behind her as she deliberately sets off a dungeon booby trap (arrows or fire) she must’ve avoided while dungeon crawling earlier, and Horse runs towards her and circles at a canter and then Rider does a Running Mount (mounting a horse while the horse is in motion) and shoots an arrow at that flies offscreen
Smash cut to the DRAWBRIDGE door falling and Rider and Horse come galloping out while dodging some javelins and arrows and 1.5 seconds later 1-4 armored minotaurs (the lizardmen?) riding some coursers (swift horses or horselike creatures idk have fun) gallop behind in hot pursuit.
WARWORLD CHASE/FIGHT SCENE
Rider and Horse take out 2 of the pursuers on the run have Rider stay on horseback, dodge and make 1 pursuer shoot/javelin another 1 into a nasty-looking fall, and then Rider nails another 1 right through the helmet visor with an arrow. Have Rider throw a smoke bomb or something at the 2 remaining ones trying to catch up.
2 Enemies left but Horse is forced to skid to a stop as the suspension bridge approaches, then a tense moment forced to walk in order to escape safely across the suspension bridge which Rider cuts once they’re across. Maybe have 1 of the minotaur pursuers having been on the bridge somewhat behind them before Rider had to cut the line, sending the enemy hurtling down below. The remaining minotaur scout stares at them ominously from the other side before leaving.
Have Rider breath a sigh of relief
Smash cut to Horse and Rider traveling across a wartorn landscape, start Horse’s internal monologue narrative until they finally get to the hill and see the ruins of their village
Everything from this point to Horse getting transported to Centaurworld is the same as canon
Not Actually a DREAMVISION SEQUENCE: 
Shot/Animated from Horse’s 1st Person POV: Darkness, the sound of whooshing Horse falls, shimmering flash colors [if this were an actual show pls put a Epilepsy warning at the beginning of the ep], then a loud Splash as Horse falls into Dark Water. POV looks down and we see Horse’s front legs and a bottomless abyss below and a then flash of green and off-white from deep below, then look up to see blue light, see the swimming motions of Horse’s front legs and getting closer to the Blue Light
Horse wakes up, blinking, alone (no Durpleton)
Horse gets up looks around, doesn’t see Rider anywhere and starts makes Whinnying sounds (specifically, Whinnying is a social horse call, like specifically going, “Rider where are you!?” in IRL horse)
“And what are you supposed to be?” the “camera” wheels around to see Ched who has landed on Horse just within reach of her tail so Horse lets out a startled squeal (the Horse noise, not the human one) and does that thing where horses use their tails to swat away insects which sends Ched FLYING as Horse’s squealing morphs into her Talking/Yelling “what the heck is going on?!”
Horse does what panicked horses do, she runs
Horse stumbles into meeting Durpleton, who freaks her out more
Meeting kinda the same as canon but with less constant emphasis on reminding the audience that the writer’s can’t write comedy
Wammawink and Horse meet, Ched flies in and goes “hey that asshole kicked my a-I mean attacked me, but I totally beat ‘em.”
Horse tries to leave, discovers the Barrier, tries to get through, fails multiple times, but only 3-4 attempts shown with time passage show by the time of day changing, have Horse’ talking to herself a bit about how utterly weird the talking words thing is, that this is a “human” thing why is this HAPPENING she needs to get back
Waste less time on the visual gags of the Barrier repelling Horse, also get rid of the Tree Catapult scene because it doesn’t jive with Horse being a horse, why do they know how to make a catapult? Also because I hate how it basically shows us that Horse has no physical danger or chance of injury from being FLUNG around like Pokemon’s Team Rocket.
Have the rest of the centaur Herd come up to and talk to Horse while Horse is trying to get through the Barrier, and Horse talks about the outside and her world and doing things, squeeze in some convo about how there’s no (current) war in Centaurworld and how Horse thinks that that “freedom must be nice.” Anyways these conversations are what has Glendale, Zulius and Durpleton at least considering the ups of leaving.
Durpleton: Durpleton approaches Horse alone and asks about where she’s from, what’s home like, expositiony bits for Warworld and how much Horse needs to get herself and the Artifact back to Rider; Horse should say something offhand, like how she dreamed about exploring the world with Rider after the War seeing new things together, to which we’d cut to a shot of Durpleton looking thoughtful, before asking a completely unrelated question before Horse asks to be left alone. He doesn’t go originally, but gets distracted by something (butterfly?) and trots off.
Wammawink, Ched & Glendale: Atop a hill, Wammawink looks up to see stormclouds gathering off in the distance and comments that they’re going to be in for some rough weather, then goes over to offer Horse food, but gets distracted by some other Valley Denizens who are mad suspicious that Glendale is responsible for something of theirs that’s missing. Leaving Wammawink to go off and have to run interference leaving Glendale to approach Horse alone. Horse will learn that there’s no (current) war in Centaurworld but there was one historically, and Glendale will offhandedly mention that they’ve stolen everything from everyone in the Valley at least 4 times and with the unspoken implication of boredom. Ched will butt in and heckle Horse like, “could you leave any quieter?” and Horse sniping back, ears pinned back and animated horse stress behaviors. And Horse’s last failed attempt at passing the Barrier has them drop the Artifact, and we get a shot of Glendale spotting and eyes widening at seeing the Artifact unattended on the ground, then we get a smash cut of Glendale getting herded away by Ched.
Zulius: Goes over to ask about Horse’s avante garde accessories (her bridle, saddle & armor[barding]), makes comments on her style/aesthetic and asks where he could find some. Horse loses her patience, and says that she Needs to concentrate on getting back to someone they care a lot about and could you please just go away? 
Horse: (voiced as a rhetorical question) “Haven’t you ever wanted to go back to someone you loved before?”
Zulius gets a Look on his face, then he’d puff up, cover up the Armor Piercing Question’s effect on him with more bluster and then turn away as it gets later
Around sunset, Horse finally gives in to go ask Wammawink what’s up, and how can they leave.
Wammawink tries to feed them and convince them to stay, but Horse waves her off and moves away while muttering something about coming up with a plan
Speaking of plans, the Herd excluding Wammawink (& Ched) start talking about being bored, and mention Horse saying stuff about exploring the world (taken out of context, deliberately)
Wammawink, smelling the ugly head of discontent, sighs in defeat at not being able to recruit this new outcast in the Herd and approaches a grazing Horse and says she’ll help her through it with her magic(not admitting that the Barrier is her magic working in the first place because it’s not relevant right now okay) but then we get the “What’s magic?” bit from Horse and the rest of the Herd butts in with the Song. They wander off to go to bed afterwards, and Horse wants to go Now but Wammawink says that she’ll help Horse leave the Barrier but only in the morning because “you look tired”
Horse: “That doesn’t matter.” *awkward silence*
Wammawink, sadly: “Of course it does.” *Horse has already walked away*
The sun finishes setting as the wind blows the plants and through Wammawink’s fur (ominously) and she shivers, going back to the campfire
DREAM SEQUENCE: It’s dark, then we get a flashback dream of a younger Rider and Horse, idk a memory of something to showcase them either while in training or really show their Bond okay? End with them sitting around a campfire with other young soldiers and horses, someone is humming something (the first few bars of the Nowhere King’s Lullaby, no actual words yet). Then Dream!Rider turns to face Horse and asks, “how could you?”
Horse: “How could I what?”
Dream!Rider: “How could you leave me behind?” (The humming grows louder, there’s a lute being played, growing discordant)
Then Horse starts calling into the darkness/void, “I’m coming back for you, Rider! Just hang on, alright?!”
Rider: “Oh Horse, it’s already too late for me.”
“Rider!” Horse yells as they jolt awake, standing, because horses typically sleep standing up.
It’s dawn but the wind and stormy weather signs are picking up but not here yet, Wammawink walks Horse to the edge of the Valley barrier and tries to convince Horse to stay here where it’s safe, but Horse refuses to be deterred
Brief shot of Glendale hiding a bunch of things from her Tummy Hammerspace in order to simulate the feeling of stealing things again later, including the Artifact which falls on the ground
A shot of Durpleton seeing and picking up the Artifact and spotting Wammawink and Horse some distance away going toward the barrier’s edge
Wammawink hangs back on a hill, glowy hands and the magic wall flickers and disappears, and Horse immediately breaks into a gallop and disappears into the forest, Wammawink sighs and turns away
Indeterminate amount of time later, Wammawink recasts the Barrier, and Durpleton misses breakfast so Wammawink enlists Ched to help her look for him because Ched can fly
Cut to a shot of Horse dropping from a canter to a trot on the Rainbow Road, it’s grown darker and the stormclouds are in the sky. Distant thunder booms overhead, and a few scattered raindrops start to fall
“Heyyyy! You forgot your necklaceeee!” a shout from behind
Horse looks back and sees a running Durpleton holding the Artifact, and stops, he catches up to Horse and is gasping, “Wow, you run fast, hoooo, *deep breaths* you’re really *another gasp* athletic! Anyways you forgot your Necklace.”
Durpleton ties the broken string into a necklace around Horse’s neck and Horse thanks them and wishes them a safe journey back to the Valley, but as this happens the rain gradually falls harder. Then the sounds of the Rest of the Herd finally catching up happen, and Wammawink mother hens Durpleton and wants take everyone back home but then a loud BOOM of thunder and lightning overhead, and then it starts to Pour down rain, forcing Horse and co to find shelter until it lets up. Maybe have someone mention something about landslides being a possibility? Durpleton asks how they found them so fast, dim remember, then brief flashback.
FLASHBACK: Wammawink and co searching and calling out for Durpleton everywhere in the Valley, and realize that he must’ve followed Horse for some reason when Zulius FINALLY shows up and mentions that he remembers Durpleton saying he was gonna give Horse back her necklace. The recast Barrier is brought down and they leave the Valley to bring back their friend.
Back to the present where the group has taken shelter as the storm picks up more, and thunder booms overhead, Horse has some nervous horse body language going on, then we get to hear her mutter-singing or humming the “I never fear the drums of war” to calm herself down, but with more stanzas please, when asked she says it’s a battle hymn that Rider sang.
If Horse was humming, Wammawink could ask why she doesn’t sing, she’s sure that Horse has a lovely voice
Horse goes “I’m a horse, I don’t sing.”
Wammawink tries to be encouraging, Horse is resistant
Wammawink invites her to eat (AGAIN) but Horse still turns her (love and affection) down (AGAIN!) and says she’s fine with grazing and Glendale pipes in excitedly that they have decided that they want to travel with Horse (Ched pipes up that he didn’t agree to this) but pls help us convince Wammawink and Horse protests but someone points out to ask “do you even know where you’re going” and they have a point
Horse acknowledges this and relents, states some stuff about how she’s not going to slow down much however. Then Glendale, Zulius and Durpleton rejoice, Ched acts tsundere, but Wammawink looks nervous and wrings her hands together and relents that “they’ll go with Horse as far as the nearest Shaman” and Ched will go, “hey don’t you know he-” and Wammawink shushes him quickly with a gigglecake
Wammawink doubles down on the mother henning behavior
Horse doesn’t eat Wammawink’s gigglecakes but grazes by herself nearby, occasionally answering a question or two when engaged by the others (not Wammawink) and Wammawink mentions how the weather probably won’t let up for very long and they should take it slow and that Horse should bundle up
Horse disagrees but its bedtime and a bedtime song occurs in the backdrop as a restless Horse struggles to stay alert and awake but eventually falls asleep
VISION SEQUENCE: A shimmer of soft blue light, then shots of Rider ducking and weaving, her sword flashing as she tries to weave her way through a horde of enemy soldiers, blood spatters, then an enemy archer takes aim at a fleeing Rider, and Horse calls out a warning. 
Rider turns her head with a surprised look on her face suddenly just enough that the arrow buries itself into her shoulder instead the middle of her back and then she stumbles, one of her arms going limp, but everything goes dark before we can see if she fell
Everything goes dark and the din of war fades away, we get a shot of Horse’s hooves splashing and making ripples into dark water but the camera doesn’t follow her, we hear Horse’s cries for Rider fade, growing further and further away
Still dark, but in the silence we hear distant sound, drip, drip, drip, drip.
Then the episode ends and the credits roll.
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