Quinn K.'s Postmodern Hellforest. she/they, writer and gamedev from Austria. Worked on IGF nominated game "An Outcry", "There Swings A Skull", and formerly "OFF" (its english translation, anyway). Now working on BLANKSWORD. (Icon by Mortis Ghost, header image by @Seurne on Twitter)
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🫁 Behold: Lungs! 🫁
We're currently putting together a very light (and fairly permissive) stamina system for Blanksword. The lung icon is a little big here, and we made it smaller and better-positioned since this recording. Show us your lungs in the tags if you like what you see ;)
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Our RPG has a lot of references to bugs - there's a certain category of skills you can unlock that enhance your attacks with special properties, and they all make a different bug hover around you!
Here's what the little buggers look like in Battle 🐛
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New emotes dropped in the Blanksword Discord!

Join the server to decrease little Jacques (bottom left)'s misery Repost to make the Stranger (middle) even more upset
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this art is from @kitet-frogspond!! he's a delight to say the least >:)
REMEMBER-ME
new Blanksword enemy... oh yeah... I'll show you all what it looks like in game soon, hop on the Discord if you want a sneak peek :]
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Big-ass library @koboldfactory made for Blanksword
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roses are red violets are purple my NPC is stuck running in a circle
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We showed our work-in-progress moving platforms a little while ago (back when they just looked like a white square floating into space), here's how they look like now! Next (and probably final) step will be to add a bit of easing to them, so they feel like they accelerate and decelerate into a more natural motion :]
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got a new post up on ko-fi and patreon! with tons of new animations and info.
any donations there let you see that post, so if you'd like a big sneak-peek behind the scenes of Blanksword, do help me out with a coin or two! ;u;
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BLANK's HP is all over the place
This was our first attempt at positioning BLANK's HP Bar in the Overworld. Blanksword, the game we're making, is a turn-based RPG roguelike, but our main character, BLANK, can take damage in the Overworld without being in combat. He can receive projectiles from enemies, for instance, or fall into hazards. So, we need to be able to show his HP to you (the player, our favorite person), even outside of combat! However the previous screenshot was not perfect: BLANK's HP is very big, and while it's centered relaative to the screen, it's off-center relative to the other UI elements (your money, experience etc), which are all shown on the left side of the screen. So, here's how we did it instead:
In this second example, you can see that BLANK's HP bar fits a lot better with all the other elements. It also makes the bottom of the screen "clean" again, which is important for the game's movement, platforming and puzzle-solving! Here's what it looks like when you toggle the UI on and off:
Let me know if you enjoyed this mini devlog of sorts! This doesn't look like such a big deal, but details like that can really make or break a player's experience of the game, so devs can spend a lot of time thinking about it and testing things out...!
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BLANK's HP is all over the place
This was our first attempt at positioning BLANK's HP Bar in the Overworld. Blanksword, the game we're making, is a turn-based RPG roguelike, but our main character, BLANK, can take damage in the Overworld without being in combat. He can receive projectiles from enemies, for instance, or fall into hazards. So, we need to be able to show his HP to you (the player, our favorite person), even outside of combat! However the previous screenshot was not perfect: BLANK's HP is very big, and while it's centered relaative to the screen, it's off-center relative to the other UI elements (your money, experience etc), which are all shown on the left side of the screen. So, here's how we did it instead:
In this second example, you can see that BLANK's HP bar fits a lot better with all the other elements. It also makes the bottom of the screen "clean" again, which is important for the game's movement, platforming and puzzle-solving! Here's what it looks like when you toggle the UI on and off:
Let me know if you enjoyed this mini devlog of sorts! This doesn't look like such a big deal, but details like that can really make or break a player's experience of the game, so devs can spend a lot of time thinking about it and testing things out...!
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let me freeze and rotate your character and/or sona
https://ko-fi.com/c/2765a41363
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Our Steam Page is live!
The Steam Page for our angelic brain-shuffling Roguelike RPG is now live! To celebrate, we're holding an AMA on our Public Discord as well as on Bluesky - hope to see you all there :] Wishlist the game here:
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RTVS PALESTINE FUNDRAISER 2, April 11th - 13th

Beginning Friday the 11th, RTVS will be holding another 3-day weekend fundraising event for the people of Palestine.
It is a tragedy that Palestine is still enduring the same nightmarish conditions that they were this time last year. There has been little to no improvement in things as Israel continues to break ceasefires and block incoming aid as they try and continue their genocide. We would like to once again rally our community and as many others as we can reach to give what support we are able to to Palestine's people.
Like last year, the event will not be a traditional stream fundraiser, rather than pointing people at one donation point, we will be suggesting a number of different recipients for support. However, this year may be organized slightly differently than the way we did it last time; more information regarding that will be shared in the next few days once we confirm our plan. Overall, it's the same idea: all donations to Palestinians and aid groups will be tallied into our grand total for the event.
The all-day, all-weekend streaming event will once again feature a rotation of hosts from Radio TV Solutions putting on all kinds of events. Themed segments, classic segments, crazy gameshow-type beats, chill segments, gaming w/ Da Whole Crew and MORE await you. The event will be hosted at http://stream.rtvsfundraiser.live/. Mark your calendars, tell your friends, and GET READY!
🇵🇸 FROM THE RIVER TO THE SEA 🇵🇸
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New emotes dropped in the Blanksword Discord!

Join the server to decrease little Jacques (bottom left)'s misery Repost to make the Stranger (middle) even more upset
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Me: I want an America Mom: We have an America at home America at home:
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It's been a few months since I shared some tracks I made for @blankswordgame. Now that the Steam page is live, what better way to celebrate than....?
The Prisoner's Triple Threat!!!!!
This strange track plays when you meet the equally strange big guy! This was one of the first tracks I made for the game back in 2023, based on a melody played by @quinnkdev. The rest of these tracks are built off this version.
This calm but eerie track plays when you're exploring his home, the titular Realm of a Thousand Bars. Watch your step, and watch out for dogs.
And this chaotic yet groovy track plays when you get caught. Maybe getting chased by guard dogs who want to tear your limbs off isn't so bad after all?
Album art by @kitet-frogspond.
Wishlist Blanksword!!!
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Let's start the week strong with some new animations and NPC behaviors! In Blanksword, enemies can set you on fire and throw wine glasses at you 🍷🔥 We still have a bit of fine-tuning to do on these guys, but the Complex Apartments are really coming together!
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