I talk about Quirks and Quirk Accessories. The Ask Box is OPEN for all requests.
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QM between Poltergeist and Gyrate it would probably be interesting. I just think it would be funny to keep things spinning. Anyway, how are you?
New Quirk Name: Turnabout
This Emitter type Quirk allows the user to impart rotational energy on targets within medium range of them. On the surface, this can seemingly only like the user spin objects around. By applying enough force to it, this can be used to move objects and send them flying through the air at high speeds. While lacking control, the Quirk does grant these objects a lot of speed and power, like sending a baseball through a brick wall. This gives the user a good mix of options, able to twist bad situations in their favor. They can turn random objects into powerful projectiles, twist parts of the terrain to throw off enemies, spin objects into the air to deflect attacks, pull objects towards and away from them, or just crush people at Frisbee. Aside from being limited to only spinning things and the lack of finesse, the user has trouble moving larger targets. Trying to move a person would have very little effect on them as opposed to something like a baseball.
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After seeing the trailer for Phoenix in Marvel Rivals, I wonder what a quirk based on Phoenix would be like. Maybe can you do that fire being that is next to Jean?
So I do have something that works with her with "Flame Wing", but I wanted to do something with her main attacking options and Ultimate.
I see it working as an Emitter type Quirk that allows the user to unleash small bolts of burning energy from their hands that resemble birds. The user can fire these out over a ten-meter range. After making contact with something, these birds explode in a small blast of fiery energy. This energy does burn, but does not spread like fire and can quickly fizzle out, making it far safer as a projectile. The user has a minor control over their shots, potentially causing them to fly or redirect themselves in order to hit their targets. These fire birds flock to each other and build off of their fiery forms. This can increase the size and explosive power of the birds. This is in effect even after the birds have exploded, creating nests of growing fire. This gives the user a good tool for combat, igniting the world with their burning birds. They can set up perimeters of flame, harass enemies from far, shoot down incoming projectiles, safely burn away at debris, or just use them as lights in the dark. Though this heavily relies on the user landing their shots consecutively to make the most of the Quirk. Firing too many of the birds can weaken the user's control over their attacks. A possible name for the Quirk could be "Fire Bird".
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Do you think a Quirk based around Fullbringer’s from Bleach could work? It is an explicitly supernatural ability within Bleach, but I do love how it’s shown and implied to be used, manipulating objects by “pulling” on them enough to interact like pulling on the water to stand on it or bring it into drink. And the bringer light bouncing off the air.
Hi! Are you Familiar with Big Mom's (One Piece) Soul-Soul fruit? Do you think some aspect of it could make an interesting quirk?
It really depends on what and how you want to adapt things. Even if you ignore all of the supernatural parts of the powers, like Big Mom giving life to things or Fullbringers being able to alter the souls of objects to control them, the problem is just how broad these both are. Not only can they effect any object, but the extent they can alter their targets. Like how Big Mom could make anything she wants into an powerful minion with their own sentience or Fullbringers can control whatever they want to whatever degree they want that it borders on "New Order" levels of control and modification. It really needs a more narrow application or target for they want. For example, Quirks like "Homebase" and "Director" both work with manipulating objects. They have a lot of control over the objects, similar to "Mimicry" with how it lets the user move them, but they can't do anything that they object can't normally do and it's only tied to specific objects. However, the two parts that work the most is their ability to empower specific objects, such as their own Fullbringers or Big Mom's personal Homies. I've even done something like those before with Quirks like "Attachment" and "Saturation".
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I've seen numerous post about Miraculous Ladybug, could you make a quirk based off my favorite supervillain, Safari? She has a crossbow with 5 projectiles, each of them different miraculous abilities. Or you could make one based from her whip, letting her throw things around despite their size.
I don't think that her crossbow could work. It just seems like "Copy", with how it has the stored powers in the slots, only now it's in a crossbow. Even if you ignore that, I think that each of the applications is far too distinct, and some of them are quite strong to have in a ranged tool like this. Maybe if you just had one of the attacks be the basis of the Quirk? Or if it was some ranged options that could alter it's shots somehow, but those shots fit under a single theme, such as "Elemental Blast" The whip may have more potential. Having a whip that can throw things around isn't that extreme. For example, "Rope Dart" could cover that idea. The telekinesis is a little harder to work with. Because I don't see why a Quirk would take the form of a whip like that. Something like that should play more into the Quirk. Like if she hit two objects with the whip, she can send one to the other or she's controlling objects she hits with the whip.
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Could you make a Quirk based off Atomix from Ben 10?
You really can't. Atomix has control over nuclear energy and nuclear fusion. Not only is that absurdly powerful, but it's also absurdly board. For example, Atomix can make functional stars if he wanted. You can't exactly translate something that powerful. The only way you could fit his idea into the setting is more in aesthetics. For example, "Meltdown" works with the idea of the user unleashing this powerful green energy like Atomix, but it's only contained to energy attacks without any of the baggage or power of nuclear energy.
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🔥 CHALLENGE TIME 🔥
Let’s see if you got the imagination and grit to pull this off.
Reimagine Genryūsai Shigekuni Yamamoto (from Bleach) in the world of My Hero Academia.
But hold up—there are rules,
⚡ RULES:
1. No fire/ physical/ sword related quirks. Yeah, I said it. That means no flames, ash, magma, boil, combustion, or anything remotely heat-based. In fact—let’s make it spicy—go with electricity instead. (Bet that just made it harder, huh?)
2. His quirk has to be S-rank. Full-on combat beast mode. But also versatile, tactical, and arcane.
3. You can break the rules... but at a cost.
🧮 Scoring System:
+4 points for a full reimagining of Yamamoto's character in the MHA setting.
+6 points for a well-thought-out Quirk that fits the rule set.
-3 points for every rule you break. (Yes, even a little fire will get you burned.)
🧠 I'm looking for creativity, power scaling, thematic synergy, and how you twist the character’s philosophy into this new world.
How about you ask the question like a regular person and I'll consider adapting or covering it in a way that I think is appropriate instead of hamstringing me with asinine rules?
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Oh great Wizard of Quirks, I come to thee as a humble servant. Asking but one question. Would you so kindly bless me and combine Blood Manipulation with Whirlwind? I would be oh so grateful and forever pledge my allegiance to you.
New Quirk Name: Red Mist OR Blood Oxygen
This Emitter type Quirk allows the user to force their blood from their own body, taking the form of small droplets that resemble red mist around them. The user can control each and every of these droplets by moving their body around. This works up to a range of ten meters. The user's control has a lot of finesse and ferocity, letting them move through the air and fire it at people to deal damage to them. They can even form it together into solid shapes, such as pads to act as stepping stones for them. The user can choose to retract their blood back into their body as long as it is within their range. This gives the user a versatile ability, granting them immense control over their surroundings with their bloody power. They can surround it in themselves as a shield, use it to propel themselves around, shred their enemies in their own blood, move around objects with their blood, damage anything that tries to get close to them, expel harmful substances from their body, or just create a cool mist effect whenever they fight. Though this does require the user to give up their blood in order to use their Quirk, potentially becoming very dangerous for them if they do not take it back in. Injuries or lost blood can exert this problem. This requires the user to move their body around, potentially exerting themselves and the effects of the blood loss even more.
#My Hero Academia#Quirks#Quirk Marriage#Sekijirou Ken#Vlad King#Blood Manipulation#Inasa Yoarashi#Whirlwind
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Do you think My Hero Academia is copaganda?
So before I begin, I want to lay out my bias: I have never liked the term "copaganda". It's not that I don't think it exists as a concept. I know full well that institutions like the police and military pay good money to make themselves look good. I just don't like how vague it is and how much can fall underneath it. Scrutinize your media, but you don't need to apply that term to everything.
No, I disagree with that notion entirely. Pro Heroes are not comparable to cops. They just aren't. They work with the cops and are officially empowered by the government to do their jobs. Even though that's more like contract work then being part of the government, but that's besides the point. Yet they are not given the same kinds of authorities as cops, nor do they operate like cops. They are only meant to fight Quirk based crimes and help in disaster relief. They are not empowered to kill people or arrest criminals. They can only subdue villains with the appropriate amount of force. If anything, pro heroes have more in common with athletes and celebrities. To their public personas, to their focus on their brands, to the culture surrounding them. It's not something you can compare to the usual roles of police officers.
Then there is the meta to consider. The story is very open about the failings of the heroes. From Endeavor, to Hawks, to even All Might himself. The very of heroes foundation is shown to be very flawed. The whole point of the villains is that they are victims of the society of heroes. And while their actions are villainous, the spirit of there ideas is never shown to be wrong. Even on an individual level, pro heroes have been shown to be selfish, violent, and pretty flawed. The whole point of the story is that using the heroes as these perfect idols that can solve everything is wrong. That heroes should be trying to fight the root causes of the villains rather then just using violence to beat them down. So even if they were comparable to cops, which I still think isn't the case, I feel like the themes and point of the story goes against that idea.
The only way I could concede that is the usage of violence on criminals. Yes, the heroes punch the villains and it is presented as very cool. However, I feel like that's more of a convention of the genre rather then any kind of endorsement of it. And I'm not just talking about Shonen, though that certainly factors into it. Fighting is how the story conveys its messaging and characters. I'm talking about Western heroes. Because super heroes are basically the super cops. Where they're perfect crime fighters that don't have to kill any one and do no wrong. While that can be a facet of copaganda, it's the cornerstone of the super hero genre. To call MHA copaganda would be like calling Batman or Spiderman copaganda. But that's not an equivalent comparison. Superheroes are these fantastical icons that do not operate like cops in any way. That same logic applies to MHA.
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So aside from Shinso, what group of four heroes could feasibly stop Gigantomachia? Lets give this group the hypothetical scenario that Gigantomachia is given an order to kill these four characters, the heroes are given the authority to stop this villain by whatever means necessary, and have about ten minutes of prep time before Gigantomachia arrives.
I mean, realistically, gassing him with Midnight is the way to go. However, I feel like that is the boring answer. Same with going at him with the heavy hitters like Izuku, All Might, or Stars and Stripes. So I will try to figure out other ways to fight him.
Tamaki/Nejire/Monoma/Seiji: I legitimately believe that Tamaki's cannon could damage Gigantomahcia. If it was strong enough to deal damage to Tomura's body, it should be able to handle him. If that doesn't work? Try two of them with double the energy. Seiji is here more supportively, helping to position the team to get their shot off.
Best Jeanist/Momo/Yui/Mount Lady: While there are any number of ways for these four to work together, there is a winning game plan. Have Momo make those giant fiber cables, have Mount Lady grapple him, get Best Jeanist to wrap them around him, then have Yui grow them to several dozen times their original size and weight.
Juzo/Cementoss/Pixie Bob/Tokoyami: Just get some of the biggest blasters to overwhelm him. If nothing else, they can work to hold off him while they charge up Dark Shadow. Who I think could beat Gigantomachia by himself at full power. Also, Gigantomachia fighting Ragnarok, both of whom are named after events about killing gods. That's just cool.
Aizawa/Endeavor/Captain Celebrity/Inasa: All of Gigantomachia's Quirks but "Dog" are Emitter or Transformation types. Just erase them, then have some of the strongest heroes wale on him. If "Erasure" stops working, then all of these fast, mobile heroes will fly out of his attack range until it charges. And if that fails, Captain Celebrity and Inasa could just drop him from low orbit.
#My Hero Academia#Not Quirks#Gigantomachia#Tamaki Amakiji#Suneater#Nejire Hado#Monoma Neito#Seiji Shishikura#Best Jeanist#Tsunagu Hakamata#Momo Yaoyorozu#Yui Kodai#Mt. Lady#Yu Takeyama#Juzo Honenuki#Ryuko Tsuchikawa#Pixie Bob#Ken Ishiyama#Cementoss#Fumikage Tokoyami#Shota Aizawa#Enji Todoroki#Endeavor#Christopher Skyline#Inasa Yoarashi#MHA Meta#MHA Theory
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What if people from My Hero Academia focused on using their Quirks on getting to space travel instead of being heroes or villains?
Well, we we're told that humans would be in space and colonizing things if it hadn't been for Quirks.
So I do think there are a lot of ways Quirks could help advanced science. Not just understanding Quirks, but how they are used to help in researching stuff. Yet when it comes to space travel, I don't think much would come of it. Because really, what Quirks are going to be useful in space? Their conditions are either too specific, their applications too limited in order to be of much help, or they just simply aren't strong enough. Like "Warp Gate" is not going to get us all the way to Alpha Centuri any time soon. The only Quirks that would be useful in space travel the ones that can make resources, serve some kind of utility, or are so broad to be useful pretty much anywhere. Things that may help in a space station or even a nearby colony, but nothing that would help in long term space travel. Now, maybe the Quirks would be more helpful in preparation for space travel. Like using resource generating Quirks to help develop the materials needed to build up space ships.
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Are there any quirks in MHA that, if it were up to you, you would rather just didn't exist? Maybe because they're too powerful or whatever other reason.
"New Order", without question. While I do have a distaste for boring or overpowered Quirks, I can at least see their reason for existing in the story for one reason or another. I'm more lenient on if I think the power or their usage is interesting. That is not the case for "New Order." It's still the most broken Quirk in the series. It makes Stars and Stripes a borderline reality warper with how much she seems to effect and change. And while I could try to justify it thematically, I can see a dozen different other ways you could have achieved the same thing with any number of abilities.
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Float and Electrification?
Jet and Electrification?
New Quirk Name: Lightning Bolt
This Emitter type Quirk allows the user to make rings of electromagnetic energy around their body. These rings of energy work to let the user float and propel themselves, leaving a trail of electricity behind them like a lightning bolt. This flight is quick, yet controlled, letting the dash around at high speeds with surprising precision. If the user happens to touch anything, they can deliver an electrical shock to them. This gives the user a good mix of offense and mobility, letting them dash around the battlefield to hamper their enemies. They can fly around to scout, subdue enemies with shocks, quickly weave around attacks, disable enemy electronics, or just look cool coming into the fight with an electrical aura. Though the user has trouble interacting with others, such as carrying them, shocking anyone that gets near them. Overuse can end up backfiring on the user, overload their body with so much electricity it slows them down.
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Can you do a Quirk based off Boxing? Maybe one that increases the speed and attack power of the users punches. but to a great degree, meaning evolutions are only advancements and future overpowered versions of this ability.
I mean... "Strongarm" exists and is exactly what you want for that idea. Yet I think there is a way you could do a Quirk can cover the various styles and techniques of boxing.
I see it working as a Transformation type Quirk that allows the user to covert the various joints in their body to additions resembling metal turbines. These turbines work to utilize and amplify the user's rotational energy, noted by the turbines spinning and getting louder. This augments the user's body and the force they are outputting, making them seemingly stronger, faster, tougher, and having more energy. With the right technique, this tremendously improves the user's abilities, letting them break concrete with their punches. The user can try to build up energy for an attack through repeated movements, such as rolling their upper body around or spinning their arm before a punch. This gives the user a good tool for combat, letting them throw themselves into any fight that is coming at them. They can move their body of the way of an attack, unleash powerful punches, keeping their body going in a fight, augment their close quarters abilities, or intimidate people with the horrifying sound of their turbines. Though this does requiring a lot of precision and skill to get the maximum output, throwing their whole body into their movements. If any of their joints are damaged or too stressed from overusing them, the user will see a decrease in their abilities. A possible name for the Quirk could be "Full Roll".
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Could you make a quirk that functions similarly to One For One (only similar to its combat capabilities)? The best example to go off would probably be Deku. Just have it be a Quirk that allows the user to quickly turn kinetic energy into physical power (strength, speed, and agility) rather than durability to have them seem more hypermobile. The weakness could be that overexerting the Quirk leads to bad chronic muscle and body aching due to it straining their muscles.
I think there is something in here, but it needs some revisions. For starters, wouldn't it be the other way around? Turning all that physical power into pure kinetic energy? Because the your example just sounds more like "Fa Jin" again, but with a different downside. Because if it's converting physical power to kinetic energy, that still works with the idea of the user building up physical power for their Quirk. Like maybe you could explain it as the user being able exaggerate the kinetic energy they produce. That could cover all the applications you mentioned. They still need to train up their body and improve themselves in order to apply their output. And overusing it can lead to back lash on their body like you mentioned. It kind of works as an altered version of "One For All", at least in broad strokes. Though I do think that lacking an durability is a pretty big downside. If it's supposed to be a close combat Quirk, that puts the user at serious jeopardy to apply their power. The fact that they are such a glass cannon would be a problem for a combat focused Quirk. If that's the way you want to go, that's fine, but you may want to adjust the applications or downsides to compensate that part of it.
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Is it possible to make a quirk based off Pink Steven (before and after Jasper V Steven), or would it be too much like Stress with extra steps? Maybe it could be called Outburst and it would enhance the users body to a significant degree. The power up is physically unstable, causing the user minor swelling and making the user to relive all of their worst moments if they use it for too long. It would be similar to Bulk, but the user would have to get mad to use it and its a transformation.
So I don't think that would be a good way to go about it. It's not impossible to work with. I even did something like that before with "Hearty". I just think that makes the least sense to make a Quirk out of. Not only because it's the most uninteresting or prevalent part of Steven's powerset, you are trying to put way too much of the original concept into the Quirk. Which can be a good thing for Quirks, but you need to have it make sense for a Quirk. Having the user relive their worst moments make no sense for a Quirk. If you want to do something based on Steven, you'd be better of focusing on any of the other traits that come from his evolution. Having a Quirk that relies on the user being emotionally stable is really easy to implement into a Quirk and any of Steven's abilities would easily fit with a Quirk. I think his ability to make forcefields would make the most sense. Kind of what I did with "Mental Block".
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Do you think a quirk based on Shinra's Adolla Burst could work? Obviously not moving at literal lightspeed, but the part where he moves incredibly fast by breaking down his body and reforming it to land the actual hit.
Not really. Even if you ignore a lot of the odd mechanics of it, I don't think there is a way to translate the user breaking down their body like that. Becoming intangible like that is already a huge benefit for a Quirk to have. I don't think there is a way you could balance the user doing that and traveling at such immense speeds or being able to reform their body in parts like Shinra does. Unless there was a more limited version of that. Where the breaking down of the body is meant to be the main feature of the ability. Kind of like what I did with "Smokey Shuffle".
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Hey Wiz, how about a QM between Beast and Meatball?
New Quirk Name: Meat Monster
This Transformation type Quirk allows the user to bulk up their body with bio matter, giving them a large, grotesque look. The form is stronger than normal, with the excessive bio matter making them stronger and tougher. This can let them smash through wood and shrug off most low level weapons like blades. The true power of the Quirk comes in the user's ability to mold their own excess flesh. This can let the user rearrange parts of their body to augment existing parts. For example, they could bulk up their arm before landing a hit to deal more damage. This can even make excess appendages around the user, such as an extra set of arms or eyes. This can even let the user puppet their own body, forcing their body to move in spite of injuries or effects currently targeting them. This gives the user a powerful tool for combat, their monstrous form having a surprising amount of options behind it. They can slam their massive body into people, augment parts of their body to improve their abilities, alter themselves to suit the situation, bypass Quirks that try to alter or control their body, or just horrify people with their horrific body. Though the user's body is far more sensitive to physical stimuli. So excessive pain can overwhelm the user, potentially forcing them to revert the changes to their body or even forcing them out of the form.
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