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quirkwizard · 21 hours
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Quirk Marriage for Earth Flow and Vitality Stealing?
New Quirk Name: Vital Land
This Transformation type Quirk activates whenever is in contact with the earth, shown by a green energy surrounding themselves and their surroundings. The user having contact with the earth enhances their body, shown by their body growing and becoming covered in rocky protrusions. The longer the user stays in contact with the earth, the stronger they become. At their strongest, the user grows over three times their size, becoming capable of smashing through concrete, and tanking heavy attacks. This can even let the user move the earth as an extension of themselves up to a few meters around them, like smashing the ground with their feet to cause a fissure or moving the rocks on their body to increase their power behind an attack. This turns the user into a monster on the battlefield, able to turn the power of the earth towards themselves and against their foes. They can alter the area with their attacks, smash into their enemies, tank attacks for their allies, morph the earth around them to trap people, or just help keep up their stamina. Though the user needs a direct connection with the earth and to stay with it to build up their power. If the user is ever removed from the earth, they will start to lose their power. This can have a negative affect on the landscape around the user as well and draining too much can lose their power as well.
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quirkwizard · 21 hours
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Any sort of expansions for Solid Air, like support items or super move ideas?
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-The most obvious growth would be Kosei learning how to improve the resilience of his creations given how easily they seem to shatter. He could also learn to improve their overall size and power. Which is what a lot of the Super Moves would boil down to. Shooting air real big or real hard.
-Kosei could learn to make more advance shapes. We know he's capable of making a three dimensional prison, but could push it further, like making a string of letters to help direct people or pillars for weak support. He could effectively act as a discount Momo with varied but simple constructs
-Expanding on that, it'd be neat for him to explore the glass-like properties of his creations. Maybe could could make them shattered as he makes them to fire them out as projectiles or make a thin edge to one of his creations to use it as a weapon to make up for their poor durability.
-While the Quirk has only shown floating constructions, it'd be neat if Kosei could either make them more free form, such as breathing out a cylinder to use as a weapon, could affix them to certain targets, like making armor around himself, or breath them around objects to store them, like breathing around a camera to set it up somewhere.
-Since the Quirk is affected by the air Kosei breathes, maybe he could use other gas to give them new affects. Now unless he can breath into gas to make the affect happen, this would be very dangerous. So it'd be for the best he kept it to less dangerous gases like helium to basically make antigravity constructs.
-Speaking of equipment, it'd be interesting if Kosei had some piece of equipment to help him and making and modifying his creations, like a series of cylinders to breath into in order to make more distinct creations. Alternatively, he could have objects to stuff inside of his solid air, such as a bunch of nails to set up as a trap.
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quirkwizard · 21 hours
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Good Day/Evening, Quirkwizard. I was wondering if the video game mechanic of debuffs could be adapted into a Quirk. Or alternatively, do you have any Quirks within your amassed hoard that could function as debuffs?
So a "debuff" is hard to quantify since there are so many ways for a Quirk to "debuff" someone and a lot of ways people can be "debuffed". So for this, I'll just cover Quirks that work to weaken someone in some fashion and divide them into categories. I'll try to avoid more general ones like "Trixtoxin", "Toxicant", and "Powederpack" just to keep things diverse, but those could certainly fit with any one of these groups.
Physical: Anything that can weaken people physically or make them more susceptible to damage. Your typical poisons fit with this like Poison Tips, Bad Bite, Dead Stringer
Stealth: Powers that are more about keeping people from hiding or generally being easier targets for attacks for the user or others like Eyeful, Pixies, and Feel Around.
Movement: Abilities that either hinder mobility options in general or lock down someone to a specific location like Focal Point, Slip Up, and Gravity Well.
Mental: Quirks that can hinder people's ability to properly think or hampers their awareness of their surroundings like Baffle, Psychosomatic, and Spit Take.
Emotional: Quirks that instead work to make someone emotionally unstable and more prone to bad decision making like Rainy Day, Flagrant, and Panic
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quirkwizard · 21 hours
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Why didn't the quirk vestiges rebel against AFO back in Kamino
Good question. We know that the cloning and transfer of "All For One" must have been made before the fight in Kamino. And since the vestiges coming out is tied to the Quirk being cloned, the vestiges could have been fighting as soon as All For One got it. So there could be some explanations for this. There could be time reasons. That the vestiges in All For One's version didn't have time to "wake up", so to speak, similar to how it took Izuku some time to get into to contact with his vestiges. Another is more emotional reasons. We know that strong emotions can weaken someone's hold of the vestiges. All For One was pretty calm and focused on All Might during that fight and seem far more unstable after escaping Tartarus, so that may have been a factor. This could be explained even further by All For One's connection to Tomura and his version making him more unstable, saying that he's beginning to become more like Tomura as the fight goes on.
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quirkwizard · 21 hours
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So I know you said anyone can use your Quirks as long as they give you credit, but I was wondering, could I adapt your original characters into villains? Or even just use their Quirks?
Oh... I'm not the guy that request that Katsuki x Setsuno QM but I'm using that quirk for a rival character if that's alright with you.
I've always been fine with people using my Quirks for their own stories and characters as long as credit is given, though using Quirk Marriages may be rather odd given how they're specific combinations. I never been asked about the characters I made, though. I don't know, it feels odd to me to say yes to them for some reason. I suppose there isn't any harm in it, but if all you want is their Quirks, I'd rather you use those. Regardless, if you use something from me, just give me credit for whatever is being used.
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quirkwizard · 2 days
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What about Compress and Mimicry for QM?
New Quirk Name: Push In
This Emitter type Quirk activates whenever the user touches someone and in contact with another surface. When they do, the user may merge the target with that surface, causing them to sink inside of it. The more the user pushes a target in, the more they submerge, to the point where they are totally inside of something. The target is aware of the surroundings while inside of something. This can be done with objects smaller then a person and the user can pull targets out of the objects if they wish. This gives the user a powerful tool, able to trap people in random objects as they wish. They can push body parts in to trap people, transport hidden allies around, push allies out of harms way, sink someone in somewhere as a spy, or just hide out somewhere. Though this does require the user to make contact with the target and object to store them inside of it. Smashing the object can free the target and they can try to pull themselves out of it.
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quirkwizard · 2 days
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Is it possible for you to make a Quirk based on Star Dress from Fairy Tail please? :)
So I think there is something in swapping clothes for powers like that is interesting, but I don't think that using it with other people's powers could work. It'd pretty much turn into "Copy", but with an outfit change. I did consider some skill granting power, I think it'd be better if to adapt the Celestial Sprit's abilities for the clothes. And since the elemental abilities are the most common and the most cohesive, I'll go with those.
I see it working as an Emitter type Quirk allows the user to transmute the clothing they are wearing into four distinct forms. Each of these forms are tied to four elements of fire, water, earth, and wind, with all clothes have matching colors and aesthetics to the elements. The user can cause these elements as they move around, the clothes seemingly turning into the elements as they go, such as smashing someone with a rock when they punch someone. The elements are rather average in power and only have an effective short range. The user can swap between these outfits in seconds. This gives the user a varied tool, able to swap their styles as the situation calls for it. They can block incoming attacks with rocks, burn their foes with fire, maneuver around on wind, trip others up with water, or simply look amazing in their outfits. Though this is based around the user's clothing and tearing or removing that clothing can hinder the effectiveness of the elements. This heavily relies on the user ability to move and act to make the most of it. The user can only use one element at a time and will need to swap clothes to use the others. A possible name for the Quirk could be "Element Garb".
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quirkwizard · 2 days
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So I had an idea for a number six/nine style villain based on the infinity gauntlet, obviously you couldn’t cover everything each stone is capable of with a quirk but I’m more interested in a theme rather than breaking the system of quirks, so could you assign a quirk to each of the infinity stones.
Could any of the Stones of Power from Kid Cosmic function as a Quirk?
Obviously, the Infinity Stones are so broad that you'd be hard-pressed to have them work under one power. So for this, I'll give two options for each stone, with either one covering some of the more common usages of the power. Do note I'm not thinking of any particular synergies with this, just trying to make the most fitting matchups possible.
Power is the easiest of all the stones to work with. "Purple Heart" works for the generic energy beams and "Repose" can work with energy empowering the user's body.
Space boils down to moving stuff. "Move" lets you move stuff through the air and "Doorway" let's you do all the portal stuff the stone is more known for.
Time can't really work in the setting, but you can replicate it, either by freezing space with "Slow Down" or speeding up and slowing things down with "Flow Motion".
Mind is another easy one. "Mindsweeper" can go with the general mind reading powers and "Polymath" fits with the general increase in mental capabilities.
Soul is a little tough given what it can be mean, "Aromatherapy" can fit with influencing emotions and "Insight" can reflect the kind of knowledge they get on people.
Reality is the hardest one to work with. "Delusion" can fit with some of the weird stuff it does and "Dreamcatcher" is about as close as you get to reality warping, and even then it's just a shared mental space.
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quirkwizard · 2 days
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Could a Quirk work where the user can not only hack objects, but download programs in yourself (to help with specific things) and also "Hack" people's bodies?
I mean, I think those could work conceptually for their own powers, but certainly not together. Those are some pretty diffident affects that I can't see them being together, both for concept and balance reasons. This would work better if they were all fleshed out into their own Quirks. Of theses ideas, hacking objects sounds like it'd be the easiest to implement, but you should define what exactly they can target and how extensive their hacking abilities. Downloading programs sounds kind of odd for a Quirk. Mostly since I'm not sure how exactly that would look. Would it be like a HUD and the user's pulling up Minesweeper in their vision? Are they altering their thought patterns with programs. The idea of "hacking" into to bodies is the most out there idea, at least in how hard it would be to balance. Again, this is where defining what the Quirk is doing would be pretty important, like what exactly they are doing to people with it.
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quirkwizard · 2 days
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Is there any possibly of a body swap Quirk working?
Not really. I think the issue with trying to make that work is that it's such a powerful effect in practice. You'd get to basically two different fighters next to useless. You'd have to handicap it so hard that it'd be next to impossible to use, like touching both of a target's heads and it only lasting a short time period, or barely have it be a problem at all. The closest I think you could get is a sensation swapping power, making people think they are in different bodies when in reality. It's a similar enough concept while being a lot easier to balance.
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quirkwizard · 3 days
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Do you think that you could combine Explosion and Larceny?
New Quirk Name: Expulsion
This Emitter type Quirk allows the user to create a violent implosion within their hands, shown by a violent swirl around their hands, causing it to suck into objects within a short range around them. The user may then release this item in a violent explosion, making it fire out in a strong burst. This effect is rather strong, able to tear wood apart from either effect, and capable of moving handheld objects with their blasts. The user can affect the nature of this attack by adjusting their hands and fingers, like making a more focused blast. With the right control, the user can use this effect to move themselves around that same range. This gives the user a good tool for combat, the process of imploding and exploding making for a powerful combination. They can pull and push themselves around to dodge attacks, tear apart the terrain around them, remove and then bombard people with their own equipment, come up with various attacks for their blasts, or just violently clear a room. Though this only works on the user's hands, making them easy targets and using them much will hurt the user's hands. The process of imploding and exploding is relatively weak, working better on smaller or less durable targets.
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quirkwizard · 3 days
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I loved your idea of ​​a Quirk based on chimera ants ('Incubate'), If possible, could you expand? I can't stop thinking about a user who can advance their Quirk to the point of being able to create a "Chimera" intelligent enough to communicate, and can even fool other people into thinking that the Chimera is actually a person. It would be funny and incredibly scary >:D
So technically, with Incubate, someone could make some version of Pokemon, Digimon, Bakugan, etc? Was also wondering if it would be possible to get evolutions, gear, or aliases for Incubate, unless those are banned right now, in which case please just ignore this until your ask box is at a more manageable level.
So to make things two very clear: the user cannot make anything with true intelligence or independence. It's the user giving them mental orders. What you are suggesting would never happen. The most speech they would have is parrot-like at best. Second, while the user could attempt to make reproductions of those creatures, they wouldn't have any real power. The user is pretty limited to real world plants and animals, no metals or electronics. Like Venusaur isn't too crazy, but Magnemite is.
For "Incubate", equipment is hard to come up with. Not only because it's a minion Quirk, but because the minions the user makes are so diverse and what the user needs can't be carried around. So any kind of support items the user would have would depend a lot more on the minion and what they would give them. Otherwise, most of the equipment would be stationary, like a fulling stocked kitchen and a hatchery to help them develop the eggs. Maybe they could have pouches like Tamaki, constantly keeping themselves fed with certain foods if they're growing an egg. As for looks, you could go for the caring animal handler look, but let's be real. If you have this Quirk, you are going for the mad scientist or the evil overlord look with the abominations you make.
Training would involve a lot of experimentation on the user's part. Eating different foods and working to modify whatever egg they try to make. And while they wait for the egg to grow and hatch, they can read up on various foods, plants, and animals to try and theory craft what would come out. Once they are made and hatched, the user could start practicing training their monsters, learning to properly command and utilize whatever abilities they'd happen to have. This is one of those cases where starting small is for the best. Wasting time on a bigger minion would only prevent them from training their power for longer periods of time. Plus, focusing on smaller ones could help them try and decrease the amount of time it takes to grow an egg.
Evolutions would could see the user increasing the speed at which minions grow and hatch by very small increments. Maybe they can even try to flash create something, but this is pretty terrible idea for many reasons, as flash cloning always is. They could try and increase the amount of traits a creation could have and remain stable. This could let them stack affects in new ways or expand what each individual one is capable of, offering greater variety and power with each one. They can gain better control over the minions once they have been made, like being able to give more complex or long term orders to it. Otherwise, the evolutions would come from the user simply accumulating more and more of their minions for their command.
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quirkwizard · 3 days
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Any ideas for hero aliases or just different aliases for the MLA? I think Pinnacle would work for Geten, as it's both a type of iceberg and a word meaning greatness. Bombshell could for for Curious, given its definitions tied to beauty, surprising information, and literal weaponry. I'm just struggling with Rikiya, Trumpet, and Skeptic.
It's funny because I've actually suggested those same names before for those two characters and some alternatives. So for the sake of this, I'll come up with new ones, maybe more fitting hero names.
Trumpet-Landside: While I was going to go for Hype, as it references to political ads and his power, Landside works for the horde tactics he implements, it fits with the political theme and his popularity among the people
Skeptic-Operator: Was tempted to pick Binary, with him as the one and the dummies as zero for a theme, I think Operator works better given his programming skill and his ability to control his various minions from afar.
Curious-Underground: I really wanted to do the name News Blaster, I think Undeground works better. Not only does it fit with her "Landmine" ability, but relates to her newswork, bringing light to stories people wouldn't want to hear.
Iceman-Fonn: So this one has two meanings. One is Norwegian, in which it relates to the deepest and coldest layer of snow. Second is Irish, in which it means a strong desire. It's a good double meaning for his the power and drive.
Re-Destro-Crown: Not only could this reference the role of leadership within a particular group and the immense power he wields, but the amount of stress he takes on with all that power. Heavy is the head that wears the crown, after all.
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quirkwizard · 3 days
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My headcanon about Overhaul and the orphanage is that he must escaped when Dabi burned the place down when the latter woke up. It would explain Overhaul's disheveled appearance in his flashback with the Yakuza Boss.
And I did consider that at well, but that falls apart under basic scrutiny. Dabi was sixteen when he escaped the orphanage. Since Kai is three years older then Dabi, he'd have to be nineteen at that time. Only in Overhaul's flashback, who was disheveled because he got into a fight with some people over the yakuza's honor, we see him with the boss from a young age. He's at most eight or nine. There's no way these events could be happening together, but it's the only reasonable time where he could escape. Otherwise, it raises a bunch of questions of how Kai got from the orphanage to the yakuza boss. Unless Kai was just a regular orphan without any special plans in mind, but why put him in what is confirmed as the vessel orphanage? Maybe he escaped on his own, but there isn't any mention of that or how he got away for so long. This whole plot point adds such a weird beat to Kai's own story. It feels so awkwardly tacked on and alien to his history.
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quirkwizard · 3 days
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So the key drawback to permeation is that the select parts he uses his quirk on isn’t selective with what it tunes out so his senses become muted and can’t breath, so then how exactly does he talk while part of him is within an object? Even if you took a best case scenarios and say he only uses it on a thin wall and both his face and body are exposed how would the air and sound travel through the solid surface?
While this could easily be chalked up to early introduction inconsistencies, as this was Mirio's first showing, I think the more likely explanation is that Mirio is only partially phasing through it. Mirio can partially phase in and out of objects, though only with separate body parts and through a very convoluted process. So his head was physical, the rest of him was not, letting him speak like normal. And while he may not have been able to breath, he could still hold and use the air in his lungs like a swimmer breaking water.
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quirkwizard · 4 days
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Quad Arms and Springlike Limbs together?
New Quirk Name: Spring Arms
This Transformation type Quirk allows the user to sprout out an additional set of arms from their upper back. These limbs are coiled up like springs. The user can launch these arms outward over several meters. These new arms are notably stronger, able to knock people down with a single punch and pull the user around. The user still has some control over the arms after they are extended. This gives the user a decent mix of offense and mobility, able to strike out with their coiled arms. They can grapple foes from afar, pull themselves around the battlefield, beat down enemies with heavy hits, grab objects from afar, or just enjoy having extra hands to help them out. Though this only works on the extra arms, leaving the rest of the user open. The coils can take a bit to charge their spring and can get tired if the user applies them too much. The extended arms can still be grabbed.
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quirkwizard · 4 days
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Would something like Cheese manipulation work as a quirk? If so how would it go?
I'm not sure about cheese specifically, even for a joke Quirk that seems limited, but I can do something with dairy in general.
I see it working as an Emitter type Quirk that allows the user to control dairy products within a several-meter range around them, making them fly through the air. While the user only has average strength and speed in their manipulation, the user has fine control over this. The user may transfer the dairy to other dairy products under their control, like turning milk into ice cream and then into yogurt. The user is mentally aware of any dairy products within the range of control. The user cannot control any of the additives to dairy, like cookie dough in ice cream. This gives the user a unique utility option, helping them cook and garnish their foods. They can splash people with milk, make the battlefield a mess with butter, jam objects with yogurt, bombard enemies with heavy cheese wheels, or just enjoy having ice cream on demand. Though this only works on average dairy based products, limiting the overall usefulness of the power and requires the user to have some dairy around to control. The user cannot control the dairy inside of people, and using the Quirk too much can upset the user's stomach. A possible name for the Quirk could be "Lactose".
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