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Final cut!
We really didn't have time to re-render our animation as we have all fallen behind in other tasks so we cheated a bit and cut the video on sony vegas. Luckily the music fit brilliantly!
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Fist cut of our animation.
29 seconds long, still to be trimmed at places but Our sound fits so unbelievably well! I'm so pleased of how this turned out! :)
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However I am a bit happier with my topology flow. I may keep working on this over summer to get the hang of things!
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Final head
Not so happy with how this turned out, I ran out of time to smooth out the lumps and bumps
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Some tweaking, think We’ll go with this and a similar transition with the credits.
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plaint with timing, especially of the clouds
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This shot caused us some problems in regards to feedback. Motion blur wasn't liked so Greta has taken it off and it looks okay.
NEXT ISSUE:
how to change the transition which was our biggest concern. To cut our a transition we would need to re animate the objects being thrown (Alec also suggested play with camera angles to keep the shot but that just won't work)
Re animating takes a lot of time- which we just don't have!
Mike is helping us with the idea of a ‘big reveal’ which would be great.. again with more time.
We may have to ditch all the object completely.
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Matthew’s musical abilities put to the test to see what he can come up with for our 15 sec!
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Okay so not so chuffed with the finished product although I am really happy with my topology, mainly because it looks nice and neat!
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News set, no that I have all the major features, is to round off the back of the head.
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fixing unwanted pinching!
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Really interesting to learn about doing ears!
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My solution to removing a triangle: normally I would just merge the hell out of vertices but this time, Matthew showed me how to use multi-cut tool. Cut in a verticie and move to make a quad. Score.
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Closing up the cheek slowly, trying to keep good topology
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