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Quest Pro + VFX Graph https://github.com/keijiro/QuestTest
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https://github.com/keijiro/QuestTest
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DIYing the home studio. I finished the floor and walls.
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I rent a small apartment to build a home video studio.
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I added a trigger action. https://github.com/keijiro/QuestTest
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Okay. I learned how to capture higher bitrate/framerate videos.
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I fixed some small issues. Now gaps are unnoticeable.
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I added in-between frame interpolation for the particle emitter.
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Trying to know the particle budget (16,384 particles)
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Preparing the next tutorial video about material variants. You can inherit material properties from a parent material.
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I finished the next video. This time it's not a tutorial but a mini postmortem about the Unite 2022 key art project made with Unity path tracer.
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DualShock 4 gyro input with Unity Input System https://github.com/keijiro/GyroInputTest
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I tried implementing DualShock 4 gyro support for Input System. I also implemented accelerometer-based gyro drift compensation. https://github.com/keijiro/GyroInputTest
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Path tracing again. I should have bought a better GPU.
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Procedural walk animation with Animation Rigging
Analog stick support
On-screen control for mobiles
WebGL support (desktop and mobile)
https://github.com/keijiro/CharacterRigTest
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Procedural walk animation with Animation Rigging
+Animation amplitude control
+Head rotation delay
+Smoke VFX
https://github.com/keijiro/CharacterRigTest
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