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rageoflight-blog · 7 years
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Hey, could you do an analysis for a Sylph of Mind?
Another Sylph analysis, of course!
The Sylph of Mind is one who invites the creation of Mind or invites creation through Mind.
To begin, a discussion of the aspect of a classpect is most important in determining how a title will act and why. The aspect of this Sylph is Mind. Mind is the aspect of rationale. Mind is complete and unbiased consideration of all options. It is all about thoroughly thinking through every situation. Apathetic contemplation leads to the choice that is always just, regardless of the morality. It is the cool fronts that we present to the world, those layers and personas that mask one’s true self. Its opposite is Heart, the individual’s soul.
The class of this Hero of Mind is the Sylph! Sylphs are the passive half of the creation duo, inviting the creation of said aspect. Their opposite is the Prince who destroys said aspect. Sylphs are very dedicated to their aspect. As such, they are very motivated to fix and meddle with someone until they have fixed or created the aspect in someone, if it is not to their standards. Sylphs need to learn to take their opinions on their aspect and put them into action.
Analysis
A Sylph of Mind would likely have a plethora of opinions on the mind of Mind. These opinions form from their love for the Mind. They probably have a habit of studying law and justice, psychology and the psyche, how a human works and the forces that compel them, the choices and decisions that one makes and their consequences. This research prompts them to have many ideas on the Mind. They have a construction of what it means to be logical and impartial and how people operate. In any situation, they carefully weigh what each choice entails and have lengthy debate over it. Anyone who asks them why they choose something launches them into a hefty and detailed explanation of why they did, displaying absolutely stunning rationale.
A Sylph of Mind obviously affects other people and the external world as well. A Sylph of Mind is the levelheaded arbitrator in any discussion, giving equal weight to every opinion at first. As others heatedly fight over a topic, the Sylph of Mind steps in and calmly diffuses the situation by promoting a chill forum in which to debate the issue, providing sound reasoning as to why something can or cannot be. This can be very soothing to people, or also detrimental as sometimes, the Heart’s path needs to be taken over what is logical. They would readily offer their two-cents in a disagreement to push others towards the logical path. Sylphs of Mind would also likely love to perform in-depth psychoanalysis of those around them, exploring and picking apart their brain. Sylphs of Mind would probably have aspirations to be therapists, lawyers, judges, police, etc.
Sylphs are very passionate about their aspect, and as such a Sylph of Mind is almost always a stoic person, needling into every argument to make certain that the proper course is taken. They consistently will always default to apathy in situations, forcing the logical take in situations where the Heart is needed. They can seem overly cold and harsh at times, like Dirk sometimes was (Princes ghost their opposite aspect as they destroy their own). In a session, they would function as the therapist of sorts. They can create the environment that people need to logically think things through and especially to help contemplate why they think something, thus accepting their inversion to destroy Heart. They invite the creation of pure thought.
They need to put all of their ideas about the Mind to work. They need to become the therapist, lawyer, judge, what have you, to be the ultimate creators of Mind.
Potential Powers
A Sylph would be able to create apathy. Similar to how Aranea was able to forcefully fill the holes in Jake’s information, a Sylph of Mind would be able to forcefully create the apathy in someone. For example, this could be the apathy in an emotionally-charged situation so as to create the right mindset to examine options for a plan. Also, they would be able to heal someone’s broken mind, creating the proper version of the Mind.
~~Admin Adrian
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rageoflight-blog · 7 years
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Can you do a Witch of Space?
I would love to! I can always write a little more when it is a canon class due to the abundance of actual evidence!
The Witch of Space is one who manipulates Space or manipulates through Space.
Before we begin discussing the specifics of a Witch of Space, it is best to start with the Hero’s aspect, in this case, Space! Space is the aspect of creation. Its counterpart is Time. It is the random evolution and mutations guided through an inner intuition that leads the Hero to be exactly what they need to be, taking them to incredibly new places. Space is the physical realm of the world and the now. This can take the form of precision, fashion or even depth perception (think of Jade’s dexterity with a rifle, which requires amazing precision and depth perception).
Secondly, this Hero of Space is a Witch, which is the active half of the manipulation classes. Its inversion is the Seer, the passive understanding class. Witches rebel against the nature of their aspect to change its rules. They must learn to use their strong manipulative powers for good.
Analysis
The Witch of Space would rebel against their aspect, in this case, Space. Instead of believing solely in the world being random and only concrete ideas to be true, the Witch of Space would place stock in fate and destiny, that, in truth, everything does happen for a purpose. Naturally, being patient comes with this. The Witch of Space is still a Space player though. They would at heart be moved by science and fashion still. Their disagreement with the parameters of their aspect is what sparks in them the want to change it.
The Witch of Space rebels against Space by changing its set rules. For instance, a Witch of Space, such as Jade, is shown to bend the rules of fashion through the use of her wardrobifier, constantly switching the symbols on her shirt (until the fans decided on one for her). Another example is Jade’s love for the furry fandom, direct defiance against what fashionable is. They probably have a tonne of weird clothes and interests in fashion and what looks “good.”  I imagine the Witch of Space as the wonky art teacher who is always dying their hair a different colour and adorning the oddest clothes ever, yet, somehow, it still looks aesthetic (?).
Space is also all about randomly evolving to become what one needs. The Witch of Space would disagree with this and choose their own path. We can see this with Jade when she is breeding the genesis frog and is conversing with the trolls on how to do this. She requires them to have a password to talk to her so that she can have all of the facts presented to her in a linear manner to reduce any confusion with her breeding duties. Jade directly manipulated how she would evolve, in this case by controlling what information she is given, which in turn manipulated creation, as the genesis frog is the pinnacle of creation and Space! Witches of Space would now exactly into what they want to evolve and how to change and make it so.
Witches of Space would not have qualms with every facet of Space. They would still have amazing dexterity being skilled with many hands-on activities, such as wielding a gun. Although they may change what it means to be precise, as Jade randomly shot her gun at the pinata, at which Bec then directed it. The shot was not horribly accurate, but Bec made it so, so in a sense, it was precise. They might also be extremely exacting in their actions though. They probably still have a love for science and be quite talented at it. Witches of Space would still be random, but in a different sense (still manipulating Space’s definition of randomness) such as Jade who falls asleep often at arbitrary times, still being driven by their intuition. Believing in fate and destiny does not make them immune to being impatient. Jade herself is short with people when they start discussing their emotions, like with Karkat and Jadesprite.
All in all, Witches of Space have the potential to bend the rules of their aspect and to make it do incredible feats that it normally would not be able to do. They love Space and are super enthusiastic about it, but they just want to change some of the specifics with it. They just have to be careful of their immense power and attempt to use it for what is morally deemed as good. This class would arise in a session whose spacial rules need to be bent in order for the session to prosper, like how the Beta Kids session needed to bend the rules of Space (shrinking the planets, breaking the fourth wall) in order to survive and create another universe.
~~Admin Adrian
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rageoflight-blog · 7 years
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Care to do an analysis of a Maid of Void?
Of course, thanks for asking! I am sorry that these sometimes take so long!
The Maid of Void is one who creates Void or creates through Void.
The first part of this classpect is the aspect: Void! Unlike Light, its counterpart, Void is all about secrecy, remaining hidden and insignificance. It rejects enlightened fortune for the irrelevance and uncaring of everything. It is nonexistence, however, it is the unlimited potential of all that has yet to mean something.
The class of the Hero of Void is the Maid! The Maid is the active half of the creation class, its counterpart being the Bard. Maids, as their title suggests, are at first subservient to their aspect, given orders and input by everyone else on their aspect as they are pushed around. They must rise to the challenge and start creating their own aspect.
Analysis
The Maid of Void would be subservient to the Void, receiving orders on what it is to be meaningless and irrelevant. They would not know what things are meaningless to pursue or what is irrelevant to a situation. They would not understand how to judge the significance of anything. Oversharing might be a natural problem of those because they do not understand what should be kept hidden. On par with the issue of determining relevance, the Maid of Void would totally devote themselves to some meaningless activity and shirk the actual important which they have determined to be meaningful. It is like the people who ditch their homework to play video games instead, in this case probably some friends are compelling them that homework is trivial to them. They completely miss the importance of school and the insubstantiality of video games. The Maid of Void at first would have to rely on everyone else to tell them all of these things, what is meaningless, what should be left alone, etc.
Void is also about secrecy and being hidden. Maids of Void would not be very apt at keeping secrets, spilling everything to everyone. Similarly, they might constantly put themselves in a position of exposure where everyone’s attention is on them. For example, the kid in class who always raises their hand and provides answers, usually either entirely missing the point or providing the improper information to answer the question, but content that is still somewhat relevant. Another example is devoting themselves to seemingly obscure programs like the leadership program of their band that no one pays attention to. They genuinely do not understand what is irrelevant to topics. Most often, friends will step in to tell them that this or that is not useful to the situation, to stay quiet and not so confidently blurt out the wrong evidence or everything about themselves. They become so reliant on others to tell them what is unimportant (part of why they cannot establish what is insignificant). All Maids are subject to missing something because someone has created a different for them. Maids of Void would be prone to skipping something important because someone who they rely on created irrelevance of it.
All of these failed attempts at creating the Void would lead them to start being able to determine the Void for themselves. Instead of defaulting to the opinions of others on secrecy, irrelevance, etc., the Maids of Void would start depending on themselves. They would create the irrelevance and mystery around things for other people, rising above the subservient role of the Void from before to create it for themselves and everyone else. From now on, they would determine what is not pertinent to what they are doing, making it so. Continuing the homework example, they might determine the video games to be unimportant for themselves and neglect playing them, creating inconsequentiality. This could also go in the other direction and the Maid of Void might make the homework incredibly extraneous, making others believe so and perhaps creating the insignificance for the teacher too. They would also be able to create secrets by withholding information from others, creating a Void in everyone else’s information. They may start actually creating meaningless objects such as knitting a bunch of obscure puppets. In this sense, the Maid of Void is still tending and caring for the Void, but now because they know what the Void should actually be and creates it to be so by pruning what is in the Void and what is out of it.
Potential Powers
The Maid of Void would be able to create the Void. This could be akin to literally casting shadows and secrecy over their teammates to initiate a plan that involves them slipping by security. They could also create Void by making someone completely weightless in a plan, plot, etc., kicking them out of the spotlight and yet again deciding what is trifling. They create insignificance so they might be able to toss the Black King into the convoluted Void and make him irrelevant to the game.
~~Admin Adrian
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rageoflight-blog · 7 years
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oo, can i ask for an analysis of heir of heart?
Certainly! This was very fun to write. I apologise for the wait!
The Heir of Heart is one who invites the manipulation of Heart or invites manipulation through Heart.
Let’s begin with the aspect of this title: Heart! Heart is the aspect of Soul. It is about being who one truly is on in the inside, embracing every part of oneself. It is about being uniquely you. It is empathy and connecting to the others’ souls, feeling with them. Feelings that drive one to be biased and have passionate morals.
The other part to a classpect is the class. This Hero of Heart is an Heir. The Heir is the passive half of the manipulation classes. Its counterpart is the Mage, the active comprehender. Heirs literally and figuratively inherit their aspect. They have a natural affinity to it and as such have amazing power over their aspect. Their natural attraction to it has them sticking to a certain topics. They must learn to overcome this fixation on one thing, thus learning to manipulate the environment around them rather than just taking it.
Analysis
The Heir of Heart would be surrounded by the Heart. This is an environment saturated with compassion, empathy, feelings, passion and uniquity. They have inherited the true meaning of Heart from this atmosphere and have most likely developed a strong sense of compassion and empathy, seemingly able to connect with anyone over anything. Feelings are constantly surrounding them. As such, they innately are in rhythm with their own feelings, their own true self. Their knowing of what they are truly passionate about has them unwittingly enveloping themselves in what they are compelled by and those things that make them unique.
Heirs of Heart would also be privy to the illogical impulses of the Heart. Their interests change sporadically guided by the irrational whims of the Heart. They flit to a new interest because it is what their hearts are telling them to do, highlighting the invitation to be manipulated by the Heart. They are always true to themselves and others. The Heir of Heart is excellent at absorbing these emotionally-driven urges into their very being for as long as their heart dictates. They are drawn to emotional situations, following the lead of the emotions and compassion of themselves, and others. These impassioned situations suck them in and the Heir of Heart finds ease in integrating this into their souls, for they know what they want and they know that their inner self desires this. It is akin to a situation of activists, for example. The Heir of Heart would see the loving and caring being put into the events campaigning for manatees. Their intrinsic empathy allows them to connect to the lobbyists and the manatees, immediately absorbing this cause into their inner-being. They know exactly where they want to go and be. These amazingly strong emotions that the Heir of Heart feels and the passion that they devote to issues, genuinely manipulates others into putting emotion into these activities as well. Heirs generally inspire the manipulation of their aspect. It is not a distant concept for their devotion to their aspect to change others’ through their aspect.
This is also a dangerous situation in which to be. Heirs bathe themselves in their aspect, providing ample emotions in this case to manipulate the Heir of Heart into doing something crazy for the sake of emotions. One might be very passionated by a cause and the Heir of Heart will connect with this emotion and allow their sense of self to be manipulated. Also, an Heir of Heart may become too engrossed in their own interests and wants as well. They need to learn when to move on from themselves and their interests at times. They must learn to manipulate the emotions of their surroundings as well, so as to become the true king of the throne that they have inherited.
An excellent example of an Heir of Heart is Sue Heck from the Middle, if anyone is familiar with the show (it is my favourite, fun fact). She constantly changes between different clubs and finally makes some of her own and surrounds herself with the feelings that she wants herself and everyone else to feel. Especially in the newest episodes, when she goes to college and meets her boyfriend, Tyler. She is instantly involved with all of his advocacies for anything and everything due to how much she cares. She is always true to herself in what she wants to do however.
Potential Powers
An Heir of Heart would definitely have interesting powers. They would be able to manipulate the Heart and Soul of themselves or others. This could be advantageous in whipping up the passion of others to rally to fight. They would also be capable of literally becoming Soul, perhaps helpful in avoiding damage from physical objects.
~~Admin Adrian
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rageoflight-blog · 7 years
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hehe xdxdxd!!!1!1!1!1!!1!
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rageoflight-blog · 7 years
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Heyo! Can you analyze Sylph of Hope?? Thank you for your time!!
I certainly do not have any bias oriented towards the class of this title, making it really fun and easy to write. Yes.
The Sylph of Hope is one who invites the creation of Hope or invites creation through Hope.
The aspect of this Sylph is Hope!  Hope is the aspect of belief. Its counterpart is Rage, the aspect of resignation. It is positive emotions that soothingly whisper that everything will be all right–just believe that it will be. It is the belief that everything is perfect. These optimistic feelings guide one to believe that anything can be done. It is a forceful push to do something.
This Hero of Hope is a Sylph. Sylphs are the passive half of the creation duo, inviting the creation of said aspect. Their opposite is the Prince who destroys said aspect. Sylphs are very dedicated to their aspect. As such, they are very motivated to fix and meddle with someone until they have fixed or created the aspect in someone, if it is not to their standards. Sylphs need to learn to have their opinions on their aspect and take action with them.
Analysis
A Sylph of Hope would be one who is exceptionally cheery, as almost all Hope players are prone to being. They see the perfection in the world and trust in its true meaning to be present. From this assumed perfection, the Sylph of Hope would constantly meddle with those who do not believe in a matter. Those who are distrustful of the world are targets of their persistent help to tenderly mend this distrust to create a renewed faith. Their naturally bright disposition leads them to being a very accepting nurturer who helps to fix any negative emotions that one might have. They persuade people into thinking that everything will be all right and can have someone saying yes to something that they ordinarily would not try.
Sylphs of Hope determinately push people to try tonnes of new experiences. They genuinely believe in helping people to trust in faith, in possibility. Through the experimentation of many different events, they are encouraging people to develop Hope and positivity towards life, thus inviting the creation of Hope. They are idealists in the fact that they believe that they can heal all of the maladies afflicting people and holding them back. They think that they can heal all of people’s broken beliefs, society and the world. Although it may be bleak, Hope will guide one through it, they assert. This can be negative, however. It is akin to a situation in which one has been completely devastated and the Sylph meddles by saying it will be okay, do this, do that, everything will be fine! Everyone has probably experienced this at one point. Hope is an unstoppable force that can propel someone through anything. The Sylph tries to enforce this idea on others, while at times, one might need to resign to their negative feelings until they have ridden them out.
Sylphs typically tend to have strong beliefs in their aspects. The Sylph of Hope is probably very devoted to a religion. They are somewhat of a religious guru and have likely studied many differents faiths. They preach for the one that they hold to be the truth, in their opinion. They are excellent at creating the faith in this particular religion in others. They create the positive energy in others through this faith to get through every problem. They want everyone to be happy, believe and never be held back!
I do not see Sylphs of Hope being particularly burdening with their challenge to put into action their opinions as this is the aspect of trying any and every thing as it will turn out for the better any way. However, if they were to struggle with it, they would have plenty ideas on what is Hope, faith and true. They need to act on these beliefs to make the world a better place in which to hope.
Potential Powers
A Sylph of Hope would be able to heal lost hope. After attaining the godtier, they would know how to act on their opinions of belief and positivity to create this Hope. They would provide faith in plans that are important in advancing the session that the other co-players may be hesitant to enact. They could probably create for what others hope, as passive classes guide their aspect to do its natural activities.
~~Admin Adrian
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rageoflight-blog · 7 years
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Homestuck/Harry Potter cross-fandom survey
Im really curious to see if theres any common correlation between these two things, so please reblog this post and tell me your Sburb class & aspect and your hogwarts house.
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rageoflight-blog · 7 years
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Mage of mind analyzation pls?
Certainly! I have a particular fondness for the Mind aspect and, for some reason, also have an intuitive understanding of the Mage class. I hope that this analysis is to your liking! It was very fun to write!
The Mage of Mind is one who understands Mind or understands through Mind.
The aspect of the particular Mage is Mind. Mind is the aspect of rationale. Mind is complete and unbiased consideration of all options. It is all about thoroughly thinking through every situation. Apathetic contemplation leads to the choice that is always just, regardless of the morality. It is the cool fronts that we present to the world, those layers and personas that mask one’s true self. Its opposite is Heart, the individual’s soul.
The other side of this Hero is the class, the Mage. Mages are the active understanding class and gain the knowledge of their aspect through direct experience with their aspect, unlike its counterpart, the Seer, which collects its knowledge through visions of that aspect. They create a unique interpretation of their aspect from these personal experiences, marrying themselves to a certain perspective. Thus they must become more open to other opinions of their aspect.
Analysis
A Mage of Mind would uniquely suffer from their aspect, Mind, gaining a very personal interpretation and understanding of it. There are always two modes of learning for the Mage: internally and externally. As for the external schooling, Mages of Mind might suffer from apathetic, though logical decisions. For example, in the case of a divorce between parents, perhaps one of the parents has an abusive tendency. The court naturally rules that, in the best interest of the child, the parent loses all custodial rights to the child and is no longer allowed to see them. However, the child loves that parent deeply and suffers from no longer being able to see them. Thus, they are subjected to suffering wrought at the hands of a choice that does not factor the feelings of the Mage of Mind, the indifference that is Mind. Through the pain of the choice, they apprehend the true nature of what it is to be reasonable. Also, it is likely that they will experience the false personas of others. Those who have acted, for instance, in a positive manner towards the Mage of Mind, learning their secrets, then later exposing them for their inner feelings. At such a betrayal, the Mage of Mind would learn the art of personas and how to hide one’s inner sentiments to guard against others.
Internal experience is also part of the Mage’s journey to understanding their aspect. Mages of Mind would likely suffer from the inner personas that they have created to hide themselves from everyone else. The splinters of their Mind, as this aspect is shown to do to its Heroes, torment them. This could be manifested in mental illnesses. They understand exactly how to mask all of those, which qualities they should present to seem all right. They might also suffer at the hands of their own indifference and logic. The decisions that they make might cost them friends, even though the choice was the just one to make. Everyone scrutinises these indifferent qualities and they will learn to perfect their skills of debate to explain their cogent points. In addition, their apathy would cause problems for themselves. They would be unable to reciprocate some of their friends’ emotional outcries and become distant from people, but still there. In this manner, they embrace and suffer from blending into the crowd, as Mind is prone to do.
All of these experiences come together to create a Mage of Mind who is very assured in their decisions. They think that they know the most logical path to take and will do so without the consultation of others in their session, sometimes. They know how to be apathetic, at least to their standards. They need to accept that other people have Mindful opinions that, even though they have not experienced what they have, are equally valid.
Potential Powers (Post-Realisation)
A Mage of Mind would be a powerful adviser to have. They would know exactly the logical path to take. Due to their exposure to people’s decisions, they would understand all of the choices that they will make, similar to a Seer of Mind, like Terezi. Being an actual mind-reader might be in order with their powers after ascension to the godtier. They understand exactly what mask to present to people. They know through their pure contemplation of Mind.
~Admin Adrian
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rageoflight-blog · 7 years
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Hey hey could you analyze a seer of life?
Hey, hey, of course I can! This was really fun to do and was extremely intuitive to me for some reason. If you want an expansion on something described in this or have a problem with something discussed, feel free to message us! That being said:
The Seer of Life is one who invites the understanding of Life or invites understanding through Life.
This Seer is a Hero of Life. Life is the aspect of growth. Its opposite is Doom, the aspect of limitations. Life is the growth and expansion of one into anything. It is the potential to do anything and thus is the grey area to every rule, finding the loopholes to do whatever it wants, going wherever it wants. It is energy, optimism and positivity to simply just grow and engage in activities for the fun of it.
Seers are a passive understanding class, which emulate perfectly the Prophet. They receive their understanding of their aspect through visions, (knowledgeable sources) people and symbolic items (such as magic balls, coins, etc.). From the knowledge that they gain through their many visions, they are excellent guides to their other game members. The challenge that they must circumvent to become these exemplary guides is to figure out how to render these visions into effect (recall how Rose had to interpret what to do with all of her information gathered from her various sources and how Terezi had to make a decision based on her vision of what Vriska’s duel with Jack Noir would bring).
Analysis
The Seer of Life would receive many different visions of life. They would see how nature is: the relations of predator and prey, one must be sacrificed for another to survive, competition, survival of the fittest. This also includes the positive and beautiful side of it: the breathtaking experience of life coming into the world, the growth of plants, their eventual blossom and the miracles that life is able to achieve. They might practise tea life divination or burn palms to see messages in the smoke. All of these viewpoints might overwhelm them, leaving them to ponder about Life. Must one struggle to attain their goals? Must one fight to survive to grow and another be sacrificed in the process? They would definitely question the matter of immortality. Is this how Life should be, never ending? Life is positivity, so they will believe that in the end everything will turn out fine because no matter what life gets through it.
Life’s showing of itself to the Seer lets them see what and where something will grow, the potential for it to become something great. They understand from their viewings of life how things must grow in order for them to live, what they need to grow, even if that involves sacrificing something else. They understand the wants of others and the selfish desires of others to live their lives how they want. By playing Sburb, they would understand that they sacrificed the lives of others to play it, as they understand Life.
Powers (Post-Realisation)
The Seer of Life is a powerful ally to have indeed. One would understand what their co-players would need to grow into their godtiers and how this would need to occur. They would see what would make someone stronger and how to guide them along the path. They would understand all that is necessary for someone to grow, even the failings and sacrifices. Now, they would know how to put their visions into action to help everyone they want.
~~Admin Adrian
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rageoflight-blog · 7 years
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woah we already have 61 followers??? thank you guys!! what are u guys thinking about for 100??
~~admin cherche
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rageoflight-blog · 7 years
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When ever you have a chance can you analyze witch of hope please and thank you I know your very busy. :)
The Witch of Hope is one who manipulates Hope or manipulates through Hope.
The most important part of any classpect is the aspect, in this case, it is Hope! Hope is the aspect of belief. Its counterpart is Rage, the aspect of resignation. It is positive emotions that soothingly whisper that everything will be all right–just believe that it will be. It is the belief that everything is perfect. These optimistic feelings guide one to believe that anything can be done. It is a forceful push to do something.
This Hero of Hope is a Witch, which is the active half of the manipulation classes. Its inversion is the Seer, a passive understanding class. Witches rebel against the nature of their aspect. They must learn to use their strong manipulative powers for good.
Analysis
A Witch of Hope would rebel against the idea that everything is inherently true and going smoothly, that if one just believes it will be all right. It could be that they do not have a belief in faith/religion. Due to this nature, they would want to change what people Hope so that it is the true and right idea to believe. As Witches are typically energetic, Witches of Hope would combine their accepting nature, from their rebellion against Hope towards Rage, with their positive feelings to be a very bright person, an unstoppably cheerful force who does the impossible of changing beliefs.
This is accomplished by listening to someone’s problems and being infinitely comforting, providing them with what to believe. They manipulate what people believe to be true. By saying things along the lines of what a mother tells her child when they are scared of monsters, “they do not exist, or else I would be scared too and they would have done something already,” they can manipulate what someone fears. They can just as easily sway someone into believing what they do. For a religious person, they could convert them from one faith to another. Witches of Hope control what is true by influencing what to believe.
As the Hope aspect is their domain, Witches of Hope manipulate people into seeing this something under a totally positive light. Everyone under the spell would be completely affirmed in what they believe from the Witch, no matter how untrue it is. It is true to the Witch and thus their followers. Witches of Hope are vaguely reminiscent of the leaders of cults where the group thinks that their leader is absolutely true and so is their path. To those familiar with the Bioshock series (I am not horribly knowledgeable on this particular series)(as admin cherche had to come in here and fix “cornstock”), an example of this is in Bioshock Infinite the city of Columbia is the Witch of Hope’s followers and Comstock is the Witch of Hope. All of the citizens in the city were under the illusion that his form of religion was true. Comstock made his beliefs into reality by pushing Congress to his bidding through his belief of this city and its message. He directly made his hopes and dreams into a reality.
The Witch of Hope must understand that they have exceptional abilities to change what people believe and effectively their whole lives. They should try to use these powers for the greater good, which they will believe to be doing anyway.
Potential Powers
A Witch of Hope, upon attaining godtier, would be able to literally manipulate what people’s belief, be it their own or their teammates. This could be used to rally the carapacians into believing that the Dersite royalty is evil and initiating a coup, for example. They could perhaps bring their hopes into a reality. Manipulating angels to be used as offence would also be in their skillset. As Hope players can harness the raw power of Hope, the Witch of Hope would be able to manipulate the “wwhite magic” of Hope to their accord to attack, defend, etc.
They are quite the forces to be reckoned with!
~~Admin Adrian
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rageoflight-blog · 7 years
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what would a theif of void be like :)
The Thief of Void is one who reallocates Void or reallocates through Void.
The first part of this classpect is the aspect: Void! Unlike Light, its counterpart, Void is all about secrecy, remaining hidden and insignificance. It rejects enlightened fortune for the irrelevance and uncaring of everything. It is nonexistence, however, it is the unlimited potential of all that has yet to mean something.
The class for this Hero of Void is the Thief (thceif). Thieves are the active reallocation class pair. Thieves have a vast hoard of their aspect and a natural knack for it. They are typically narcissistic, due to their natural talent with their aspect, and loathe to be seen as weak. They need to learn how to let others have their aspect from time to time.
Analysis
The Thief of Void would have a vast collection of the Void. They would amass many secrets, things that they should not know. To capture these mysteries, they would be excellent at seeming insignificant. “Just tell me. Who would I even tell? I have no one to tell so fess up” is a common phrase they would use to make use of their outwards non-importance and ignorance, tricking someone into letting them steal their secrets. They have the potential to be quite the blackmailer (thus enforcing the inversion of this class, the Page of Light who invites the exploitation of Light [information]). They would be very good at sinking behind the scenes into insignificance, working in the shadows to collect the obfuscated information. The failure of people to recognise what they are doing will result in the perfect crime. No one will realise what happened until it has happened and everyone will be left to ponder and scratch their heads in confoundment, thus reallocating through the Void. They would play on the assumption that they are not meaningful and cloaked behind a sheet of mystery. In game, they might also reallocate the Void by taking the hidden in-game tips and tricks about Sburb from the Horrorterrors who are perfect representations of secrecy and the Void.
The Thief of Void is most likely a very talented liar. They are excellent at using their outwards obscurity to deny all that they have done. Others do not notice them and so would not have the proper evidence to catch them or ever know what happened, letting the Thief off of the hook almost always. Thieves of Void also make a habit of taking others’ insignificance, expressly staying out of the spotlight.
They would be amazing emissaries of the Horrorterrors. The session would benefit from the hidden tidbits of which it otherwise would have no idea
Potential Powers
The Thief of Void would be able to steal the Void from anything and anyone. Their powers would be akin to Roxy, stealing the nonexistence of the infinite creativity of the Void, that which has not yet existed. They would also be able to steal, for example, the shadows and subtlety of an enemy, stealing their secrecy.
~~Admin Adrian
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rageoflight-blog · 7 years
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ʜᴏᴍᴇꜱᴛᴜᴄᴋ: ᴛʜᴇ ᴛᴡᴇʟᴠᴇ ᴀꜱᴘᴇᴄᴛꜱ
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HD: Imgur Album
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rageoflight-blog · 7 years
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Hey! Can you please analyze the Mage of Rage? Thanks!
Thank you so much for this ask! It was so fun to analyse Admin Cherche (CALL OUT POST)! I am really proud of this one, so message me if there are any qualms!
The Mage of Rage is one who understands Rage or understands through Rage.
The beginning of a classpect starts with a discussion of the aspect, which in this is Rage! Rage is the aspect of resignation. It is the opposite of Hope, which is belief. Rage is the fear to accept that everything will be. It is the anxiety that there is something wrong with how it is now. It is scepticism that anything is perfect. Nothing is perfect. It is the paralysing fear of something that causes one to say no. It is the failures of possibility.
The class for this Hero of Rage is the Mage! Mages are active understanding class and gain the knowledge of their aspect through direct experience with their aspect, unlike its counterpart, the Seer, which collects its knowledge through visions of that aspect. They create a unique interpretation of their aspect from these personal experiences and thus must become more open to other opinions.
Analysis
Pre-Realisation
The Mage of Rage would understand Rage through direct experience of it. They would most likely suffer from extreme anger or fear. This has two facets: their own Rage or others’ Rage. If it is their own, they would be prone to anger issues and explosive tempers at time, or crippling anxiety that limits their life. The anxiety that they feel leads them to believe that there is something plaguing them. Cherche, for example, believes that a ghost haunts her house. She suffers from the fear of the ghost that sometimes restricts her from roaming the halls of her house at night. This is direct experience of limitations. Their anxiety may also restrain them from pursuing goals that they truly desire. What if questions are always swirling their head, contemplating all that can go awry. The fear of the unknown and what could happen prevents them from achieving their goals. They resign to not doing them because of all of the negatives outcomes that could happen from the action.
As I mentioned before, the Mages of Rage will also externally experience rage. They might endure the hateful yellings of someone, constantly berating them for this or that and how they should not have done x or y, how stupid that decision was, what it could have happened. From this, the Mage of Rage internalises these rage-filled messages and learns to fear doing anything for the possibility of the harmful outcomes. They are probably privy to extreme paranoia and constantly on their guard because of it. They have probably had the iconic scene of walking through the hallways and having people whisper about them as they stroll along. Their paranoia steps in and causes them to suspect the worse that everyone is talking about them, and perhaps this was true for them at some point. They have also probably suffered being hopeful about something against their better judgment, only to have the worst possible outcome happen to them. Like in the Heathers when Martha (probably against all other rationale) goes up to Ram and professes her seemingly reciprocated feelings.
All of these failures in trying cause them to develop an attitude to normally give up. It will not turn out well before because all of the other times have only failed. Mages like to build their outlook on experiences and tend to have S (sensing) as their informational intake preference. The Mage of Rage will need to open up to other people’s experiences of Rage, taking into account that events can play out differently.
Post-Realisation
The Mage of Rage would be a powerful ally to have. They know who hates/dislikes them or anyone else because they have directly experienced that hate. They understand when to give up and can tell their teammates which plans are futile to pursue, those that have previously had the worst outcome, in their experience. They would be able to help people understand their fears and how to deal with it, for they have too experienced the same thing. They would be very stubborn in their ways from their keen knowledge of knowing the paths that should be abandoned and the path that is right. No one can force them to do something. Rage can also be a positive force, for sometimes one has to abandon something that is inevitably hopeless or will not work out.
~~Admin Adrian
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rageoflight-blog · 7 years
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psa admin adrian sux 4 deleting my shitposts
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rageoflight-blog · 7 years
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Hey! Could you analyze a Prince of Breath :?
Thank you for your ask! It was really fun to answer. If you are not satisfied with this, feel free to message us your concerns, or if you want further explanation on a topic discussed in this!
The Prince of Breath is one who destroys Breath or destroys with Breath.
To start the analysis of this title, it is also best to start with the aspect. Breath is the aspect of freedom. It is the fickle breeze that blows on its own whims, choosing to do what it wants independently of others. It is a disconnect from others as it solely keep its options open and liberty high, always going with the flow. Its opposite is Blood, that of unity and bonds.
For this Hero of Breath, the class is Prince, which is an active destroyer class. Princes seem to arise from sessions that have too much of their aspect. Princes are stubborn in their tendencies as they destroy their aspect both externally and internally, mirroring their other aspect. Their challenge is to not be destroyed in their own destruction.
Analysis
As a Prince of Breath, one would resemble Blood as they cut down Breath. Instead of being aloof, Princes of Breath would be very committed to an issue on which they will obstinately focus. Similarly, they would be good in groups and have many connections upon which to achieve their goals. This would make them essential enforcers of friendships, not letting someone leave it so easily (pretty clingy in this sense), holding them through obligation and creating a need for their bond. They would destroy the other options that have led to the divide and freedom in the bond. Their doubly stubborn nature (a combination of Blood’s unity and simply being a Prince) forces them to always follow their path and what they want to do, narrow-mindedly sticking to their one option that they have chosen. In a sense, they are predictable and allow others to rely on them, rather than being a distant member of the session. Due to their highly inflexible nature, they would be good at uniting a group, unwilling to let them chose another option.
Princes of Breath also destroy through Breath. This can be symbolised through the ignoring of a co-player if they are not subscribing to the Prince’s idea, effectively destroying them through no one else being able to help–independence of everyone else. This also means that they would be able to destroy by becoming disconnected from everyone else. They have married themselves to their one, single option and will not stop at anything to achieve it, leaving the group when they need them the most to accomplish their self-assigned task. This can make them independent of others at times. In addition, Princes seem to be very physically strong, so a Prince of Breath might destroy someone through fluid movements and seemingly detached jabs, all qualities of Breath–the wind. They could also trap people and tie them down, a reflection of Blood and its bondage.
As a Prince of Breath destroys the freedom to choose and ties people down, they must not become to overburden with all of the obligations that they have made. Their willfulness might also land them in a situation where they are completely independent of the group, especially when they need them the most, their destruction of Breath finally catching up to them. They have no more options from which to choose and their single path crushes them. This, they must be wary of happening.
A fully realised Prince of Breath would be excellent at knowing when to destroy options, independence and freedom. For example, a rapidly crumbling session due to teammates unwillingness to work together and doing their own things could have the Prince of Breath destroying all of the other options and having the team only being able to work towards one goal.
Potential Powers
A Prince of Breath, being an active destruction class, might be able to literally destroy the Breath (air) of a person’s lungs, suffocating them. Likewise, it is plausible that, upon reaching the godtier, they become even more free-moving and can quickly dart around opponents, taking them out with their wind-like movements. Although this can be interpreted as manipulation, a Prince of Breath could destroy someone through tornadoes, strong winds, etc.
~~Admin Adrian
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rageoflight-blog · 7 years
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happy easter everyone who celebrates!
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