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randomisatiom 2 years
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Evaluation
One thing that went well this project was my introduction to level design, at the beginning of this project I wanted to begin learning about level design and to at least put up a competent start to it and personally I think I did from the detail of the tunnels and how I blacken it out to hide some visual bugs to the use of foliage to make my game more detailed with actual grass.
Amidst the development progress I ran into an issue that I would contempt from fixing for the entirety of this project; the animations. Initially everything I did for the animations such as the IK retargeting and animation blueprint, however during this I forgot to space the arms far enough apart making the animations clip into each other
If i was to redo anything different next time or if i could improve further on this project i would definitely (as i said) improve my animations but also i would probably want to advance my knowledge and learning further into level design with things like sky boxes and the background of levels i think that that step would be beneficial to a project like this to able the game to not feel so isolated and possibly make it more open.
Despite my issues i had with this project which mostly came from the nightmarish retargeting and blend spaces parts of my project i am still proud of the fact i introduced myself independently to blender. Although it was a simple model, in the form of a fence, i familiarised myself to this new program by making and UV mapping a fence model that is seen in my final product.
In conclusion my 1st project of this new term personally i thought went better than usual with my ability to post more Tumblr posts vastly improving additionally i focused my time and energy in to new areas of game development with the concept of the game being very simple and easy to make.
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randomisatiom 2 years
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Feedback Fixes
A very small and simple fix this time, I just put and invisible barrier blocking you from going under the covering
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White not visible in game
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randomisatiom 2 years
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Feedback 5
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In short I need to fix the roof but I cant do that without a massive barrier which is more than obvious
Tested by Pawel
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randomisatiom 2 years
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Death Screen
I created a simple death screen to buffer the space between death and restarting, it makes it more clean and normal.
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randomisatiom 2 years
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Fence
Fence to add some decoration to the map
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randomisatiom 2 years
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Grass
Using the foliage tool in unreal engine 5 I was able too add a proper lawn to my map. The reason I chose this grass Is because it looks like a typical lawn you would see in an American suburb. Also I was able to get a good regular even spread of foliage by using the fill tool 10 times on each cube tile and then about 4 more after realising that wasn't dense enough
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randomisatiom 2 years
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Feedback Fixes 4
To fix the fps issue I have decided to deactivate fire after a few moment after hitting the floor
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The following is a process that disable the physics of a object when it has stopped moving (Gives a true result when moving) So when false the physics is disabled and doesn't take up frames simulating nothing. Additionally after 5 seconds from its spawn the particles are disabled
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randomisatiom 2 years
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Feedback 4
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randomisatiom 2 years
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Feedback Fixes 3
UI
Added indication of score
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Updated positions
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Also added arrow above first powerup to indicate what they are the arrow follows you around
Had an issue destroying after its picked up though I just added a massive collision box to bypass this.
PowerUps
To improve their appearance I made a glowing material that will be used for either a arrow or outline plus added 2 to the ammo count that you start with and also increased the speedup to .4
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randomisatiom 2 years
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Feedback 3
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randomisatiom 2 years
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Game Demo
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randomisatiom 2 years
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Glitch
On the start screen there is glitch in where the background spontaneously disappears I figured it to be different cameras to the one I'm meant to be possessing as if run and have that feed up it doesn't disappear.
Fix:
It was in the end rotating 90 degrees but to fix it was to add my character into the world I have 0 clue why
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randomisatiom 2 years
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Feedback Adjustments 2
Frame rate
Hitboxes
Removed the collision box and made you loose when you it the actual rock still needs improvement though because it is still using a box
Anti Afk
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Simple code to spawn a rock above you every 10 seconds works by getting the location of the characters capsule component and then adding some height (Z axis)
Reason I did this is so yo can no longer just stand in one place and must keep moving
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randomisatiom 2 years
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Feedback 2
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What I gather from this response I can improve the Frame rate a lot, an anti afk feature alongside obviously fixing up the boxes
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randomisatiom 2 years
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Feedback Adjustments 1
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Generalizing blurb on the aim
Enlarged the rock hitboxes
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Icon for indicating a power-up
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Added an animated widget when you get a powerup except box
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randomisatiom 2 years
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Feedback
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From this I realize I need to add a more untestable powerup UI and HUD information and give the player more instructions on how to play
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randomisatiom 2 years
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LANDSCAPES
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