rashaden
194 posts
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a list of 100+ buildings to put in your fantasy town
academy
adventurer's guild
alchemist
apiary
apothecary
aquarium
armory
art gallery
bakery
bank
barber
barracks
bathhouse
blacksmith
boathouse
book store
bookbinder
botanical garden
brothel
butcher
carpenter
cartographer
casino
castle
cobbler
coffee shop
council chamber
court house
crypt for the noble family
dentist
distillery
docks
dovecot
dyer
embassy
farmer's market
fighting pit
fishmonger
fortune teller
gallows
gatehouse
general store
graveyard
greenhouses
guard post
guildhall
gymnasium
haberdashery
haunted house
hedge maze
herbalist
hospice
hospital
house for sale
inn
jail
jeweller
kindergarten
leatherworker
library
locksmith
mail courier
manor house
market
mayor's house
monastery
morgue
museum
music shop
observatory
orchard
orphanage
outhouse
paper maker
pawnshop
pet shop
potion shop
potter
printmaker
quest board
residence
restricted zone
sawmill
school
scribe
sewer entrance
sheriff's office
shrine
silversmith
spa
speakeasy
spice merchant
sports stadium
stables
street market
tailor
tannery
tavern
tax collector
tea house
temple
textile shop
theatre
thieves guild
thrift store
tinker's workshop
town crier post
town square
townhall
toy store
trinket shop
warehouse
watchtower
water mill
weaver
well
windmill
wishing well
wizard tower
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inspired by the scariest words my dm has ever said to me and the subsequent coolest (AND SCARIEST) scene of my life
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Actually, that vampires can only go out at night is a myth. The real rule is that they can only come out at night. They can walk around in sunlight but they have to pretend to be straight.
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This d6 mini teapot I got as a housewarming present - Paper
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These

Tables

Are

So

Freakin

GOOD!

Shoutout to Lady Tiefling for being kickass.
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I’M TRYING TO PROVE A POINT TO MY MOTHER!! HELP!!
So very rarely do i post but this is making me crazy!
My Mom Loves all things fantasy and S-Fi and and thinks it is so totally awesome that I am a Dungeon Master.
I have asked her multiple time if she wanted to play but she always comes up with some excuse to not play but will sit nearby fascinated by the game.
She finally admitted to me today that she thinks that at 57 she is “Too Old” to play even though she loves it.
PLEASE RE-BLOG THIS AS MANY TIME AS POSSIBLE TO HELP ME PROVE TO HER THAT SHE IS ALLOWED TO PLAY NO MATTER HER AGE!!!
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The world is on the brink of goin’ boom boom. This is our most desperate hour. Unless we make a stand, here and now, we gon’ die. Now…
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Hey you know those condition rings Matt uses? I found the legit same ones on Etsy! They are licensed for production and sale by the guy who designed the ones Matt uses, so if you want the exact ones Matt has, this is actually the only place to get them legitimately.
They are great quality and a good size! Plus when I ordered them he sent me some great joke ones as a bonus:
Definitely recommend!!! PLUS I found out the dude who prints these runs a game shop in my city so I stopped in and met him. He’s SUPER cool and committed to producing a quality product that is licensed and supports the original creator, plus he keeps his prices lower than the competition. Support Mike! He’s rad!
You can find his Etsy shop here: [x]
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Geoff makes a comeback! This is mostly a joking item, but there are some real uses for it if you get creative. Mostly it’s just fun for making people mistake your spellbook or tome of ancient lore for a cookbook on soup or a really weird book on sea urchins.
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Here’s a template for homebrew campaigns and adventure with a layout like 5e modules (probably usable with other games such as Pathfinder). After getting a module (Yawning Portal), I found it was very efficient to put down needed information and was a lot easier to quickly reference key details. Bolded lettering and line breaks make it a lot cleaner than I’ve ever scribbled into a notebook. It feels very easy on the eyes to navigate when your players are raising hell.
Inside, I’ve included a a few sections and a small description of them, including a couple of examples with similar structure and vocabulary which closely resembles modules, helping to keep a cohesive feeling. I highly recommend creating a map using a website or actual program to make it look nice. Roll20 I think has some good stuff, but if you aren’t needing a polished map, Google Docs does have some shapes and lines that work just as well though.
Since I’m still a bit new to Google Docs, the file is viewable only, but you should be able to make a copy for yourself and edit to your hearts content. If there’s any adjustments I need to make or if there’s any adjustments that would make it a better template, please let me know!
Let me know if this has been of any use to you!
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Felis race I managed to find. Credit goes to creator but I wanted to save this for later
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D&D NPC Idea
Perfectly Ordinary Dog
Low strength, very low dex, low constitution, high intelligence, low wisdom, godlike charisma
Is capable of doing anything a PC can do (climb/intimidate/bluff/etc) but with disadvantage on anything that would be difficult or impossible for a dog.
A loyal dog that follows the party. No one knows where it came from. It does its best to help the party, but it only knows a few generic commands. They are:
Sit: Perfectly Ordinary Dog sits. Leave It: Perfectly Ordinary Dog disengages from all opponents. Shake: Perfectly Ordinary Dog casts Earthquake. Come: Perfectly Ordinary Dog casts Teleport on itself to move directly next to the person who issues the command. Stay: Perfectly Ordinary Dog casts Turn to Stone on itself. The effect lasts until Perfectly Ordinary Dog is told otherwise. Speak: Perfectly Ordinary Dog casts Speak With Animals on itself. In addition to the spell effects, it removes disadvantage from all rolls involving speech (bluff, etc.) Sing: Perfectly Ordinary Dog uses Bardic Performance. Heel: Perfectly Ordinary Dog casts Cure Light Wounds on the most injured party member within range. Down: Perfectly Ordinary Dog casts Gate and summons a portal to a random netherworld dimension.
The PCs do not know about any of Perfectly Ordinary Dog’s abilities and must find them out via trial and error.
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Sealed Glass Vials, 8: A sealed, four ounce, clear glass vial containing a suspicious liquid, powder, slime or gas, that no true adventurer would hesitate to loot. They contain anything from eye of newt, toe of frog, faulty potions, weak elixirs, alchemical supplies, spell components, ritual elements, enchanting materials and crafting ingredients. These can be found in mage towers, voodoo shacks, potion shops, enchanter’s workshops, witch’s hovels, alchemist’s pocket’s, wizard’s pouches and anywhere and everywhere a small vial could be stored. The DM can roll a d4 to determine what state the vials are found in, or choose one of the following based on how much you like your players: 1, The vial is incorrectly labeled. The DM invents something at random or roll again and the vial is labeled that result. 2, The vial has no label of any sort. 3, The vial’s label is correct but only in a general sense. For example, a vial of powdered unicorn horn could be labeled “Horn” or “Unicorn”. 4, The vial has a clear and accurate label describing exactly what it contains.
A sealed glass vial filled with a thick red liquid that appears to be blood. If consumed, the drinker becomes instantly certain that it was indeed blood.
A sealed glass vial filled with raw licorice powder.
A sealed glass vial containing a memory of darkness.
A sealed glass vial containing the magically preserved, blood-like sap of the Gulthias tree. Knowledgeable PC’s will know that the immense, twisted, black tree sprouted from the greenwood stake that was used to kill a vampire of terrible power.
A sealed glass vial filled with dozens of expertly amputated pixie fingers.
A sealed glass vial containing three magically preserved acorns taken from an oak treant.
A sealed glass vial filled with a pale blue, milky, potion. If consumed, during the drinker’s next restful sleep they receive a vision from their deity. The vision takes the form of a dream, in which they will be imparted with instruction or advice that their god requires them to know. The message can last for hours or be as brief as a single sentence depending on the deity’s personality and the length of the instruction. The deity may be less than pleased to be sought out in this manner and their instruction may simply be a warning never to do this again. The creature will wake normally, remember the dream perfectly and their sleep is otherwise unaffected.
A sealed glass vial filled with slug slime.
A sealed glass vial containing a single wart from monkey’s finger.
A sealed glass vial filled with a black oily liquid. If consumed, the drinker is wracked with a vivid and specific nightmare the next time he sleeps. As the nightmare begins, the dreamer finds himself in a dark forest. In the corner of his eye, the dreamer see something is following him. Turning back, he sees a menacingly large wolf, standing on its hind legs. Eyes adjusting to the darkness, the dreamer sees the monster’s throat has been slit cleanly. The gaping wound opens and closes noisily with it’s the creature ragged breathing. As the dreamer’s gaze drifts downwards, he can see a large silver dagger covered in blood, clutched in one of his hands. The dreamer’s heart pound in his chest as both he and the wounded werewolf settle into fighting stances and sprint towards each other. Both parties crash into each other and grapple for dominance. The silver dagger plunges into the wolf’s furry hide as it’s monstrous claws flay the dreamer’s skin straight down to the bone. The dreamer manages to sink the blade between the creature’s thick ribs and into its heart but the dream ends as the the monster clamps its toothy maw onto the dreamer’s neck causing his life’s blood to spurt out onto the forest floor.
—Keep reading for 90 more sealed glass vials.
Keep reading
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NPC/Villain Idea
A creepy but really nice toymaker lives in a large city. He frequents bars, playgrounds, and parks. Very frequently abusive people disappear from the city (drunkard fathers, abusive mothers, playground bullies). Dolls of the disappeared people show up at their houses with tags that say “I’ll always be with you” tied around them in ribbons.
A wizard eventually figures out that all of these dolls are overflowing with Transmutation magic and casts Identify on one of them. Turns out the Toymaker has been transforming the abusers into the dolls, making them immortal, but unable to hurt anyone ever again, cursing the people to see how happy everyone is without them spreading abuse/how sad everyone is that they are gone.
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