"Should parents read their daughter's texts or monitor her online activity for bad language and inappropriate content?"
Earlier today, I served as the “young woman’s voice” in a panel of local experts at a Girl Scouts speaking event. One question for the panel was something to the effect of, “Should parents read their daughter’s texts or monitor her online activity for bad language and inappropriate content?”
I was surprised when the first panelist answered the question as if it were about cyberbullying. The adult audience nodded sagely as she spoke about the importance of protecting children online.
I reached for the microphone next. I said, “As far as reading your child’s texts or logging into their social media profiles, I would say 99.9% of the time, do not do that.”
Looks of total shock answered me. I actually saw heads jerk back in surprise. Even some of my fellow panelists blinked.
Everyone stared as I explained that going behind a child’s back in such a way severs the bond of trust with the parent. When I said, “This is the most effective way to ensure that your child never tells you anything,” it was like I’d delivered a revelation.
It’s easy to talk about the disconnect between the old and the young, but I don’t think I’d ever been so slapped in the face by the reality of it. It was clear that for most of the parents I spoke to, the idea of such actions as a violation had never occurred to them at all.
It alarms me how quickly adults forget that children are people.
I've had this little idea in my head for a while now, so I decided to sit down and plot it out.
Disclaimer: This isn't meant to be some sort of One-Worksheet-Fits-All situation. This is meant to be a visual representation of some type of story planning you could be doing in order to develop a plot!
Lay down groundwork! (Backstory integral to the beginning of your story.) Build hinges. (Events that hinge on other events and fall down like dominoes) Suspend structures. (Withhold just enough information to make the reader curious, and keep them guessing.)
And hey, is this helps... maybe sit down and write a story! :)
I am mad about cellphone cameras hiding the processing they do, and I am glad about software that lets me control it and opt in and out, and I dictated this rant on insta so I am resharing the images here and will attempt to turn this into a useful text post on my blog in future, when my hand is working better 🤘👍
going through the hades 2 stuff and im sorry but i just have to ramble a second because look at Hephaestus
he's not just a wheelchair user but also an amputee. an above knee amputee. wheelchair users are already next to nonexistant in video games but amputees exist in this really...disheartening? spot where they're pretty much just reduced to "person with a cybernetic limb" - it's always just somewhere from "just a cool visual design" to flat out "superpower". I can't think of a video game amputee that is actually disabled by their limb differences - I'm all for futuristic worlds where prosthetics and other disability aids are far advanced from what they are now, but that's not really what's implied by these designs. They're just... Cool designs that in no way reflect on the real-world experience of being an amputee.
Look at Hephaestus, though. Look at that prosthetic. Whilst stylised it very much looks like it functions like common mechanical knees - knee bends when thigh is lifted, knee straightens when thigh is lowered. He's a wheelchair user as well as a prosthetic user - every prosthetic user I know is also a wheelchair user as a prosthetic is not usable in every occasion and also cause exhaustion and pain if used constantly.
Whilst we can't see much of his wheelchair the position he's sat in and the wheels very much evoke active wheelchair to me - this carries on to very specifically the thickness of his arms. Whilst a lot of Hades designs are muscular Hephaestus has very noticeably thick arms - which makes sense, as active wheelchairs require a lot of arm strength.
Just overall this design is making me want to cry - he's not just an actual wheelchair user in a video game, he's a realistic depiction of an amputee, a disability usually brushed over in order to give a character a fun design quirk and nothing else. He's fat and he's hot and he's a realistic depiction of an above knee amputee. Oh my god. Oh my god?
Getting comfortable w my design for Angel in my hazbin rewrite has been sooo much fun honestly and I think I love him a bit too much LOL
He was in the mafia. he’s a gay burlesque version of Jessica Rabbit. he’s gnc. he has a comically large hammer ready to go whenever. he’s got it all.
(I think one of the issues I had with Angel’s canon design and overall vibe was he didn’t look from his time at all and instead of being just a gay gnc dude he felt more like a caricature of one?? If that makes sense.)