This is an archive of Information Experience Design blogRoyal College of Art, London from 2012-2019, by Kevin Walker, then Head of Programme.
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Living With CO2
by IED graduate Rebecca Lardeur brings carbon dioxide into the familiar by revisiting known objects, such as a sundial and a scale, designed to interpret the external world.
This project materialises the gap between the unseen and the tangible by using one of the byproducts of photosynthesis – wood – as a medium. Photosynthesis intake of carbon dioxide varies with the seasons, affected by the sun’s rays. By relating seasonal actions to the carbon cycle, uncertain changes become relatable and anchored.
The project is based at Stave Hill Ecological Park in London
Photos: Carl Bigmore
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Voces
This work by IED graduate Elisa Frenay depicts the true story of Victoria, a Chilean woman searching for her brother Jose (Pepe), one of the many political prisoners disappeared and buried in the heterotopic Atacama Desert during Pinochet’s dictatorship in 1973. Through set design, sound and moving image, Victoria’s altered perceptions of the location, triggered by its aridity throughout her search, are used as a metaphor to and shed light on Chile’s tragic history.
Photos: Carl Bigmore
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Sonder
by IED graduate Ieva Simkonyte is about perceptions, interpretations and the ways we relate to imagery and objects through our own past experiences, creating new personal narratives.
It is a story found in a box at a junk shop containing pictures, letters and documents of women who lived in London for 102 years. Blended with fiction and presented through objects and photographs, it celebrates an everyday life story.
Stories on the postcards present fragments of a non-linear narrative, inviting the viewer to fill in voids with one’s own memories and interpretations.
Photos: Carl Bigmore
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De-Humanization
A new being is born – half human, half stone, grown from bacteria which entangles them both. Drawing on the history of human-centred perception, IED Sound Design graduate Diane Assiri explores narratives that surround ‘being’, the borders around experiencing as a human, by removing the distinction of beings and non-beings. By incorporating elements of magic, alternate realities and scientific research, Her work aims to deconstruct ideas that separate the living and dead, the ontology of objects, and the role of human perception therein.
Photos: Carl Bigmore
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Pensato
by IED Sound Design graduate Yaprak Göker is a graphic score, designed to explore how repetition becomes rhythm. Keeping playfulness and improvisation as its essence, the score communicates through colour and pattern instead of written information. Each movement transforms the reading process into a musical experience, where reading becomes an execution of a rhythmic sequence. It invites audiences to feel sound as texture. It’s an instrument that becomes you, a multiverse people keep coming back to. Pick the score, pluck the strings – do you hear what the line sings?
Photos: Carl Bigmore
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Divided Together
Storytelling through object design by IED graduate Henri Holz
Photos by Carl Bigmore
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Raw Material
by IED graduate Amanda Ahopelto considers the interaction between physical and digital when it comes to cultural tendencies in sensory perception and overstimulation. A short film and multi-sensory installation transform a journey into the homeland of the indigenous Sámi of Lapland into a space for consideration, stimulation and disruption. Based loosely around the traditional ‘kota’ structure and cross-cultural approaches in learning, the project explores the importance of nature and materiality in maintaining sensory balance.
Photos: Carl Bigmore
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A Series Of ‘Intermediate Artefacts
by IED graduate Amy Haigh was formed through a collaborative design process with birds, to explore behavioural similarities and differences between our two species. Each project studies a behaviour by aiming to design an artefact that can be understood and used in the same way by both a person and a bird. Embracing the notion of the bizarre and nonsensical, the projects invent new ways of conducting behavioural research, morphing existing technologies in unexpected ways.
Artefacts are displayed alongside video documentries.
Photos: Carl Bigmore
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Civic Wave
by IED graduate Katrin Ho opens up a discussion about the potential of applying digital information onto public spaces. With the aim to tackle the lack of awareness of opportunities for public participation in government decision-making, she creates vital experiences through physical kinetics around government buildings. The kinetic sculpture translates tweets about open consultations within the London Assembly into a dynamic wave, as a materialisation of digital civic culture.
Photos: Carl Bigmore
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Crafting Narrative
‘The poetical act is a revelation of a possible sphere of experience not yet experienced (that is to say, the experienceable).’ — Franco Berardi, Breathing; Chaos and Poetry
In this installation by IED graduate Eriko Takeno, the healing power of poetic thinking is introduced with an experienceable poetry-sculpture. Through her own journey of poetic discovery and emotional recovery from anxiety, she developed a method of somatic thinking with poetry, which helps to deconstruct traumatic narratives of anxiety and to shape them into new narratives.
Photos: Carl Bigmore
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MonuMental
by IED Moving Image Design graduate Annabella Randel captures the impact of a Mind Monument.
At the beginning, the mind is blank. During our early years of living, the mind adapts and shapes thoughts, beliefs and truths, about oneself, the others and the world. Some of the thoughts and belief systems we adapt can be of a destructive, negative and distorted kind. Specific cognitive, emotional and behavioural patterns can be experienced as overwhelming and monumental. A Mind Monument, a distressful thought about ourselves, can have a decisive impact on our lives and their quality.
Shown here with La Luz es Como el Agua by Claudia Soler Bernardini
Photos: Carl Bigmore
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Pyrocystis In Scaena
This project by IED graduate Tom Lellouche is the result of an investigation into ecosystems present in cities. Driven by a desire to find new space for nature within cityscapes, this sculpture has been designed to survive and host an ecosystem within a hostile space. Though time, the living system will leave its structure, so as to hack its surroundings.
Photos: Carl Bigmore
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Heaven To The Cloud
Blind faith in computation? Looking for answers online? This project by IED Sound Design graduate Jesse Cahn-Thompson recontextualises digital rituals into culturally familiar forms of ceremony in an attempt to better illuminate the complexities of the commodified internet. Heaven to the Cloud examines algorithmic integrity and agency via online behaviour as interpreted by artificial intelligence. For targeted advertising and content curation, IBM Watson analyses the language of social media accounts to create personality profiles of users – in this case, the tweeted gospels of Jesus Christ.
Photos: Carl Bigmore
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Material Legacy
by IED graduate Petra Ritzer draws attention to the capacities and potentials behind material lifetimes. As the true cost of our consumption lies in tomorrow, today’s misuse and mismanagement leads to an exhausted and polluted planet in 2030.
Material Legacy is a speculative project in which researchers cooperate with a deep learning algorithm to make the full lifecycle of products visible to consumers via augmented animations. A positive impact on our collective decisions is inspired through the immediate experience of material intelligence.
Photos: Carl Bigmore
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Institute For Sensory Enhancement
The Institute for Sensory Enhancement by IED graduate Petra Sohnius aims to advance discussions around sensory substitution and sensory augmentation by designing probes that turn participants into ‘temporary cyborgs’ in order to make them experience sensory enhancements on their own. The design of a sensory cutlery set, with sensors attached to each piece, enhances the eating experience by emphasizing movements through accordingly changing sounds and rhythms.
Photos: Carl Bigmore
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Metatropolis
by IED Sound Design graduate Evan Rheinhold is a piece of outdoor theatre for an audience of one, based on Italo Calvino’s book Invisible Cities. This work is an urban intervention, a dialogue with the metaphors inscribed in cities. It is an experiment in set design and how to narrate a city’s stories from a fixed perspective, and to enhance this telling through the use of different modes, objects and sound. Metatropolis suggests new perspectives on cities and, responding to Calvino, lets us decide what aspects of cities should endure.
Photos: Carl Bigmore
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Spitting In Time
By performing the act of spitting melted chocolate, IED graduate Ashley Zheng’s work explores the relationship between order and chaos, questions how the form and meaning of an object changes in time and space. The transition of an object from one place to another can change its meaning, and relatedly our state of knowledge and perception. There is no right or wrong time to spit, everything is just in time. When the chocolates have been spat out, they become unexpected, uncanny forms, without their original purpose and definition.
Photos: Carl Bigmore
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