In dnd, resurrecting PCs becomes so easy at higher levels, and though I think that’s a positive, I really like the idea that dying has lasting consequences or triggers events in a PC. Here’s a simple table of interesting but hopefully not game breaking or character destroying ideas. Thoughts? Improvements?
“If autism isn’t caused by environmental factors and is natural why didn’t we ever see it in the past?”
We did, except it wasn’t called autism it was called “Little Jonathan is a r*tarded halfwit who bangs his head on things and can’t speak so we’re taking him into the middle of the cold dark forest and leaving him there to die.”