rimworld-mod-1-3-hugslib-a5
rimworld-mod-1-3-hugslib-a5
JRV* rimworld mod 1.3 hugslib download
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Modding Troubleshooting Tips and Guides. HugsLib is a lightweight shared mod library for Rimworld. It is designed to provide a foundation for mods and deliver shared functionality. A lightweight shared library for Rimworld modding. Added toggle to optionally reset hidden mod settings; Added minimum HugsLib version. Read more about HugsLib at , , , , Mod on Skymods. your Rimworld logs and get a link to easily share them with others. --RimWorld configuration files and most mod settings are kept in this Examples of that are mods that require HugsLib, Proper Shotguns. For your chance to win one of them, simply leave a comment talking about the last mod you enjoyed (for any game). The event closes on 27 July at (GMT+1).
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HugsLib - Skymods
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💾 ►►► DOWNLOAD FILE 🔥🔥🔥 Ludeon Forums. Please login or register. Home Help Search Login Register. Author Topic: [1. Description: HugsLib is a lightweight shared mod library for Rimworld. It is designed to provide a foundation for mods and deliver shared functionality. I initially developed this for my own mods, but decided to make it publicly available after people showed interest in using the library for their own work. Notice HugsLib must be installed as a separate mod by the players. The library itself is not to be included with your mods. You can use the mod dependency system added in Rimworld 1. See the required About. Features Mod foundation: Base class to build mods on. Persistent in-game settings: Implementing mods can create custom settings of various types that can be changed by the player in the new Mod Settings menu. Settings are stored in a file in the user folder. Mod update news: Mods can provide a message for each version they release, highlighting new features. These messages will be shown once to the player the next time he starts the game. This is a good way to ensure that new mod features do not go unnoticed by the majority of players. This is especially true on Steam, where the player may not have even read the description before subscribing. Messages include support for images and basic formatting. Returns a URL that you can share with others or send to a mod author. The published logs also include the list of running mods and their versions, as well as the full list of active Harmony patches. This is a great way for a mod author to get the logs from a player who is experiencing an issue with his mod. Quickstarter: Load a save file or generate a new map with a given scenario and size right after the game is started. Also allows to generate a new map with one click. Settings dialog included. UtilityWorldObjects: A convenient way to store your data in a save file. Since A16 MapComponents are no longer a reliable way to store your data, and UWO's are designed to be a drop-in replacement. Custom tick scheduling: Includes tools for executing callbacks with a specified tick delay, and registering recurring ticks with non-standard intervals. Recurring ticks are distributed uniformly across the time spectrum, to minimize the performance impact of the ticking entity. Auto-restarter: Automatically restarts the game when the language is changed. Log window additions: Adds a menu to find common files: open the log file and browse the user data and mods folders. Dependency tags If your mod depends on HugsLib, it is recommended to include these tags in your About. UnlimitedHugs Colonist Posts: Library badge If your mod or modpack uses HugsLib, and you're in the market for a fancy badge, you can use this one to link back to this thread: Code: [Select]. However, the other mods I referred, which are for other games, do not need a dll to do that, they use a xml file the one for Starsector has a ". May I ask why you chose to go with the dll? And if this is not only about version checking but also having some CCL features will it be compatible with other mods or just not with CCL? Does it work with CCL? Is this meant to be a replacement for CCL? Sorry for all the questions but I am really curious about this mod. Do you want your colonists to look manlier? Get a free mustache sample here! Quote from: joaonunes on December 15, , PM. Check is over here - separate project for the companion assembly. Dingo Colonist Posts: Mod Author. Post for tracking purposes. I of course plan to continue using this lib for my personal mods. I forgot that feature basically exists in the steam workshop xD. Keep up the good work! Try to keep it simple always. Quote from: faltonico on December 15, , PM. Added a wiki page on how to get started with the library: ModBase reference. Updated to 2. Privacy policy SMF 2.
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