A blog entailing projects and work for MDDN 242. My name is Rita Parry and I am a 2nd year Design student planning to major in Media under the BDI.
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//Development Twelve: FINAL
Seeing as my project is an animation, I felt that my black body was too static for it to be consistent with the absorbing of the electromagnetic radiation, so as a small aesthetic change I animated the black body ellipses using random() to create fluctuations.
As a final aesthetic tweak, I added a rotated pattern of ellipses to further reinforce the idea of atom and particle-based theory that was the running theme of my modern physics: black bodies project.
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//Development Eleven
Due to the vast enormity of the screen size in comparison to the actual black body itself, I increased the ellipse size to make the ratio nicer. However, this meant that the particles would disappear a lot faster into the blackness, meaning that I needed to highlight them to make them easier to see whilst inside the core. Thus I reintroduced the stroke of the ellipses again, with a large stroke to produce the abstract 2D cross shapes.
I felt that having the many different coloured rings of radiation inside the black body was making it too cluttered, so instead I hid all the rings under the layer of the first red ring, minimising the impact.
I added an if statement so that the rings would reset over time so that the emission levels would drop back to zero and restart the animation.
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//Development Ten
Unfortunately, the particles would not animate correctly in the appropriate place and 'leak' out of the black body unlike what I had intended, so I moved everything back into the centre again, where everything animated fine, and the particles could be seen in the core much better. The timing of the emitting of the radiation is now more coherent with the absorption of the electromagnetic radiation, using a count variable to delay the emission until the particles have been 'absorbed' and start to gradually 'leak' out.
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//Development Nine
For a change in scene, I increased the size of the screen and shifted the simulation into the left corner for visual interest. Then to better show the resulting thermal radiation from the absorption of electromagnetic energy, I decided to represent the various stages in temperature with appropriate coloured rings that would 'emit' one after the other, red being the coolest level of radiation at 1000K, and blue being the hottest at 10,000K.
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//Development Eight
Deciding to go with the abstract, 2D-type posterised aesthetic, I added a background made from transparent rectangles that rotated around the black body, creating 'movement' and drawing the eye into the black body as the particles are absorbed.
I also added a 'core' to the black body, seeing that the black particles disappear into the black body, making them harder to see as they move around inside.
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//Development Seven
Due to the nature of the animation of the particles, I felt that now the black body had a lack of 'depth' in comparison to the particles floating around it, so I added an extra ellipse behind it with a strokeWeight of 100, to build up volume. The result from the renderer cut 'corners' from the ellipse, creating a cross shape. Though this was not what I had intended, the result had created an almost abstract composition that I found fascinating, so I decided to keep it.
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//Development Six
Deciding that my black body mass was not visible enough in comparison to the actual emission particles, I decided to change my black body into a static black ellipse. I then added a fill to the radiation particles, so that when the program was run, the black body would have a similar appearance to that of a black hole, absorbing the electromagnetic radiation around it.
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//Development Five
Another aesthetic change: this time narrowing down the strokeweight of the ellipses to a very fine threadlike line and mattifying the opacity of the spheres, making the simulation reminiscent of a model of an atom structure of an element.
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//Development Four
Aesthetic change development; I readded the black body with the particles and made all of the radiation ellipses a matte white/grey for a 2D-in-3D-space appearance. I thought that this type of posterised visual was quite interesting, and so I may keep this style from now on.
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//Development Three
Another test for thermal radiation particles; this time removing the black body to focus on the simulation of absorption and emission of radiation. I am undecided on colour at the moment, but for this example I used a pastel random fill for the stroke to create a 3D rainbow effect.
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//Development Two
I was unsure of what direction I wanted the radiation emission to go, so as a test, I put ellipses inside the spheres to represent the thermal radiation particles emitting from the black body after absorbing enough electromagnetic radiation. I made a random colour fill on the stroke to make the emissions stand out.
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//Development One
To start off with, I decided to make a basic black body made up of black electromagnetic particles that would merge together into one black mass, so I used a quick nested loop and a recursion of moving spheres to achieve this effect.
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//Chosen Concept: Black Bodies
I have decided to use the example of Modern Physics as my chosen concept for this project, as I felt it was the most interesting and different to the last projects I have been dealing with.
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//Concept Three: Chaos Theory Butterfly Effect
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//Concept Two: Modern Physics Black Bodies
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//Concept One: Chaos Theory Topological Mixing
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