Unreasonably in love with Project Orion and Ultra-Relativistic Electron Beams. This blog only for space shit
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All this airport stuff has given me some great worldbuilding ideas...
Going to CERN for a week tomorrow. This might mean less posting.
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Going to CERN for a week tomorrow. This might mean less posting.
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"This place is beautiful to me, even now. To see it with eyes as a child's. There is wonder here, Captain."
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we honor our fallen comrades beneath jove's unblinking eye
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Laughing my ass off at this SAAF ensign from 1951–1958. There's so much going on here:
The 1928-1994 flag in the canton, already such a clusterfuck with its "yo dawg I heard you like flags" approach to design (containing as it does the flags of the UK, Orange Free State and South African Republic [1914-15]; themselves containing of the flags of England, Scotland and Northern Ireland, and the Netherlands twice, respectively)
The inexplicable white outline around the canton, which blends into its white stripe and the cyan field in a really confusing way
The way the springbok is centered making the roundel look super unbalanced from a distance
The number of subtlety different colors present is...something else. Why are the oranges in the roundel and national flag different. Why are the blues in the roundel and national flag different
The current one is still kinda ugly but not nearly this bad.
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The great spathi exodus.
Someday, maybe, it will be safe to go back home.
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A dastardly ambush.
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The UX of LEGO Interface Panels by George Cave
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The topic of "good and friendly aliens are cool-looking, cute or attractive while evil enemy aliens are monstrous and freaky" has been discussed to death, and yes in at least one of my settings I intend to feature at-worst-neutral aliens with properly horrific blade-spike-isopod biology, but shout out to Star Control, because while they're antagonists by the time of the games, in the backstory the Ur-Quan were part of the Federation-esque Sentient Milieu. At one point a whole bunch of races sat down to cooperate and build a peaceful society with a bunch of scoolbus-sized red-eyed centipede monsters that are at all times visibly fighting the urge to maul and eviscerate everything they see.
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"Ah, yes. "Freedom." We have dismissed such claims."
The Ur-Quan Kzer-Za are the main foes of the 16-bit era games Star Control 1&2 and are one of my favorite alien villains of all time: an alien race scouring the galaxy for other sentient species and putting to them a choice: you will submit and serve the Ur-Quan's hierarchy of battle thralls, or you will be imprisoned upon your homeworld beneath a slave shield, forever. There is no third option. Arrogant and unyielding, the Ur-Quan Kzer-Za see themselves as galactic stewards, driven to extremes by a secret racial trauma from ages past.
Star Control was a major influence on the Mass Effect trilogy and the setting's infamous Reapers. As such I thought it would be fun to backport one of Mass Effect's storytelling quirks of alien races picking up the human habit of "airquotes" to indicate sarcasm.
A great thanks to lemonn leaf for taking up such an unusual commission and helping me realize a longstanding silly idea of mine!
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